Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.

Add file Report content Patch 1.801 Release
Filename
ROTRPatch1801.zip
Category
Patch
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The_Hunter649
Date
Size
3.55mb (3,721,404 bytes)
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42,435 (2 today)
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e23e8cc2ad74c06a5e607a97177025bc
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Description

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of our own, we've noticed a number of minor and major errors in our release. In response to this, we have prepped a patch for you that should fix most of these errors while you wait for our next big release.

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Patch 1.801 Release
Comments  (0 - 50 of 57)
KalKalCS
KalKalCS

Is there a changelog?

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Ahrimansiah
Ahrimansiah

yeah i would like to see whats changed and fixed!

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nr14
nr14

Yea, same here, a changelog would be nice.

Never mind, there's a changelog file in the .zip, why not just post it in a news post?

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Comr4de Creator
Comr4de

Added changelog for your convenience =)

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Attackbadger
Attackbadger

It's in the description as well.

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nr14
nr14

Damn it, they mainly changed tear gas and frenzy, the cost of black market's bounty, minor things, but mostly things relating to Europe.
But they didn't change America's TomahawkMissileLongCruiseWeapon which is a shame.
Also, there's a bug about TomahawkMissileLongCruiseWeapon, it says that bombardment gives it 20% higher firing speed, even though it says "RATE_OF_FIRE 150%".
This mod is amazing except for two things, no generals yet, and TomahawkMissileLongCruiseWeapon which can't be shot down by anything except for base defense.
The minor things such as GLA being unable to win against a team with a decent economy due to GLA only being able to have a single black market is ok, since you can simply mod that.

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C&C-Pickled
C&C-Pickled

the GLA economy is based on bounties not black markets

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nr14
nr14

That's like saying "Tank china doesn't have a war factory because the military is based on infantry not tanks".
The GLA's economy is more broken than vanilla china's.
America can simply get some patriots, get some crusaders to tie people up, and some 800 range tomahawk launchers and then sit in his base, just building more and more supply drop zones while GLA stands there kicking the dirt after a few minutes when the supply docks have run out. Every team can do this, even UCA with their lack of airforce.

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xAuraSilent
xAuraSilent

and generals are out in 2.0 -.- please read.

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nr14
nr14

No.
"Version 2.0 will have the following Generals:"
You can read it instead.

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Mernom
Mernom

that's the point about the missile alltilery weapons.
kill the launcher insted of shooting down missiles,it's more reliable.

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nr14
nr14

Oh, yea, sure, the only problem with that is the fact that the launcher is behind a wall of turrets and (if i attack, also) tanks. TomahawkMissileLongCruiseWeapon has a weapon range of 800, without search and destroy, SCUD launchers have 450, mortar buggy has 350, inferno cannon has 360, the strategy center bombardment cannon has 400, patriots are 275.

800 is broken, as hell, you can literary have a tick wall of 8 paladins thick and still be able to shoot above it.
Oh, and pathfinder's binocular-ability also has a range of 800, so you don't even need to have something nearby to shoot things.

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APB_ICE
APB_ICE

Some good changes here, but I wish the tear gas didn't get so many nerfs; Now it will seem underpowered, considering its limited uses.

Also, the Panzerfaust could use a slight damage-boost; It does barely any damage to even light vehicles, like the Arms Dealer van!

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KillaKiwi
KillaKiwi

the panzerfaust does the same damgage type as missile defenders ect. and all anti-tank infantry does less damage to light vehicles than tanks. but i wouldn't mind if they were overall more effective against vehicles.

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UNSC_SCOUT
UNSC_SCOUT

Thanks.
Great mod. The Pandora is my favorite unit after the V22.

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shinmarwan
shinmarwan

wtf ? the ai no longer work properly

they doesnot attack

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assidiq178
assidiq178

i have one small but important unbalacing :
why my ECA's Enginner doesn't gain veterancy when i captured enough building ?
ex. when my ranger,Rebel,Red guard and conscript gain veterancy when he capture 3-4 buildings but my Engginer don't
(sorry for bad engrish)

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assidiq178
assidiq178

PS: also when my engginer captured building, my gen. promotion bar won't rise

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xXxMonteCristoxXx
xXxMonteCristoxXx

Does 2.0 campaigns almost the same as the original campaign of ZH?

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angeloss
angeloss

Okay thank you :)!

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Guest
Guest

Awesome mod... xD
Your hard work is appreciated more than u'd guys knw!

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mangkantot77
mangkantot77

As for me comrades, I'm putting all the trust to these selfless people who created Rise of the Reds. Well, first of all thanks to the Rotr.swr-productions, for the magnificent effort, for this is so far the best mod of Zero Hour. We should stop complaining about bugs and BS comments. Let us just wait and relax and let them to their best, after all it is free. Where could you ever find such a best mod for free. We should be grateful for it. Thanks ROTR SWR Productions, more power!

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atishadow
atishadow

I sometimes get an error mid game that says "detected fun" and then the game ends on us when we play, it has happened more than once and on different hosts. (LAN game with 4 players)

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robert_ayala
robert_ayala

Same here.......please fix ASAP. Thanks so much!!!! This game is amazing otherwise!!!!

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ExESGO
ExESGO

"Grenadiers will no longer kill themselfs when beeing promoted"

I found that funny.

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CommanderNG7
CommanderNG7

Has anyone else had an error when there is a large amount of units on the map, when I play 3v3 or more halfway through the battle, as my armies get larger, my units start to not respond and the game says "serious error" and shuts down

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jare1981
jare1981

detected fun? please fix it!

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Vcon8XD
Vcon8XD

its the same thing as getting the "game has detected a mismatch". I guess they say that it detected "fun" instead to add humor, not that i do find it funny because i hate it very, very much.

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Shadow73Rus
Shadow73Rus

простите если что, я тоже скачал это дополнение мне очень понравилось, но появился один вопрос, я в режиме создания карт нашел у России танк но в игре его нет, как это понят? или может нужно выполнить какие то условия что бы он получился?

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Ma_idi_BRE
Ma_idi_BRE

Why the ECA Region Command can't be taken??
I tried with soldiers and engineers and i can't.

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Nuttah
Nuttah

Probably the same reason a Manticore can't be gassed.

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Ma_idi_BRE
Ma_idi_BRE

Can it be fixed?
if that is a bug...

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MentalShy
MentalShy

-Grenadiers will no longer kill themselfs when beeing promoted

Lol'd so hard at that one xD

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SovietBear
SovietBear

I have the patch installed and it still won't let me run worldbuilder.

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stilb
stilb

I starting to Love ECA it's long mortar attack is devastating, act as secondary super weapon. Built it A Lot. still I never able to beat hardest difficulty except using USA long tomahawk attack (cheating ?).

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kvort
kvort

do challenges work in this version?

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TheVladernaught
TheVladernaught

no sub-factions yet so 'suppose not

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TheVladernaught
TheVladernaught

ah, so is the ECA amphibious IFV supposed to transport infantry? I can put them in but they just walk right out immediately.

also, is there any way to airlift vehicles? I cant figure out a way except the GLA Tunnel network. This is making skirmish games much more tedious than before.

also, all GLA buildings look like sneak attack tunnels, Its really hard for me to tell which is the barracks and which is the hideout or arms dealer, not sure if that's what you were going for.

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mikemj056
mikemj056

ive got error message when lunching game sometimes

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MadMod875
MadMod875

I seem to be missing a few models. I spawn a unit, and some types are invisible, and some features don't have proper pictures (like a black square or a transparent square). Is it a bug or did I do something wrong?

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MadMod875
MadMod875

I also don't have ECA, is it because this is beta?

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amiga1
amiga1

Please!!! where do i get advice on running this version or (any version) of rotr on my

64 bit operating system windows 7 service pack 1

the pc is has:
8 gb ram
AMD FX (tm) 4100 quad core processor 3,60 Ghz

the default install location
for vanilla Generals , Zerohour the zerohour patch 1.04 and Rotr was
my computer:local disk c::program files (86x):EAgames

I had a full uninstall of everything related to C&c including data files and anything left over in my documents etc etc.
then i followed the steps logically. installing a clean vanilla version of generals then zero hour then the 1.04 patch then finally the Rotr 1.801 release in that order.

I had a pc built for the sole purpose of enjoying maximum settings on this game and others . Thus far I have never got it to run rotr :( any ideas its a real kill joy all other games new and old work fine ??

any help would be so appreciated

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