Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!
In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of our own, we've noticed a number of minor and major errors in our release. In response to this, we have prepped a patch for you that should fix most of these errors while you wait for our next big release.
-World Builder can now boot properly again
-Grenadiers will no longer kill themselfs when beeing promoted
-Frogfoots will now properly drop their bombs when given force fire or ground attack command
-Harrier now properly responds to repair commands given when clicking on a Deployment zone
-Harriers will no longer kill each other with their machine guns when attacking air units
-Harrier chaff counter measures will no longer affect their own missiles
-Berkut evasive maneuvers will no longer affect their own missiles
-Manticore now properly shows (red)heroic rocket trails after having reached heroic rank
-Supply Dock varraint with the cargo crane no longer shows odd shadow errors
-Cash Bounty level 1 now properly displays that it costs 1000 rather than 750 (before the escalation upgrade)
-Death animation for missile defenders and Panzerfaust infantry fixed
-GLA Defences upgraded with camo nets wil no longer become unstealthed when within range of a GPS scrambler
-Optimized some eliments of ECA generals powers to prevent the game from crashing
-Maximum particles renderable by the game engine restored to the original game values (should make the game alot more stable)