Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!

Report abuse Patch 1.801 Release
Filename
ROTRPatch1801.zip
Type
Patch
Uploader
The_Hunter649
Date
Dec 31st, 2012
Size
3.55mb (3,721,404 bytes)
Downloads
37,834 (19 today)
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Description

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of our own, we've noticed a number of minor and major errors in our release. In response to this, we have prepped a patch for you that should fix most of these errors while you wait for our next big release.


-------Tweaks and adjustments--------
-Manticore now shows a repair decal/indicator
-MTP Recovery Vehicle now has a unique repair decal/indicator
-Pandora now has a show range button
-Harriers can now repair at friendly airfield provided there is an emtpy landing space (landing space is only used for as long as repairs take)
-Airlifter now has a voice report when it's availible to deliver a new battlegroup
-Solar Reactor SAM Sites now require a R&D Compound before they can be build
-Solar Reactor SAM Sites now have a unique firing sound
-Solar Reactor SAM Sites now have a more appropriate smoke trail for their missiles
-Mortar pit tear gas round damage reduction reduced from -50% to -20%
-Mortar pit tear gas round range reduction reduced from -50% to -10%
-Mortar pit tear gas round rate of fire reduction reduced from -50% to -25%
-Frenzy damage bonus for all levels set to 40%
-Frenzy effect time increased per level from 20,40,60 to 25,50,100 seconds
-Tear Gas Strike gas lifetime decreased from 30 seconds to 15 seconds
-Demolition Commando can be ordered to place charges dirrectly on enemy units and/or structures
-Solar Reactor Bunkers and Samsites can now be demolished and replaced with a different addon

-------Bug Fixes-------
-World Builder can now boot properly again
-Grenadiers will no longer kill themselfs when beeing promoted
-Frogfoots will now properly drop their bombs when given force fire or ground attack command
-Harrier now properly responds to repair commands given when clicking on a Deployment zone
-Harriers will no longer kill each other with their machine guns when attacking air units
-Harrier chaff counter measures will no longer affect their own missiles
-Berkut evasive maneuvers will no longer affect their own missiles
-Manticore now properly shows (red)heroic rocket trails after having reached heroic rank
-Supply Dock varraint with the cargo crane no longer shows odd shadow errors
-Cash Bounty level 1 now properly displays that it costs 1000 rather than 750 (before the escalation upgrade)
-Death animation for missile defenders and Panzerfaust infantry fixed
-GLA Defences upgraded with camo nets wil no longer become unstealthed when within range of a GPS scrambler
-Optimized some eliments of ECA generals powers to prevent the game from crashing
-Maximum particles renderable by the game engine restored to the original game values (should make the game alot more stable)

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Patch 1.801 Release
Post comment Comments  (0 - 50 of 57)
KalKalCS
KalKalCS Dec 31 2012, 1:16pm says:

Is there a changelog?

+9 votes     reply to comment
Ahrimansiah
Ahrimansiah Dec 31 2012, 1:34pm replied:

yeah i would like to see whats changed and fixed!

+1 vote     reply to comment
nr14
nr14 Dec 31 2012, 1:45pm replied:

Yea, same here, a changelog would be nice.

Never mind, there's a changelog file in the .zip, why not just post it in a news post?

+3 votes     reply to comment
Comr4de Creator
Comr4de Dec 31 2012, 2:23pm replied:

Added changelog for your convenience =)

+4 votes   reply to comment
Attackbadger
Attackbadger Feb 14 2014, 8:05pm replied:

It's in the description as well.

+1 vote     reply to comment
nr14
nr14 Dec 31 2012, 2:00pm says:

Damn it, they mainly changed tear gas and frenzy, the cost of black market's bounty, minor things, but mostly things relating to Europe.
But they didn't change America's TomahawkMissileLongCruiseWeapon which is a shame.
Also, there's a bug about TomahawkMissileLongCruiseWeapon, it says that bombardment gives it 20% higher firing speed, even though it says "RATE_OF_FIRE 150%".
This mod is amazing except for two things, no generals yet, and TomahawkMissileLongCruiseWeapon which can't be shot down by anything except for base defense.
The minor things such as GLA being unable to win against a team with a decent economy due to GLA only being able to have a single black market is ok, since you can simply mod that.

+6 votes     reply to comment
C&C-Pickled
C&C-Pickled Dec 31 2012, 3:28pm replied:

the GLA economy is based on bounties not black markets

+6 votes     reply to comment
nr14
nr14 Jan 2 2013, 3:11pm replied:

That's like saying "Tank china doesn't have a war factory because the military is based on infantry not tanks".
The GLA's economy is more broken than vanilla china's.
America can simply get some patriots, get some crusaders to tie people up, and some 800 range tomahawk launchers and then sit in his base, just building more and more supply drop zones while GLA stands there kicking the dirt after a few minutes when the supply docks have run out. Every team can do this, even UCA with their lack of airforce.

+4 votes     reply to comment
xAuraSilent
xAuraSilent Dec 31 2012, 10:35pm replied:

and generals are out in 2.0 -.- please read.

+3 votes     reply to comment
nr14
nr14 Jan 2 2013, 3:12pm replied:

No.
"Version 2.0 will have the following Generals:"
You can read it instead.

+1 vote     reply to comment
Mernom
Mernom Jan 1 2013, 7:23am replied:

that's the point about the missile alltilery weapons.
kill the launcher insted of shooting down missiles,it's more reliable.

0 votes     reply to comment
nr14
nr14 Jan 2 2013, 3:06pm replied:

Oh, yea, sure, the only problem with that is the fact that the launcher is behind a wall of turrets and (if i attack, also) tanks. TomahawkMissileLongCruiseWeapon has a weapon range of 800, without search and destroy, SCUD launchers have 450, mortar buggy has 350, inferno cannon has 360, the strategy center bombardment cannon has 400, patriots are 275.

800 is broken, as hell, you can literary have a tick wall of 8 paladins thick and still be able to shoot above it.
Oh, and pathfinder's binocular-ability also has a range of 800, so you don't even need to have something nearby to shoot things.

+3 votes     reply to comment
APB_ICE
APB_ICE Dec 31 2012, 3:19pm says:

Some good changes here, but I wish the tear gas didn't get so many nerfs; Now it will seem underpowered, considering its limited uses.

Also, the Panzerfaust could use a slight damage-boost; It does barely any damage to even light vehicles, like the Arms Dealer van!

+8 votes     reply to comment
KillaKiwi
KillaKiwi Dec 31 2012, 7:51pm replied:

the panzerfaust does the same damgage type as missile defenders ect. and all anti-tank infantry does less damage to light vehicles than tanks. but i wouldn't mind if they were overall more effective against vehicles.

+3 votes     reply to comment
UNSC_SCOUT
UNSC_SCOUT Dec 31 2012, 4:55pm says:

Thanks.
Great mod. The Pandora is my favorite unit after the V22.

+2 votes     reply to comment
shinmarwan
shinmarwan Dec 31 2012, 6:07pm says:

wtf ? the ai no longer work properly

they doesnot attack

+1 vote     reply to comment
assidiq178
assidiq178 Dec 31 2012, 8:47pm says:

i have one small but important unbalacing :
why my ECA's Enginner doesn't gain veterancy when i captured enough building ?
ex. when my ranger,Rebel,Red guard and conscript gain veterancy when he capture 3-4 buildings but my Engginer don't
(sorry for bad engrish)

+3 votes     reply to comment
assidiq178
assidiq178 Dec 31 2012, 8:59pm says:

PS: also when my engginer captured building, my gen. promotion bar won't rise

+2 votes     reply to comment
xXxMonteCristoxXx
xXxMonteCristoxXx Dec 31 2012, 11:06pm says:

Does 2.0 campaigns almost the same as the original campaign of ZH?

+2 votes     reply to comment
angeloss
angeloss Jan 1 2013, 9:01am says:

Okay thank you :)!

+1 vote     reply to comment
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mangkantot77
mangkantot77 Jan 1 2013, 10:25pm says:

As for me comrades, I'm putting all the trust to these selfless people who created Rise of the Reds. Well, first of all thanks to the Rotr.swr-productions, for the magnificent effort, for this is so far the best mod of Zero Hour. We should stop complaining about bugs and BS comments. Let us just wait and relax and let them to their best, after all it is free. Where could you ever find such a best mod for free. We should be grateful for it. Thanks ROTR SWR Productions, more power!

+4 votes     reply to comment
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atishadow
atishadow Jan 2 2013, 6:15pm says:

I sometimes get an error mid game that says "detected fun" and then the game ends on us when we play, it has happened more than once and on different hosts. (LAN game with 4 players)

+1 vote     reply to comment
robert_ayala
robert_ayala Jan 4 2013, 11:47pm replied:

Same here.......please fix ASAP. Thanks so much!!!! This game is amazing otherwise!!!!

+2 votes     reply to comment
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ExESGO
ExESGO Jan 8 2013, 2:46am says:

"Grenadiers will no longer kill themselfs when beeing promoted"

I found that funny.

+2 votes     reply to comment
CommanderNG7
CommanderNG7 Jan 8 2013, 5:19pm says:

Has anyone else had an error when there is a large amount of units on the map, when I play 3v3 or more halfway through the battle, as my armies get larger, my units start to not respond and the game says "serious error" and shuts down

+4 votes     reply to comment
jare1981
jare1981 Jan 9 2013, 6:09pm says:

detected fun? please fix it!

+1 vote     reply to comment
Vcon8XD
Vcon8XD Jan 17 2013, 8:20am replied:

its the same thing as getting the "game has detected a mismatch". I guess they say that it detected "fun" instead to add humor, not that i do find it funny because i hate it very, very much.

+2 votes     reply to comment
Shadow73Rus
Shadow73Rus Jan 12 2013, 5:54am says:

простите если что, я тоже скачал это дополнение мне очень понравилось, но появился один вопрос, я в режиме создания карт нашел у России танк но в игре его нет, как это понят? или может нужно выполнить какие то условия что бы он получился?

+1 vote     reply to comment
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Ma_idi_BRE
Ma_idi_BRE Jan 16 2013, 6:25pm says:

Why the ECA Region Command can't be taken??
I tried with soldiers and engineers and i can't.

+1 vote     reply to comment
Nuttah
Nuttah Jan 21 2013, 9:55am replied:

Probably the same reason a Manticore can't be gassed.

0 votes     reply to comment
Ma_idi_BRE
Ma_idi_BRE Jan 31 2013, 3:07pm replied:

Can it be fixed?
if that is a bug...

+1 vote     reply to comment
MentalShy
MentalShy Jan 22 2013, 12:31pm says:

-Grenadiers will no longer kill themselfs when beeing promoted

Lol'd so hard at that one xD

+2 votes     reply to comment
SovietBear
SovietBear Jan 22 2013, 5:24pm says:

I have the patch installed and it still won't let me run worldbuilder.

+1 vote     reply to comment
stilb
stilb Jan 24 2013, 11:03pm says:

I starting to Love ECA it's long mortar attack is devastating, act as secondary super weapon. Built it A Lot. still I never able to beat hardest difficulty except using USA long tomahawk attack (cheating ?).

+1 vote     reply to comment
kvort
kvort Jan 27 2013, 3:14pm says:

do challenges work in this version?

+1 vote     reply to comment
TheVladernaught
TheVladernaught Jan 31 2013, 5:00pm replied:

no sub-factions yet so 'suppose not

+1 vote     reply to comment
TheVladernaught
TheVladernaught Jan 31 2013, 4:59pm says:

ah, so is the ECA amphibious IFV supposed to transport infantry? I can put them in but they just walk right out immediately.

also, is there any way to airlift vehicles? I cant figure out a way except the GLA Tunnel network. This is making skirmish games much more tedious than before.

also, all GLA buildings look like sneak attack tunnels, Its really hard for me to tell which is the barracks and which is the hideout or arms dealer, not sure if that's what you were going for.

+1 vote     reply to comment
mikemj056
mikemj056 Feb 5 2013, 9:11pm says:

ive got error message when lunching game sometimes

+1 vote     reply to comment
ianwhittington93
ianwhittington93 Feb 21 2013, 3:49am says:

I seem to be missing a few models. I spawn a unit, and some types are invisible, and some features don't have proper pictures (like a black square or a transparent square). Is it a bug or did I do something wrong?

+1 vote     reply to comment
ianwhittington93
ianwhittington93 Feb 21 2013, 7:48pm replied:

I also don't have ECA, is it because this is beta?

+1 vote     reply to comment
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amiga1
amiga1 Apr 28 2013, 1:59pm says:

Please!!! where do i get advice on running this version or (any version) of rotr on my

64 bit operating system windows 7 service pack 1

the pc is has:
8 gb ram
AMD FX (tm) 4100 quad core processor 3,60 Ghz

the default install location
for vanilla Generals , Zerohour the zerohour patch 1.04 and Rotr was
my computer:local disk c::program files (86x):EAgames

I had a full uninstall of everything related to C&c including data files and anything left over in my documents etc etc.
then i followed the steps logically. installing a clean vanilla version of generals then zero hour then the 1.04 patch then finally the Rotr 1.801 release in that order.

I had a pc built for the sole purpose of enjoying maximum settings on this game and others . Thus far I have never got it to run rotr :( any ideas its a real kill joy all other games new and old work fine ??

any help would be so appreciated

0 votes     reply to comment
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C&C Generals: Zero Hour Icon
Platforms
Windows, Mac
Developer
SWR Productions
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Official Page
Rotr.swr-productions.com
Release Date
Released Dec 18, 2008
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MD5 Hash
e23e8cc2ad74c06a5e607a97177025bc
Related Mods
Rise of the Reds (C&C Generals: Zero Hour)
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SWR Productions
SWR Productions Developer & Publisher with 12 members