Rise of the Reds: Two Decades after Zero Hour.

If you're just now joining us, we have changed our image from what we used to be back at Revora. We've begun a massive overhaul of the Russian faction and we are now happy to introduce the European Continental Army or ECA for short,into the ROTR conflict. The ECA originates from the mod "Rise of Europe" whom have now merged with the ROTR team. A vast majority of their content will be available for their Generals. If you would like to check out some of their old renders and concepts, you can go here and here.

Rise of the Reds will add these two factions into the "General's" world and stay true to the game's visual style, but will change the gameplay significantly. In addition to improving the gameplay of the original game we will fix balance and bug issues as well as add a plethora of new particles, sound and visual effects.

Features: New Content and General Selection

Rise of the Reds is a mod for Zero Hour which takes place several years after the Zero Hour storyline. A storyline in which entangles all 5 factions in a battle royale for both global influence and superpower status.

We're planning to scrap a the old Zero Hour Generals with ALL NEW ones with it's own unique General selection.
First you select your side: Russia, USA, ECA, China or GLA. Then once you are in game you will be prompted as to which general you wish to play, who you will then select at the Command Center.

There will be 3 Generals per faction, making for a total of 15 playable Generals - each with their own unique strengths and weaknesses. We have decided to base ROTR solely around these Generals so there will be no "vanilla" or parent factions in the traditional sense. The new generals are listed as follows.

New Generals :

USA
-Airforce
-Special Forces
-Tank

China
-Red Army
-Special Weapons
-Secret Police

GLA
-Bio Command
-Terror Cell
-Warlord

Russia
-Rapid Deployment
-Advanced Weapons
-Tactical Ballistics

ECA
-Mechanized Assault
-Royal Guard
-Fire Support

We will release more detailed information regarding these new Generals later.

Unique Skirmish Maps :
For extra content, we will be releasing skirmish maps rather than full blown campaign, these maps will follow the storyline's war and will lead you across the globe. More on that later ;)

Current and Future Versions:
The current version of RotR version 1.5 which is currently available on Moddb. This version will include improved AI, AI for Russia, new units and strutures for the new Russian faction and improved US and Chinese factions. Version 1.5 will not include the ECA and GLA factions. The current release is still very much a beta and will likely have balance issues and bugs, but don't fret, as they will be dealt with over time. The current version has Russian, US, and Chinese vanilla factions. We are planning to add an overhauled GLA and ECA vanilla factions in a version after 1.5. Removal of vanilla factions and addition of generals will occur in version 2.0. The campaign will be added some time beyond that in the form of unique skirmish maps. That's an overview of our plans, though nothing is set in stone and things are likely to change.

Overall we hope you will be excited with our new ROTR as we are. Stay tuned for more updates in the future. Please also jump into our forums for your comments and up-to-date news with the mod and join an active community where you can play online via Hamachi. We've had a fan base in the past and with our revival we expect old fans to revisit us and maybe new ones to join in with the fun, so don't be surprised if they expect a few games with other fans!

- The RoTR team

Please Don't ask for the release date, or even an estimate, as there is never a release date.  (Unless we tell you otherwise)

There is no navy planned for this mod.

Rise of the Reds Manual

Active Forums :
We've recently moved to our own server complete with domain name change, please visit us at Swr-productions.com - see you there :)

Our forum links are provided here, please check our rules before posting a new thread.
Mod Forum
Support Forum
Update Archives
Questions Thread
Installation Guide (pdf file)

Check out our forums for exclusive mini-updates like "Meet the Generals" and "Under the Spotlight", revealing in-depth information over the sub-factions and units planned for Rise of the Reds!

Additional Download Mirrors:
Megaupload:
Installation - Megaupload.com
Music Pack - 
Megaupload.com 

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Blog RSS Feed Report abuse Latest News: Rise of the Reds 1.5 Released!, This is a day to remember

61 comments by NergiZed on Sep 21st, 2009 digg this super bookmark





Thanks for tuning in to this frequency, comrades. It has been a long time but it is with great pride that we release Rise of the Reds 1.5! This brings many exciting changes to your battle software. You can see all the changes in the document included with your briefcase. We hope you have fun and that you enjoy a few of the secrets we kept hidden. You should now go test your new toys and don't forget to give us your feedback!



Note: the screen cap in the top right is of an older internal beta where the Chinook hadn't been replaced with the Osprey yet.


Additional Mirrors:
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Megaupload

Until the next release!
- SWR Team<!--IBF.ATTACHMENT_13578-->

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Rise of the Reds 1.5

Rise of the Reds 1.5

Sep 21, 2009 Full Version 100 comments

Greetings Comrades! Rise of the Reds version 1.5 is here! We've added a plethora of new content including many new units, improved AI that will use new...

ROTR Patch 1.2 MAC

ROTR Patch 1.2 MAC

Jan 05, 2009 Patch 10 comments

Hello once again Generals! We are back with yet another update to your battle software. This patch contains graphical improvements, bug fixes and balancing...

ROTR 1.2 Patch PC

ROTR 1.2 Patch PC

Jan 05, 2009 Patch 57 comments

Hello once again Generals! We are back with yet another update to your battle software. This patch contains graphical improvements, bug fixes and balancing...

ROTR Patch 1.1 Mac

ROTR Patch 1.1 Mac

Dec 29, 2008 Patch 3 comments

Greetings Generals! Our battlefield reconnaissance and your feedback has informed of us of certain issues that you’ve been facing. So we’ve released...

ROTR Patch 1.1 PC

ROTR Patch 1.1 PC

Dec 29, 2008 Patch 23 comments

Greetings Generals! Our battlefield reconnaissance and your feedback has informed of us of certain issues that you’ve been facing. So we’ve released...

Rise of the Reds 1.0 SWR Edition (Mac)

Rise of the Reds 1.0 SWR Edition (Mac)

Dec 27, 2008 Full Version 5 comments

Ladies and Gentlemen, the time has arrived! ROTR 1.0 SWR Edition has been Released! We hope this wait hasn't been a gruelling one but the work put into...

Comments  (10 - 20 of 3,301)
GollumG
GollumG Nov 5 2009, 4:53pm says:

Thanks for the previous answers, Nergized! :)
I hope the GLA Flak-Truck will get the same Chassis as the Bomb-Truck, since it looks more Badass.

BTW, is the GLA Tier-2 AntiAir unit also a Vehicle like USA's Chapperal and Chinas Twinfang?

+1 vote     reply to comment
KamuiK
KamuiK Nov 6 2009, 4:21am replied:

GLA Flak-Truck? Where did you read that? O.o

+1 vote     reply to comment
poison3000
poison3000 Nov 5 2009, 9:03am says:

Where can I find the sketches and concept sketching for any unit of SWR ? I would like to practice 3D max modeling the units on high polygons and extensive details .. example : Youtube.com

.. can I have any tank model sketch ?

+1 vote     reply to comment
NergiZed
NergiZed Nov 5 2009, 3:19pm replied:

Here are some of them: S180.photobucket.com

There's more out there, but I have yet to be able to compile them.

+2 votes     reply to comment
Warlock_23
Warlock_23 Nov 5 2009, 10:59pm replied:

Those concepts are amazing!

+1 vote     reply to comment
poison3000
poison3000 Nov 5 2009, 3:29pm replied:

thanks for the link Nergized

+1 vote     reply to comment
jlpachon@gmail.com
jlpachon@gmail.com Nov 5 2009, 12:11pm replied:

Poison you could work for SWR! Nergi, you saw his models? Nice time to contract new people ;)

+2 votes     reply to comment
poison3000
poison3000 Nov 5 2009, 12:27pm replied:

lol easy mate .. its high polygon model with rubbish texture .. u dont want high polygon on generals , because no machine will be happy running generals lol ... thx for ur comment ;)

+1 vote     reply to comment
NergiZed
NergiZed Nov 5 2009, 3:22pm replied:

Precisely. Making a high-poly with low qual textures is a very different skill set than low poly with high qual textures.

That's why the only thing I've ever made for this mod (at the moment) is the logo intro clip, as I don't have the skills (nor the program) to do the low poly, high qual textures that ZH requires.

+1 vote     reply to comment
Cremoso
Cremoso Nov 5 2009, 1:28pm replied:

imagine china spaming those high poly tanks!! that would make my pc scream....

rly nice models tough!! tks for sharing...

+1 vote     reply to comment
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Platforms
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Developer
SWR Productions
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Release Date
Released Dec 26, 2008
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