Rise of the Reds: Two Decades after Zero Hour.

After almost a year of inactivity we are finally back in action and have a with a new home at E-Studios. If you're just now joining us, we have changed our image from what we used to be back at Revora. We've begun a massive overhaul of the Russian faction and we are now happy to introduce the European Continental Army or ECA for short,into the ROTR conflict. The ECA originates from the mod "Rise of Europe" whom have now merged with the ROTR team. A vast majority of their content will be available for their Generals.

Rise of the Reds will add these two factions into the "General's" world, and stay true to the style of the original game in both design and gameplay. In addition we will improve the gameplay of the original game and fix balance or bug issues.

Features: New Content and General Selection

Rise of the Reds is a mod for Zero Hour which takes place several years after the Zero Hour storyline. A storyline in which entangles all 5 factions in a battle royale for both global influence and superpower status.

We're planning to scrap a the old Zero Hour Generals with ALL NEW ones with it's own unique General selection.
First you select your side: Russia, USA, ECA, China or GLA. Then once you are in game you will be prompted as to which general you wish to play, who you will then select at the Command Center.

There will be 3 Generals per faction, making for a total of 15 playable Generals - each with their own unique strengths and weaknesses. We have decided to base ROTR solely around these Generals so there will be no "vanilla" or parent factions in the traditional sense. The new generals are listed as follows.

New Generals :

USA
-Airforce
-Special Forces
-Tank

China
-Red Army
-Special Weapons
-Secret Police

GLA
-Bio Command
-Terror Cell
-Warlord

Russia
-Rapid Deployment
-Advanced Weapons
-Tactical Ballistics

ECA
-Mechanized Assault
-Royal Guard
-Fire Support

We will release more detailed information regarding these new Generals later.

Unique Skirmish Maps :
For extra content, we will be releasing skirmish maps rather than full blown campaign, these maps will follow the storyline's war and will lead you across the globe. More on that later ;)

The next version of RoTR, is just on the horizon and will see it's release soon. That version will include improved AI, new units and strutures for the 12 factions, 3 generals for each faction. The next version will not have ECA, as we are not done making that faction at the moment.

Overall we hope you will be excited with our new ROTR as we are. Stay tuned for more updates in the future. Please also jump into our forums for your comments and up-to-date news with the mod and join an active community where you will eventually be able to play online. We've had a fan base in the past and with our revival we expect old fans to revisit us and maybe new ones to join in with the fun, so don't be surprised if they expect a few games with other fans!

- The RoTR team

Please Don't ask for the release date, or even an estimate, as there is never a release date. 

There isn't a navy planned yet either
Note: currently the Moddb image viewer in our Moddb profile is messed up, so if you want to see the renders, you should simply go to the Media and Image Archive for now until this problem is fixed.

Active Forums :
Our forum links are provided here, please check our rules before posting a new thread.
Mod Forum: Forum.cncreneclips.com
Support Forum: Forum.cncreneclips.com
Media and Image Archive: Forum.cncreneclips.com
There are also updates like, "meet the generals" and "Under the Spotlight" mini-updates exclusive to the forum.
 Be sure to check the forum or the archives every now and then.

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Russian Hind European Atillery Battery European Fortification
Blog RSS Feed Report abuse Latest News: Rise of the Reds: Russian Airpower

9 comments by NergiZed on Feb 25th, 2008 digg this super bookmark


This is ECAN News reporting with updated news for you.

 


 

Air raids continue at an alarming rate, the Russian air force continues to harass ECA airfields and installations. With the ECA air force limited to a few numbers, they cannot intercept the Russian aircraft and other airborne assault helicopters properly. ECA officials call for an emergency anti air solution for the Russian menace.

-static-

Russian forces continue to capture eastern locations of the union, capturing oil fields and other installations to help their war machine. ECA commandos have been dispatched to destr-

-static-

Unidentified aircraft have been spotted near the Polish border today, probably in the state of reconnaissance or in search of any valuable targets. ECA forces have been unable to shut down these-

-static-

ECAN news has some news flash for you.

Currently our ECAN helicopter has spotted Russian forces currently capturing the town of

-static-

- it is unknown if ECA forces have survived the attack, the ECAN helicopter is safe but it seems that the Russian forces have allowed them to fly in the area.

It is unclear if our allies will come in time, as much of the eastern border now lies in utter chaos. ECA forces and Russian forces struggle in a battle everyday and so far things seem grim. We will not lose hope however as ECA officials have assured us that these loses may be just to slow down the Russian advancement for what seems to be a strategic withdraw and reorganization to create a counter attack and stop the advancement once and for all.

This has been Eric Brice reporting for ECAN news. Good luck out there Ladies and Gentlemen, may you be safe.

---------------------------------------------------------------------

Comrades, I am delighted to be bringing you this month's update, and my first Media Update for Rise of the Reds.

We bring you a very special treat this month, taking the wraps off two of our Russian faction's aerial units.

First up is the Mi-24:



The Hind gunship is a veteran of conflicts spanning decades and has been active in all theatres of war. Reliable in the most hostile conditions, it is still favoured by the Russian Federation to the present day. The Hind can stow up to a total of six infantry and carry them safely and expediently into the thick of a hot zone, soaking up a considerable amount of damage. What the Hind can take in damage, it can also dish out: the gunship's nose mounted cannon can dispatch infantry threats with ease while the rocket pods reduce enemy armour to molten slag. Although slow at accelerating, the Hind is capable of reaching a considerable top speed. It will be the one to watch as it undergoes further refinements to increase its combat effectiveness. With the Igla missile upgrade, the gunship gains two wing-mounted air-to-air missiles to ward off aerial threats, enabling it to carry out incursions more effectively.

Last we present you the PAK:



Russia continues its air superiority over many hostile regions with the PAK. When the need arises, the PAK can be scrambled to engage enemies in its air space within minutes. The unit is highly survivable, capable of putting great distances between itself and anti-air fire in a few seconds.

That, comrades, is all for today.

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Comments  (60 - 70 of 502)
rebel28
rebel28 Sep 25 2008, 7:44am says:

When is the download coming out? And if it is out, where can I get it?

+1 vote     reply to comment
jlpachon@gmail.com
jlpachon@gmail.com Oct 2 2008, 12:50pm replied:

Nergi Zed or Hunter, do you think ROTR will launch in October or November?

+1 vote     reply to comment
NergiZed
NergiZed Sep 25 2008, 3:24pm replied:

Here at the SWR productions, we have a strict policy to never give out release dates, so I can't comment on that.

You will definitely be able to get it right here at Moddb when it comes out (in the 'downloads' section on the top of the page if you don't know where that is). It will also be available on the RoTR site on the release date. We will usually upload it onto other sites as well, but usually a little after the release date. The Mac version usually comes out a little after the release of the PC version.

+1 vote     reply to comment
Shadow85
Shadow85 Sep 24 2008, 8:02pm says:

Will the navy be controlled by the player for this mod?

+1 vote     reply to comment
NergiZed
NergiZed Sep 24 2008, 11:18pm replied:

Incredibly Doubtful. At least not in the next version. I believe SW's navy is going to be worked out first before we even attempt to add a navy to RotR. (Currently we haven't started real work on navy yet for SW)

There's also some coding issues that will arise due to the different General selection system employed in RotR.

+1 vote     reply to comment
Bludger1
Bludger1 Sep 24 2008, 6:23am says:

honestly, will we possibly see this mod in october?

+1 vote     reply to comment
(2142)Gen.Reaper
(2142)Gen.Reaper Sep 24 2008, 9:24pm replied:

More likely no,but who knows!

+1 vote     reply to comment
BedaTravnicek
BedaTravnicek Sep 22 2008, 1:53pm says:

Krit: I said, that it is strange, that's all.

+1 vote     reply to comment
Hellsevil22
Hellsevil22 Sep 24 2008, 2:42pm replied:

yeah I know but people can still take it the wrong way man

+1 vote     reply to comment
NergiZed
NergiZed Sep 24 2008, 11:00pm replied:

First off, I'm not the leader of SWR Productions, The_Hunter is; I'm just the guy that 'runs' the Moddb stuffs.

To answer your question: Probably. I'm not the mod leader, so it's not my right to decide if it gets to v1.0 or not. v0.952 is definite, since it's pretty close to done. (even if at a slow pace). Major development of v0.96 will probably not occur until RotR is out the door. Plans for version 1.0 isn't all that solid at the moment, so can't really comment on that. (couldn't comment on it even if it were :P)

+1 vote     reply to comment
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