Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!
Even though the mod is still in development, the developers show a lot of passion about their work. The greatest part about the mod is not that it's just a good idea build into the game, but the amount of detail the team put into the game. While playing, it really seems like you're playing an actual company-made game, since even the UI and the spirit and voice of every unit is worked out in detail.
The game is incredibly balanced as well; the development team is taking extra good care to make sure one side is not terribly overpowered. This is a huge challenge, since they added two new factions to the game. Usually modmakers just add an incredibly powerful faction to ensure people enjoy playing with too much power, but not SWR. They are completely reworking every faction from the ground up to make them all unique and balanced.
All the factions are a lot of fun to play up till now, even if the ECA is not included at the time I'm writing this review. The all-original generals haven't even hit the field, while they are the main reason I'm interested in the game. Rise of the Reds is definitely worth a try, even if the original game is years old by now.
This module is my favorite after shockwave. I always wanted to meet new factions from other countries instead of the three factions always boring ... before I was a follower of Shockwave, now and forever more Rise of the Reds.
my vote +10 ;) imperialgerar