Red Alert 3 Paradox: Achilles Minimod
Aug 09, 2009 Demo 61 commentsWhile this isn't the official Paradox First Release (tm), it's the first time we've released content to the public. It contains the Aeronautics Complex...
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Click the logos above to read about the factions! (Allied, Confederates, Soviet, Talon, Empire, China, Syndicate and Protectorate added!)
It is summer, 1969. The Third Great World War has come to a close, the world's armies exhausted, her nations devastated by a year of the deadliest warfare in the history of Humankind. The Allied Nations, the Soviet Union and the Empire of the Rising Sun have entered an uneasy ceasefire, and for the first time in more than a decade it seems that there may be a chance for peace to return to a war-torn world. Yet one does not meddle with time without consequence, as the war is only truly beginning, and the world was just beginning to see the effects of the Paradox...
28 comments by Kerensky287 on Oct 13th, 2009 digg this super bookmark
So, it's been a while since we had a USEFUL news post, and with all of the progress we've made recently, there's no time like the present.
First up, we've got a new video! It features some huge battles, including some of the newer units for both sides.
Video now in HD.

For the Allies, the only new unit visible for most of the battles was the Particle Expeller, easily identified by the large loop-like weapon turret. It's an amphibious unit, so it plays an important part during the beach landing alongside the Riptides, providing some much-needed anti-vehicle support.
The Alert Icebreaker is also visible at the end of the video, as is the Swan Seaplane.

For the Confederates, the Ranger jeep is visible right off the bat. It's a quick vehicle with fairly low armour, armed with a machine gun capable of ruining any infantryman's day. At the moment it's capable of targetting aircraft as well, but that may change in balancing. The Ranger is right next to some Confederate Gun Turrets, which are anti-tank defensive structures capable of switching to an indirect-fire mode for shooting over walls. The Confederate build system also makes them perfect for defending choke points, such as those hills on Temple Prime.
You can also see a good number of Lee Halftracks, armed with quad cannons capable of clearing the skies on command... and not too shabby against soft targets either. Their secondary ability allows them to camouflage at the cost of movement and anti-infantry power - they're trained to keep their eyes to the skies while camo'd, as they're designed to be used in an anti-air role and unlike most other camo-capable units, are able to reactivate their fibre-optics almost immediately after firing.

The most common tanks in the video are the huge Mastiff and the light Beagle. The Mastiff has the armour and firepower to attack the opponent directly (after some upgrades), and are the main battle tank of the Confederate army. The Beagle has a much lighter cannon, but is far more agile, and as a result is designed to take advantage of an enemy's rear armour. Their secondary abilities complement each other, with the Beagle designed to boost the Mastiff's speed at the expense of its weaponry and the Mastiff designed to boost the Beagle's weaponry at the expense of its speed.

The last two Confederate units visible in the video were the Jackson APC, which looks essentially like a little box with wheels, and the Bulldog Tank Destroyer, with a low profile and an intimidating hull-mounted cannon.
The Jackson is useful in its simplicity - it's a troop transport and nothing else. All the other space that would've been taken up by ampibiousness, weapons, or (hypothetically) some kind of crazy disguise capability are instead replaced with sheer weight of armour. The Jackson is BY FAR the most resilient troop carrier in the game, and all that extra weight gives it the ability to crush infantry.
The Bulldog is a powerful anti-tank unit, but it doesn't exactly have the health to give it the role of Main Battle Tank currently held by the Mastiff. While it can usually destroy one or more enemy tanks in a single volley - the Bulldog fires 3-shot bursts - it has a slightly shorter range than most enemy tanks and a severely limiting reload time. Rather than face enemies head-on (as it does unsuccessfully a few times in the video), it is designed with camouflage capability - it hunkers down, becomes invisible, and if angled right, ends up with a prime view of the enemy's weak rear armour after they pass by unaware.

The last few units in the video are the Duster Aircraft and the Razor Sub.
The Duster is visible dropping a bomb partway through the video - this bomb generates a tornado that lifts up infantry and lighter vehicles, damaging them over time and killing them upon landing 99.9% of the time. It can land anywhere and reloads upon landing, and while on the ground it can move slowly in case it needs to (gradually) escape some anti-air units.
The Razor Sub is at the very end of the video and never really sees action, but its main weapons are drill torpedoes that damage enemies over time until they return for repairs - perfect for harassing the bigger naval artillery units. It can also fire a remote controlled Mole Missile onto land that digs underground until it finds its target, usually a structure... and then it explodes with devastating force.
As we complete some more of the Confederate units we'll be making videos showing off their many functions, so don't touch that dial! Or just like, watch our page or something. Either way, you won't be disappointed!
While this isn't the official Paradox First Release (tm), it's the first time we've released content to the public. It contains the Aeronautics Complex...
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Assault Striker is horribly un-original *cough*Medusa*cough*
I think you could come with a better idea that that.
Oh and Tesla Tank, how it will be with it?
What tesla tank?
We don't have to worry about that yet. We're not even done with the first release!
I think Kerensky means that THERE IS NO TESLA TANK.
At least not that we know of.
I'm pretty sure Nikolai Tesla did not build a tank with Tesla technology.
That would be silly.
Well, I mean, there's a Tesla Tank designed by the Soviet government, but it's in incredibly limited supply due to the huge cost of building and maintaining them. They have a couple, but they're only really available to the highest-ranking members of the Soviet military, and they aren't really ever used except in battles where there's a pre-existing advantage (sort of to seal the deal).
The Soviet commander in the Paradox campaign isn't really high enough in rank to use Tesla Tanks, and by the time his genius is recognized, the war has escalated enough that he's in high demand for a bunch of do-or-die situations. Either way, he doesn't really have access to the elite Tesla Tanks.
TL;DR: No Tesla Tanks in Paradox. Also, I can make up explanations for stuff really quick!
It will be a equivalent for Apoc Tank and King Oni :) like it would be really strong with its array of weapons, but expensive and weak to damage :) So maybe Apoc vs X-1 would result X-1 win, but 2 Apocs vs 1 X-1... Apocs win :) Pacifier is more problematic in this because in Paradox there is several units with his role. Horizon as shell artillery and something as anti-infantry, so maybe also as late-game higher version of the Horizon :) And harbinger... on the same level as Mesofortress with higher fire range and durability then Mesofortrress, but will must go to recharge/reload to Aeronautics Complex :D
The Allies have no reason to the massive research costs in creating an AI controlled tank when they have, say, the Assault Striker.
Sure :) But there would be a project for it, even it is so expensive :) The research is still going forward :)
Not if the research is bankrupt.
There are no Uprising units to be had in this mod.
Let it go.