You can't change the universe without repercussions...

-Choose your Faction-

Allied Nations Peacekeeper DivisionsConfederate Revolutionaries of AmericaSoviet Unit Red Army
Click the logos above to read about the factions! (Allied,  Confederates, Soviet, Talon, Empire, China, Syndicate and Protectorate added!)
It is summer, 1969. The Third Great World War has come to a close, the world's armies exhausted, her nations devastated by a year of the deadliest warfare in the history of Humankind. The Allied Nations, the Soviet Union and the Empire of the Rising Sun have entered an uneasy ceasefire, and for the first time in more than a decade it seems that there may be a chance for peace to return to a war-torn world. Yet one does not meddle with time without consequence, as the war is only truly beginning, and the world was just beginning to see the effects of the Paradox...

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  • A new campaign and epic story telling the consequences of the events of Red Alert 3, taking you from the Siberian Wastes to Outer Space!
  • New live action and CG cutscenes, filmed in HD resolution.
  • 5 Brand New Factions : The clever Confederate Revolutionaries, the noble Order of the Talon, the powerful Atomic Kingdom of China, the scheming Mediterranean Syndicate and the otherworldly Electrical Protectorate, each with their own unique play schemes, units and music!
  • Over two hundred new units, structures and defenses!
  • Dozens of new units for existing factions, expanding each to nearly twice the original side. Take to the field with classic units like the Anvil Heavy Tank, or command new and unique additions like the flexible Hanzo Z or the elusive Heisenberg Assault Copter!
  • New battle mechanics focused around fighting battles in the field for vital resources and tech-buildings, including the reintroduction of gems.
  • A revised and updated soundtrack featuring music by Chris Feres and Sandro "FuzzY" Cacciotti, featuring new battle and faction music.
  • Particle Collider Guns, Desolator Towers, Cosmic Horrors, Ray Guns, Holographic Treetop Snipers, Fan-Powered Halos, Submersible Aircraft Carriers, Black ICE, Weather Control, Molten Broadswords, Wormholes, Atomic Mutants, Robots and insane Russian Arsonists named Ivan. Is there any doubt this is Red Alert as it was meant to be?

WE ARE RECRUITING! ALL EXPERIENCED CODERS, TEXTURE ARTISTS AND MAPPERS WELCOME.

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Walls, Gates, Radar Domes and RC Cars! Walls, Gates, Radar Domes and RC Cars! Confederate Seaport
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32 comments by Kerensky287 on Oct 13th, 2009 digg this super bookmark


So, it's been a while since we had a USEFUL news post, and with all of the progress we've made recently, there's no time like the present.

First up, we've got a new video! It features some huge battles, including some of the newer units for both sides.

Video now in HD.



For the Allies, the only new unit visible for most of the battles was the Particle Expeller, easily identified by the large loop-like weapon turret. It's an amphibious unit, so it plays an important part during the beach landing alongside the Riptides, providing some much-needed anti-vehicle support.

The Alert Icebreaker is also visible at the end of the video, as is the Swan Seaplane.


For the Confederates, the Ranger jeep is visible right off the bat. It's a quick vehicle with fairly low armour, armed with a machine gun capable of ruining any infantryman's day. At the moment it's capable of targetting aircraft as well, but that may change in balancing. The Ranger is right next to some Confederate Gun Turrets, which are anti-tank defensive structures capable of switching to an indirect-fire mode for shooting over walls. The Confederate build system also makes them perfect for defending choke points, such as those hills on Temple Prime.

You can also see a good number of Lee Halftracks, armed with quad cannons capable of clearing the skies on command... and not too shabby against soft targets either. Their secondary ability allows them to camouflage at the cost of movement and anti-infantry power - they're trained to keep their eyes to the skies while camo'd, as they're designed to be used in an anti-air role and unlike most other camo-capable units, are able to reactivate their fibre-optics almost immediately after firing.


The most common tanks in the video are the huge Mastiff and the light Beagle. The Mastiff has the armour and firepower to attack the opponent directly (after some upgrades), and are the main battle tank of the Confederate army. The Beagle has a much lighter cannon, but is far more agile, and as a result is designed to take advantage of an enemy's rear armour. Their secondary abilities complement each other, with the Beagle designed to boost the Mastiff's speed at the expense of its weaponry and the Mastiff designed to boost the Beagle's weaponry at the expense of its speed.


The last two Confederate units visible in the video were the Jackson APC, which looks essentially like a little box with wheels, and the Bulldog Tank Destroyer, with a low profile and an intimidating hull-mounted cannon.

The Jackson is useful in its simplicity - it's a troop transport and nothing else. All the other space that would've been taken up by ampibiousness, weapons, or (hypothetically) some kind of crazy disguise capability are instead replaced with sheer weight of armour. The Jackson is BY FAR the most resilient troop carrier in the game, and all that extra weight gives it the ability to crush infantry.

The Bulldog is a powerful anti-tank unit, but it doesn't exactly have the health to give it the role of Main Battle Tank currently held by the Mastiff. While it can usually destroy one or more enemy tanks in a single volley - the Bulldog fires 3-shot bursts - it has a slightly shorter range than most enemy tanks and a severely limiting reload time. Rather than face enemies head-on (as it does unsuccessfully a few times in the video), it is designed with camouflage capability - it hunkers down, becomes invisible, and if angled right, ends up with a prime view of the enemy's weak rear armour after they pass by unaware.


The last few units in the video are the Duster Aircraft and the Razor Sub.

The Duster is visible dropping a bomb partway through the video - this bomb generates a tornado that lifts up infantry and lighter vehicles, damaging them over time and killing them upon landing 99.9% of the time. It can land anywhere and reloads upon landing, and while on the ground it can move slowly in case it needs to (gradually) escape some anti-air units.

The Razor Sub is at the very end of the video and never really sees action, but its main weapons are drill torpedoes that damage enemies over time until they return for repairs - perfect for harassing the bigger naval artillery units. It can also fire a remote controlled Mole Missile onto land that digs underground until it finds its target, usually a structure... and then it explodes with devastating force.

As we complete some more of the Confederate units we'll be making videos showing off their many functions, so don't touch that dial! Or just like, watch our page or something. Either way, you won't be disappointed!

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Red Alert 3 Paradox: Achilles Minimod

Red Alert 3 Paradox: Achilles Minimod

Aug 09, 2009 Demo 61 comments

While this isn't the official Paradox First Release (tm), it's the first time we've released content to the public. It contains the Aeronautics Complex...

Comments  (0 - 10 of 1,716)
moretanks!!!
moretanks!!! 2hours 14mins ago says: New Comment

btw. what is better, armageddon cannon or oblitorator ?

+1 vote     reply to comment
legoland252
legoland252 5hours 3mins ago says: New Comment

ik ben ducht en heb en vraag waar hel je de orgineel vandaan
van paradox inplaats van de demo

+1 vote     reply to comment
PsychoticLoner
PsychoticLoner 2mins 11secs ago replied: New Comment

Err ... anyone speak Dutch?

+1 vote     reply to comment
exalted40000
exalted40000 9hours 44mins ago says:

I know that you'll not add uprising units to the game, but are they gonna appear briefly in campaign, in example, if there's a scenario where you have to attack future-tech lab, will there be harbingers or other allied uprising units appearing?

And will we see original game's campaign units around (tesla tank, shogun executioner)?

+1 vote     reply to comment
moretanks!!!
moretanks!!! 13hours 20mins ago says:

i wonder if this ever occured to you but, where do gunships which don't reload come out of in the areonautic complex and air pad?

+1 vote     reply to comment
Myrrh7x
Myrrh7x 8hours 45mins ago replied:

Where does the Cryocopter come from? O.o

+1 vote     reply to comment
moretanks!!!
moretanks!!! 8hours 26mins ago replied:

it comes from the middle part ... that is acceptable but if you make it come out like that on an airpad it would appear ON the plane on the pad!

+1 vote     reply to comment
EvilConker
EvilConker 21hours 2mins ago says:

This Mod's actually going good, that's good news to everyone, especially because of the fact that several mods have dropped already, this one's going strong.

+1 vote     reply to comment
V.Metalic
V.Metalic 18hours 49mins ago replied:

And will remain strong :)

+1 vote     reply to comment
V.Metalic
V.Metalic Nov 21 2009, 5:58am replied:

Mastiff is actually Pz VI Tiger :) Not Patton :)

+2 votes     reply to comment
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