Paradox Soviet and Allied Open Alpha 3.2
Nov 24, 2012 Demo 30 commentsThe new alpha contains the Soviets as well as the Allies from the prior two. There are multiple additions to both. Full changelog in the extended description...

ParadoxCast (Sundays at 8pm [-5GMT])
Paradox Soundtrack on Bandcamp
Infinity Realms Website
WE ARE RECRUITING! ALL EXPERIENCED CODERS, TEXTURE ARTISTS AND MAPPERS WELCOME.
5 comments by open_sketchbook on Apr 21st, 2013
My fellow Americans RA3 Fans...
It's been a trying time for you, I know. Updates have been few and far between. As mentioned previously, the core team is off trying to make their fortunes on the indie game scene. However, things have been happening, though mostly behind the scenes.
In order to prevent this from happening again, there will be a new paradigm around here.
Check back on SUNDAYS for updates!
That's right! Every Sunday we will make sure to put up something new! It might be a podcast, it might be new renders, screenshots, video, audio, but it will always be something.
For example, drones.

Though the Allies use a small number of drones, like the infamous Pulsar (formerly known as the Claymoore Drone), and several other powers, like the Japanese and Syndicate, make use of autonomous unmanned units, the Soviets are the undisputed masters of drone warfare, having an entire building dedicated to the production of domesticated animalistic robots for combat purposes. The Toxin Drone cuts areas off from the enemy by infection, including infecting enemy vehicles. The Phobia Drone is basically a drone infantryman, acting as a landmine before burst out to attack enemy infantry and tanks. Finally, the Tesla Drone serves to disable enemy vehicles and structures, sapping power and clearing the seas of pesky infantry.

The Laika Drone, meanwhile, is responsible for scouting for your forces, if you rely heavily on drones. It buzzes high above the battlefield, repelling off the magnetic field of the earth, revealing a huge portion of it while stealthed from enemy retaliation. Of course, it's low-resolution cameras can't hope to detect hidden threats at that distance, meaning it must get close and lose it's stealth protection to do so. So be careful!
That's all for now! Remember to check back on Sundays for updates, check out our wiki, and support our indie game project BLOODCRUSHER II: FACE BREAKER!
The new alpha contains the Soviets as well as the Allies from the prior two. There are multiple additions to both. Full changelog in the extended description...
Our second Alpha release. Changelog link in the description.
Here's a little apology to the community for not having put out anything due to our hiatus. It's pretty rough and only a portion of the Allies are in...
A fix patch to .92, fixing several of the critical issues with that patch. (NOTE: A reissue of a patch that was pulled for being improperly compiled)
The second update to the Release 1 Beta, including new units, structures, gameplay adjustments and game types.
With a heavy balance overhaul, a few new units and a ton of bugfixes, the first beta patch will hopefully make your online experience more enjoyable...
Highest Rated (19 agree) 9/10
One of the best mods for RA3. No joke! With so many factions to come, and the new things like the "Take and Hold Objectives", this will easily rise above all others to become the single best mod for Red Alert 3. Extraordinary work by Infinity Realms!
Jul 4 2010, 12:57pm by Acilius
Latest tweets from
It can take up to a few hours for tweets to begin appearing.
You'd have to ask EA; they're the ones who put the Ministry of Experimental Science in Omsk.
Isn't it because of the industrial sites, harbor and the fact that Omsk produced an unusually high amount of military goods for the soviets? Combine that with the fact that a lot of the tank-designers from the soviet period moved there and you'd have enough of a reason to move your experimental branch there. Memes and drug users not included.
You do have a point, chances are that could be the only reason. But then again, when your on PCP any idea is good, including (But not limited to)- Tesla Coils;Tanks;Drones;Planes;Troopers;Boats,Killer Robots, Exploding, but NOT killer robots, Exploding Killer Robots, SUPER Corrosive Chemicals, AND TRAINED COMBAT BEARS.
"Comrades, I HAVE THE DRUGS. LETS SCIENCE."
True, but the whole point of the red alert universe is that they needn't do drugs to come up with those. Now imagine if they WERE on drugs.
Wouldn't that be the Protectorate and Atomic Kingdom?
Worse
The Fan Suggestion page on the Wiki?
Maybe some of Denied Suggestions (No offense intented)
And yep, even when Red Alert 2 was cracking me up with some cool, but... unrealistic ideas, RA3 took it up to eleven, while Uprising finished it off with two units (Archer Maiden and Giga Fortress).
Thankfully we don't care about Uprising, other than some brief mentions why its units are not in Paradox.
OMG.
SorataZ REPLIED TO A COMMENT I POSTED.
*Le Epic Nerdgasm*