It is summer, 1969. The Third Great World War has come to a close, the world's armies exhausted, her nations devastated by a year of the deadliest warfare in the history of Humankind. The Allied Nations, the Soviet Union and the Empire of the Rising Sun have entered an uneasy ceasefire, and for the first time in more than a decade it seems that there may be a chance for peace to return to a war-torn world.
Yet one does not meddle with time without consequence, as the war is only truly beginning, and the world was just beginning to see the effects of the Paradox...

Paradox Wiki


ParadoxCast (Sundays at 8pm [-5GMT])

Paradox Soundtrack on Bandcamp

Infinity Realms Website

  • A new campaign and epic story telling the consequences of the events of Red Alert 3, taking you from the Siberian Wastes to Outer Space!
  • New live action and CG cutscenes, filmed in HD resolution.
  • 5 Brand New Factions : The clever Confederate Revolutionaries, the noble Order of the Talon, the powerful Atomic Kingdom of China, the scheming Mediterranean Syndicate and the otherworldly Electrical Protectorate, each with their own unique play schemes, units and music
  • Dozens of new units for existing factions, expanding each to nearly twice the original side. Take to the field with classic units like the Anvil Heavy Tank, or command new and unique additions like the flexible Hanzo Z or the elusive Heisenberg Assault Copter!
  • New battle mechanics focused around fighting battles in the field for vital resources and tech-buildings, including the reintroduction of gems.
  • A revised and updated soundtrack featuring music by Chris Feres and Sandro "FuzzY" Cacciotti, featuring new battle and faction music.
  • Particle Collider Guns, Desolator Towers, Cosmic Horrors, Ray Guns, Holographic Treetop Snipers, Fan-Powered Halos, Submersible Aircraft Carriers, Black ICE, Weather Control, Molten Broadswords, Wormholes, Atomic Mutants, Robots and insane Russian Arsonists named Ivan. Is there any doubt this is Red Alert as it was meant to be?

WE ARE RECRUITING! ALL EXPERIENCED CODERS, TEXTURE ARTISTS AND MAPPERS WELCOME.

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Hammerhead Sub Katie Barrage Laika Drone Render
Blog RSS Feed Report abuse Latest News: Drone Warfare, and State of the Mod Address

5 comments by open_sketchbook on Apr 21st, 2013

State of the Mod


My fellow Americans RA3 Fans...

It's been a trying time for you, I know. Updates have been few and far between. As mentioned previously, the core team is off trying to make their fortunes on the indie game scene. However, things have been happening, though mostly behind the scenes.

In order to prevent this from happening again, there will be a new paradigm around here.

Check back on SUNDAYS for updates!
That's right! Every Sunday we will make sure to put up something new! It might be a podcast, it might be new renders, screenshots, video, audio, but it will always be something.

For example, drones.

Though the Allies use a small number of drones, like the infamous Pulsar (formerly known as the Claymoore Drone), and several other powers, like the Japanese and Syndicate, make use of autonomous unmanned units, the Soviets are the undisputed masters of drone warfare, having an entire building dedicated to the production of domesticated animalistic robots for combat purposes. The Toxin Drone cuts areas off from the enemy by infection, including infecting enemy vehicles. The Phobia Drone is basically a drone infantryman, acting as a landmine before burst out to attack enemy infantry and tanks. Finally, the Tesla Drone serves to disable enemy vehicles and structures, sapping power and clearing the seas of pesky infantry.

The Laika Drone, meanwhile, is responsible for scouting for your forces, if you rely heavily on drones. It buzzes high above the battlefield, repelling off the magnetic field of the earth, revealing a huge portion of it while stealthed from enemy retaliation. Of course, it's low-resolution cameras can't hope to detect hidden threats at that distance, meaning it must get close and lose it's stealth protection to do so. So be careful!

That's all for now! Remember to check back on Sundays for updates, check out our wiki, and support our indie game project BLOODCRUSHER II: FACE BREAKER!

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Paradox Soviet and Allied Open Alpha 3.2

Paradox Soviet and Allied Open Alpha 3.2

Nov 24, 2012 Demo 30 comments

The new alpha contains the Soviets as well as the Allies from the prior two. There are multiple additions to both. Full changelog in the extended description...

Allies Open Alpha 2

Allies Open Alpha 2

Sep 14, 2012 Demo 16 comments

Our second Alpha release. Changelog link in the description.

Paradox Allied Open Alpha 1

Paradox Allied Open Alpha 1

Sep 10, 2012 Demo 12 comments

Here's a little apology to the community for not having put out anything due to our hiatus. It's pretty rough and only a portion of the Allies are in...

Paradox Beta 0.9.21

Paradox Beta 0.9.21

Dec 3, 2010 Patch 79 comments

A fix patch to .92, fixing several of the critical issues with that patch. (NOTE: A reissue of a patch that was pulled for being improperly compiled)

Release 1 Public Beta 0.9.2

Release 1 Public Beta 0.9.2

Nov 25, 2010 Full Version 39 comments

The second update to the Release 1 Beta, including new units, structures, gameplay adjustments and game types.

Paradox Beta 0.91

Paradox Beta 0.91

Jul 12, 2010 Full Version 75 comments

With a heavy balance overhaul, a few new units and a ton of bugfixes, the first beta patch will hopefully make your online experience more enjoyable...

Post comment Comments  (10 - 20 of 6,600)
DamianDraco666
DamianDraco666 May 8 2013, 6:08pm says:

Can you guys use these:

Big Bertha Howitzer:
Scharch.org

H&K G11:
Remtek.com

+1 vote     reply to comment
DamianDraco666
DamianDraco666 May 8 2013, 6:52pm replied:

I figured the "Big Bertha" could be the strategic artillery of the Order of the Talon and the G11 can be part of the small arms and equipment lore for either the Allies or the Syndicate.

+1 vote     reply to comment
Arcus2611
Arcus2611 May 9 2013, 9:12am replied:

The Order of the Talon isn't getting a strategic artillery piece (otherwise one would already have been thought up of), and I suspect it would either be horribly overpowered or do so little damage that it wouldn't do justice to the real life thing. Besides, the Talon already have the Apostle, which has a 914mm gun strapped to it.

As for the G11, I'm not sure if it would work for the Allies (hey, the M16 analogue is still new), and the Syndicate is more into gyrojets and railguns.

+1 vote     reply to comment
DamianDraco666
DamianDraco666 May 9 2013, 2:47pm replied:

Then use the G11 as a model for a fictional gun, like a flechette shotgun or a model for the spectrum rifle.
As for the Apostle, it can only be used while it's in a body of water and if your playing on a map with no water on it, the Apostle is USELESS!

+1 vote     reply to comment
Arcus2611
Arcus2611 May 10 2013, 9:28pm replied:

So what? All of the maps in vRA3 have water in them. Paradox will be adding land only maps, but that still gives you a fair number of maps to use the Apostle on.

Like I already said, giving something the damage you'd expect a gun as massive as Big Bertha to have + the range of a strategic artillery piece would be broken. Maybe it can come in somewhere as a lore thing, though.

+1 vote     reply to comment
ProudAmerikan
ProudAmerikan May 9 2013, 3:20pm replied:

Though unofficial and not directly affiliated with the Red Alert 3 Paradox modification, the Echoes fanwiki Technocratic Combine does indeed utilize the Big Bertha (though it's the Big Betty currently) as a strategic artillery piece. That might be the closest you get however, unless it shows up as a Confederate campaign piece or something.

+1 vote     reply to comment
Guest
Guest May 9 2013, 2:42pm replied:

This comment is currently awaiting admin approval, join now to view.

polita123
polita123 May 5 2013, 5:22am says:

What file should I download for this mod to work? There's too many files available to download.

+1 vote     reply to comment
Guest
Guest May 3 2013, 1:28pm replied:

This comment is currently awaiting admin approval, join now to view.

Opulence
Opulence May 4 2013, 6:55am replied:

You might need to go some digging around. I have found no way to run control centre for C&C 3 and RA3 using Origin.

+1 vote     reply to comment
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Windows
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Infinity Realms
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Released Jul 3, 2010
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Highest Rated (19 agree) 9/10

One of the best mods for RA3. No joke! With so many factions to come, and the new things like the "Take and Hold Objectives", this will easily rise above all others to become the single best mod for Red Alert 3. Extraordinary work by Infinity Realms!

Jul 4 2010, 12:57pm by Acilius

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