Set in the aftermath of Red Alert 3, the global superpowers have been devastated by the war and an uneasy peace has descended onto the war-torn world. Yet the actions committed in the time-stream still have grave repercussions, as the paradox comes to a head and the impossible becomes possible... Red Alert 3 Paradox is an unofficial expansion pack project for Red Alert 3. Looking to expand the gameplay as much as possible, Paradox promises more than thrice as many units as the original, with dozens of new units in the existing sides and five new factions arising; the patriotic Confederate Revolutionaries, the sinister Mediterranean Syndicate, the otherworldly Atomic Kingdom of China, the noble Order of the Talon and the horrifying Electrical Protectorate.

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Comments
Redcomet95
Redcomet95 19hours 39mins ago says:

wow it looks much better on high detail o.O

+4 votes     reply to comment
direwolf18
direwolf18 19hours 16mins ago says:

ah this is very nice. it would be cool if you could get steam to come out of the funnels on the port.

+4 votes     reply to comment
Redcomet95
Redcomet95 9hours 19mins ago replied:

smoke will come out

+1 vote     reply to comment
Over9000
Over9000 18hours 49mins ago says:

This looks awesome! I really can't wait to play as the Confeds! Allies beware!

+4 votes     reply to comment
Feillyne
Feillyne 18hours 48mins ago says:

Oh, looks very... Confederate. :-D

+2 votes     reply to comment
Black_Drakon
Black_Drakon 18hours 23mins ago says:

Very nice :)
But not looks like RA1 naval yard..

+2 votes     reply to comment
Over9000
Over9000 17hours 57mins ago replied:

That's kinda the point =P The Confederates use a lot of RA1 technology and structures, their Power Plant is an example.

+3 votes     reply to comment
PsychoticLoner
PsychoticLoner 11hours 7mins ago replied:

The problem with the RA1 Naval Yard is that it doesn't have anywhere for the ships to come out of. They'd just pop into existence. Now, this was fine for Red Alert 1, but nowadays it kind of ruins the immersion.

As for looking like other naval yards, that dorky lighthouse is enough for me!

+1 vote     reply to comment
open_sketchbook
open_sketchbook 10hours 3mins ago replied: Online

Exactly. We had a square naval yard in the RA1 style, but it was almost impossible to make it look good and create units inside of it. It ended up being a massively tall, rather silly looking structure, so we scrapped it and made this one based on the Allied Naval Yard and the RA1 Construction Yard.

+1 vote     reply to comment
vlamnire
vlamnire 2hours 37mins ago replied:

Maybe you could add like a garage door in there so it slides up and a unit sails out of it?

+1 vote     reply to comment
master_oli-p
master_oli-p 16hours 43mins ago says:

I like it, but I think it is too simular to all the other RA3 seaports, they all followed the same style. However of course you could say that it will fit in more so hmmm...

+2 votes     reply to comment
.Havoc.
.Havoc. 11hours 9mins ago replied:

Yeah I agree, maybe for the next factions Some of the naval things should be different. Maybe naval only buildings? Such as possilbe turrets or something for beating the crap out of boats specifically? maybe only subs could destroy said weapons which would make bombarding ships a bit less op? :) Just a possible suggestion to make it all the better guys :D

still looks all great!

+1 vote     reply to comment
stephanovich
stephanovich 16hours 27mins ago says:

Man you guys sure know how to make things look insanely good.

+2 votes     reply to comment
Black_Drakon
Black_Drakon 15hours 39mins ago says:

Maybe will be better to make naval yard different from RA3 naval yards?

+2 votes     reply to comment
Feillyne
Feillyne 14hours 25mins ago replied:

Why? ;-) It looks good IMHO, and the mod fits in well enough with RA3 style... ;-)

+1 vote     reply to comment
Brunez
Brunez 15hours 16mins ago says:

That´s great men!

+2 votes     reply to comment
DarkyPwnz
DarkyPwnz 14hours 46mins ago says:

I smell awesomeness but no repair drones :P

+2 votes     reply to comment
Commander_RealWar
Commander_RealWar 14hours 32mins ago says:

Excellent!

+2 votes     reply to comment
Japanime
Japanime 13hours 25mins ago says:

I see there is also a turret there too, good job guys!

+1 vote     reply to comment
moretanks!!!
moretanks!!! 13hours 16mins ago says:

great structure!

just take away the repair drones (the confed already have mechanics and dixie) and add smoke

+1 vote     reply to comment
DarkyPwnz
DarkyPwnz 13hours 5mins ago says:

''Seen here with a group of captured Allied repair drones that most certainly will NOT be in the final game''
Need glasses?

+1 vote     reply to comment
moretanks!!!
moretanks!!! 12hours 25mins ago replied:

no no no...
i mean remove the concept of repire drones COMPLETLY...

and i already wear glasses...

note:i an thinking that the allied versions won't be in the original game... but if what i said is what they meant, sorry...

+1 vote     reply to comment
Kerensky287
Kerensky287 9hours 51mins ago replied:

Confeds need repair stuff other than their incredibly expensive engineers (750 each, maybe? nobody's sure yet) and their COMMANDO, I think. The fact that the Confeds are able to perform repairs in the field doesn't mean that it should be their ONLY way of repairing, you know? I mean, look at the Allies with their Engie IFVs. They can repair vehicles too, but it isn't the ONLY way.

+1 vote     reply to comment
Cozmin95
Cozmin95 12hours 59mins ago says:

WOW!It looks superb! :D
Look at it! O_O Just look at it how beautiful it can be! O_O

+1 vote     reply to comment
Jake@War
Jake@War 2hours 54mins ago says:

WOW... that structure looks awesome!
You guys are doing a great job with the confeds!

+1 vote     reply to comment
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Description

Well, here we have another set of updates for you over the weekend, starting with the Confederate Seaport. Seen here with a group of captured Allied repair drones that most certainly will NOT be in the final game, the seaport provides all your naval units, such as the Destroyer and Razor Sub seen in this picture.

Stay tuned; this is the first of hopefully many pictures over the next few days...

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Nov 7th, 2009
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