This mod attempts to balance and bring some more fun to RA3 after EA abandoned patching it. Read More...

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Hows the Patch?

4 years ago News 0 comments

We would love to know what you think of the patch.

We tweeked the Ai a few versions a go, and would love to see if anyone noticed, or if they would like us to tweek it more.

use the usual feedback places:


there will always be someone around to give ideas to, or pass feedback to. As of now, we can assure you we are not dead, just sidetracked by other things atm, we arent looking to release another version of the patch until early next year.

With Xmas and stuff getting in the way, we have noone to test with us when we have the changes inplace.

Please feel free to contact me or Bobug via PM on here, or leave feedback on this news article.

Good Luck, and have fun.




4 years ago News 3 comments

We want feedback, please use the links provided. Hope you feel like giving it.

Red Alert 3 mods supported (update)

Red Alert 3 mods supported (update)

4 years ago News 21 comments

More modifications for Red Alert 3 published on Desura.

Lack of Movement

Lack of Movement

4 years ago News 4 comments

We are back, and getting ready for the version 4.2

Tournament results and Replays

Tournament results and Replays

5 years ago News 5 comments

After the tournament on the patch, weve got some solid feedback and some fun games to watch

Red Alert 3 Community 1.13 V4.2

Red Alert 3 Community 1.13 V4.2

4 years ago Patch 10 comments

--------------V4.2------------ Global All MCVs speed changed to 40 Allied Cryocopters freeze vs collectors buffed from 60% to 80% Power Plant power back...

Patch 1.13 V 4.2

Patch 1.13 V 4.2

4 years ago Patch 3 comments

Finally its here, we apologise for the long wait we finally have it ready. Lots of things have got in the way of late, and we will keep you updated on...

Patch 1.13 V4.1

Patch 1.13 V4.1

5 years ago Patch 0 comments

Newest version with some bugs fixed and some new maps!

Community patch 1.13 Version 4

Community patch 1.13 Version 4

5 years ago Patch 0 comments

Fixes bugs which have been found. Please keep your bugs coming in and we will try to fix them.

Community patch 1.13 Version 3.3

Community patch 1.13 Version 3.3

5 years ago Patch 0 comments

This version includes some minor tweaks, Uprising maps also included for this Download.

Red alert 3 Patch 1.13 V3

Red alert 3 Patch 1.13 V3

5 years ago Full Version 0 comments

This the community made patch that aims to balance RA3 where EA left off, by no means perfect, but we hope its a step in the right direction, please play...

Post comment Comments  (0 - 10 of 172)
Guest May 6 2015 says:

This comment is currently awaiting admin approval, join now to view.

yogalD Feb 6 2015 says:

Hey I know this isn't really in development anymore, but I was wondering how did you increase the damage for the Spectrum Tower linking?

+1 vote     reply to comment
RedAlert2010 Feb 11 2015 replied:

Majic and idk, i cant remember, i will have buggy post it.

+1 vote     reply to comment
yogalD Feb 12 2015 replied:

Actually don't worry about it, I found it, it's in AttributeModifier.xml. For anyone who's interested, look for "AttributeMod_AlliedPrismAttackBoost".
Could you get him to post how you guys did the Cryo nerf against harvesters though? It looks like the cryo damage isn't affected by damage scalars.

+1 vote     reply to comment
BOBUG Creator
BOBUG Mar 1 2015 replied:

Hello mate, ive just updated my HDD and all the code is on my old hard drive/external backup so once ive transferred it all back over ill try and remember to let you know, sorry Ive left this mod so dead, life unfortunately leaves little time for modding anymore :< Hopefully ill eventualy get the time/remember to put all the code and art files up for download so hopefully people can get something out of it :) I think it was some kind of special damage nugget or a resistance I put into the actual collector xml, it was years ago though to be fair and my memory is pretty terrible. Like I say though I will hopefully get round to letting you know :) sorry i cant be more helpful

+1 vote   reply to comment
Blazerunner May 10 2013 says:

I have a request for anyone who decides to take up working on this, if at all possible...
Put in a way to disable super/ultimate weapon structures, or a way to disable the ultimate weapons at any rate.

It's rather sad when a match against the AI, of all things, is cut to this 10 minute (tops) rush run because the AI thinks it necessary to try to spam ultimate weapons...

Honestly, I find that a constant in most RTS games any more. It all comes down to whoever can deploy their ultimate unit (A la CNC 3 KW MARV, Redeemer, Eradicator Hexapod) or superweapons first (Ion Cannons, Nukes, Rift generators)... after that, they drop a bunch of defenses and hold off everyone while they nuke the hell out of you.

+2 votes     reply to comment
red3000 Feb 24 2013 says:


+1 vote     reply to comment
BOBUG Creator
BOBUG Feb 17 2013 says:

Hi guys, Dunno if anyone follows this anymore really, but I dont really have the time or the patience anymore for modding, I seem to remember I was partway through the next version before I trailed off and died, dont know if anyone's still interested but as I'm stuck inside with flu for a while I might attempt to upload another version, or upload all source code and art files I used/modified, this is NOT a promise by any means, but if I muster the strength things may happen


+2 votes   reply to comment
red3000 Feb 5 2013 says:

i know how to work it now

+1 vote     reply to comment
red3000 Feb 5 2013 says:

i don't know how to work yhe mod at all

+1 vote     reply to comment
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C&C: Red Alert 3
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Release date
Released 2010
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Community Rating



39 votes submitted.

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Highest Rated (6 agree) 9/10

this is pretty goood but, iw 200 and tengu 850? don't agree. That will stop tengu rush and iw will be useless against peacekkepers.

Make soviet Mcv Faster, cuz thats the way they expand!

Nov 11 2010 by PsionicAssassin

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Red alert 3 community patch 1.13
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4 years ago
120 members