Off Limits is a first person multiplayer shooter that is focused on two teams capturing the enemy territory and hunting down and killing their main guy, the Juggernaut.
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13 comments by Wesley on Oct 28th, 2011

Some updates from my end. I know the final release for Off Limits has been taking forever. As I mentioned in the past working on a mod with only 2 people is quite a haul. After the beta release I looked at what could be fixed on the levels and their design to make them work better in terms of game play and design. I finally fixed and finished those issues on all 3 of my levels. Here are some changes I made:

- In Russia where people got lost I made all paths go directly into the next spawn point area by removing the side paths. So basically you now walk into a spawn point area automatically (this was already the case in the other levels).
- Redesigned Undersiege 100%. The level had large open ended stretches where people would only travel to the next spawn point without seeing much action. So I reduced the distance of all spawn points causing quicker encounters and thus more action packed gameplay. I also re-designed the levels layout to work better for vehicles to drive without hitting any weird out of sight corners.
- I quick fixed this early after the beta release. For Styx I added a pathway up to the spawn point from underneath the underpass leading up to the train station platforms. As people seemed to get lost there looking for the spawn point above.

I am very proud of the work I did on these levels and I think they will work well for our game play. And I want to thank all those who took the time to help playtest them and to make them better.

As for Off Limits. Maarten is going to be fixing the remaining issues that are important to gameplay next month. As soon as those are ready (hopefully before December) we will release a first final version of the mod to keep you warm during winter!

A quick video I composed of the final Undersiege level showing the key areas within the level


Some final screenshots of Undersiege

Off Limits final nearing completionOff Limits final nearing completion Off Limits final nearing completion Off Limits final nearing completionOff Limits final nearing completion Off Limits final nearing completion

The top-down minimap of Undersiege

Off Limits final nearing completion

I also updated the Guide with a final keyboard layout. As some complained they were layed out weird I now used the TF2 layout as a base for ours. Hopefully people will find them more intuitive this time around. These are the default binding and can be changed ingame. Click image to view the guide.


Hopefully this time next month we'll meet on our servers!

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Off Limits Beta 01 Full

Off Limits Beta 01 Full

Jul 9, 2011 Full Version 9 comments

Off Limits Beta 01 Patch. Check out our Guide for servers and guidance. Please remember: this is a beta, if you encounter any bugs or have constructive...

Off Limits Beta 01 Patch

Off Limits Beta 01 Patch

Jul 9, 2011 Patch 0 comments

Off Limits Beta 01 Patch. Check out our Guide for servers and guidance. Please remember: this is a beta, if you encounter any bugs or have constructive...

Post comment Comments  (0 - 10 of 552)
Ghøst
Ghøst Dec 1 2012, 1:01pm says:

Still waiting on the full client, not going to take any risks or vote for this mod if it isn't done. I have faith, but I'm not gonna waste one vote on an unfinished mod, sorry :/ ...

+1 vote     reply to comment
Aragon1325
Aragon1325 Oct 8 2012, 11:00am says:

im not sure if im gonna install this if this is multiplay i will really install it but if its single player i wil think about it

0 votes     reply to comment
Shriden
Shriden Aug 11 2012, 9:03pm says:

Anyone playing this still?

+1 vote     reply to comment
FiredFox3
FiredFox3 Mar 23 2012, 2:38pm says:

НЕ ЗАБРАСЫВАЙТЕ ИГРУ! РАЗРАБОТЧИК, НЕ СПИ! ОТЛИЧНО ВЫХОДИТ! НАДО ЕЩЁ ЧУТОЧКУ КОНТЕНТА, ЧТО-БЫ В НАШИХ СЕРДЦАХ ПЕЛИ ГИМНЫ!

В СТИМ!

+3 votes     reply to comment
Wesley
Wesley Dec 7 2011, 10:34am says:

wow, where are all these comments suddenly coming from... :o

Yes we are still alive, we need to fix some code issues before we can release the next update and before we can revive our servers. Sadly we don't have a dedicated programmer at the moment who has time to fix these issues. Maarten will look at them once his schedule clears up a bit. Most likely next year. So we still don't have a final release for this mod yes, but we are quite close. It's all in the hands of a programmer at this point.

+1 vote     reply to comment
Sebastos
Sebastos May 19 2012, 10:10am replied:

Beta looks great so far, especially the level design is wonderful! Love the Belgian beer ads in that city map! Keep up the good work!

+1 vote     reply to comment
[OB]ZombieTerminator
[OB]ZombieTerminator Dec 6 2011, 3:15am says:

theres no much of players playing this :D... rather than that... ill vote for it!

+1 vote     reply to comment
7FoX
7FoX Dec 6 2011, 1:50am says:

is this mod alive ? I mean, plz, someone confirm any sings of filled multiplayer servers or something?

+1 vote     reply to comment
MrSaturdayKnight
MrSaturdayKnight Dec 6 2011, 1:29am says:

I cant find any servers :(

+1 vote     reply to comment
WesleyTack
WesleyTack Dec 17 2011, 4:43pm replied:

Cool, Moddb is bad that way, when someone posts a reply people don't know...

+1 vote     reply to comment
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Platform
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Off Limits
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Released Jun 30, 2011
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Lowest Rated (6 agree) 3/10

Hey, this is Deadrawkstar from Modinformer.org I've played this mod several times, with a few of the same people, this is a beta, i know that, but i'm still going to list what i see good and bad about it. Good -Maps: Their the BEST feature of this mod so far, although some are big, and built for full servers, they're diverse and fun. -The Class Maker: This has been seen before, but this stripped down version is nice and simple, although it could use refining. Bad -The animations are horrid, most…

Apr 2 2011, 12:41am by deadrawkstar

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