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Dawn of the Reapers V.3 Onslaught has been uploaded.
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11 comments by Lord_Setesh on Feb 11th, 2015

So with the rapid progress we have been making the last several weeks, I wanted to do an update to show you and demonstrate exactly whats to be expected with this glorious upcoming release. I want to start by introducing ARC, I would elaborate further but she is perfectly capable of doing that herself.

ARC will be almost constantly communicating with you in-game giving you updates, and telling you of galactic events.

On to the asset updates. Cerberus is almost done in terms of ships. Since the last release we have added 3 more Capital ships to each faction, as well as replace all the stock ships left in Cerberus. Each ship in game has been given its own respective voice overs courtesy of MEDiscovery who has been working overtime to help get Cerberus done! I spent two weeks updating all the skins on the Cerberus ships to better emulate the ones seen in Mass Effect. Included below are some simple before/afters for two of the ships that have undergone the update process.


With new bloom shaders that we have been provided the ships now have that pop that has been missing for so long.

Included below is a small playthrough/Interview I did with Gul_Dukat of SA3 that includes A LOT of the changes that will be included the following update.

We are releasing Version .3 Onslaught on
February 21st, 2015

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Dawn of the Reapers: V .3 Onslaught

Dawn of the Reapers: V .3 Onslaught

Feb 21, 2015 Demo 61 comments

Version 3 of Dawn of the Reapers, Please enjoy and keep in mind this is still an Alpha.

Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 84 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (50 - 60 of 9,906)
HelghastAdrimal Mar 13 2015, 4:43am says:

Let Cerberus prevail

+3 votes     reply to comment
Shockmatter Mar 13 2015, 4:28pm replied:

For Honor, Glory and above all, humanity.

+2 votes     reply to comment
TheMostIllusiveMan Mar 13 2015, 5:33am replied:

and stay illusive, my friends...

+4 votes     reply to comment
Pandemonium_Reaper Mar 13 2015, 7:24pm replied:

Humanity...will rise again...

+2 votes     reply to comment
ashevil2 Mar 12 2015, 8:08pm says:

So for game options, like increasing the speed resources are gained. What is the slowest, and what is the fastest?

+1 vote     reply to comment
DiscoverME Creator
DiscoverME Mar 12 2015, 8:23pm replied:

It is based on the metabolic rate of the species listed. Elcor are slow. Humans are normal. Salarians are fast, etc. Hope this helps!

+2 votes   reply to comment
HelghastAdrimal Mar 13 2015, 4:38am replied:

What about fleet size?

+1 vote     reply to comment
lurker245 Mar 13 2015, 3:05pm replied:


+2 votes     reply to comment
ashevil2 Mar 15 2015, 9:27am replied:

thanks yall.

+1 vote     reply to comment
DarkAssullt Mar 12 2015, 2:12am says:

I have an idea that I would like to run by you guys. For when you get to the Reapers would it be at all possible to give them a ability or affect so that when they are bombarding or "Harvesting" a planet they get a bit of extra resources to simulate like they have processing centers on the surface.

To balance this you could have it only be applicable in Reaper culture covered areas, in this case though instead of culture it could be renamed Indoctrination.

In a similar vain, Cerberus could have it's culture renamed to "Infiltration" and the Council could have "Influence."

I.E. = You cannot colonize this system due to high levels of (Cerberus Infiltration), (Reaper Indoctrination), (Council Influence)

Just a thought I had and wanted to share.

+5 votes     reply to comment
Pandemonium_Reaper Mar 12 2015, 6:47pm replied:

Agree with this idea, DarkAssullt

+2 votes     reply to comment
Martechi Mar 12 2015, 4:32am replied:

I love that idea! It's one of the greatest things about an ME mod, that there are so many possible gameplay-things that could fit to the lore! I think the devteam will have some hard time to decide wich things they really want to implement and how to balance this stuff.
In addition: I think it would also be nice to rename the planetary upgrades for each faction. I don't think cerberus would build "infrastructure" to increase logistic points. there would most likely just infiltrate more companys and install agents in fitting positions to grant them more ressources.

+2 votes     reply to comment
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