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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

15 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX

Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 59 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (50 - 60 of 9,250)
Dutch_Gamer Sep 8 2014, 2:55pm says:

Are you guys planning on adding other Council ships?, I know that there will be Salarian ships but will you add like a Turian frigate or something?

+2 votes     reply to comment
Lockerd Sep 8 2014, 3:10pm replied:

the turian frigate is already in the mod, any other would be overkill.

+2 votes     reply to comment
tasabomber Sep 8 2014, 1:13pm says:

dont hate me for this but.....will alliance ships become more lore friendly with main gun reloads 2 seconds on cruisers and 5 seconds on dreads

of course with damage reduction to balance it

+3 votes     reply to comment
Tali_Zorah_nar_Rayya Sep 8 2014, 12:59am says:

I have a question for the team, are you using the relay network?

+3 votes     reply to comment
Shockmatter Sep 8 2014, 1:23am replied:

It will be implemented in the mod in the future, yes.

+4 votes     reply to comment
Tali_Zorah_nar_Rayya Sep 8 2014, 6:05am replied:

Thank you for the reply Shock ^.^

+2 votes     reply to comment
Pandemonium_Reaper Sep 8 2014, 2:15am replied: Online

That's Great....

+1 vote     reply to comment
HeReSy777 Sep 7 2014, 9:08pm says:

I played a game yesterday with the new patch, but the enemy ships still flew out of the gravity well so I couldn't catch them but they just ran further away without jumping to another planet... is this supposed to happen?

+2 votes     reply to comment
Reaper_Armada Sep 7 2014, 10:54pm replied:

No, you may need to download another copy of the mod. Make sure it is the only mod activated.

+3 votes     reply to comment
Reaper_Armada Sep 7 2014, 8:17pm says:

Map for the mod has been uploaded to my profile.

+2 votes     reply to comment
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