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The End is Nigh! Cerberus Super Capital Update Pic
Blog RSS Feed Report abuse Latest News: Dawn of the Reapers: Onslaught (Pre-Alpha Release)

37 comments by Lord_Set on Apr 18th, 2014

Hi folks, Lord_Set here. You guys have always been the backbone that has held this project up since day one. We have come a long way, and the development team and I want to reward your god like patience with a small taste of what is to come. What is it you ask? Let me explain: Our first release is due this Sunday, BUT! this is a PRE-ALPHA TEST RELEASE. Please don't expect this to be the finished project, we are working hard but this is not our job. Are there bugs? Yes of course. Are there stock models still? Yes, its still a pre-alpha. This is far from perfect, but its playable and we want to make you folks a part of this project. Right now i'm going to list a few bugs that are going to be in this build of the project so you folks can anticipate it. 

Known Issues
Tech Trees are still stock
Voices are still stock
There are still stock models (We are working on that)
There are new sound effects (But not alot)
Some times fighters fly in empty space never to be seen again
We recommend that until we fix some of the skins you turn Bloom off
We are still redoing tangent maps so there are some shadowing issues (But not terrible)

Now onto the pro's, with this release we are including everything we have done. Including you guessed it The Reapers. Cerberus is almost complete (tech tree not including) Council doesnt have a lot of stations. and Reapers have even fewer. Council has a full fleet of ships so you guys can recreate the final battle from ME3 to your hearts content. Reapers have Geth Dread, Sov, Harby and collector frigate with several stations. We are including all this for you guys, for being so awesome! Cerberus is amazing and my favorite by far. This is our Easter present to you guys, we hope to see you all in ICO playing the hell out of this. We want to see some awesome pictures and videos of you all going ape on one another. From the team at Prolific Studios and I are proud to Release Dawn of the Reapers: Onslaught Pre-Alpha V .1

Release Date April 20th 2014 12:00am 

Your Fearless Leader
          - Set

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Dawn of the Reapers: Onslaught  (Pre-Alpha Release

Dawn of the Reapers: Onslaught (Pre-Alpha Release

Apr 20, 2014 Demo 72 comments

Our first release to keep you fans happy! Happy Easter, and remember all good things in moderation.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 30 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (50 - 60 of 8,281)
Admiral_Hackett Apr 21 2014, 3:15pm says:

Played with some of the community last night. Despite steam crashing once or twice, it was amazing and very fun! Most fun on Sins I've had in a while. Amazing mod, runs perfectly. So to let all know, myself and a few others are making it a weekly thing. 9pm 0+ GMT every Saturday, occasionally in the week too. My steam is xiShogun. If you want to come and play with us, let us know in advance to reserve your spaces! Happy hunting, Hackett out.

+3 votes     reply to comment
Cixlysid Apr 21 2014, 2:04pm says:

Already have a bug for you.. Playing as the reapers.. after i attack one planet that has rebels. The Reapers want to attack the Other Rebels by going Via Sublight to other Systems if not Star Systems. lol Name of the ship so far doing it is the Vulkoras Class Desolator also the bomber squadrons that launch from the ship instead of attacking in the planets Gravity well.. it wants to do the same thing.. head to another planet in another star system by sublight means

+1 vote     reply to comment
Cixlysid Apr 21 2014, 2:18pm replied:

Actually All Fighters and bombers Do that.. and all ships do it too..

+1 vote     reply to comment
Admiral_Hackett Apr 21 2014, 3:20pm replied:

Yeah it's mentioned in the bug log. It'll be fixed.

+1 vote     reply to comment
Grand.Theft.Barlow Apr 21 2014, 12:36pm says:

heres a screenshot of my cerberus fleet, sadly after reaching its destination it felt the wrath of the alliance fleet

+3 votes     reply to comment
ahobgoblin Apr 21 2014, 1:25pm replied:

holy crap thats an awesome shot

+2 votes     reply to comment
Weyoun(El-Vi-Riachi) Apr 21 2014, 11:24am says:

Congrats on the release look forward to trying it out.

+1 vote     reply to comment
Petrinko Apr 21 2014, 10:06am says:

Best part of playing this? Me and a friend are in a game, he is the reapers and I am the Alliance... I build up a huge fleet to face his reaper forces... right as we start to battle the game starts to play "An end once and for all..." brought back awesome memories of playing Mass Effect. Honestly it made me want to play through the games again... maybe I will later on.

Keep up the great work guys. I can't wait to see this mod finished and polished to a shine. I'll be waiting.

+2 votes     reply to comment
Nicholas733 Apr 21 2014, 9:51am says:

Will quarian liveships be titan ore capital? I you havent considerd it you should? :-)

+1 vote     reply to comment
Lockerd Apr 21 2014, 10:08am replied:

it will be the council colonist capital.

it's just not in the pre-alpha along with a great many things we want in it.

but like Lord_Set said, it's pretty much been a 1 man show, he rigs the models and imports them to sins, he does most of the placements.

we need help, lots of it.

+2 votes     reply to comment
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