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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

14 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX

Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers: Onslaught  (Pre-Alpha Release

Dawn of the Reapers: Onslaught (Pre-Alpha Release

Apr 20, 2014 Demo 97 comments

Our first release to keep you fans happy! Happy Easter, and remember all good things in moderation.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (40 - 50 of 8,805)
Chris_Vas_Rayya Jul 17 2014, 12:13pm says:

It's been a whole month since the last update from any of the mods i'm following.........

+3 votes     reply to comment
Commander000 Jul 17 2014, 3:09pm replied:

yes...yes i know...

+2 votes     reply to comment
Stevi32 Jul 17 2014, 1:25am says:

So that whole weekend server thing is still going on right?

+1 vote     reply to comment
Chris_Vas_Rayya Jul 15 2014, 9:52am says:

I had an idea for when a Reaper attacks a planet. Instead of just firing a red laser at the planet why don't you make it so dozens of reaper destroyers fly down to land on the planet. Kind of like what SOTP did with the UNSC pelicans.

+2 votes     reply to comment
Lockerd Jul 15 2014, 9:37pm replied:

they'd be super about reaper pods instead, we already know reaper forces can be dropped onto planets individually.

+3 votes     reply to comment
Chris_Vas_Rayya Jul 16 2014, 2:05am replied:

How about those flaming reaper things you see on the box art.

+1 vote     reply to comment
Commander000 Jul 16 2014, 5:56am replied:

How about we keep the lasers? :P

+2 votes     reply to comment
Chris_Vas_Rayya Jul 16 2014, 7:46am replied:

Why not both?

+3 votes     reply to comment
Major_Kirrahe Jul 18 2014, 2:30am replied:

Then I suggest you volunteer your scripting skills Vas_Rayya.

I do like the reaper pod idea, myself. I'd help with coding and modeling, but I don't know Java from Python, and toying with gmax for 18 hours doesn't count.

+1 vote     reply to comment
wombatleader Jul 15 2014, 10:44pm replied:

Much husks
Much destruction
Much fight

+2 votes     reply to comment
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