Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.
Mars has fallen silent.
Set condition 1 among the fleet, All hands to Battle stations.
Mass Effect is property of Bioware/EA Inc.
Lockerd: What was the hardest obstacle that you had to overcome so far during the development of the mod and what part (or parts) of this mod are you most proud of up to this point?.
Lord_Set: The sheer lack of help, dont get me wrong my team is awesome wouldn't trade them for anything. Although a lot of design aspects of the mod come from my imagination. This project is very much my child and it always takes a village.
Lockerd: An interesting one: How did you choose the name 'Dawn of the Reapers'? What significance does it have? What other titles were considered before the decision was made? Etc. Etc.
Lord_Set: Its what we all waited for when we finished ME1, it whats we all imagined when we had that conversation with soveriegn. Its what we feared. The ultimate destructive power of the reapers and what that meant for the galaxy itself. The name came naturally.
Lockerd: I understand the idea of wanting to have the mod as polished as possible before releasing anything to the general public but have you thought about how public interest for the mass effect franchise has waned since the release of mass effect 3? Would you maybe consider trying to release what you have out currently before or around the release of mass effect "4"? To have the highest possible exposure for the mod? From my experience in tracking mods, it usually tends to take 5+ years to get a full fledged mod out into the public and by that time interest in a franchise like mass effect could be on the low side..
Lord_Set: I understand that you all have been very patient with us, the team and I are extremely grateful for that. This is a mod, not a game we all have lives. My life and our lives occasionally get in the way, every ounce of my spare time goes towards it. Once i have something worth releasing (I.E Cerberus) I will release.
Lockerd: What are the main differences between vanilla gameplay and the gameplay of Dawn of the Reapers? Which new functions are fundamentally new in comparison to the vanilla game?
Lord_Set: How the races interact, Each race has their own pace. Reapers are slow and steady, Cerberus is quick on the draw and Council is balance of the two.
Lockerd: What role will the Citadel take, and what benefits will provided ?
Lord_Set: It will be a siezable planet type offering, a number of bonus to what ever faction holds. We have been playing the notion of complete sight of all other factions.
Lockerd: Can council and cerb titants be indoctrinated? Can a council or cerb titan take out a Reaper by them self?
Lord_Set: This is tricky question on a basic level we cannot stop the indoctrination effect from happening. On that note, because the ships are so massive by comparison the affect will take a lot longer to happen and in terms of the Reapers it will be capable of taking out Soveriegn class reapers yes with some difficulty but others may be difficult or even impossible
Lockerd: For Defiance Will there be a discoverable deralict reaper? if so would there also be a leviathain?
Lord_Set: Havent thought that far ahead but not a bad idea.
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