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Dawn of the Reapers V.3 Onslaught has been uploaded.
V .3 is Live

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Reskinning the UI Reskinning the UI New Council UI
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11 comments by Lord_Set on Feb 11th, 2015

So with the rapid progress we have been making the last several weeks, I wanted to do an update to show you and demonstrate exactly whats to be expected with this glorious upcoming release. I want to start by introducing ARC, I would elaborate further but she is perfectly capable of doing that herself.

ARC will be almost constantly communicating with you in-game giving you updates, and telling you of galactic events.

On to the asset updates. Cerberus is almost done in terms of ships. Since the last release we have added 3 more Capital ships to each faction, as well as replace all the stock ships left in Cerberus. Each ship in game has been given its own respective voice overs courtesy of MEDiscovery who has been working overtime to help get Cerberus done! I spent two weeks updating all the skins on the Cerberus ships to better emulate the ones seen in Mass Effect. Included below are some simple before/afters for two of the ships that have undergone the update process.


With new bloom shaders that we have been provided the ships now have that pop that has been missing for so long.

Included below is a small playthrough/Interview I did with Gul_Dukat of SA3 that includes A LOT of the changes that will be included the following update.

We are releasing Version .3 Onslaught on
February 21st, 2015

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Dawn of the Reapers: V .3 Onslaught

Dawn of the Reapers: V .3 Onslaught

Feb 21, 2015 Demo 57 comments

Version 3 of Dawn of the Reapers, Please enjoy and keep in mind this is still an Alpha.

Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 84 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (10 - 20 of 9,792)
HelghastAdrimal Mar 1 2015, 10:52pm says:

Any one got some ideas on how the mind control could be more efficent in combat

+2 votes     reply to comment
Reaper_Armada 2hours 6mins ago replied:

The ability has a very long time on it. The original thought behind it was that a Reaper that moves into a system can be driven off but the indoctrination would have already taken place and eventually you'll get a few ships added to your cause even if you've left the area. On the other hand, in long drawn out battles, some ships would join your side near the end of the conflict, giving you that slight advantage that can meant the difference in defeat or victory.
We do appreciate your feedback, so thank you for leaving your thoughts. The mod will continue to develop.

+1 vote     reply to comment
LegionN7 Mar 2 2015, 9:35am replied:

Yeah, it doesn't seem to work very often.

+1 vote     reply to comment
Pieboybom Mar 3 2015, 1:16am replied:

not at all for me.

+1 vote     reply to comment
Craftan99 Mar 1 2015, 12:48pm says:

One question about the Normandy Frigate.
Since there were only two Normandy Frigates ever constructed, wouldn't it be better to use them as Hero's? Because seeing the SR-2 Normandy Texture on more than one Normandy Frigate gets a bit annoying. Also, I don't know if Miranda Lawson is supposed to be the Voice for commanding the ship or if you've planned to replace that with someone else?

+2 votes     reply to comment
DiscoverME Creator
DiscoverME Mar 1 2015, 3:21pm replied:

Miranda Lawson was selected to be the voice of the Cerberus Normandy SR2 because she was the one who maintained steady contact with the Illusive Man. She was essentially Shepard's handler.

And yes, there were other Normandy-class frigates at the time of Mass Effect 3. The Ain Jalut was another one. It is conceivable that Cerberus and the Alliance could manufacture others.

As for the Alliance Normandy SR2, it is in all technicalities a hero unit. If it dies, you cannot produce another one. The stats for both units right now are relatively weak because we are focusing on getting actual assets in-game. Balancing will take place later.

+3 votes   reply to comment
Craftan99 Mar 2 2015, 12:11pm replied:

Yes, but she also voices the Normandy for the Citadel Forces.
I persume you're going to replace that at a later date and expand and replace things on the sound department of things. Great job so far.

+1 vote     reply to comment
DiscoverME Creator
DiscoverME Mar 2 2015, 12:16pm replied:

Yes, the Council Normandy will have it's own voice by the time the next release occurs. Please understand that the Council and Reapers are still lacking in the asset department. If you'd like a more full immersive experience, stick with Cerberus for now.

And it's no problem. Just providing you with reasoning for you to better understand the game. :) Have fun!

+1 vote   reply to comment
LegionN7 Mar 2 2015, 9:39am replied:

Cool. I think you guys are taking the right approach. And I see from a reply to one of my earlier posts that you are taking a list of bugs to look at and possible balance changes for down the track.

A lot of mods get off to a really good start but eventually die unfinished. Your team seems to have the motivation, and experience to carry it through to version 1.0. Even if that takes another two years.

+2 votes     reply to comment
DiscoverME Creator
DiscoverME Mar 2 2015, 12:18pm replied:

Much appreciated. :)

Haha, two years. Ha. O_____O'

+2 votes   reply to comment
JohnConrad Feb 28 2015, 11:36pm says:

Guys i have a suggestion there needs to be an Elcor ship and make sure you try and get good voice actors because trying to do VA for an elcor must be pretty hard. :P

but if you were to add that, Dawn of the Reapers would be the most bad *** mod. why? you might ask because Elcor hamlet thats why.

+2 votes     reply to comment
DiscoverME Creator
DiscoverME Mar 1 2015, 12:23am replied:

Way ahead of you. ;)

+4 votes   reply to comment
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