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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

15 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX


Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Youtube.com


Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers: Onslaught  (Pre-Alpha Release

Dawn of the Reapers: Onslaught (Pre-Alpha Release

Apr 20, 2014 Demo 101 comments

Our first release to keep you fans happy! Happy Easter, and remember all good things in moderation.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (10 - 20 of 8,878)
Admiral_Hackett
Admiral_Hackett Aug 20 2014, 10:02pm says:

4 Million hits...wow

+4 votes     reply to comment
tezaar
tezaar Aug 21 2014, 3:50am replied:

and its not even in Alpha, great things will come to this mod

+2 votes     reply to comment
andy7042
andy7042 Aug 20 2014, 4:25pm says:

just make a turian ship or alliance ship even though they are in one race the council i dont see how fun that is but it be better if they were seperate

-1 votes     reply to comment
kyle_katarn67
kyle_katarn67 Aug 20 2014, 7:05pm replied:

What?

+2 votes     reply to comment
Bohme70
Bohme70 Aug 21 2014, 1:37am replied:

I think it was meant to be a response to the 'All factions as playable' conversation.

+1 vote     reply to comment
BloodAngel117
BloodAngel117 Aug 20 2014, 12:26am says:

hello lord_set i really enjoy the mod it is extremely fun to play, i was curious though, would it ever be possible to have every race be a playable faction and has it ever crossed your mind to do it? i am only asking because it would be mind blowing but i wouldn't ask your team to do it since it would take a very long time even though you and your team are very skilled and plus this mod is awesome as is, i am really looking forwards to the next release,
sincerely,
a big fan of your mod
keep up the great work!

+2 votes     reply to comment
Chris_Vas_Rayya
Chris_Vas_Rayya Aug 20 2014, 11:57am replied: Online

Well somtimes on multiplayer we have race wars were you pick your race (turian, quarian, human etc) and only build their class of ships (except when you need to colonise). It's pretty much the same as having your own race and it's pretty fun. You need to think fast to counter a supperior class ship with just a small number of building options.

+1 vote     reply to comment
Bohme70
Bohme70 Aug 20 2014, 11:53am replied:

Christ, don't downvote the guy just because he asked a question. Of course it would be incredible to have our pick of every race to have existed, but as Set said, the time required would just be impractical.

+3 votes     reply to comment
Lord_Set
Lord_Set Aug 20 2014, 1:39am replied:

Simply put, It would be WAY to much work. It has already taken 3 years just to get to this point. If I did a playable race for each race in Mass Effect it would take me a decade.

+3 votes     reply to comment
wombatleader
wombatleader Aug 20 2014, 12:04pm replied: Online

And if someone just wanted for example, just build Turian ships, they can focus on Turian Dreadnoughts, cruisers, and frigates.

+1 vote     reply to comment
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