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Dawn of the Reapers V.3 Onslaught has been uploaded.
V .3 is Live


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New Cerberus Colony Ring Council Frigate Yard In-game Council Frigate Yard Skinned
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11 comments by Lord_Setesh on Feb 11th, 2015

So with the rapid progress we have been making the last several weeks, I wanted to do an update to show you and demonstrate exactly whats to be expected with this glorious upcoming release. I want to start by introducing ARC, I would elaborate further but she is perfectly capable of doing that herself.

ARC will be almost constantly communicating with you in-game giving you updates, and telling you of galactic events.

On to the asset updates. Cerberus is almost done in terms of ships. Since the last release we have added 3 more Capital ships to each faction, as well as replace all the stock ships left in Cerberus. Each ship in game has been given its own respective voice overs courtesy of MEDiscovery who has been working overtime to help get Cerberus done! I spent two weeks updating all the skins on the Cerberus ships to better emulate the ones seen in Mass Effect. Included below are some simple before/afters for two of the ships that have undergone the update process.

before2
before1

With new bloom shaders that we have been provided the ships now have that pop that has been missing for so long.

Included below is a small playthrough/Interview I did with Gul_Dukat of SA3 that includes A LOT of the changes that will be included the following update.

We are releasing Version .3 Onslaught on
February 21st, 2015

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Dawn of the Reapers: V .3 Onslaught

Dawn of the Reapers: V .3 Onslaught

Feb 21, 2015 Demo 61 comments

Version 3 of Dawn of the Reapers, Please enjoy and keep in mind this is still an Alpha.

Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 84 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (10 - 20 of 9,906)
Alphawolffy1
Alphawolffy1 Mar 22 2015, 2:29am says:

Three things.
1. Love the mod

2. The mod hates the Steam Overlay. Crashes every other time I try and open it.

3. I had a thought about the resources. I know credits makes sense for all factions except the Reapers. But while I was playing a thought popped into my head. "What if instead of credits, the mod used "population"?" It would make sense, because just like credits, people would be generated by planets as well. It would allow the Reapers to make use of all three resources in a way that makes sense. And I feel it would fit the theme. Just a suggestion.

4. I know I said only three things, but while typing that I remembered another thing I thought of a while back. I vaguely remember some debate about a "Stealth" ability and after screwing around in SoaSE's code, I had the thought of maybe being able to re-skin the "Diplomatic Immunity" ability on diplomatic cruisers to work as a sort of "Pseudo-Stealth" ability. It wouldn't be perfect, of course, as players would still be able to see the ship, but it could simulate enemy ships not being able to detect the "Stealthed" ship.

Just some thoughts. Love the mod to death.

+4 votes     reply to comment
DiscoverME Creator
DiscoverME Mar 22 2015, 5:05am replied:

I'll reply to number three, since I already know the answer to that one. As fantastic as it'd be to rename the parameter, we are still debating over use of strings and canon story material. I am sure we will eventually come to an agreement further down the line as to what name should be given to civilian assets within the game.

Thanks for the suggestions, these are some things to consider! Enjoy the mod!

+1 vote   reply to comment
Assassin_james
Assassin_james Mar 21 2015, 7:09pm says:

I have a question, for cerberus's titan. What special abilities will it have if you are adding abilities to it? Also, The Challenger class battleship has 1 fighter slot but cannot build any fighters. Just lettin yall know.

+1 vote     reply to comment
1george45
1george45 Mar 20 2015, 4:17pm says:

Hi i love the mod but was wondering where the repair stations are, i can only see the reaper one.

keep up the good work!

+2 votes     reply to comment
Shockmatter
Shockmatter Mar 21 2015, 3:04am replied:

Starbases with Docking Booms. for Cerberus, Repair platforms for Reapers. In our current release, the Council does not have the ability to repair. The issue has already been rectified; shipyards will now have an active repair ability.

+3 votes     reply to comment
1george45
1george45 Mar 21 2015, 8:33am replied:

sweet thanks dude!

+2 votes     reply to comment
Garrus_Vakarian_Csec
Garrus_Vakarian_Csec Mar 21 2015, 5:33am replied:

"Can you wait for a bit? I'm in a middle of some repairin' n calibrations..."

Youtube.com

+3 votes     reply to comment
Pandemonium_Reaper
Pandemonium_Reaper Mar 21 2015, 8:04pm replied:

"calibrations"

+1 vote     reply to comment
Adrien_Victus
Adrien_Victus Mar 21 2015, 3:03pm replied:

Vakarian, excellent work.

+3 votes     reply to comment
Garrus_Vakarian_Csec
Garrus_Vakarian_Csec Mar 21 2015, 8:12pm replied:

Thanks, Primarch Victus...calibrations is my resume

+2 votes     reply to comment
Pandemonium_Reaper
Pandemonium_Reaper Mar 21 2015, 8:14pm replied:

That alone already qualifies you to be Primarch of Palaven, Garrus :)

+1 vote     reply to comment
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