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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

15 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX


Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Youtube.com


Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 74 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (10 - 20 of 9,331)
ChestyLarou
ChestyLarou Nov 5 2014, 2:14am says:

Just finished my first matchup. An excellent mod for an Alpha build. Hope you guys keep up all your good work. Those Reapers felt as sufficiently terrifying as they did in Mass Effect. Can't wait to see what you have in store next!

+2 votes     reply to comment
Guest
Guest Nov 1 2014, 6:45am says:

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epelix
epelix Nov 1 2014, 7:04am replied:

Sins of the prophets, it's another sins mod.

+4 votes     reply to comment
TheKussh
TheKussh Oct 29 2014, 10:16am says:

Oh yeah!!! I would love to do the VO for any Quarian ship, love their accent. In a few months I'll have time to spare and if you still need help I'll pm you guys hehehe

+4 votes     reply to comment
MEDiscovery
MEDiscovery Nov 4 2014, 4:37pm replied:

Once I move out of the Cerberus factions, I will open up auditioning for voice roles. :)

+3 votes     reply to comment
Admiral_Chris_Rayya Online
Admiral_Chris_Rayya Nov 6 2014, 5:29pm replied:

Will there a be script? Do we need to do ascents? because the quarians have mixed dialog, kind of a mix of Russian and British.

+3 votes     reply to comment
MEDiscovery
MEDiscovery Nov 6 2014, 10:08pm replied:

There will be a script with fully directed inflection, delivery, and accents. I do encourage improvisation, along with the directed lines (just in case the improvisation doesn't work out). More details will come out as I start production for the Council.

+3 votes     reply to comment
Admiral_Chris_Rayya Online
Admiral_Chris_Rayya Oct 29 2014, 6:00pm replied:

Surely an Admiral should command his liveship.....

+3 votes     reply to comment
TheMostIllusiveMan
TheMostIllusiveMan Nov 3 2014, 4:02am replied:

Evil? I'm just Illusive.....

+1 vote     reply to comment
TheKussh
TheKussh Nov 7 2014, 1:01pm replied:

"...everything I've done has uplifted humanity, not only above other species in our galaxy, but over the Reapers!"

+1 vote     reply to comment
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