Currently recruiting for all positions

Mars has fallen silent.

Set condition 1 among the fleet, All hands to Battle stations.

Mass Effect is property of Bioware/EA Inc.

Image RSS Feed Latest Screens
Cerberus Siege Capital In-game Cerberus Siege Capital Whats in the release?
Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

15 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX

Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 73 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (20 - 30 of 9,282)
Pieboybom Sep 19 2014, 10:07pm says:

im sorry, but can i ask where the hotfix is? you said almost 3 weeks ago itd be out in a week. one guy (sorry i cant remember his name :( ) said it was ready just not uploaded. were still waiting, or at least i am. yes, i feel the need to bother you since you first of all said itd be out, and secondly, someone said it was ready. just trying to figure out if i missed it, or what.

+4 votes     reply to comment
Pieboybom Sep 21 2014, 1:25am replied:

i do apologize for being an ***. this is why mod teams dont give dates, i know. but you did, and i know i am not the only one that was expecting it. another person posted a week or 2 ago asking the same thing. but, at least i had the balls to use my own account to ask instead of hiding like alot do.

+1 vote     reply to comment
HappyTex 7hours 53mins ago replied:

Lots of us were eagerly expecting it - and lots of us are also patient and assumed they had more important and pressing concerns. Some of us have watched this mod since it was released on ModDB - a few weeks or months is nothing. Please just be patient.

+2 votes     reply to comment
HappyTex Sep 20 2014, 7:35am replied:

You do realize they have larger priorities than satisfying the whims of those who enjoy the mod?

+3 votes     reply to comment
Pandemonium_Reaper Sep 20 2014, 6:42pm replied:


+1 vote     reply to comment
Pieboybom Sep 20 2014, 3:00pm replied:

yep. but if a major game company gave a release date and didnt deliver, you can bet there would be a uproar with that too.

+3 votes     reply to comment
Pandemonium_Reaper Sep 19 2014, 5:35am says:

Reaper_Armada, while mentioning that Ravager Titan, Reaper Destroyer and Reaper Capital Colony will be available in the next release, what will the the role of one or two new Reaper ships that you will be including?

+1 vote     reply to comment
Admiral_Chris_Rayya Sep 18 2014, 5:54pm says:

Things have been pretty quite recently. Is anyone in the mood for a big game tomorrow?

+2 votes     reply to comment
Pandemonium_Reaper Sep 19 2014, 9:14pm replied:

How's the big game going? Love to see thousands of ships battling one another

+1 vote     reply to comment
Pandemonium_Reaper Sep 19 2014, 5:08am replied:

I also wanted him in the game, but he won't be available though, instead Ravager Class Titan will make up for it i guess..

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Sins of a Solar Empire: Rebellion Icon
Prolific Studios
Send Message
Release Date
Mod Watch
Track this mod
Real Time Strategy
Single & Multiplayer

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Dawn of the Reapers on your homepage or blog by selecting a button and using the HTML code provided (more).

Dawn of the Reapers
Dawn of the Reapers
121 of 22,306
Last Update
2 weeks ago
2,852 members