Currently recruiting for all positions

Mars has fallen silent.

Set condition 1 among the fleet, All hands to Battle stations.

Mass Effect is property of Bioware/EA Inc.

Image RSS Feed Latest Screens
Sword Fleet Sword Fleet Alliance Thursday
Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

14 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX

Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Dawn of the Reapers: Onslaught  (Pre-Alpha Release

Dawn of the Reapers: Onslaught (Pre-Alpha Release

Apr 20, 2014 Demo 95 comments

Our first release to keep you fans happy! Happy Easter, and remember all good things in moderation.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (20 - 30 of 8,791)
Admiral_Hackett Jul 19 2014, 1:35pm says:

I'm not one for rushing release dates or pestering developers (it annoys me) but as a dev group with public content you do have to update your fans with your progress. Tomorrow will mark 4 months since the release, and we've had few screenshots a no patches. I understand that you have your personal lives and its summer and so do we; but it doesn't take 5 minutes to say "Progress is going great" or "Sorry we've had a setback". I personally do not play the mod anymore as the same annoying glitches (fighters & bombers) and the OP of reaper scouts now make it unplayable. I think I speak for most of the community on this issue. Please do not think I am rushing you for a release and I am very much on your side, but you have to update with progress or something.

+12 votes     reply to comment
Onytoytoy Jul 19 2014, 3:34pm buried:


No, the mod is free, they do this on their freetime, you didn't pay for this and they have no obligation to tell what they are doing, be already happy to have a playable version

-9 votes     reply to comment
kyle_katarn67 Jul 20 2014, 3:00am replied:

How about you actually read the fact that he said hes on their side and not rushing them ? Plus if mod pages don't at least leave a comment saying sorry for a lack of updates or anything eventually the audience gets bored and moves on to other things in life. Before actually making a whining statement like yours and thinking you're defending a mod page think for a second about a statement before going off the edge. I currently like the playable version too as well, but after so long dealing with bugs can be irritable, as Hackett said I'm not rushing the mod team either but a current status of the mod or something like that wouldn't hurt us.

+7 votes     reply to comment
Admiral_Hackett Jul 20 2014, 5:22am replied:

I couldn't of worded it better myself Kyle

+4 votes     reply to comment
Major_Kirrahe Jul 19 2014, 1:41am says:

This has a loose relation to ME verse, but I thought it was worth noting that Mass Accelerators could enter field deployment with the US armed forces soon.

+4 votes     reply to comment
Chris_Vas_Rayya Jul 17 2014, 12:13pm says:

It's been a whole month since the last update from any of the mods i'm following.........

+2 votes     reply to comment
Stevi32 Jul 17 2014, 4:54pm replied:

Same, I just want a finished ME mod

+1 vote     reply to comment
Commander000 Jul 17 2014, 3:09pm replied:

yes...yes i know...

+2 votes     reply to comment
Stevi32 Jul 17 2014, 1:25am says:

So that whole weekend server thing is still going on right?

+1 vote     reply to comment
Major_Kirrahe Jul 18 2014, 2:30am replied:

Then I suggest you volunteer your scripting skills Vas_Rayya.

I do like the reaper pod idea, myself. I'd help with coding and modeling, but I don't know Java from Python, and toying with gmax for 18 hours doesn't count.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Sins of a Solar Empire: Rebellion Icon
Prolific Studios
Send Message
Release Date
Mod Watch
Track this mod
Real Time Strategy
Single & Multiplayer

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Dawn of the Reapers on your homepage or blog by selecting a button and using the HTML code provided (more).

Dawn of the Reapers
Dawn of the Reapers
91 of 21,959
Last Update
1 month ago
2,774 members