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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

16 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX

Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 80 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (20 - 30 of 9,410)
Batmech Dec 16 2014, 4:00pm says:

Excellent work I've been waiting for this for a long time. I have only two suggestions that I hope you will consider. A Collector's faction, also can you make the Turians their own faction?

+1 vote     reply to comment
Lord_Set Creator
Lord_Set Dec 16 2014, 7:32pm replied:

I'm sorry it would be way to much work. With the allotted source material it would also be damn near impossible.

+2 votes   reply to comment
Pieboybom Dec 14 2014, 5:56am says:

What came to mind was "how the reapers stole christmas"

+3 votes     reply to comment
Pandemonium_Reaper Dec 14 2014, 9:20pm replied:

Seems legit.....Harby the grinch xD

+2 votes     reply to comment
TheMostIllusiveMan Dec 14 2014, 9:22pm replied:

Perhaps Christmas itself wasn't illusive enough but all I can say for now is....

Stay illusive, my friends

+1 vote     reply to comment
Pandemonium_Reaper Dec 14 2014, 9:23pm replied:

Christmas can't be illusive, TIM, because it's everywhere :)

+3 votes     reply to comment
TheMostIllusiveMan Dec 14 2014, 9:24pm replied:

hmm, now that's interesting, same with the Reapers.....they're everywhere...

+3 votes     reply to comment
Pandemonium_Reaper Dec 14 2014, 9:27pm replied:

Correct, TIM, just like how we Reapers learned of the Christmas Season from the Harvest, then we should start lighting ourselves with Christmas lights :)

+1 vote     reply to comment
Reaper_Armada Dec 14 2014, 3:17am says:

After spending a vast amount of time in deep space, the Reaper Armada has begun its return to the galaxy. There is a vast amount of organic species ready to be harvested and many will band together to put up resistance to the Reapers and their machinations but the Armada is determined to see this through to the end. We have arrived.

+2 votes     reply to comment
Pandemonium_Reaper Dec 14 2014, 9:19pm replied:

This is gonna be great :)

+2 votes     reply to comment
Pandemonium_Reaper Dec 13 2014, 7:08pm says:

This is kinda awkward, but we Reapers decided to decorate the Mass Effect Universe for Christmas :)

+4 votes     reply to comment
Garrus_Vakarian_Csec Dec 13 2014, 7:11pm replied:

lol, credits to who came up with this

+2 votes     reply to comment
Pandemonium_Reaper Dec 13 2014, 7:12pm replied:

Here's for you Garrus :)

+4 votes     reply to comment
Garrus_Vakarian_Csec Dec 13 2014, 7:14pm replied:

now that's some serious work of christmas calibrations, lol

+2 votes     reply to comment
Jane_Shepard Dec 13 2014, 7:09pm replied:

Come to think if I start my ME3 game and then I see this in the very beginning ^^

+5 votes     reply to comment
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