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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

15 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX


Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Youtube.com


Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 69 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (70 - 80 of 9,282)
Admiral_Smith
Admiral_Smith Sep 12 2014, 8:10pm says:

When is the hotfix coming out?

+2 votes     reply to comment
Reaper_Armada
Reaper_Armada Sep 12 2014, 8:24pm replied:

I can't upload it on the mod here as I don't have authorization so I may need to post it on the profilic studios page. I thought Set would upload last week.

+3 votes     reply to comment
Admiral_Smith
Admiral_Smith Sep 12 2014, 8:26pm replied:

Ok thank you :D

+2 votes     reply to comment
Reaper_Armada
Reaper_Armada Sep 11 2014, 4:22am says:

If anyone is wanting to add to their Mass Effect experience while the hotfix is on its way to be downloadable, check out the first map installment to be added to the mod. Moddb.com

+6 votes     reply to comment
Admiral_Chris_Rayya
Admiral_Chris_Rayya Sep 10 2014, 4:45pm says:

Just got promoted to Admiral after successfully ambushing a Geth dreadnought. Was a beautiful explosion.. Moddb.com

+3 votes     reply to comment
Councilor_Sparatus
Councilor_Sparatus Sep 10 2014, 8:12pm replied:

Every time I heavily damage one of those buggers they always run off and leave me to deal with the damage it caused.

+3 votes     reply to comment
Pieboybom
Pieboybom Sep 10 2014, 12:47am says:

damn teh Kwunu class can take a beating. i had harbinger and 3 other reapers going at it and it took a fair amount of time before i killed it. granted.... it had a full support fleet, but still. very nice ship.

+3 votes     reply to comment
Admiral_Chris_Rayya
Admiral_Chris_Rayya Sep 9 2014, 3:58pm says:

Quick question about the Citadel. Will it be the size of a normal planet?, or will it be like the forerunner structures around wormholes in SOTP where your ships can actually fly inside of it.

+3 votes     reply to comment
Shockmatter
Shockmatter Sep 9 2014, 4:17pm replied:

Hmmm, never thought of that. I'll be sure to mention that to the boss next time we have a Q&A.

+7 votes     reply to comment
Reaper_Armada
Reaper_Armada Sep 9 2014, 7:58pm replied:

Haha thanks. Not finished yet though. Part 1 of 3

+3 votes     reply to comment
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