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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

15 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX

Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 71 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (70 - 80 of 9,303)
Admiral_Chris_Rayya Sep 20 2014, 11:42am says:

Just a few ideas for lore friendly design ideas.

Jump zero could be used for a trade port, or a discharge facility.

Fuel Depot could be used for an orbital refinery, or a trade port.

Avernus Station could be used as a Cerberus orbital refinery, or a subnet center.

Listening Post X-19 could be used as a council quantum relay station, or a mass effect field inhibitor.

+4 votes     reply to comment
Councilor_Sparatus Sep 20 2014, 4:55pm replied:

I believe a building akin to Avernus station is present in the mod.

+2 votes     reply to comment
Admiral_Chris_Rayya Sep 20 2014, 6:34pm replied:

Are you talking about the Barn station? Because that is a different design to Avernus, it also has a different purpose in the mass effect universe.

+2 votes     reply to comment
Reaper_Armada Sep 21 2014, 3:17am replied:

I had some serious life issues recently, so I'm sorry for not being on here 24/7 I don't have access to upload the hotfix on here so you'll have to wait till the next update.

+2 votes     reply to comment
Pieboybom Sep 21 2014, 10:53pm replied:

im sorry about your life issues. :( and i know you don't have access Reaper_Armada, but there cant be only one person with access can there?

+1 vote     reply to comment
Pieboybom Sep 21 2014, 1:25am replied:

i do apologize for being an ***. this is why mod teams dont give dates, i know. but you did, and i know i am not the only one that was expecting it. another person posted a week or 2 ago asking the same thing. but, at least i had the balls to use my own account to ask instead of hiding like alot do.

+1 vote     reply to comment
HappyTex Sep 22 2014, 4:42am replied:

Lots of us were eagerly expecting it - and lots of us are also patient and assumed they had more important and pressing concerns. Some of us have watched this mod since it was released on ModDB - a few weeks or months is nothing. Please just be patient.

+2 votes     reply to comment
Pieboybom Sep 20 2014, 3:00pm replied:

yep. but if a major game company gave a release date and didnt deliver, you can bet there would be a uproar with that too.

+2 votes     reply to comment
HappyTex Sep 22 2014, 2:29pm replied: +1 vote     reply to comment
HappyTex Sep 22 2014, 2:27pm replied:

Your argument is invalid. It's a free mod.

-1 votes     reply to comment
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