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Blog RSS Feed Post news Report abuse Latest News: Dawn of the Reapers V3 Onslaught Update

12 comments by Lord_Setesh on Feb 11th, 2015

So with the rapid progress we have been making the last several weeks, I wanted to do an update to show you and demonstrate exactly whats to be expected with this glorious upcoming release. I want to start by introducing ARC, I would elaborate further but she is perfectly capable of doing that herself.

ARC will be almost constantly communicating with you in-game giving you updates, and telling you of galactic events.

On to the asset updates. Cerberus is almost done in terms of ships. Since the last release we have added 3 more Capital ships to each faction, as well as replace all the stock ships left in Cerberus. Each ship in game has been given its own respective voice overs courtesy of MEDiscovery who has been working overtime to help get Cerberus done! I spent two weeks updating all the skins on the Cerberus ships to better emulate the ones seen in Mass Effect. Included below are some simple before/afters for two of the ships that have undergone the update process.

before2
before1

With new bloom shaders that we have been provided the ships now have that pop that has been missing for so long.

Included below is a small playthrough/Interview I did with Gul_Dukat of SA3 that includes A LOT of the changes that will be included the following update.

We are releasing Version .3 Onslaught on
February 21st, 2015

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Dawn of the Reapers: V .3 Onslaught

Dawn of the Reapers: V .3 Onslaught

Feb 21, 2015 Demo 75 comments

Version 3 of Dawn of the Reapers, Please enjoy and keep in mind this is still an Alpha.

Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 83 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (70 - 80 of 10,072)
Shepeard
Shepeard May 14 2015, 1:18am says:

Keep up the great work guys!

+3 votes     reply to comment
Guest
Guest May 12 2015, 4:57pm says:

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Shockmatter
Shockmatter May 14 2015, 5:55am replied:

Ammunition in the ME universe is quite powerful in terms of raw strength. 'Each slug has the kinetic energy of about 38 kilotons of TNT, about two and a half times the energy released by the fission weapon that destroyed Hiroshima.' [ME Codex]

+3 votes     reply to comment
TechPro
TechPro May 1 2015, 9:48am says:

Creator, where are you found intro to Your mod?

+1 vote     reply to comment
Lockerd
Lockerd May 1 2015, 1:14pm replied:

it was made by a friend of his who does exquisite work.

+2 votes     reply to comment
TechPro
TechPro May 2 2015, 10:32am replied:

Yeah, that is really good video. Mod is very promising. Hope, Creator will increase fleet size for the magnitude.

+1 vote     reply to comment
kyle_katarn67
kyle_katarn67 May 3 2015, 1:30pm replied:

The fleet size is good where it is. Late game lag due to the sins system as a whole is already annoying. Any bigger fleet sizes will make games laggier.

+1 vote     reply to comment
DiscoverME Creator
DiscoverME May 1 2015, 3:02am says:

I got both the ladies' and gentlemen's personal defense covered in this new advert.
Soundcloud.com

+6 votes   reply to comment
HelghastAdrimal
HelghastAdrimal May 16 2015, 12:20am replied:

Is the sexy set team focusing on SOTP? Or splitting the time>

+1 vote     reply to comment
DiscoverME Creator
DiscoverME May 16 2015, 5:07am replied:

We have been taking a brief break to relax and recharge our batteries after a very busy past few months. Expect new stuff soon :)

+1 vote   reply to comment
Major_Kirrahe
Major_Kirrahe May 4 2015, 12:35pm replied:

Beautiful advertisement. Might have to invest in BSA drones...

+2 votes     reply to comment
Captain_Vidinos
Captain_Vidinos May 1 2015, 3:48am replied:

That really funny

+4 votes     reply to comment
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