Current development Stage: Beta C7.5  "Defiance"

Mass Effect is property of Bioware/EA Inc.

Image RSS Feed Latest Screens
The End is Nigh! Cerberus Super Capital Update Pic
Blog RSS Feed Report abuse Latest News: Our Geth Overlord Speaks!

7 comments by Lockerd on Apr 8th, 2014

Lockerd: Will the mod have some sort of Combat AI like Star Trek Armada 3? (basically the units fly around fighting instead of standing still unloading on each other.)

Lord_Set: We already do, all of our frigates already engage in Combat AI. With anything above frigates though its simply not practical.


Lockerd: What are both, Alliance and Cerberus built, Normandy SR-2's abilities? Also will both factions be able to build their Normandy after they get destroyed?Oh will there be Hero units in the mod, like the Armada 3? ie, Alliance/council could have the Normandy, Hackett or Anderson for it heros?


Lord_Set: Council can build SR-1 class frigates, but only get 1 SR-2 Normandy hero class. Cerberus can build SR-2 class frigates with reduced states. We havent hammered out the Hero units but the Normandy Sr-2 is one of them.


Lockerd: What's your favorite faction and in addition what's your favorite ship (to each of the members) and why (in terms of design, tactics...)?


Lord_Set: Cerberus, its my brain child. Most of the designs are from my imagination and in terms of completion Cerberus is almost done. I have taken more time and effort for them than any other faction.

Lord_Set: It terms on ships the Cerberus Super Capital is my favorite by far

Lockerd: What's your inward urge to do a Mass Effect themed modification for Sins of a Solar Empire?

Lord_Set: I orignally didnt like mass effect, my friend got me into and I feel in love. I thought it would translate well into a space based RTS. Seeing there were no other projects to team up with i decided to spear head one. I originally helped start the SGI mod and knew Sins would work well, so i went with what i knew.


Lockerd: What are your personal hopes for future Mass Effect games? Will future (official) Mass Effect projects may play a role for your ongoing projects?

Lord_Set: well with every Mass Effect game the mod has changed little by little even sometimes the changes were massive. So all i can do is hope for the best and when the next game comes out is to update what i have done so far.

Lockerd: Will the Reapers be realistically OP? (E.g. Sovereign classes needing 4 dreadnought to take down.)


Lord_Set: I have no choice with the reapers they are obviously going to be overpowered

Lord_Set: but the game play is different from the other two races.
Lord_Set: Theirs will be slower favoring making the correct choices rather than just building ship after ship after ship

 that was as far as we got this week before he was wisked away to do more Geth collaboration.

tune in next week for more. 

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 30 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (70 - 80 of 8,042)
panzereliterammstein
panzereliterammstein Mar 27 2014, 6:23am says:

just wondering (not sure if anyone asked) but will you guys be using mass effect soundtrack? like when you get into a battle it will play the suicide mission theme from ME2 or anything like that? that would be ******* awesome. and when you are in the citadel system it plays the citadel theme.

-1 votes     reply to comment
Lockerd
Lockerd Mar 27 2014, 12:37pm replied:

nope....it's jailbait in the audio world.

+4 votes     reply to comment
ClownyBoy
ClownyBoy Mar 26 2014, 8:49pm buried:

(buried)

Hold on will there be a Collector race? Because to me they should be their own race. or possibly go under the Reapers. Also this is just an idea but instead of the Pirate World being the default Pirate World skin it should be the Omega skin. And the Normandy (all types) should have a default ability of not being shot at just as if it were an Envoy. Also there should be a hero call building much like Star Trek Armada iii where it would be the citadel for the citadel faction and ****. Also the Quarians, Batarians, Krogan and vorcha should all be under the fourth faction which I would call the "Terminus" faction, since none of those races are inheritly with the Council/Citadel. And I know that the batarians/krogan/Vorcha do not have canon space ships, so it would be complicated but is it possible to make up your own forms of them? Looking forward to the mod! ~honk~

-5 votes     reply to comment
Lockerd
Lockerd Mar 26 2014, 9:06pm replied:

Collectors are under reapers same with geth.

Quarians are under council races, Batarians and vorcha are pirates, krogans don't really have ships but they are powers and tech under the council.

Omega is the pirate base, The batarians do have ships but they are never shown so we just have our brilliant leader make them, vorcha not sure about. Krogans don't have any ships since they were demilitarized.

+3 votes     reply to comment
Tali_Zorah_nar_Rayya
Tali_Zorah_nar_Rayya Mar 26 2014, 11:21pm replied:

Vorcha:

The Void Devils are a recent military creation consisting of vorcha fighter pilots trained by human and turian mentors. Though uniformly young by other species' standards, the Devils have laser-like focus on the task of taking out enemy ships. Courageous in the extreme, they are also notably disciplined for vorcha. During the invasion of their homeworld, the Devils fought hard but ultimately obeyed the order to retreat while the wing was still intact, leaving them alive but burning for revenge.

Source:http://masseffect.wikia.com/wiki/War_Assets/Alien

+3 votes     reply to comment
ClownyBoy
ClownyBoy Mar 26 2014, 11:13pm replied:

Okay one more question the human Dreadnaughts/entire space fleet looks exactly like the Cerberus fleet. Are you gonna change that? Cause it could get pretty damn confusing. ~Honk~

-1 votes     reply to comment
Lockerd
Lockerd Mar 26 2014, 11:58pm replied:

we've already got different dreadnoughts for cerberus, one of them is the same style as the alliance version but much more support power oriented.

+3 votes     reply to comment
dequincey
dequincey Mar 26 2014, 5:40pm buried:

(buried)

I bet this is the most annoying thing to ask, but is it possible for you to release an Alpha version of this mod?

-6 votes     reply to comment
Chrisbenn1997
Chrisbenn1997 Mar 26 2014, 6:23pm replied:

You are correct. That is an annoying thing to ask.

+6 votes     reply to comment
Lockerd
Lockerd Mar 26 2014, 9:09pm replied:

paragon and renegade. Paragon where you saved the council in ME1 (favors turians) and Renegade where you let the sons of bitches die (favors humans)

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Sins of a Solar Empire: Rebellion Icon
Platform
Windows
Developer
Prolific Studios
Contact
Send Message
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Dawn of the Reapers on your homepage or blog by selecting a button and using the HTML code provided (more).

Dawn of the Reapers
Dawn of the Reapers
Statistics
Rank
23 of 21,403
Last Update
1 week ago
Watchers
2,565 members
Files
1
News
19
Features
2