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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

15 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX


Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Youtube.com


Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers: Onslaught  (Pre-Alpha Release

Dawn of the Reapers: Onslaught (Pre-Alpha Release

Apr 20, 2014 Demo 101 comments

Our first release to keep you fans happy! Happy Easter, and remember all good things in moderation.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (30 - 40 of 8,874)
Guest
Guest Aug 9 2014, 7:48am says:

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wombatleader
wombatleader Aug 10 2014, 7:53pm replied:

Both Reaper factions will have their own titan and sorry. We cannot release anything about the abilities of the titans. But except good things! Well, not good for anything facing those Reaper titans.

+2 votes     reply to comment
wombatleader
wombatleader Aug 7 2014, 1:44am replied:

SR-1 Normandy class frigate will be for the council and the SR2 class will be for Cerberus.

+1 vote     reply to comment
WarriorSloth89
WarriorSloth89 Aug 7 2014, 9:48am replied:

Thank you. Are they going to be supercaps? Will they have their stealth drives? If they aren't supercaps, they should be pretty expensive.

+1 vote     reply to comment
Lockerd
Lockerd Aug 8 2014, 2:43pm replied:

the normandy as a super cap?

lol no, that's titan level, the normandy was always lucky.

they will have stealth capabilities and are moderately expensive.

+2 votes     reply to comment
WarriorSloth89
WarriorSloth89 Aug 9 2014, 12:04pm replied:

And those Thanix cannons on the SR-2 can two-shot cruisers. So why not?

+1 vote     reply to comment
WarriorSloth89
WarriorSloth89 Aug 9 2014, 10:39am replied:

No one ever said you couldn't have more than one supercap *cough SoGE *cough

+1 vote     reply to comment
Lockerd
Lockerd Aug 9 2014, 3:15pm replied:

first off the SR-2 is not the Normandy.

the Normandy is a hero ship for the council and will have all 3 upgrades. this is a powerful ship that cannot be rebuilt.

the SR-2 is an expensive stealth frigate/light cruiser which is going to be built by cerberus for quite a penny. it will not have the hero thanix nor hero armor.

and even then, the Normandy is not nearly powerful enough to be a TITAN.

the SR-1 will be for the councils use at an above average cost.

the Thanix cannons on the normandy can do severe damage to a cruiser, but it can't two shot a cruiser with kinetic barriers (the collector ship didn't have any as i recall)

also SoGE did a workaround, the game can't handle more than one Titan, however that doesn't mean they can't add a new class of ship and call it a titan.

+2 votes     reply to comment
WarriorSloth89
WarriorSloth89 Aug 9 2014, 4:33pm replied:

I see what you mean on the Titan thing, but on the Thanix cannons not punching through shields, well:

(Taken directly from the Wiki)
The Thanix's core is a liquid alloy of iron, uranium, and tungsten suspended in an electromagnetic field powered by element zero. The molten metal, accelerated to a significant fraction of the speed of light, solidifies into a projectile as it is fired, hitting targets with enough force to pierce any known shield or armor.

A.K.A. It goes right through shields.

And why don't you add a Hero Normandy SR-2 for Cerberus?

0 votes     reply to comment
Lockerd
Lockerd Aug 9 2014, 8:23pm replied:

the game codex corrected this in ME3, in ME2 KB's were on the verge of upgrade, in ME3 cruisers being retrofitted after the battle of the citadel recieved upgraded Kinetic Barriers, which were do in response to the normandy's findings.

also the mod takes place durring ME3, which is when the normandy returned to alliance control.

+3 votes     reply to comment
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