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12 comments by Lord_Setesh on Aug 18th, 2015

Open Applications for Testers

That's right ladies and gents, you in fact read correctly. Due to ongoing tester shortages we are outsourcing our testing to you lucky few. As the mod has continued to grow our need to debug has grown too. We are opening 10 positions to testers who are able and willing to actively participate in testing by themselves and with the playtester group as a whole. We have strict standards for our playtesters which will be listed below, all these requirements must be met before you apply for the position.


  • Must be 17+ years of age
  • Must have access to Skype and use of a microphone
  • Must be able to test at least 3 hours+ a week as a group (meaning online multiplayer)

*Previous testing experience desired but not required

Once an offer has been extended and accepted, you will be in a 4 week probationary period in which inability to meet the above requirements will result in a loss of your position and replacement. We understand this sounds strict but in order to provide a quality mod we need people who are just as invested in this project as we are and that requires strict standards.

(Benefits package included below)

Please direct all applications to

Thank you

- Set

Playtester Corp

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Version 3 of Dawn of the Reapers, Please enjoy and keep in mind this is still an Alpha.

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Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (30 - 40 of 10,105)
Guest Aug 3 2015 says:

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lurker245 Aug 4 2015 replied:

Sins culture serves well enough as a stand-in for indoctrination imo. Add to that the Advent's ability to convert enemies to their side(at least in E4X), and you've got indoctrination right there.

+1 vote     reply to comment
DiscoverME Creator Online
DiscoverME Aug 2 2015 says:

Just got done doing the final renders for some of those iconic Mass Effect beeps and boops for the menu screen (mostly ME3's menu sounds). Can't wait for you guys to hear them! :D

+9 votes   reply to comment
trashblob Aug 8 2015 replied:

Neither can I *-*

+1 vote     reply to comment
l1amk1ng Jul 31 2015 says:

Since reapers seem to be what everyone is talking about recently, I am curious as to how you guys are going to set up the factions for them. I can kind of guess that at least one of those sup factions will be linked to saren (that being primarily Krogen, Geth, and other mercenary ships with reapers as caps) but how are you going to do the other faction? Since the mass effect games only relay showed two types of reaper (for the most part) What other reapers or ideas are you going to use for them?

+1 vote     reply to comment
Guest Jul 31 2015 says:

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skyebeen Jul 28 2015 says:

After reading all the stuff, I understand why the Reapers aren't that fun.. I'm really looking forward to what you guys come up with when you finish everything up. I do have a couple questions and suggestions though, such as, shouldn't Harbinger be one of the top two ships for the Reapers, considering that he's the oldest and most powerful of them all? Why can't you guys just use the original Reaper sound, is it a copy right issue? And it'd be REALLYYYY AWESOME if someone could mimic Harbinger's voice and have him say "Assuming control" for at least one thing... that would really make my life..

Thanks for all the hard work!

+2 votes     reply to comment
DiscoverME Creator Online
DiscoverME Jul 29 2015 replied:

Hello! I am the sound designer for Dawn of the Reapers, so I can address these quite accurately.

It is a rights issue concerning using the original Reaper sounds, but it is also artistically limiting. I have already begun the foundational development for the Reaper factions, and even have numerous sounds mapped out and ready for a render. Never fear about the Reapers sound-wise, I got it down. And I have a video on my channel in which I create the Harbinger voice, so Harby will have his good ol' "Assuming Control" line.

Thanks for waiting patiently!

+6 votes   reply to comment
l1amk1ng Jul 27 2015 says:

I have a question. how complete is Cerberus? I know that you are focusing on completing one faction and then moving on with the rest, but are you going to add any more abilities to the cap ships? or is it a similar system to sins of the galactic empire?

+1 vote     reply to comment
DiscoverME Creator Online
DiscoverME Jul 27 2015 replied:

Yes, there will be new abilities and unique tech trees for the three factions.

+1 vote   reply to comment
scottr876 Jul 28 2015 replied:

For some reason the star bases for Cerberus don't attack.

+1 vote     reply to comment
DiscoverME Creator Online
DiscoverME Jul 28 2015 replied:

Yes, this bug was mentioned in our patch notes for .3. We are working on it.

+1 vote   reply to comment
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