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15 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX


Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Youtube.com


Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 74 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (30 - 40 of 9,330)
Nemo77718
Nemo77718 Oct 23 2014, 6:07am says:

I am very curious about something interesting about the reapers.
A sovereign class reaper capital is 2km in length.
So they are fire melting metal, and here comes my question.
So every reaper take part in the harvest, and they have to carry a lot of metal in their body to don't run out of it, and one harvest could last decades, and they will need a lot of metal, so their weight have to be a lot of tons (thousand of tons), and so they couldn't be so movable, (so together the alliance and cerberus ships could easily kill an overweight helpless reaaper, no matter how strong and how inelligent is it).
I think somehow they have to teleport that huge amount of metal into their guns, what they using up during a harvest.
What is your opinion about this topic?

+1 vote     reply to comment
Nemo77718
Nemo77718 Oct 23 2014, 7:15am replied:

What is the oculi?
yes, the question is, where from they get their ammo?
epelix
correctly "They use mass effect generators to lower the mass of* their ammunition"

+2 votes     reply to comment
epelix
epelix Oct 23 2014, 9:03am replied:

Oculi (Oculus) are basically fighters used by reaper forces. Here is a link to Oculus wikipage. Masseffect.wikia.com

+4 votes     reply to comment
Nemo77718
Nemo77718 Oct 23 2014, 9:10am replied:

Yes, maybe you"re right, but we turned away from the subject.
I asked about the capital reaper.

+2 votes     reply to comment
epelix
epelix Oct 23 2014, 10:23am replied:

As I said before: "They use mass effect generators to lower the mass on their ammunition" <= This allows them to carry huge amounts of metal with no weigth problems.

+3 votes     reply to comment
epelix
epelix Oct 23 2014, 6:53am replied:

They use mass effect generators to lower the mass on their ammunition, but the question is: where do the oculi get their ammo?

+4 votes     reply to comment
Lockerd
Lockerd Oct 23 2014, 5:25pm replied:

you guys do realize they don't carry massive slabs of alloy's right? from what I've been able to determine, the big reapers use truck sized chunks of alloys and the occuli use a fist sized.

what they do is shave a tiny fraction of the alloy and eject them at a rapid speed.

+1 vote     reply to comment
TheKussh
TheKussh Oct 29 2014, 10:30am replied:

and I quote "You prolong the inevitable."

-Harbinger, 2185 CE

+2 votes     reply to comment
Major_Kirrahe
Major_Kirrahe Oct 22 2014, 11:49am replied:

I feel you, I haven't even had time to test the latest pre alpha release! I mean, Hackett has sent me requests to Race Wars and I'm like, "Sry, haven't had time to test it myself yet!" School, man. School, my book, and my girlfriend. I'll test it this weekend, I made time!

On another note, I'm curious about work on the new dreadnoughts for the Salarian Union? The brand new ones slated for the First fleet?

Masseffect.wikia.com

+2 votes     reply to comment
MasterChief_343
MasterChief_343 Oct 22 2014, 7:56am replied:

phew, smiley face :)

+1 vote     reply to comment
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