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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

15 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX

Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 74 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (60 - 70 of 9,329)
Starfishprime Oct 2 2014, 3:18pm says:

its been 4 weeks no news about dawn of the repears well whats going on here lol

+1 vote     reply to comment
perezedgar641 Oct 1 2014, 3:40pm says:

Liveships wont fire for me I was playing Council Renegade and the liveships will not fire the same with the Council starbases they just kind of sit there taking all the fire doing nothing except staring at the ships that are shooting them. The models look cool though having fun with this mod cant wait for the full version.

+2 votes     reply to comment
TheMostIllusiveMan Oct 1 2014, 6:03pm replied:

Lord_Set have already answered this question last month, it's regarding about a bug on hardpoints, but he'll fix it in time, but now he's busy on SOTP.

"Stay Illusive, my friend"

+6 votes     reply to comment
Commander000 Sep 30 2014, 4:00am says:

I have a question.Since you say that using any sounds from the original mass effect games will cause a copyright issue,then why are you using the "clicking"sound from mass effect 1?

+2 votes     reply to comment
Reaper_Armada Sep 30 2014, 8:06pm replied:

All custom made sounds

+2 votes     reply to comment
Commander000 Oct 1 2014, 12:58am replied:

It sounds the same though,can't you do something similar with other sounds as well?

+1 vote     reply to comment
Orion9212 Sep 29 2014, 5:07pm says:

I've been playing some of this today and as a huge Mass Effect fan I have to say, so far I am very impressed :)
The ship designs and detail is great and I love the in game music. Even the small features like the main menu button sounds taken from ME1 is great! I can't wait for this mod to be released in full :D
Great job by the entire team!

+2 votes     reply to comment
WaseemFarazButt Oct 12 2014, 11:21pm replied:

I like you :)

+1 vote     reply to comment
Grand.Theft.Barlow Sep 28 2014, 4:57pm says:

if you guys ever add hero units, please add commander shepards Normandy and when you select it this is what it should say

+2 votes     reply to comment
tasabomber Sep 28 2014, 4:24pm says:

will dreadnought damaged be buffed in future releases?

i never buy them as a pair of cruisers clearly outclass a dread in terms of combat effectiveness at a much cheaper price

+1 vote     reply to comment
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