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Dawn of the Reapers V.3 Onslaught has been uploaded.
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12 comments by Lord_Setesh on Feb 11th, 2015

So with the rapid progress we have been making the last several weeks, I wanted to do an update to show you and demonstrate exactly whats to be expected with this glorious upcoming release. I want to start by introducing ARC, I would elaborate further but she is perfectly capable of doing that herself.

ARC will be almost constantly communicating with you in-game giving you updates, and telling you of galactic events.

On to the asset updates. Cerberus is almost done in terms of ships. Since the last release we have added 3 more Capital ships to each faction, as well as replace all the stock ships left in Cerberus. Each ship in game has been given its own respective voice overs courtesy of MEDiscovery who has been working overtime to help get Cerberus done! I spent two weeks updating all the skins on the Cerberus ships to better emulate the ones seen in Mass Effect. Included below are some simple before/afters for two of the ships that have undergone the update process.


With new bloom shaders that we have been provided the ships now have that pop that has been missing for so long.

Included below is a small playthrough/Interview I did with Gul_Dukat of SA3 that includes A LOT of the changes that will be included the following update.

We are releasing Version .3 Onslaught on
February 21st, 2015

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Dawn of the Reapers: V .3 Onslaught

Dawn of the Reapers: V .3 Onslaught

Feb 21, 2015 Demo 71 comments

Version 3 of Dawn of the Reapers, Please enjoy and keep in mind this is still an Alpha.

Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 84 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (60 - 70 of 10,037)
kyle_katarn67 Apr 24 2015, 9:43am says:

Alright that paid mods thing on steam is horse ****.

+7 votes     reply to comment
epelix Apr 25 2015, 4:45am replied:

I'd say that Valve and Beteshda taking 75% of the money is too much, otherwise I think that people are over reacting.

+2 votes     reply to comment
AdamMc66 Apr 25 2015, 4:31pm replied:

Where is the over-reacting? Sure we'll just take 75% off a mod for a game we didn't even have anything to do with.

See the problem?

+1 vote     reply to comment
epelix Apr 26 2015, 4:16am replied:

Ok, I think that people didn't fully understand what I ment.
So, I intended to say that Steam is taking too much money leaving fa to the mod devs(I understand and agree with complaints regarding that.).
However, I have also seen people crying about how mods should be allways free, just beacuse they are mods and that I disagree with (Over reaction happens here!).

Hope that people understood me this time. :P

+1 vote     reply to comment
DiscoverME Creator
DiscoverME Apr 26 2015, 1:18pm replied:

That's incorrect. The split is decided by the developer of the game. Whatever is decided between the modder and developer, Steam gets the rest.

+1 vote   reply to comment
DiscoverME Creator
DiscoverME Apr 25 2015, 5:01pm replied:

The problem is that Steam and the developer take a huge amount of profit off of the modder's work. I personally wouldn't have as much of an issue with it if the modder was payed much more handsomely. They are not.

If it wasn't for that, I would certainly say that many individuals are overreacting. It would not be so bad to me if it did not come across as a greedy set of companies trying to profit from other people's work.

+1 vote   reply to comment
Lockerd Apr 25 2015, 10:16pm replied:

the 75% is actually good and bad, bad because people think it's steam that's getting all the profit, good because of the following.

for this to have worked in any situation, the following things have to be upkept.

copyright protection
individual market protection
individual placeholder
independant sourcing
at least six forms of tax, both domestic and international.
Zenimax's cut
Valves upkeep
Valves profit.

all of that is included in the 75% cut of the profit.
just like the reason new games cost a lot of money, from a $60 game, the original creator is only getting $15 if they go through a larger publiser, $25 if they have an amicable agreement, the rest go through numerous fees and individual property rights.

+1 vote     reply to comment
DiscoverME Creator
DiscoverME Apr 25 2015, 10:31pm replied:

The profit share is determined by the developers in question, which will absolutely be in their favor -- despite the fact they are not actually developing the mod.

I don't know if you have caught up with anything that Gabe Newell and Steam have actually said, but they are setting it up so that the copyright and rules are enforced by the community. Self-policing is totally unreliable (just look at Greenlight and Early Access). Valve clearly hasn't thought this one through, and neither have developers in agreeing with this.

In addition, due to the split, the mod must make 400 dollars in revenue before the modder will see a single cent. Overall, the concept doesn't bother me. It's how modders are getting shafted that does.

+1 vote   reply to comment
Lockerd Apr 25 2015, 10:38pm replied:

odd my information seems to be out of phase with the feed I'm getting.

I'll have to get a new stream for valve, thought the one I had was adequate enough but it now appears to be faulty.

thanks for clarifying this, I'll do manual searches for the sstuff Gabe and Steam have said in the past few days.

+1 vote     reply to comment
Captain_Vidinos Apr 24 2015, 5:36pm replied:

I agree 100%, now go to nexus and get familiar with it.

+2 votes     reply to comment
Guest Apr 24 2015, 8:34pm replied:

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SeraphimD_Kiryu Apr 23 2015, 8:25pm says:

Could I ask why were the repair platforms removed? or is the way to repair somewhere else now? I wanna love this mod but without being able to repair early game is really hurting my experience since early game capital ships get crap ton of damage dealt to them.

I know starbases can repair but that is once you have like 5 military research stations.

+1 vote     reply to comment
Lord_Setesh Creator
Lord_Setesh Apr 23 2015, 8:37pm replied:

The issue has already been addressed, the mod is still in alpha. Understand that during the early stages of any mod there are speed bumps like this. The next release will deal with this issue.

+3 votes   reply to comment
SeraphimD_Kiryu Apr 24 2015, 8:00am replied:

It is good to know, I am fairly new to the DOTR mod so I had to ask. I do love the rest of it and love how well it looks and performs just that tiny nuisance I was confused over.

+1 vote     reply to comment
Admiral_Chris_Rayya Apr 21 2015, 12:20pm says: Mass effect 4 leek (possible leek). A whole new galaxy to explore, sounds pretty bad *** to me.

+2 votes     reply to comment
DiscoverME Creator
DiscoverME Apr 21 2015, 1:11pm replied:

On a personal level? Yes and no. 96% of the Milky Way is unexplored by the end of Mass Effect 3. There's plenty of stuff to discover in our own galaxy, I think -- if this is true -- they are seriously jumping the gun. I'd prefer a scenario where the galaxy is rebuilding, and because of that there's a lot of options for the player. Help find resources for Citadel, become a pirate, a dubious grey-area character. To be honest, if we are just a Pathfinder in the Andromeda galaxy, it really wouldn't feel like a Mass Effect game. No Citadel? Mass Relays? Omega? Everything but the races are there, so to me it feels like one giant retcon.

+4 votes   reply to comment
Captain_Vidinos Apr 22 2015, 9:57pm replied:

I was told that we get to craft our gear in ME4

+1 vote     reply to comment
Admiral_Chris_Rayya Apr 21 2015, 1:36pm replied:

I never understood why the reapers only targeted the milkyway, they wanted to save life by preserving advanced civilizations in reaper form but only did it in the milky way? I see no reason not to have mass relays in other galaxy's, along with other citadels. To say the reapers want to preserve all life but only in one galaxy seems a little dumb. But i still wouldn't mind exploring a new galaxy even without the relays, but there is really no real reason not to include them.

+1 vote     reply to comment
DiscoverME Creator
DiscoverME Apr 21 2015, 2:15pm replied:

Because the Reapers were designed by a species living in the Milky Way to deal with the problems in the Milky Way. It was already established that the Reapers just lie dormant in deep space for 50,000 years before returning and Harvesting all civilizations in the Milky Way. Going to another galaxy would be too broad of a scope since we have not explored the vast majority of our own galaxy. There's no need to go to the Andromeda for any reason.

+1 vote   reply to comment
Admiral_Chris_Rayya Apr 21 2015, 3:18pm replied:

Still have no idea if the leek is legit, but either way we can always see were me4 goes, hopefully mass effect 2 style story telling and mass effect 1 style exploration (but waaaaaay better).

+1 vote     reply to comment
DiscoverME Creator
DiscoverME Apr 21 2015, 5:15pm replied:

I would love Mass Effect 2 story-telling, Mass Effect 3 atmospheres and gameplay, and Mass Effect 1 RPG elements and exploration.

The stuff in that leak is all cool, if not too good to be true, except for the Andromeda part. Remove that and I am stoked. Keep it and I am disappointed.

+2 votes   reply to comment
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