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Dawn of the Reapers V.3 Onslaught has been uploaded.
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11 comments by Lord_Set on Feb 11th, 2015

So with the rapid progress we have been making the last several weeks, I wanted to do an update to show you and demonstrate exactly whats to be expected with this glorious upcoming release. I want to start by introducing ARC, I would elaborate further but she is perfectly capable of doing that herself.

ARC will be almost constantly communicating with you in-game giving you updates, and telling you of galactic events.

On to the asset updates. Cerberus is almost done in terms of ships. Since the last release we have added 3 more Capital ships to each faction, as well as replace all the stock ships left in Cerberus. Each ship in game has been given its own respective voice overs courtesy of MEDiscovery who has been working overtime to help get Cerberus done! I spent two weeks updating all the skins on the Cerberus ships to better emulate the ones seen in Mass Effect. Included below are some simple before/afters for two of the ships that have undergone the update process.


With new bloom shaders that we have been provided the ships now have that pop that has been missing for so long.

Included below is a small playthrough/Interview I did with Gul_Dukat of SA3 that includes A LOT of the changes that will be included the following update.

We are releasing Version .3 Onslaught on
February 21st, 2015

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Dawn of the Reapers: V .3 Onslaught

Dawn of the Reapers: V .3 Onslaught

Feb 21, 2015 Demo 57 comments

Version 3 of Dawn of the Reapers, Please enjoy and keep in mind this is still an Alpha.

Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 84 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (60 - 70 of 9,801)
Guest Feb 25 2015, 1:13pm says:

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DiscoverME Creator
DiscoverME Feb 25 2015, 1:34pm replied:

We are currently working on Salarian ships right now.

+1 vote   reply to comment
Brutoni Feb 25 2015, 2:26pm replied:

So excited :). It must be quite hard to work out what to include for the council. At the end of the day just off the 4 major races (Human, Turian, Salarian and Asari) that is 12 ships if you do 1 for each tier. Before considering Geth, Quarian etcetc.

+1 vote     reply to comment
Borthonox Feb 25 2015, 5:07pm replied:

Korgan master race... But They have no space ships :(

+1 vote     reply to comment
Ionus Feb 25 2015, 11:57am says:

Good Music Too

+1 vote     reply to comment
DarkAssullt Feb 24 2015, 7:18am says:

Hey, just some feedback. I have about 4 hours into a game with 4 council, 2 Cerbs, and 3 Reaper factions. I know they have not been a priority. When you get to them though the Council really needs some economic buffs. Looking at the graphs the council is way behind. Each of the four had maybe 30 credit incomes while the reapers and cerb were close to 80. I am loving this mod though.

Also, the rate of rebel groups is ridiculous. I keep losing stations because they spawn almost constantly and I cannot half a fleet everywhere at once.

In other news. The dreadnoughts seem to be well balanced to the way they are in the lore. I had a group of twenty cruisers and frigates taking on a lone geth dreadnought and it was kicking my fleets ***.

I cannot wait to see more on this mod guys! For what you have it really is a lot of fun. I just had a moment where my fleet warped in on a reaper fleet and guns were blazing in a pitched fight. It was going well until the crews started to get indoctrinated and turn on their comrades. Love the feel of the ships and music is fantastic. Keep up the great work!

+5 votes     reply to comment
Shockmatter Feb 25 2015, 4:45am replied:

I commanded my Cerberus Alpha fleet of 40 something cruisers and 3 Capitals' against a Reaper fleet consisting of about 50 Geth ships being supported by a lvl 10 Harbinger. The Geth outmaneuvered me incredibly several times and forced me to divide my increasingly battered fleet in two: two dreadnoughts supporting the first group focusing fire on Harbinger while the other took many losses, one being my maxed out Battleship, as they covered my flanks. After entering knife fight range and holding, the Geth eventually found themselves outclassed by human engineering and broke formation; a full retreat. Instead of pursuing and finishing off the bastards, I had all remaining forces engage Harbinger and after much devasation, finally took that monster down.

I'm glad the fans are enjoying these epic moments as much as I am!

+4 votes     reply to comment
Unikraken Creator
Unikraken Feb 25 2015, 11:32am replied:

I bet that felt great.

+3 votes   reply to comment
dalekKharn Feb 23 2015, 4:02pm says:

Who did the soundtrack as it is awesome and will you be releasing the soundtrack as a separate download? I am throughly enjoying the new release. With the fighters for the council is it possible to have geth fighters for paragon council as well as human ones or can the engine only support one class of fighter per faction?

+2 votes     reply to comment
DiscoverME Creator
DiscoverME Feb 23 2015, 5:05pm replied:

If you look at our previous news post, there is a link to the album and the artist.

+1 vote   reply to comment
Guest Feb 25 2015, 4:23am replied:

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