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Dawn of the Reapers V.3 Onslaught has been uploaded.
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12 comments by Lord_Setesh on Feb 11th, 2015

So with the rapid progress we have been making the last several weeks, I wanted to do an update to show you and demonstrate exactly whats to be expected with this glorious upcoming release. I want to start by introducing ARC, I would elaborate further but she is perfectly capable of doing that herself.

ARC will be almost constantly communicating with you in-game giving you updates, and telling you of galactic events.

On to the asset updates. Cerberus is almost done in terms of ships. Since the last release we have added 3 more Capital ships to each faction, as well as replace all the stock ships left in Cerberus. Each ship in game has been given its own respective voice overs courtesy of MEDiscovery who has been working overtime to help get Cerberus done! I spent two weeks updating all the skins on the Cerberus ships to better emulate the ones seen in Mass Effect. Included below are some simple before/afters for two of the ships that have undergone the update process.


With new bloom shaders that we have been provided the ships now have that pop that has been missing for so long.

Included below is a small playthrough/Interview I did with Gul_Dukat of SA3 that includes A LOT of the changes that will be included the following update.

We are releasing Version .3 Onslaught on
February 21st, 2015

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Dawn of the Reapers: V .3 Onslaught

Dawn of the Reapers: V .3 Onslaught

Feb 21, 2015 Demo 74 comments

Version 3 of Dawn of the Reapers, Please enjoy and keep in mind this is still an Alpha.

Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 83 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (60 - 70 of 10,066)
Levia18 May 20 2015, 6:18am says:

I' m just curious.
Will we be able to crush a mass relay with a huge asteroid or with smething else to destroy an entire sol system?

+1 vote     reply to comment
davidt0504 May 21 2015, 12:19pm replied:

Have you ever played sins before? Or do you just have a very high opinion of Lord_Set's modding skillz ;)

+2 votes     reply to comment
Lockerd May 29 2015, 10:52am replied:

Set is a great modder, maybe one of the best there ever will be.

but even he can't devote the time to completely re-write an engine to be that versatile.

now Star Ruler on the other hand....maybe

+2 votes     reply to comment
Pandemonium_Reaper May 20 2015, 9:19pm replied:

Not advisable.....remember the ME3 ending.....the destruction of a mass relay will most likely obliterate everyone in a solar system.....and also I agree with both Lord_Setesh and Lockerd.

+2 votes     reply to comment
Levia18 May 20 2015, 11:53pm replied:

Anyway, I just think about it loudly, it would be epic. :)

+3 votes     reply to comment
Pandemonium_Reaper May 21 2015, 9:33pm replied:

me too, it would had been a cool idea, but it's just that i don't want to be remembered as a murderer o__o (Ender's Game)

this is how the people in the universe will think of Shepard if the mass relays are destroyed... :)

by the end of the day, the devs are the ones who decide either yes/no with good reasons.

+2 votes     reply to comment
Lockerd May 20 2015, 5:33pm replied:

another game and age perhaps...but no not in sins

+2 votes     reply to comment
Lord_Setesh Creator
Lord_Setesh May 20 2015, 6:38am replied:


+5 votes   reply to comment
EU_Spectre May 17 2015, 2:43pm says:

great mod, you are doing glorious work :)

+1 vote     reply to comment
Shepeard May 14 2015, 1:18am says:

Keep up the great work guys!

+3 votes     reply to comment
Guest May 12 2015, 4:57pm says:

This comment is currently awaiting admin approval, join now to view.

Shockmatter May 14 2015, 5:55am replied:

Ammunition in the ME universe is quite powerful in terms of raw strength. 'Each slug has the kinetic energy of about 38 kilotons of TNT, about two and a half times the energy released by the fission weapon that destroyed Hiroshima.' [ME Codex]

+3 votes     reply to comment
TechPro May 1 2015, 9:48am says:

Creator, where are you found intro to Your mod?

+1 vote     reply to comment
Lockerd May 1 2015, 1:14pm replied:

it was made by a friend of his who does exquisite work.

+2 votes     reply to comment
TechPro May 2 2015, 10:32am replied:

Yeah, that is really good video. Mod is very promising. Hope, Creator will increase fleet size for the magnitude.

+1 vote     reply to comment
kyle_katarn67 May 3 2015, 1:30pm replied:

The fleet size is good where it is. Late game lag due to the sins system as a whole is already annoying. Any bigger fleet sizes will make games laggier.

+1 vote     reply to comment
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