Welcome Mass effect Modders and Mod users!

I'm trying to fix some of the "uglies" in ME1 and give it the polished look the epic story line deserves. So far I have updated/re-textured: Light and Shadow Maps on walls and floors (Normandy Citadel and Feros covered so far), Kaidan, Tali, Garrus, Wrex, Liara, Saren, Benezia, Udina, Council, Anderson, Joker, Chakwas, Geth, Colonists, Scientists, Keepers, Normandy, Mako, many NPC clothings, Geth ship, volus, hanar, elcor, Salarians, Batarians some armors, default character armors including N7 armor (of characters re-textured) and various environmental textures.

This was all achieved by texture editing (up-scaling, re-painting, adding details, adding texture, adding pattern, and using that to rebuild spec maps, spec power maps, and normal maps). Then once all the details are added I load up the Character models into Photoshop and paint away texture seams as best as possible. I added a higher resolution film grain for crisper picture with film grain one.

This mod also introduces soft shadow shaders by daemonjax, tweaked by myself and tweaked bioengine.ini settings for texture streaming and soft shadow setting by me and other various quality improvements by Aquadran all done behind the scenes by the installer ro manually in MEM for advanced users. Lastly I have included a ReShade preset that I customized specifically for MEUITM to add next gen lighting and effects as best as possible without betraying the original feel of the game while adding some effects to mimic visual styles seen in Unreal Engine 4.

Requests are always welcome :)

Mod Update:

Happy 10 years of Mass Effecting!

MEUITM Anniversary Edition now available. Many new additions and revisions, see the screenshots for an idea.

Thank You:

Before and After shots:

Install Video:

This mod is free and always will be. Over the years I have had a few offers for donations and I have decided that I will attempt to accept donations only if they are to support me and if you find my services (continued efforts and support) helpful. The donations are not for the mod or any content within. If you, like some, simply want to show appreciation for my efforts then by all means please donate. It will help me continue modding, cover software, and cover PC hardware costs which I use to mod.

If you are inclined to do so I would be sincerely grateful :)

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RSS Files
MEUITM Anniversary Edition 2018 Torrent

MEUITM Anniversary Edition 2018 Torrent

Full Version 3 comments

Torrent DOWNLOAD MEUITM Anniversary Edition 2018. Improved performance, simpler preinstall (more things automated for user), more features within the...

MEUITM Anniversary Edition 2018 Direct Download

MEUITM Anniversary Edition 2018 Direct Download

Full Version 6 comments

MEUITM Anniversary Edition 2018. Improved performance, simpler preinstall (more things automated for user), more features within the installer including...

(Outdated) No Brows fix for female NPC's

(Outdated) No Brows fix for female NPC's


No brows fix extract the file into your Mass Effect folder and say yes to overwrite

(Outdated) MEUITM (.tpfs) Direct Link 12/06/14

(Outdated) MEUITM (.tpfs) Direct Link 12/06/14

Full Version 5 comments

.tpfs for people who want to pick and choose what to use and know how to use ME3Explorer to mod ME1. Recommended for advanced users only.

(Outdated) MEUITM Torrent link 12/06/14

(Outdated) MEUITM Torrent link 12/06/14

Full Version 12 comments

Latest version of the mod as of 12/06/14 This is the torrent version of the full download, please click read more+ for full details of updates and fixes.

(Outdated) MEUITM Readme and Troubleshooting

(Outdated) MEUITM Readme and Troubleshooting

Tutorials 1 comment

PLEASE READ the full version by downloading or for a nicer version by clicking the read more+ link.

Comments  (0 - 10 of 1,589)
CDAMJC Creator

New version uploaded, along with torrent.

Reply Good karma+1 vote
CDAMJC Creator

Big updates are coming hopefully this weekend:

Optional texture variants including the eye reflections, Asari faces, N7 armors, Tali's face, Wrex, 3 sets of Femshep textures, all will be selectable from dropdown menus within the installer. Plus I toned down the skin/wrinkles on all brosheps and almost completely overhauled Sheploo other minor fixes.

ReShade, will be an OPTIONAL install taken care of by the installer, along with Indirectsound which fixes many audio issues/compatibilities the game has had since windows 7. Also the installer will take care of admin rights on thje executables and install the soft shadows.

Very little setup will be required by the end user wich is always good. Just disableing game updates if using Origin will remain for now. I am currently in the process of testing and creating new videos. I hope to upload everything this weekend.

Along with torrent as requested.

Reply Good karma+1 vote
CDAMJC Creator

It is released! More screens to come later. Happy New Year, time for family and friends!

Reply Good karma+9 votes

Amazing !

Thanks a lot CDAMJC.

Reply Good karma Bad karma+3 votes
CDAMJC Creator

Hi folks,

Sorry I missed Christmas realase date. I have been working somedays round the clock on this, It is really important for me to get this out in 2017 so I hope I can be uploading everything by Saturday. There is just so much that goes into rebuilding and re-packaging the mod. So far the most time consuming thing has been the adding of new textures and complete overhaul of old ones. Also texture seam removal on faces and outfits is very time consuming. Then as I am removing the seams, I'm like I might aswell touch this up and add details, then test in game. It been taking hours and hours per texture.

So far what is redone/new in upcoming version:

Anderson face completely overhauled more vanilla friendly while also providing some ME3 continuity, and uniform tweaks.
Asari completely overhauled
Salarians redone more fine details
Batarians added new re-texture
Ash: new textures, seam fixes
Ash pheonix armor: new textures/overhauled
Kaiden completely overhauled and seamless.
Wrex overhauled with seam fixes
Wrex new heavy mercenary armor re-texture
Garrus minor but solid updates more detail, fixed scales on side of neck, other minor improvements.
Tali- optional face more visible armor set, and original face visibility both with improved fabrics and color matching to original sets.
Joker totally redone, better beard skin and eyebrows.
Saren seam fixes in face and armor
Benezia minor updates and possibly missing texture (she has 2 sets so it's possible some were not rendering in some scenes)
Sheploo completely redone and seam fixes
Femshep redone all new skins (hopefully more realistic and vanilla friendly) and seam fixes, some eyebrows-still working away at all 18( too many)
Broshep eyebrows and beards so far-need more work though- seams not bad at all, but I may fix if I can squeeze it in, if not a future update
eyes-hd eyes and reflections
HD eye lashes toned down from last version, closer to vanilla with a little flare-I may update them buit so far i am satisified
Nude female human and asari redone seamless with more details for romance scenes
Dancer outfit more details, seams removed
Reporter dress redone -I may still tweak
"Skanky" dress seams removed and texture touched up.
Thorian completely redone much more detail, more textures covered.
N7 armors- optional original onyx style re-texture for ME1 purists.
Also found a missing salarian NPC outfit I never included-whoops.

All normal maps without alpha channels 98% of them-improved with proper uncomrpessed to 3dc compression.

Normandy lettering inside ship
Most Normandy floor panels
Normandy doorways
Normandy entry platform in the docking area
Normandy view outside cockpit windows on Citadel, Feros and Noveria (though I think the game does not use this file, still needs testing)
Normandy HD Galaxy map on deck
HD galaxy map while in map.
Citadel clouds-mior-just minimizes artifacting
Citadel-reworked lightmaps dxt but higher res to compensate for loss (still not as nice as the original) but more memory friendly and format change is not supported with MEM currently.
Citadel Embassy flags
Avina citadel console-minor fixes artifcating
Citadel transports-minor fixes/minimizes artifcating on reflection.
Feros many concrete textures, floors walls, craters
Feros lightmaps on main area for much smoother cast lighting.
Virmire-retextured beaches many types
Virmire-retextured cliffside vegetation

To do:
Finish re-textures (mostly done)
Continue to pack tpfs with updated textures
Take screenshots
Come up with a new readme
Figure out versions ie: CDAMJC cut, Vanilla faithful, mix and match, and tpf only etc...
Toy with an installer version-this has many draw backs and one convenience-ease of use- draw back: file size, external mod compatibility, language comaptibility, and more.
Upload everything and hope for the best :)

Long story short this is way bigger than i thought it would be, but thelonger it's taking the better I'm making it. I keep going back and fixing small things I missed etc...

Again, goal is 2017 so should be soon, just tough with a full time job, 1 year old, and the holidays all happening.

Happy holidays and Merry Christmas everyone more to come this year :)

Reply Good karma+5 votes
CDAMJC Creator

MEUITM 2017 Updates:

Some progress updates:

I have been heavily researching the Unreal engine, it's texture formats, and performance tricks. What that has taught me is pretty much that using all 4K textures for everything will likely break the engine to some degree/destroy performance.

But I also learned the HQ_Norm 3DC compression and what it actually means and why they chose to use it for Mass Effect:


Using this I have been able to make 2k normal maps look better than my existing 4k normal maps and normal maps being what they are, have really no need to be 4k with this format because it is very close to 8R8G8B in quality.

Now I know my previous releases formated the normal map textures "properly" to 3DC before but they were always converted from DXT1, so the damage was done. On the rebuild I have been recreating and saving the normals in uncompressed dds format and then compressing to 3DC using the compressonator software from ATI. This has lead to a dramitic increase in quality so I can load 2k normal maps and they look better than the old 4k. Pretty exciting, and much less stress on the vram for a visaul improvement. I did compare 2k vs 4k difference in quality when both are from an uncomprssed source, was not detectable to my eye in game so I stuck with 2k.

I have also figured out how (read how, lol ;)) to rip the models and texture directly onto them in photoshop. It requires a bit of pateince and 3 softwares (umodel-->3Dstudio Max-->Photoshop) but once setup I have been able to paint seams away, so for Liara's nude body, Kaiden's forehead hairline and sideburns, all femshep faces are all perfectly seamless and/or better blended, which is also a big deal for me since it's bothered me since 2012.

All in all, things are coming along and performance is better since going with the 2k HQ normal maps.

After talking to Aquadran I may leave the normals 4k and we can limit them to 2k at the MEM installer level to give people the option to sacrifice performance intriducing some stutter for absolute extreme visual fidelity, though I do admit again, that I couldn't notice between 2k and 4k normal maps in game using the new technique.

I am also working with Aquadran on a potential performance fixes that can be at the installer level like setting all textures to 2048 MAX for lower resource usage on lolder rigs and also a mip map glitch that has existed since the game's release when Shepard adresses the normandy crew for the first time, Garrus's face is very low res.

If we can work these out the modded version, combined with FPS and it's fix of the black character bug on AMD processors will be both graphically and technically better than the official vanilla game which would be great fo a slightly late 10th anniversary release.

Progress is going steady, I work on it almost everyday and have for almost 2 months now. Every texture is being retouched or overhauled, seams removed, details added, new textures including environment textures (Inner Normandy, the Citadel, Feros, Normandy docking platform, and Virmire so far) have also been added.

To me the update is a large quality leap over original MEUITM with performance improvements and zero glitches. So far I am very proud of it, and working with MEM is a dream.

Hang in there, the release will be in Decemeber if all goes as planned.

I am almost done with texturing itself but still need test, collect new screenshots, convert and resave some formats, build tpfs with DDS format for legacy Texmod and ME3Explorer support and .MEM files in uncompressed format for MEM which can then apply optimal compression at installation. Then I still need to organize and upload all of these things. This is a fairly monumental undertaking which is why I waited until the tools were right to do it.

Again special thanks to Aquadran for the support and for the MEM software.

Thanks to everyone else for following over the years and your continued support :)

Reply Good karma+6 votes

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CDAMJC Creator

Mod Update:

So I have been frantically rebuilding this mod silently for well over a month now. Many new textures (including environments-I'm looking at you Feros), touched up old textures, some modular additions( example: Tali with visible face option), my own custom ReShade settings (screens to come), and even better dynamic shadows.

Since I have been testing all of these texture mods the stutter introduced by MEUITM, due to texture streaming, has increased. The increase is due to the higher number of textures I have been adding both in the Citadel and to later areas in the game and making some old 2k textures 4k.

Well the stutter was really getting to me so last night I got to digging around in my favorite place, that good old bioengine.ini.

What I have found so far is that the best setting so far to edit in the bioengine.ini is:


This setting unlimits the texture streaming and allows the game to use what's there I think it works as an auto method.

My test scene was landing on Ilos and the whole romance seen leading up to it. Before the tweak it was riddled with stutter and texture load, after smooth as silk.

Long story short I have had great success in reducing the stutter with even more textures added to the game.

But I feel this mod is all coming together after 6 years! The new version will be glitch free (meaning no mipmap issues/textures load as intended) and have way more textures without crashing thanks both thanks to MEM, and perform better thanks to the pool size tweak.

In the meantime try the poolsize tweak and let me know if it helps for you, it definitely did on my end.

More to come and please stay tuned for MEUITM 2017 this will be a major mod update.

Reply Good karma+3 votes

just installed this today and im getting a glitch where the eye lashes are on the cheeks of the characters, any thoughts on how i can fix this?

Reply Good karma Bad karma+1 vote

I think you have to install an extra mod/fix called:
No Brows fix for female NPC's-1-1-2.zip

Reply Good karma Bad karma+1 vote
CDAMJC Creator

This can be caused by usinG FPS counter for AO in a non 16:9 resolution. Either disable AO or run in a 16:9 resolution to resolve. If you are not using FpS counter, this could be caused when the minshadowlod is too low, I always keep it at 32. to ovoid awkward shadows. Or if the shadow depthbias is too low, I use 0.012, the game uses 0.03 so try that setting if you have issues with 0.012.

Reply Good karma+1 vote
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Highest Rated (18 agree) 10/10

I have to say I don't have anything bad to say about this mod. It fixes the only downside of the original mass effect, that is that the textures looked quite low resolution, something I have often noticed (and disliked) when playing through the game. The amazing quality, a lot of painful hard work, and clearly a lot of dedication shown in the creation of this in my mind justifies a full 10 out of 10. You fixed the only thing I did not like about ME1, and I thank you for it. My re-play of the whole…

Jul 29 2013 by Jeroen(imo)

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