Welcome Modders and Mod users,

I'm trying to fix some of the "uglies" in ME1 and give it the polished look the epic story line deserves. So far I have updated/re-textured: Light and Shadow Maps on walls and floors, Kaidan, Tali, Garrus, Wrex, Liara, Saren, Benezia, Udina, Council, Anderson, Joker, Chakwas, Colonists, Scientists, Keepers, Normandy, Mako, many NPC clothings, Geth ship, volus, hanar, elcor, some armors and default character armors including N7 armor (of characters re-textured). This was Acheived by texture editing (up-scaling, re-painting, adding details, adding textures, adding bump maps, and rebuilding normal maps). Finally, but probably my favorite, I made a new Film Grain Texture to replace the muddy Film Grain with a much less obnoxious ME2 "looking" effect. Now you can keep film grain on and still have a crisp picture.


Requests are always welcome :)

Video Showcases:


Mod Spotlight by CaptainShack from TheXpGamers, Thank you so much for the spotlight :)

Video by Darzkai over at SBN a.k.a. Darziak at Lets Play. The video showcases the mod running with SweetFX for enhanced color and contrast, Nvidia Forced AO, and a custum Garrus reticle by Darzkai. Thanks for making this showcase Darzkai!

This mod is free and always will be. Over the years I have had a few offers for donations and I have recently decided that I will attempt to accept donations only if they are to support me and if you find my services (continued efforts and support) helpful. The donations are not for the mod or any content within. If you, like some, simply want to show appreciation for my efforts then by all means please donate. It will help me continue modding, cover software, and cover PC hardware costs which I use to mod. If you are inclined to do so, I thank you sincerely :)

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Tali Face Visible Proof of concept Tali Face Visible Proof of concept MEUITM 12/04/2014
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MEUITM (.tpfs) Direct Link 12/06/14

MEUITM (.tpfs) Direct Link 12/06/14

Mar 18, 2014 Full Version 4 comments

.tpfs for people who want to pick and choose what to use and know how to use ME3Explorer to mod ME1. Recommended for advanced users only.

M.E.U.I.T.M. Torrent link 12/06/14

M.E.U.I.T.M. Torrent link 12/06/14

Sep 1, 2013 Full Version 13 comments

Latest version of the mod as of 12/06/14 This is the torrent version of the full download, please click read more+ for full details of updates and fixes.

M.E.U.I.T.M. Readme and Troubleshooting

M.E.U.I.T.M. Readme and Troubleshooting

Jul 29, 2013 Tutorials 2 comments

PLEASE READ the full version by downloading or for a nicer version by clicking the read more+ link.

M.E.U.I.T.M. part 7 12/06/14

M.E.U.I.T.M. part 7 12/06/14

Jul 29, 2013 Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

M.E.U.I.T.M. part 6 12/06/14

M.E.U.I.T.M. part 6 12/06/14

Jul 29, 2013 Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

M.E.U.I.T.M. part 5 12/06/14

M.E.U.I.T.M. part 5 12/06/14

Jul 29, 2013 Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

Post comment Comments  (0 - 10 of 1,486)
Gothic101
Gothic101 Aug 6 2015 says:

I was doing some research on the ME AMD 3dnow! issue newer AMD processors have. Since my knowledge on that end is very limited I couldn't learn too much but I found instructions provided by AMD on how to substitute the 3Dnow! instructions in general. Page 363 seems to provide useful information for someone who knows more about this technical topic. The document is called "AMD64 Architecture Programmer’s Manual, Volume 5"

Available here:
Amd-dev.wpengine.netdna-cdn.com

Maybe you know someone in the modding community who could make sense of that.

+2 votes     reply to comment
Napoleontas1
Napoleontas1 Aug 4 2015 says:

Hello, nice mod and surely i appreciate the effort you've made.
But it seems i cant make it work, i have done everything you said, edited the ini file, applied the LAA , the mod works for a little bit and then i always get crashes. i3 processor with an R9380 card so i dont think my hardware is the issue

+1 vote     reply to comment
MEFanatic
MEFanatic Aug 2 2015 says:

Hi, the game crashes right around when you meet samsh bhatia for the 1st time and I get a message about general protection fault or something like that and under it it says some files are not found... how do I fix this?

+1 vote     reply to comment
MEFanatic
MEFanatic Aug 2 2015 replied:

And now I deleted the bioengine so it would create a new one like it said in the readme but now i can't even start the game cuz it's missing an executable

+1 vote     reply to comment
Tarsh
Tarsh Aug 3 2015 replied:

That happened to me once. I did an install to a diff directory and then pulled it over manually into my ME install directory and it worked like a champ. Probably just missing a file.

+1 vote     reply to comment
MEFanatic
MEFanatic Aug 5 2015 replied:

Sorry, I'm really new to this, how do I do that?

+1 vote     reply to comment
Tarsh
Tarsh Aug 5 2015 replied:

Start the MEUITM and when it asks where to save it to, select a different folder. When it is complete, go to that folder and copy everything and then open up your ME directory and paste there, select yes to override.

+2 votes     reply to comment
Guest
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Tarsh
Tarsh Jul 31 2015 says:

I love this mod =) You are a hardworking genious! I installed this a year ago, wanted to play again. I don't do the LAA 'fix' because it breaks so much and no matter how much I troubleshoot (I've spent 3 hours on it today) it doesn't work... and the game runs fine for me without it. However, I do not like the facial textures for FemShep... she's either bizarrely creased or heavily freckled and I wanted to use my own texture. Where would I replace this?

+2 votes     reply to comment
CDAMJC Creator
CDAMJC Aug 26 2015 replied:

Here we go this will be fairly long lol:

Essentially what you need to do is download the tpfs of the textures you want to use then install manually with ME3xplorers Texplorer for ME1. I use revision 653 to do this. Sourceforge.net

**Sometimes while generating the tree ME3Explorer will crash because it goes over 2GB ram usage, apply LAA to Me3Explorer and ME1Explorer to avoid this.**

Start with a fresh un-modded install of Mass Effect

1 Open Me3Explorer
2 Click other engines
3 Select ME 1 Explorer
4 Select tools and the select Texplorer
5 Choose Multi-file mode
6 The tree should start building, this will take a while.
7 Now that the tree is built click the "experimental" tab
8 Choose generate mod from tpf and select the tpf you want
9 Now go back to tools and choose "Mod Maker" and install the .mod Tip: I install .mods 2 or 3 times to ensure they take, sometime MEExplorer
10 Repeat the process per tpf.
11 Play custom modded Mass Effect

Again version 653 works best for me so far, while newer version may not yet or yield weird errors etc...

Generating .mods in ME1explorer from the tpfs should be simple if you follow the steps above but again you need a vanilla file tree, one created before installing MEUITM or any other mods or you will get hit with invalid texture messages.

These tpfs will not work with MEUITM modded Mass Effect for 2 reasons:

Reason 1: the hashes of the files which are associated in the .tpfs change in the game after the mod is installed.

Reason 2: ME3Explorer cannot overwrite textures with smaller versions, so if a 4k texture is installed you cannot downgrade it to a 2k texture, it will still show the 4k texture. Basically the tool can overwrite but it can't delete so once that large file is in there the largest mip map wont go away.

Alternatively after building the file tree with vanilla Mass effect you can manually add the textures one by one in Texplorer after having extracted them from their tpfs with a program like tpf extract

Tombraiderforums.com

by browsing for the file and using the add biggest image feature in Texplorer and saving. This can work with Modded Mass Effect as long as the tpf textures you are trying to install are the same size or larger than the MEUITM versions (which is often not the case).

Long story short it can be done but it's nowhere near as user friendly as TES, DarkSouls, or the Witcher series etc...and it's going to take a good chunk of time, and effort.

+2 votes   reply to comment
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Released Jul 29, 2013
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Highest Rated (16 agree) 10/10

I have to say I don't have anything bad to say about this mod. It fixes the only downside of the original mass effect, that is that the textures looked quite low resolution, something I have often noticed (and disliked) when playing through the game. The amazing quality, a lot of painful hard work, and clearly a lot of dedication shown in the creation of this in my mind justifies a full 10 out of 10. You fixed the only thing I did not like about ME1, and I thank you for it. My re-play of the whole…

Jul 29 2013 by Jeroenimo

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