Welcome Modders and Mod users,

I'm trying to fix some of the "uglies" in ME1 and give it the polished look the epic story line deserves. So far I have updated/re-textured: Light and Shadow Maps on walls and floors, Kaidan, Tali, Garrus, Wrex, Liara, Saren, Benezia, Udina, Council, Anderson, Joker, Chakwas, Colonists, Scientists, Keepers, Normandy, Mako, many NPC clothings, Geth ship, volus, hanar, elcor, some armors and default character armors including N7 armor (of characters re-textured). This was Acheived by texture editing (up-scaling, re-painting, adding details, adding textures, adding bump maps, and rebuilding normal maps). Finally, but probably my favorite, I made a new Film Grain Texture to replace the muddy Film Grain with a much less obnoxious ME2 "looking" effect. Now you can keep film grain on and still have a crisp picture.


Requests are always welcome :)

Video Showcases:


Mod Spotlight by CaptainShack from TheXpGamers, Thank you so much for the spotlight :)

Video by Darzkai over at SBN a.k.a. Darziak at Lets Play. The video showcases the mod running with SweetFX for enhanced color and contrast, Nvidia Forced AO, and a custum Garrus reticle by Darzkai. Thanks for making this showcase Darzkai!

This mod is free and always will be. Over the years I have had a few offers for donations and I have recently decided that I will attempt to accept donations only if they are to support me and if you find my services (continued efforts and support) helpful. The donations are not for the mod or any content within. If you, like some, simply want to show appreciation for my efforts then by all means please donate. It will help me continue modding, cover software, and cover PC hardware costs which I use to mod. If you are inclined to do so, I thank you sincerely :)

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How is it done?


Basically, run the game in logging mode. Use the + and - keys to cycle through and find the texture you are looking for. Hit enter on a texture you want to change, this saves the texture to the hard drive. Then open it with your favorite photo editing software, I use gimp and make the changes you want. To upscale is never enough, you'll just see the same texture slightly smoother if you use a scaling algorithm (built into the upscale function). You need to go in and fix what you don't like: re-draw straight lines, use clone tool to eliminate bleeding, use smudge tool to smooth areas, and re-draw/paint details that can't be salvaged etc...
Once I have it cleaned up I like to add bump maps to areas that have unique textures. There is a plugin built into gimp for this and you can create and/or choose patterns and textures as the bump map. Tweak the settings to your liking. So if you look at Wrex's armor I added a Kevlar type bump map to the non-plated parts of the armor, a rough metallic bump to the plated areas, and a diamond pattern bump to the dark parts. It takes experimentation with the patterns and the bump map tool to get the desired look.
Then once the colored texture is to my liking, I like to generate a new normal map which will Incorporated all of the textures and tweaks I just created. There is an add-on for this in GIMP. Again it takes experimentation with the plug-in to find a desired look. Once I have generated a new normal map I like, I blend it (using layers and "grain merge" mode) with the original normal map. I use the original because it maintains all of the 3D data ( the depth and light angle that the developers captured from the 3D model), if I only used the one generated from my re-texture the result is very flat and characters don't "pop" (This is because it's generated from a 2D Texture and is missing the 3D data from the model). It took me months think of and get this technique down, but I like the results.

So in short you need to have or develop some photo editing skills, an eye for what you want, and the tools mentioned above to do it. Also, you need time, time, time :). The great thing about Gimp and TexMod is that they are free.
The sorting of textures is a pain. You need to make sure you copy all of the names of the textures you want in a pack into a TexMod.log file. Set up the directory just like I state in my tutorial on Moddb. The difference here is you go to "Package Build" in TexMod and select the log file and click "build", then name the .tpf appropriately. Voila you should be able to load the textures into the game and see how they look.

Be prepared to re-do everything again and again, as sometimes what looks great in 2D looks awful in game ;)

TexMod Advanced Setup for Mass effect New Texture Updated/Improvements Mod

TexMod Advanced Setup for Mass effect New Texture Updated/Improvements Mod

Management Tutorial 10 comments

This will explain how to set up TexMod for use with my mod in an unconventional way, but one in which I have seen zero graphical issues that are well...

Setting Up TexMod

Setting Up TexMod

Textures Tutorial 8 comments

This tutorial will help you get TexMod running and understand the potential issues and slight flaws with TexMod.

RSS feed Files
MEUITM (.tpfs) Direct Link 12/06/14

MEUITM (.tpfs) Direct Link 12/06/14

Full Version 4 comments

.tpfs for people who want to pick and choose what to use and know how to use ME3Explorer to mod ME1. Recommended for advanced users only.

M.E.U.I.T.M. Torrent link 12/06/14

M.E.U.I.T.M. Torrent link 12/06/14

Full Version 22 comments

Latest version of the mod as of 12/06/14 This is the torrent version of the full download, please click read more+ for full details of updates and fixes.

M.E.U.I.T.M. Readme and Troubleshooting

M.E.U.I.T.M. Readme and Troubleshooting

Tutorials 5 comments

PLEASE READ the full version by downloading or for a nicer version by clicking the read more+ link.

M.E.U.I.T.M. part 7 12/06/14

M.E.U.I.T.M. part 7 12/06/14

Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

M.E.U.I.T.M. part 6 12/06/14

M.E.U.I.T.M. part 6 12/06/14

Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

M.E.U.I.T.M. part 5 12/06/14

M.E.U.I.T.M. part 5 12/06/14

Full Version 2 comments

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

Comments  (0 - 10 of 1,524)
Trooper_
Trooper_

So I've not seen any news pop up on this mod is it complete or just on hiatus?

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nightscar1466118555
nightscar1466118555

Well I decided to finally sit down and play mass effect, I have heard over the yrs good things about it .. (yes I have been living under a rock)

However I wanted to spruce up the visuals a little before I did, which brings me to this MOD, on the outside the steps are simple .. but after following everything to a "T"
I tried to start Mass Effect and am welcomed to a plethora of errors and finally crash ... lol
This is normally why I don't do MODs.

From what I gather the error is missing files.. based around graphical directories..

(example)
Attempting to load unused mip #0 for Texture2D BIOG_HMF_HGR_HVY_R.BRT>HMF_BRT_HVYb_Spec

After I am greeted with another box with a bunch of Rendering thread exceptions which I am not typing all out
/sigh
So ya .. running GTX 980Ti on a intel I7 4790k on a 4k screen.

again I followed every single step the Dev had outline on the page ..
I am running the game through Origin .. don't know if that matters?
Any help..
Or is it better (easier) to just say hell with it and play it vanilla?
Thanks

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lostintime
lostintime

I do not really follow the Mass Effect modding scene and I am having trouble getting information. Has the work on the tools for Mass Effect 2 been abandoned? If so, does that mean there will never be a MEUITM for ME2?

Also, this is hands down one of the greatest HD texture replacement mods I have ever played. So many texture mods deviate too much from the source textures, this mod remains faithful. Regardless if we ever get a follow up with ME2 this is an exceptional work.

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lostintime
lostintime

Since making this post I have discovered A Lot Of Textures (ALOT) for ME2. While not as comprehensive as MEUITM, it replaces a decent chunk of the game with HD textures. ALOT for ME2 combines all the texture replacers for ME2 with textures from ME3 and MEUITM. Installation is far more complicated than MEUITM involving the use ME3Explorer, however if you can get past that I recommend it.

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Reiborn
Reiborn

Was just looking for something that "fixes" a bit mass effect 1.

quick question, this mod allows me to run the game in 1920X1080 or it will just replace the textures?

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dothraki-hawke
dothraki-hawke

although this is a brilliant mod I have been having trouble with the game crashing and the message: "rendering thread exception:general protection fault!" can anyone shed some light on this, please?

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Trooper_
Trooper_

Make sure to check you .ini file for any typo's potentially could be the issue you are having.

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Highest Rated (17 agree) 10/10

I have to say I don't have anything bad to say about this mod. It fixes the only downside of the original mass effect, that is that the textures looked quite low resolution, something I have often noticed (and disliked) when playing through the game. The amazing quality, a lot of painful hard work, and clearly a lot of dedication shown in the creation of this in my mind justifies a full 10 out of 10. You fixed the only thing I did not like about ME1, and I thank you for it. My re-play of the whole…

Jul 29 2013 by Jeroenimo

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