Welcome Modders and Mod users,

I'm trying to fix some of the "uglies" in ME1 and give it the polished look the epic story line deserves. So far I have updated/re-textured: Light and Shadow Maps on walls and floors, Kaidan, Tali, Garrus, Wrex, Liara, Saren, Benezia, Udina, Council, Anderson, Joker, Chakwas, Colonists, Scientists, Keepers, Normandy, Mako, many NPC clothings, Geth ship, volus, hanar, elcor, some armors and default character armors including N7 armor (of characters re-textured). This was Acheived by texture editing (up-scaling, re-painting, adding details, adding textures, adding bump maps, and rebuilding normal maps). Finally, but probably my favorite, I made a new Film Grain Texture to replace the muddy Film Grain with a much less obnoxious ME2 "looking" effect. Now you can keep film grain on and still have a crisp picture.


Requests are always welcome :)

Video Showcases:


Mod Spotlight by CaptainShack from TheXpGamers, Thank you so much for the spotlight :)

Video by Darzkai over at SBN a.k.a. Darziak at Lets Play. The video showcases the mod running with SweetFX for enhanced color and contrast, Nvidia Forced AO, and a custum Garrus reticle by Darzkai. Thanks for making this showcase Darzkai!

This mod is free and always will be. Over the years I have had a few offers for donations and I have recently decided that I will attempt to accept donations only if they are to support me and if you find my services (continued efforts and support) helpful. The donations are not for the mod or any content within. If you, like some, simply want to show appreciation for my efforts then by all means please donate. It will help me continue modding, cover software, and cover PC hardware costs which I use to mod. If you are inclined to do so, I thank you sincerely :)

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MEUITM (.tpfs) Direct Link 12/06/14

MEUITM (.tpfs) Direct Link 12/06/14

Mar 18, 2014 Full Version 2 comments

.tpfs for people who want to pick and choose what to use and know how to use ME3Explorer to mod ME1. Recommended for advanced users only.

M.E.U.I.T.M. Torrent link 12/06/14

M.E.U.I.T.M. Torrent link 12/06/14

Sep 1, 2013 Full Version 12 comments

Latest version of the mod as of 12/06/14 This is the torrent version of the full download, please click read more+ for full details of updates and fixes.

M.E.U.I.T.M. Readme and Troubleshooting

M.E.U.I.T.M. Readme and Troubleshooting

Jul 29, 2013 Tutorials 3 comments

PLEASE READ the full version by downloading or for a nicer version by clicking the read more+ link.

M.E.U.I.T.M. part 7 12/06/14

M.E.U.I.T.M. part 7 12/06/14

Jul 29, 2013 Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

M.E.U.I.T.M. part 6 12/06/14

M.E.U.I.T.M. part 6 12/06/14

Jul 29, 2013 Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

M.E.U.I.T.M. part 5 12/06/14

M.E.U.I.T.M. part 5 12/06/14

Jul 29, 2013 Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

Post comment Comments  (0 - 10 of 1,394)
Wesleypipes77
Wesleypipes77 Feb 22 2015, 3:33pm says:

I've done everything as instructed and once meuitm is installed and I start the game after the opening cinematic, as soon as I am walking around on the Normandy, it runs really slow and choppy to the point making it unplayable. My pc specs should be far above what is necessary to run this:
Intel i5 4core
AsusTek SabreTooth Z97 Mark2
24 G RAM
Nvidia GeForce GTX 660
Windows 8.1

I made the executable Large Address Aware etc...
I don't see anyone else reporting the same issues so I don't know what the problem might be or how to fix it??

+1 vote     reply to comment
Guest
Guest Feb 24 2015, 7:32pm replied:

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CDAMJC Creator
CDAMJC 20hours 37mins ago replied:

The sysmptoms sound like you are running out of VRAM, which really shouldn't happen unless you are using a really high resolution 2560x1600 or above, or are using high AA/downsampling settings or Ambient Occlusion settings these could suck up the VRAM.

I built most of the mod a 560 but my resolution was never higher than 1080p so this didn't happen unless I added AA or AO.

I know there are many articles that say VRAM doesn't matter there are also articles that explain why it does. I can say it does in my experience especially with texture mods, and I see both of you have a 660 which is why I bring it up.

However if you are running 1080p and not down-sampling this really shouldn't happen. The only other scenario that I have seen cause frame drops like that would be overheating.

I am sorry I don't have more advice.

I have tested the mod on the following setups:

i7 3770k GTX 560 8GB RAM 1080p with light AO and low AA 50-60FPS

Surface Pro i5 integrated graphics 4GB RAM 720p no AA no AO 30 FPS

17 4970k GTX Titan SLI 16GB RAM 2560x1600 ENB high AO Downsampling from 3620x2263 (anything higher I start seeing some slowdown) 55-60 FPS

Lastly if you are using the ENB I provided, try turning if off it can be very demanding depending on the resolution you are running.

+1 vote   reply to comment
Fuzzyidioms
Fuzzyidioms Feb 20 2015, 10:20pm says:

I applaud your work sir! I regret to say I seem to have trouble with running it at all. I try to launch from Origin and it does not run at all.

Used installer
Used LAA-set to more than 2 gb mem
GeForce GTX 750Ti
Intel Core i3 -3240 @3.40GHz(2 core)
12Gb RAM

+1 vote     reply to comment
CDAMJC Creator
CDAMJC 20hours 34mins ago replied:

Crashes on Launch are usually a typo in the Bioengine.ini.

Delete it and launch the game, it will make a new one. From there close the game and go back to make the edits. Also these edits are not required to see the mod work, they just tweak a few setting to make the game look a little better so if you feel uncomfortable with them don't make them.

+1 vote   reply to comment
DaGwimWeapa
DaGwimWeapa Feb 18 2015, 5:03am says:

I kept getting Compression errors so i decided to try and download each part up to 7 individually, for me parts 1, 4 and 5 were corrupt when trying to extract them. Then i proceeded to download the complete one you provided and from that extraction parts 1, 4 and 6 were corrupted. Like I said this is just from my extraction experience and I'm using WinRar. Would really appreciate some advice, the mod looks absolutely brilliant from everyone else's play-throughs, would love to experience it myself!

+1 vote     reply to comment
DaGwimWeapa
DaGwimWeapa Feb 17 2015, 7:10am says:

Hello, unfortunately I'm having the same problem as JacobShepard with MassEffect BioGame CookedPC Maps END CIN BIOA END20 Bridge CIN.SFM
A decompression error has occured (#2029), I have downloaded it from here on the complete torrent part and used the installer, it almost gets to full completion but this error pops up, any way to fix? Apparently it's a decompression error of some sort. I have gotten past the Turian and Quarian errors. Up until this point this is the final issue to rectify, if you can find time please help :)

+1 vote     reply to comment
DaGwimWeapa
DaGwimWeapa Feb 17 2015, 7:17am replied:

After looking at the rest of the prompts i get 2 more compression errors as well as #7 that has to do with CCCrate_DSG.SFM

+1 vote     reply to comment
CDAMJC Creator
CDAMJC Feb 20 2015, 2:31am replied:

Using your torrent client validate the file integrity I think this is the results of a corrupt or incomplete download.

+1 vote   reply to comment
DaGwimWeapa
DaGwimWeapa Feb 20 2015, 4:24pm replied:

it validates it but i still keep getting decompression errors, i don't know anymore haha

+1 vote     reply to comment
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Platform
Windows
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CDAMJC
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Release Date
Released Jul 29, 2013
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Highest Rated (16 agree) 10/10

I have to say I don't have anything bad to say about this mod. It fixes the only downside of the original mass effect, that is that the textures looked quite low resolution, something I have often noticed (and disliked) when playing through the game. The amazing quality, a lot of painful hard work, and clearly a lot of dedication shown in the creation of this in my mind justifies a full 10 out of 10. You fixed the only thing I did not like about ME1, and I thank you for it. My re-play of the whole…

Jul 29 2013, 7:49pm by Jeroenimo

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