Texture overhaul for MassEffect 1. I'm trying to fix some of the "uglies" in ME1 and give it the polished look the epic story line deserves. So far I have updated/re-textured: Light and Shadow Maps on walls and floors, Ash, Kaidan, Joker, Dr. Chakwas, Tali, Garrus, Wrex, Liara, Saren, Udina, Council, Geth, Colonists, Scientists, Keepers, Normandy, Normandy Uniforms, Mako, and default character armors(of characters re-textured). This was Acheived by texture editing (up-scaling, re-painting, adding details, adding textures, adding bump maps, and rebuilding normal maps). Finally, but probably my favorite, I made a new Film Grain Texture to replace the muddy Film Grain with a much less obnoxious ME2 style film grain. Now you can keep film grain on and still have a crisp picture.

Requests are always welcome :)

Important: bioengine.ini tweak to fix many normal maps in the game with out requiring TexMod. Find the following 3 entries and change them to:

TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLODSize=256,LODBias=0)

This will allow you the highest detailed normal maps the game can render without needing TexMod which allows me not to have to modify many many normal maps.

Dynamic Shadow Fix
Use the Dynamic shadow texture (found in the Full pack or Environment bundle) and combine the following Bioengine.ini tweaks:

ShadowFilterRadius=5.000000
DepthBias=0.006000
MinShadowResolution=32
MaxShadowResolution=1024

These tweaks combined with the texture will give you much better dynamic shadows in game. 

Updates 02/06/12
Tali, Wrex, Liara, Kaidan, male colonist, volus and Garrus have been completely re-done and uploaded! These textures are higher quality than my previous and cause TexMod to take 2-3 minutes to load but once in game everything ran well. 
I have updated the project page with the individual files only. The files also now have a description of what each one is, and what they contain (right on the download page).

If you don't want the full pack and would rather choose from the individual files they are hosted here:  Social.bioware.com 

Updates 02/12/12
Ash, Ash default armor, Joker, Chakwas, Wrex fix, Saren touch up, Normandy Uniforms, new ME2 style film grain, and default N7 armor. 

Updates 02/18/12
All files have been carefully gone through and where possible without compromising quality, lowered in resolution.  This was done to improve compatibility with more hardware and also to reduce the resource drain of the mod.
Captain anderson is available for download. 

Updates 02/25/12
All default N7 armors medium and light for both FemShep and MaleShep, all custom Shep face re-textures (with some hair re-textures), Sheploo Re-texture, Benezia, Saren, Nhilus, Anderson uniform touch-up, Kaidan Face touch-up, and Dynamic Shadow Fix! 

Updates: 03/31/12

New additions are:

Hanar
Light Turian Colossus armor
More NPC clothing fixes for Salarians, Krogans, and Humans(Harkin).
Saren final form
Small Garrus face tweaks 

Update: 04/20/12

Files  uploaded with new format , along with a few tweaks to Saren's armor and the Normandy which are now 4096x4096 to get better and clearer detail, do-able to the low file size of png.

Total tpf size decreased by around 70 megs, however when the files are unpacked they were 1.07gigs in bmp format and are now 406mb with the png format. So I'm hoping this will free up resources and allow more people to use the full pack without crashes. Also I hope it improves performance.  

**As the mod has grown it is using more RAM, if you experience crashes on loading use LAA patch here**

Techpowerup.com

Tool Required to run this mod (and the other mods listed below):

TexMod: Social.bioware.com

Additional Visual Effects Tool: 

FXAA Injector:  Assembla.com
(Choose the most up to date file to download, it's the first in the list)

My other Mods:

Mass Effect 1 Scars for Mass Effect 2:   Social.bioware.com

Liara ME1 LOTSB Face:   Social.bioware.com

Mass Effect 2 New Texture Updates/Improvements:   http://social.bioware.com/project/7907/


Awesome Mods that are not mine (but I couldn't live with out):

Higher resolution textures for characters (PC Mod):  Social.bioware.com

Mass Effect 2 Textures Improvements:   Social.bioware.com

[ME2] Higher Resolution NPC Armor/Clothing Textures:   Social.bioware.com

High Def Normandy SR2:   Social.bioware.com

For curious mod seekers out there (a great resource for many, many Mass Effect mods) go here: 

Mass Effect 2 Texture Modders Group:   Social.bioware.com

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Downloads RSS Feed Latest Downloads
FullPack 042012 Low Resource Edition (Win 32-bit)

FullPack 042012 Low Resource Edition (Win 32-bit)

Apr 23, 2012 Full Version 0 comments

The full pack of the latest most up-to-date textures as of 042012 "Low Resource Edition", the goal of which is to be able to run on 32-bit systems with...

FXAA Injector

FXAA Injector

Feb 17, 2012 Graphics Tool 1 comment

I take no credit for the creation of this tool. I am uploading it here for convenience only. I use this tool to add further effects to Mass Effect. Just...

LAA

LAA

Feb 17, 2012 Patch 0 comments

I take no credit for the creation of this program. I have uploaded it here for convenience only. This may be required if you experience frequent crashes...

TexMod

TexMod

Feb 17, 2012 Graphics Tool 0 comments

TexMod needed to run the mod. I take no credit for creating TexMod I am simply providing it for convenience only. To learn how to use TexMod and set it...

FullPack042012 (Win 64-bit)

FullPack042012 (Win 64-bit)

Feb 14, 2012 Full Version 86 comments

The full pack of the latest most up-to-date textures as of 042012. This is a TexMod file. The program TexMod is required to use this mod. TexMod is a...

Comments  (0 - 10 of 25)
CDAMJC
CDAMJC May 15 2012, 10:19pm says:

I posted a few screens of the latest wips proving work is still being done:) I hope to have enough updates to upload updated packs in the next couple weeks.

+1 vote     reply to comment
caporaletravers
caporaletravers May 4 2012, 7:51pm says:

man, this is awesome! but this drops down the fps? because me1 on my laptop lag like hell but me3 goes so good! have you got some advices to fix this?

+1 vote     reply to comment
CDAMJC
CDAMJC May 4 2012, 8:31pm replied:

Thanks for the review :)
I recommend trying the low resource version first if you have performance drops, but I know TexMod the program required to run all Unreal 3 engine texture mods, performs poorly on ATI cards. They see the greatest drops in performance for no obvious reason. I think it's a driver architecture issue because Nvidia cards with equal and lower specs run TexMod very smoothly for the most part. TexMod never got out of beta phase so until Umod(an open source TexMod with potentially much better features) catches up we have to deal with the ATI issue. I hope this helps and the low resource should definitely help but if you have an ATI card it may not run as smooth as it should seeing how its a 5 year old game :/

+1 vote     reply to comment
CDAMJC
CDAMJC Apr 23 2012, 10:58pm says:

I am uploading a new pack, it is identical to the latest pack with the exception that it is designed to use less resources, by making all textures max out at 1024x1024 resolution rather than 2048x2048 and 4096x4096 in the HQ pack. I aim to create a Performance Edition pack which still looks great but can run on windows 32-bit systems.

The windows 32-bit systems still need to apply the LAA patch and have more than 2 gigs of RAM to run the full pack. It loads really fast and the loss in quality from the original pack many may find negligible. Anyone having crashes with the current pack due to windows 32-bit limitations please try this pack. I tracked the usage to 1.7-2.0 gigs of ram usage which is much lower than the 2.8-3.0 in the current High Quality pack. With LAA patch applied, users of 32-bit windows with more than 2 gigs of RAM should be able to use the pack with no crashes. I will going forward host both the original highest quality pack and the new performance pack here at Moddb so hopefully everyone can enjoy the mod :)

+1 vote     reply to comment
CDAMJC
CDAMJC Apr 21 2012, 11:32pm says:

New Pack authorized :)

Files uploaded with new format , along with a few tweaks to Saren's armor and the Normandy which are now 4096x4096 to get better and clearer detail, do-able to the low file size of png.

Total tpf size decreased by around 70 megs, however when the files are unpacked they were 1.07gigs in bmp format and are now 406mb with the png format. So I'm hoping this will free up resources and allow more people to use the full pack without crashes. Also I hope it improves performance.

+1 vote     reply to comment
wijse
wijse Feb 29 2012, 2:26pm says:

Whats the difference between your mod and the JeanLuc one on bsn?

+2 votes     reply to comment
CDAMJC
CDAMJC Apr 20 2012, 8:33pm replied:

His mods are for mass effect 2 mostly with the exception of Dr Chakwas, Garrus face fix, and Sheploo. His work is what inspired me to make this mod. My mod is all mass effect 1 and the only duplicate textures in our mods are Dr Chakwas, Sheploo, and Garrus. I made my own versions of these for completeness as I use my mod as an all in one personally. But basically he does higher resolution textures for characters, mainly in Mass Effect 2. My mod is a Mass Effect 1 overhaul which includes shadows, light maps, film grain, vehicles, and characters.

+1 vote     reply to comment
kissmon
kissmon Feb 23 2012, 6:37pm says:

do i have to run texmod everytime i wanna play mass effect in these textures?

+2 votes     reply to comment
CDAMJC
CDAMJC Feb 23 2012, 6:44pm replied:

Yep, it's the only way to see them.

+3 votes     reply to comment
CDAMJC
CDAMJC Feb 20 2012, 10:21am says:

So while re-texturing the faces of custom femshep I was comparing to the 360 version, I noticed the dynamic shadows looked better on 360 than PC. I came across a small texture that when removed made the shadows look even worse, so I logged the texture and tweaked it. After seeing it looked better tweaked I messed with the bioengine.ini and came up with the best result I could. The results of which can be seen in the screen shots section along with the new skin textures WIP (I did not finish the hair yet).

(Keep in mind I still have to upload the shadow texture for you to see the same results)

Here are the Bioengine.ini tweaks

ShadowFilterRadius=5.000000
DepthBias=0.006000
MinShadowResolution=32
MaxShadowResolution=1024

+1 vote     reply to comment
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Platform
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CDAMJC
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Social.bioware.com
Release Date
Released Nov 3, 2011
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