Mass effect 1 Texture Overhaul, shadow engine fix, and visual effects enhancements.

Report abuse M.E.U.I.T.M. Torrent link 12/06/14
Filename
MEUITM12062014torrent.zip
Type
Full Version
Uploader
CDAMJC
Date
Sep 1st, 2013
Size
0.01mb (11,665 bytes)
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64,609 (22 today)
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Description

Latest version of the mod as of 12/06/14 This is the torrent version of the full download, please click read more+ for full details of updates and fixes.


The full version with latest updates as of 12/06/14



Updates:



Fixes:

12/06/14:

-Soft Dynamic Shadows by Daemonjax @ the Nexus sites
-Altahe fully fixed now all rachni related crashes now resolved
-Male HD eyebrows added on humans
-Some female HD eyebrows added (ones I felt needed it)
-More salarian NPC clothing re-textures
-Asari NPC faces more detailed
-Backwards Earth Fix when on moon
-Femshep face shine reduced
-Kaiden teeth whitened, and eyebrows returned to more vanilla look (less bushy)
-Udina's hair mask was misaligned causing odd coloring along the hairline, this is now corrected.
-Cleaned up some NPC clothings (sheen on Asari dress, and the underline of the breasts on the Consort dress/outfit which many NPC's also use, removed the blatant line and replaced it with more subtle shading.

06/02/14:
-Fixed crash on Altahe when exiting facility, crash was due to incomplete/corrupt Rachni texture
install.

05/17/22:

-Fixed Feros and other crashes due to Gethtranport ship texture being too large.
Mod has been tested on every planet, every elevator, and every main "boss encounter"
no crashes found during testing :)

03/22/14:

-Normandy Chair glitch fixed and greater overall stability achieved by using new ME3Explorer and
minimizing duplicate files

03/17/14:

-N7 armors and human faces have full mips so no more shimmer (note this will cause low lod in the
character create menu just get through the menu and the armors and faces will look normal in
game, there is currently no fix except for removing mips which causes shimmer
-Splash screen will now fit 720p displays and not be oversized
-Many many cosmetic fixes on NPC clothings, drop shadows, misalignments, etc...
-Anderson seam on face in certain lighting
-Human teeth have been straightened and whitened a bit
-"GI Jane" hair style restored if you liked the bald "Jack" version it will be available via .mod or .tpf

New stuff :


All pre 03/17/2014

-Full Subtitle Universal Language Support!
-Full DLC support!
-Benezia fully redone
-Geth fully redone
-Fixed Asari eye glow (for real ;))
-New Volus texture
-Council holograms now fully re-textured
-Final Saren fully redone proper
-Sheploo now with more detail based on ME1 feel and achieved using Vanderloo photos for reference

-All human faces now use highly detailed normal maps
-Human female faces toned down for shine under certain lights

-C-Sec armor tweaked a bit, toned down the logo and slightly tweaked shading
-All of Tali's armors fully re-textured
-New Geth transport ship texture
-Ash's Phoenix armor lights tweaked
-Turian medium colossus properly retextured
-Nhilus's Phantom armor fully retextured
-More NPC clothings added, all touched up as mentioned above (minor visual fixes)
-Geth hoppers now smooth and non-blocky
-Film grain made more visible now really close to ME2 look
-Dancers retextured
-Reporter re-textured
-Husks re-textured

Please report any issues and I'll work them out best I can.

Thanks for using the mod :),

CDAMJC

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M.E.U.I.T.M. Torrent link 12/06/14
Post comment Comments
Guest
Guest Mar 26 2014, 10:44am says:

This is wonderful, thank you. Like I'm playing a new game!

+3 votes     reply to comment
XenthorX
XenthorX Jun 28 2014, 12:24pm says:

this is great work, thanks you so so much :D ME1 is the best

+2 votes     reply to comment
haloarbiter117
haloarbiter117 Aug 6 2014, 6:57pm says:

this mod is a most have.

+3 votes     reply to comment
zlostnypopolnik
zlostnypopolnik Aug 12 2014, 3:30pm says:

With ME3_CinemaMod_v05 and this texture pack is this game like some great sci-fi movie. Unbelievable.

+2 votes     reply to comment
Guest
Guest Dec 1 2014, 9:11am says:

This comment is currently awaiting admin approval, join now to view.

CDAMJC Author
CDAMJC Dec 6 2014, 7:05am replied:

Hello there,

I began very basic work on the textures in 2011 when there was only Texmod as a mod tool. As I learned new techniques and tried to improve my early work ME3Explorer came along I'm not sure how long they were working on it, but I would say shortly after ME3 came out at the earliest. So over 2 years now for them. I started following the progress hoping they would make a similar tool for ME1 because Texmod was so glitchy and a resource hog, eventually Saltisgood did just that. I was a tester and we communicated back and forth I would relay bugs along with Fog.gene and other users, we worked out a lot of kinks with Saltisgood's help. Since then programmers like Kfreon have collaborated, added features etc...I bug test the new versions when I can and relay what I find. Lately the focus seems to be on ME3 and people are busy and having a hard time finding time to work on ME1 features, which is ok because it's 98-99% perfect, just the low lod issues causing trouble.

+3 votes   reply to comment
CDAMJC Author
CDAMJC Dec 6 2014, 7:05am replied:

So I do all the texture work myself and build the mod using ME3Explorer myself and I do the majority of bug testing myself, with users letting me know what I missed lol.

Recently though Daemonjax from the Nexus sites sent me a link to a shadow shader he? wrote and though it didn't seem to take Daemonjax long (more than a few days maybe a week) to tweak it into what is now in the mod I had been trying to get similar results for over 2 years using the wrong approach, so I am extremely grateful.

I do this in my free time which sometimes I want to use for less "work" type things but I seem to always come back, it's fun for me because I love the game and it's fun to be able to improve it even if it is only visual.

I started the mod just to see what I could do and if people wanted the same improvements I did and here we are today. It's been very fun, but also a lot of work. Textures themselves are a lot of work in a "painting" sense, but modding a game that was never meant to be modded even with help of great programmers making ME3Explorer, is work. That part (the building and bug testing) isn't fun for me lol but I find seeing the end result and happy people comments/gratitude worth it.

+3 votes   reply to comment
CDAMJC Author
CDAMJC Dec 6 2014, 7:09am replied:

I was inspired by JeanLuc's work on ME2 and the handful of ME1 textures he did I had no Idea you could do that to a game, until that point I have seen most texture overhauls as up-resing and then applying a sharpening or noise filter which really rarely added any quality, his were beautifully painted works of art and I wanted to challenge myself to do something similar.

+4 votes   reply to comment
CDAMJC Author
CDAMJC Dec 20 2014, 4:17pm says:

Required patch: No brows fix extract the file into your Mass Effect folder and say yes to overwrite

Nexusmods.com

Use this if you find your NPC's are missing eyebrows

+1 vote   reply to comment
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Platform
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Release Date
Released Jul 29, 2013
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MD5 Hash
98924db85cc795b1f39f9f233911b630
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