Mass effect 1 Texture Overhaul, shadow engine fix, and visual effects enhancements.

Report content M.E.U.I.T.M. Torrent link 12/06/14
Filename
MEUITM12062014torrent.zip
Category
Full Version
Uploader
CDAMJC
Date
Size
11.39kb (11,665 bytes)
Downloads
89,837 (43 today)
Embed Button
Mirrors
Download now
Description

Latest version of the mod as of 12/06/14 This is the torrent version of the full download, please click read more+ for full details of updates and fixes.

Preview
M.E.U.I.T.M. Torrent link 12/06/14
Post comment Comments
Guest
Guest

This is wonderful, thank you. Like I'm playing a new game!

Reply Good karma Bad karma+3 votes
XenthorX
XenthorX

this is great work, thanks you so so much :D ME1 is the best

Reply Good karma Bad karma+2 votes
haloarbiter117
haloarbiter117

this mod is a most have.

Reply Good karma Bad karma+3 votes
zlostnypopolnik
zlostnypopolnik

With ME3_CinemaMod_v05 and this texture pack is this game like some great sci-fi movie. Unbelievable.

Reply Good karma Bad karma+2 votes
Guest
Guest

Hello! i just wished to ask some questions

1.How many time and work it costed to your team

2.when you started working on it?

3,and wath was your inspiration

was it transforming an old game into a new one to prove you are capable of something

or was it help the ones ho neded it

thats all for now

thanks for your attention

Reply Good karma Bad karma+2 votes
CDAMJC Author
CDAMJC

Hello there,

I began very basic work on the textures in 2011 when there was only Texmod as a mod tool. As I learned new techniques and tried to improve my early work ME3Explorer came along I'm not sure how long they were working on it, but I would say shortly after ME3 came out at the earliest. So over 2 years now for them. I started following the progress hoping they would make a similar tool for ME1 because Texmod was so glitchy and a resource hog, eventually Saltisgood did just that. I was a tester and we communicated back and forth I would relay bugs along with Fog.gene and other users, we worked out a lot of kinks with Saltisgood's help. Since then programmers like Kfreon have collaborated, added features etc...I bug test the new versions when I can and relay what I find. Lately the focus seems to be on ME3 and people are busy and having a hard time finding time to work on ME1 features, which is ok because it's 98-99% perfect, just the low lod issues causing trouble.

Reply Good karma+6 votes
CDAMJC Author
CDAMJC

So I do all the texture work myself and build the mod using ME3Explorer myself and I do the majority of bug testing myself, with users letting me know what I missed lol.

Recently though Daemonjax from the Nexus sites sent me a link to a shadow shader he? wrote and though it didn't seem to take Daemonjax long (more than a few days maybe a week) to tweak it into what is now in the mod I had been trying to get similar results for over 2 years using the wrong approach, so I am extremely grateful.

I do this in my free time which sometimes I want to use for less "work" type things but I seem to always come back, it's fun for me because I love the game and it's fun to be able to improve it even if it is only visual.

I started the mod just to see what I could do and if people wanted the same improvements I did and here we are today. It's been very fun, but also a lot of work. Textures themselves are a lot of work in a "painting" sense, but modding a game that was never meant to be modded even with help of great programmers making ME3Explorer, is work. That part (the building and bug testing) isn't fun for me lol but I find seeing the end result and happy people comments/gratitude worth it.

Reply Good karma+5 votes
CDAMJC Author
CDAMJC

I was inspired by JeanLuc's work on ME2 and the handful of ME1 textures he did I had no Idea you could do that to a game, until that point I have seen most texture overhauls as up-resing and then applying a sharpening or noise filter which really rarely added any quality, his were beautifully painted works of art and I wanted to challenge myself to do something similar.

Reply Good karma+6 votes
CDAMJC Author
CDAMJC

Required patch: No brows fix extract the file into your Mass Effect folder and say yes to overwrite

Nexusmods.com

Use this if you find your NPC's are missing eyebrows

Reply Good karma+2 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

DAFFYDAFFY
DAFFYDAFFY

Is there another place to get this file "Required patch: No brows fix "?
Nexus mods is 6kbs a sec on my connection.
It used to be 60kbs but something has changed at Nexus mods and the site is useless for me.
They only allow very slow mirrors :(

Reply Good karma Bad karma+1 vote
mikeavelar
mikeavelar

Looking forward to trying this mod out. I'm a long time ME fan. I'm also playing with a DSR of 4k ... Looking forward to seeing what it's like.

Reply Good karma Bad karma+1 vote
CDAMJC Author
CDAMJC

I have tried it and I enjoy it, though you will need a powerful rig, the game looks quite nice in 4k.

Reply Good karma+1 vote
ServiusTheBear
ServiusTheBear

Heck to run any game in full proper 4k. A normal high end gamer wont be able to. You need a monster system.

Reply Good karma Bad karma+1 vote
DAFFYDAFFY
DAFFYDAFFY

I have a old file on dvd ,i think it's called " performance patch "
It's a tpf file about 700mb ,i think.
How come it's no longer on moddb ?

Reply Good karma Bad karma+1 vote
DAFFYDAFFY
DAFFYDAFFY

Can someone please post ' No Brows fix for female NPC's '
to Moddb/gamefront mirror.

Anything but Nexus.

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Mass Effect
Creator
CDAMJC
Contact
Send Message
Release date
Mod watch
Start tracking
Download
Browse
Downloads
MD5 Hash
98924db85cc795b1f39f9f233911b630
Share
Related Mods
Related Games
Mass Effect
Mass Effect Role Playing