Welcome Modders and Mod users,

I'm trying to fix some of the "uglies" in ME1 and give it the polished look the epic story line deserves. So far I have updated/re-textured: Light and Shadow Maps on walls and floors, Kaidan, Tali, Garrus, Wrex, Liara, Saren, Benezia, Udina, Council, Anderson, Joker, Chakwas, Colonists, Scientists, Keepers, Normandy, Mako, many NPC clothings, Geth ship, volus, hanar, elcor, some armors and default character armors including N7 armor (of characters re-textured). This was Acheived by texture editing (up-scaling, re-painting, adding details, adding textures, adding bump maps, and rebuilding normal maps). Finally, but probably my favorite, I made a new Film Grain Texture to replace the muddy Film Grain with a much less obnoxious ME2 "looking" effect. Now you can keep film grain on and still have a crisp picture.

Requests are always welcome :)

Video Showcases:

Mod Spotlight by CaptainShack from TheXpGamers, Thank you so much for the spotlight :)

Video by Darzkai over at SBN a.k.a. Darziak at Lets Play. The video showcases the mod running with SweetFX for enhanced color and contrast, Nvidia Forced AO, and a custum Garrus reticle by Darzkai. Thanks for making this showcase Darzkai!

This mod is free and always will be. Over the years I have had a few offers for donations and I have recently decided that I will attempt to accept donations only if they are to support me and if you find my services (continued efforts and support) helpful. The donations are not for the mod or any content within. If you, like some, simply want to show appreciation for my efforts then by all means please donate. It will help me continue modding, cover software, and cover PC hardware costs which I use to mod. If you are inclined to do so, I thank you sincerely :)

Image RSS Feed Screens
Tali Face Visible Proof of concept Tali Face Visible Proof of concept MEUITM 12/04/2014

How is it done?

Basically, run the game in logging mode. Use the + and - keys to cycle through and find the texture you are looking for. Hit enter on a texture you want to change, this saves the texture to the hard drive. Then open it with your favorite photo editing software, I use gimp and make the changes you want. To upscale is never enough, you'll just see the same texture slightly smoother if you use a scaling algorithm (built into the upscale function). You need to go in and fix what you don't like: re-draw straight lines, use clone tool to eliminate bleeding, use smudge tool to smooth areas, and re-draw/paint details that can't be salvaged etc...
Once I have it cleaned up I like to add bump maps to areas that have unique textures. There is a plugin built into gimp for this and you can create and/or choose patterns and textures as the bump map. Tweak the settings to your liking. So if you look at Wrex's armor I added a Kevlar type bump map to the non-plated parts of the armor, a rough metallic bump to the plated areas, and a diamond pattern bump to the dark parts. It takes experimentation with the patterns and the bump map tool to get the desired look.
Then once the colored texture is to my liking, I like to generate a new normal map which will Incorporated all of the textures and tweaks I just created. There is an add-on for this in GIMP. Again it takes experimentation with the plug-in to find a desired look. Once I have generated a new normal map I like, I blend it (using layers and "grain merge" mode) with the original normal map. I use the original because it maintains all of the 3D data ( the depth and light angle that the developers captured from the 3D model), if I only used the one generated from my re-texture the result is very flat and characters don't "pop" (This is because it's generated from a 2D Texture and is missing the 3D data from the model). It took me months think of and get this technique down, but I like the results.

So in short you need to have or develop some photo editing skills, an eye for what you want, and the tools mentioned above to do it. Also, you need time, time, time :). The great thing about Gimp and TexMod is that they are free.
The sorting of textures is a pain. You need to make sure you copy all of the names of the textures you want in a pack into a TexMod.log file. Set up the directory just like I state in my tutorial on Moddb. The difference here is you go to "Package Build" in TexMod and select the log file and click "build", then name the .tpf appropriately. Voila you should be able to load the textures into the game and see how they look.

Be prepared to re-do everything again and again, as sometimes what looks great in 2D looks awful in game ;)

TexMod Advanced Setup for Mass effect New Texture Updated/Improvements Mod

TexMod Advanced Setup for Mass effect New Texture Updated/Improvements Mod

3 years ago Management 9 comments Report

This will explain how to set up TexMod for use with my mod in an unconventional way, but one in which I have seen zero graphical issues that are well...

Setting Up TexMod

Setting Up TexMod

3 years ago Textures 8 comments Report

This tutorial will help you get TexMod running and understand the potential issues and slight flaws with TexMod.

Mass effect 1 Texture Overhaul, shadow engine fix, and visual effects enhancements.
RSS Feed Downloads
MEUITM (.tpfs) Direct Link 12/06/14

MEUITM (.tpfs) Direct Link 12/06/14

1 year ago Full Version 4 comments

.tpfs for people who want to pick and choose what to use and know how to use ME3Explorer to mod ME1. Recommended for advanced users only.

M.E.U.I.T.M. Torrent link 12/06/14

M.E.U.I.T.M. Torrent link 12/06/14

2 years ago Full Version 16 comments

Latest version of the mod as of 12/06/14 This is the torrent version of the full download, please click read more+ for full details of updates and fixes.

M.E.U.I.T.M. Readme and Troubleshooting

M.E.U.I.T.M. Readme and Troubleshooting

2 years ago Tutorials 2 comments

PLEASE READ the full version by downloading or for a nicer version by clicking the read more+ link.

M.E.U.I.T.M. part 7 12/06/14

M.E.U.I.T.M. part 7 12/06/14

2 years ago Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

M.E.U.I.T.M. part 6 12/06/14

M.E.U.I.T.M. part 6 12/06/14

2 years ago Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

M.E.U.I.T.M. part 5 12/06/14

M.E.U.I.T.M. part 5 12/06/14

2 years ago Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

Post comment Comments  (60 - 70 of 1,494)
josealejo-olivera Jun 4 2015 says:

Hello, I have a problem. I play mass effect with Origin, and when I´m doing the Mass Effect Bioware configuration tweaks, when I´m going to change the dynamic shadow fix, I only found that options in "BIOEngine.ini" but the "DepthBias, MinShadowResulotion, and MaxShadowResolution" are repeated twice, wich one I have to change? The first one appears in "[Engine.Engine]": "DepthBias=.03, MinShadowResolution=32, MaxShadowResolution=512"
and the second one "[Engine.GameEngine]": "DepthBias=0.030000, MinShadowResolution=32, MaxShadowResolution=512"
Also you should know that my "ShadowFilterQualityBias" is in another section "[SystemSettings]" I have to change it anyways?
Please help me, and a lot of thanks for helping...

+1 vote     reply to comment
CDAMJC Creator
CDAMJC Jun 11 2015 replied:

This file is located: "x:\Users\xxx\Documents\BioWare\Mass Effect\Config"

you need to run the game once for it to be generated. But once you have this is the one you want to edit. The one in the my Documents directory as stated in the quote. I hope this helps.

+1 vote   reply to comment
Guest May 21 2015 says:

So I was like...
Hmmm, wonder if ME would be worth a new playthrough after all this time. Would have to get the textures beefed up though....whats this? MEUITM? Meh, I'll try this one, see if it actually does what it says...as if...
download, follow instructions)

And then..I sat bolt upright with OMFG! OMFG! OMFG! going through my head like a stuck record.

You, sir, are an ME god. Now I have to play the whole lot through again.

+3 votes     reply to comment
CDAMJC Creator
CDAMJC Jun 11 2015 replied:

Thank you very much it means a lot :)

+1 vote   reply to comment
IAMULKAIR May 8 2015 says:

Litterally everything looks worse than before. The update didnt work. What did I do wrong?

0 votes     reply to comment
CDAMJC Creator
CDAMJC May 9 2015 replied:

lol you have provided zero details so I can provide zero help. It is impossible for the mod to make things look worse than before unless you hate the textures. I suggest reading the readme, it contains step by step instructions. Also look at the screenshot section and that is how your game should look give or take the resolution depending on your rig. If you think the screenshots look bad, then I wouldn't use the mod.

+1 vote   reply to comment
CDAMJC Creator
CDAMJC May 9 2015 replied:

helpful details would be system specs, cpu, gpu, ram, and os. exactly what you did to install etc...

+1 vote   reply to comment
IAMULKAIR May 11 2015 replied:

Well, as it turns out there's 1 thing I read wrong in the installer. I thought it said it would change the Biogame file, not the Biogame folder. The file is located in the documents section, and the folder in Steamapps.
So, I installed it there, and it seems to work. Hurray! Everything looks great now, even the Spectre weapons.
I've gotta ask though: It didnt seem like you retextured the heavy krogan mercenary armor. But Im not sure. Is there a way to know which armor's have been retextured?

+2 votes     reply to comment
SlapMySloth May 5 2015 says:

Is there a way to install the Alliance Marine Heavy Armour mod with this mod installed too?

+1 vote     reply to comment
CDAMJC Creator
CDAMJC May 9 2015 replied:

You can perma mod it in using MEExplorer or use Texmod. With Texmod you may need to rename the hashes based on your version of the game. Quickest way to do this is to extract my .tpf using "tpf exctract" (google) and set those files aside for the time being. Now run Texmod in logging mode and run MEUITM modded Mass Effect. Load a save where someone is wearing the heavy onyx male armor and log the textures * you want the diff, spec, and normal map look at my texture you have extracted for a reference if you are unclear. Now check the hash names of the newly logged textures and compare them to the tpf I have provided. If they are different rename the files from my tpf and update the def file with the new hashes so they match the nelwy logged files. Now take the .def file and add the directory of the alliance marine textures to each line so it looks like the following: "0xF3F456A9|C:\Users\Christopher\Documents\Tpf extract\MASSEFFECT.EXE_0xF3F456A9.dds" Once every line contains the directory of the textures, rename the texmod.def file to texmod.log. Now load Texmod into the package build mode and select the def file "texmod.log" and build the new .tpf. It should now load with your modded mass effect.

+1 vote   reply to comment
tnathan475 May 2 2015 says:

Having an issue where certain objects do not appear such as tables/chairs, lockers, the objects are still there but are invisible.

+1 vote     reply to comment
CDAMJC Creator
CDAMJC May 9 2015 replied:

The only chairs modded are the Normandy chairs I haven't touched any other tables and chairs. Sounds to me like objects on the Citadel are disappearing and unless you have less than 2GB VRAM I highly doubt the mod is related. I would Google the issue and see if it is related to vanilla Mass Effect.

+1 vote   reply to comment
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Released Jul 29, 2013
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Highest Rated (16 agree) 10/10

I have to say I don't have anything bad to say about this mod. It fixes the only downside of the original mass effect, that is that the textures looked quite low resolution, something I have often noticed (and disliked) when playing through the game. The amazing quality, a lot of painful hard work, and clearly a lot of dedication shown in the creation of this in my mind justifies a full 10 out of 10. You fixed the only thing I did not like about ME1, and I thank you for it. My re-play of the whole…

Jul 29 2013 by Jeroenimo

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