Welcome Modders and Mod users,

I'm trying to fix some of the "uglies" in ME1 and give it the polished look the epic story line deserves. So far I have updated/re-textured: Light and Shadow Maps on walls and floors, Kaidan, Tali, Garrus, Wrex, Liara, Saren, Benezia, Udina, Council, Anderson, Joker, Chakwas, Colonists, Scientists, Keepers, Normandy, Mako, many NPC clothings, Geth ship, volus, hanar, elcor, some armors and default character armors including N7 armor (of characters re-textured). This was Acheived by texture editing (up-scaling, re-painting, adding details, adding textures, adding bump maps, and rebuilding normal maps). Finally, but probably my favorite, I made a new Film Grain Texture to replace the muddy Film Grain with a much less obnoxious ME2 "looking" effect. Now you can keep film grain on and still have a crisp picture.

Requests are always welcome :)

Video Showcases:

Mod Spotlight by CaptainShack from TheXpGamers, Thank you so much for the spotlight :)

Video by Darzkai over at SBN a.k.a. Darziak at Lets Play. The video showcases the mod running with SweetFX for enhanced color and contrast, Nvidia Forced AO, and a custum Garrus reticle by Darzkai. Thanks for making this showcase Darzkai!

This mod is free and always will be. Over the years I have had a few offers for donations and I have recently decided that I will attempt to accept donations only if they are to support me and if you find my services (continued efforts and support) helpful. The donations are not for the mod or any content within. If you, like some, simply want to show appreciation for my efforts then by all means please donate. It will help me continue modding, cover software, and cover PC hardware costs which I use to mod. If you are inclined to do so, I thank you sincerely :)

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Tali Face Visible Proof of concept Tali Face Visible Proof of concept MEUITM 12/04/2014
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MEUITM (.tpfs) Direct Link 12/06/14

MEUITM (.tpfs) Direct Link 12/06/14

Mar 18, 2014 Full Version 4 comments

.tpfs for people who want to pick and choose what to use and know how to use ME3Explorer to mod ME1. Recommended for advanced users only.

M.E.U.I.T.M. Torrent link 12/06/14

M.E.U.I.T.M. Torrent link 12/06/14

Sep 1, 2013 Full Version 13 comments

Latest version of the mod as of 12/06/14 This is the torrent version of the full download, please click read more+ for full details of updates and fixes.

M.E.U.I.T.M. Readme and Troubleshooting

M.E.U.I.T.M. Readme and Troubleshooting

Jul 29, 2013 Tutorials 2 comments

PLEASE READ the full version by downloading or for a nicer version by clicking the read more+ link.

M.E.U.I.T.M. part 7 12/06/14

M.E.U.I.T.M. part 7 12/06/14

Jul 29, 2013 Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

M.E.U.I.T.M. part 6 12/06/14

M.E.U.I.T.M. part 6 12/06/14

Jul 29, 2013 Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

M.E.U.I.T.M. part 5 12/06/14

M.E.U.I.T.M. part 5 12/06/14

Jul 29, 2013 Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

Post comment Comments  (50 - 60 of 1,486)
Wookienator Jun 10 2015, 9:22pm says:

Hey Hey
Fantastic Mod :) Thanks a lot

I have one, not mod related, problem tho.
I try to force some proper AA with nvidia inspector, but the screen is flickering once in the game. I know there are some problems when you try to foce AA, but is there any fix or any way to bypass the flickering? The edges look horrible and I'm already playing with 50% Downsampling (2880x1800)

I have a GTX 970 and the newest drivers installed. The card is not overclocked.


+2 votes     reply to comment
CDAMJC Creator
CDAMJC Jun 11 2015, 2:02am replied:

If the entire screen is flickering I thing that would be caused by the ambient occlusion. Ever since Nvidia switched to HBAO+ it has never worked right in Mass effect. Disable it in the Nvidia control panel and I think it should resolve your issues. Let me know if that doesn't help and I'll see what else I can think of.

+2 votes   reply to comment
Wookienator Jun 11 2015, 7:41am replied:

I tried what you have suggested, but unfortunately it didn't work. It's mostly light sources that are flickering.

I made a short, crappy video. AO is disabled. This only occurs when I foce any type of AA for the game.



+1 vote     reply to comment
CDAMJC Creator
CDAMJC Jun 11 2015, 1:41pm replied:

Wow I have definitely never seen that before, are you using injectors like sweetfx or gemfx etc...?

+1 vote   reply to comment
Wookienator Jun 11 2015, 2:58pm replied:

No I don't. Any ideas? :/

+1 vote     reply to comment
CDAMJC Creator
CDAMJC Jun 12 2015, 3:59am replied:

If you use downsampling you shouldn't need any AA. My favorite way to AA in ME is SGSSAA through Nvidia Inspector with no downsampling.

Using Nvidia inspector set:
Antialiasing compatibility to "0x000010C1"
Antialiasing mode "Override any application setting"
Antialiasing setting "4x [multisampling]
Antialiasing-Transparency Supersampling "4x Sparse Grid Super Sampling"
Try those setting and see if they help.

+1 vote   reply to comment
CDAMJC Creator
CDAMJC Jun 12 2015, 4:37am replied:

Looking closely at the video I see the bloom of the lights and the vignette overlay built into the game are flickering, basically the post processing effects. This makes a little sense because Mass Effect is on the Unreal engine 3.0 and that engine uses typical AA paths to perform post processing effects, which is why most forms of AA don't work with Mass Effect. I think SGSSAA should help but I still have never seen this flickering before, usually the AA either works or doesn't.

+1 vote   reply to comment
Wookienator Jun 12 2015, 8:11am replied:


The main reason I use downsampling is to make the whole picture sharper. It doesn't help with smoothing edges, unfortunately. it does in Fallout 3 tho :) Always interesting to see how different games work.

I found out that FXAA works very well when forced via Nvidia Inspector :) Edges are much smoother. So if everything else fails I can still rely on FXAA.

Your idea works :) Thanks a lot!
I hope it will help others in the future as well
Thank you again. Much appreciated.


+2 votes     reply to comment
CDAMJC Creator
CDAMJC Jun 13 2015, 1:26pm replied:

Glad it worked, and don't get me wrong I am a fan of downsampling I just find for Mass Effect SGSSAA is the best way to get good AA with no glitches and decent performance.

I was just surprised to hear down-sampling didn't get rid of the jaggies because SGSSAA is, at least in my mind, sort of a precursor to Nvidia incorporating down-sampling into the drivers because so many people were using it and/or forcing down-sampling in other ways.

Anyway glad tyo hear it worked and thanks for using the mod.

+2 votes   reply to comment
josealejo-olivera Jun 4 2015, 8:28am says:

Hello, I have a problem. I play mass effect with Origin, and when I´m doing the Mass Effect Bioware configuration tweaks, when I´m going to change the dynamic shadow fix, I only found that options in "BIOEngine.ini" but the "DepthBias, MinShadowResulotion, and MaxShadowResolution" are repeated twice, wich one I have to change? The first one appears in "[Engine.Engine]": "DepthBias=.03, MinShadowResolution=32, MaxShadowResolution=512"
and the second one "[Engine.GameEngine]": "DepthBias=0.030000, MinShadowResolution=32, MaxShadowResolution=512"
Also you should know that my "ShadowFilterQualityBias" is in another section "[SystemSettings]" I have to change it anyways?
Please help me, and a lot of thanks for helping...

+1 vote     reply to comment
CDAMJC Creator
CDAMJC Jun 11 2015, 2:04am replied:

This file is located: "x:\Users\xxx\Documents\BioWare\Mass Effect\Config"

you need to run the game once for it to be generated. But once you have this is the one you want to edit. The one in the my Documents directory as stated in the quote. I hope this helps.

+1 vote   reply to comment
Guest May 21 2015, 4:31am says:

So I was like...
Hmmm, wonder if ME would be worth a new playthrough after all this time. Would have to get the textures beefed up though....whats this? MEUITM? Meh, I'll try this one, see if it actually does what it says...as if...
download, follow instructions)

And then..I sat bolt upright with OMFG! OMFG! OMFG! going through my head like a stuck record.

You, sir, are an ME god. Now I have to play the whole lot through again.

+3 votes     reply to comment
CDAMJC Creator
CDAMJC Jun 11 2015, 2:04am replied:

Thank you very much it means a lot :)

+1 vote   reply to comment
IAMULKAIR May 8 2015, 3:42pm says:

Litterally everything looks worse than before. The update didnt work. What did I do wrong?

0 votes     reply to comment
CDAMJC Creator
CDAMJC May 9 2015, 5:27pm replied:

lol you have provided zero details so I can provide zero help. It is impossible for the mod to make things look worse than before unless you hate the textures. I suggest reading the readme, it contains step by step instructions. Also look at the screenshot section and that is how your game should look give or take the resolution depending on your rig. If you think the screenshots look bad, then I wouldn't use the mod.

+1 vote   reply to comment
CDAMJC Creator
CDAMJC May 9 2015, 5:28pm replied:

helpful details would be system specs, cpu, gpu, ram, and os. exactly what you did to install etc...

+1 vote   reply to comment
IAMULKAIR May 11 2015, 3:55am replied:

Well, as it turns out there's 1 thing I read wrong in the installer. I thought it said it would change the Biogame file, not the Biogame folder. The file is located in the documents section, and the folder in Steamapps.
So, I installed it there, and it seems to work. Hurray! Everything looks great now, even the Spectre weapons.
I've gotta ask though: It didnt seem like you retextured the heavy krogan mercenary armor. But Im not sure. Is there a way to know which armor's have been retextured?

+2 votes     reply to comment
SlapMySloth May 5 2015, 6:23pm says:

Is there a way to install the Alliance Marine Heavy Armour mod with this mod installed too?

+1 vote     reply to comment
CDAMJC Creator
CDAMJC May 9 2015, 5:46pm replied:

You can perma mod it in using MEExplorer or use Texmod. With Texmod you may need to rename the hashes based on your version of the game. Quickest way to do this is to extract my .tpf using "tpf exctract" (google) and set those files aside for the time being. Now run Texmod in logging mode and run MEUITM modded Mass Effect. Load a save where someone is wearing the heavy onyx male armor and log the textures * you want the diff, spec, and normal map look at my texture you have extracted for a reference if you are unclear. Now check the hash names of the newly logged textures and compare them to the tpf I have provided. If they are different rename the files from my tpf and update the def file with the new hashes so they match the nelwy logged files. Now take the .def file and add the directory of the alliance marine textures to each line so it looks like the following: "0xF3F456A9|C:\Users\Christopher\Documents\Tpf extract\MASSEFFECT.EXE_0xF3F456A9.dds" Once every line contains the directory of the textures, rename the texmod.def file to texmod.log. Now load Texmod into the package build mode and select the def file "texmod.log" and build the new .tpf. It should now load with your modded mass effect.

+1 vote   reply to comment
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Released Jul 29, 2013
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Highest Rated (16 agree) 10/10

I have to say I don't have anything bad to say about this mod. It fixes the only downside of the original mass effect, that is that the textures looked quite low resolution, something I have often noticed (and disliked) when playing through the game. The amazing quality, a lot of painful hard work, and clearly a lot of dedication shown in the creation of this in my mind justifies a full 10 out of 10. You fixed the only thing I did not like about ME1, and I thank you for it. My re-play of the whole…

Jul 29 2013, 7:49pm by Jeroenimo

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