.mods and .tpfs for people who want to pick and choose what to use. Recommended for advanced users only.
The galaxy is trapped in an endless cycle of extinction. Every 50,000 years an ancient machine race invades and with ruthless efficiency wipes out all advanced organic civilization. They leave behind only the scattered ruins of technology, destroying all evidence of their own existence.
Few believe this ancient legend. You, however, know it to be true. The fight to stop this extinction event has become the most important mission in the galaxy. "You must act without remorse, without hesitation, and outside the limits of the law."
The private beta of the demo contains two major features:
The singleplayer portion of the private beta seems to include an option for three game types, which simply bundle combat difficulty selection and conversation mode choices:
Not to worry though, because regardless of your selection, you are presented with an options menu – after naming your character and prior to starting the game – allowing you to change the game type settings:
All of the in-game combat difficulty descriptions:
BioWare producer Jesse Houston has been quick to reassure fans that these three offered game types are simply a prototype and do not constitute the only options that will be available in the final game.
One feature that was present in this early build is a set of game play modes that are in development. In the beta code they are referred to as “action mode”, “story mode” and “RPG mode”. We want to stress that these features are still in the early stages of development and will receive considerable iteration and refinement. These modes are designed to give players an even finer degree of control over their game experience than ever before. Whether it be someone who finds the combat difficult but wants to experience the amazing story, someone who wants to focus on the action and combat game play, or fans who want the rich, story-driven RPG Mass Effect experience they’ve come to love – Mass Effect 3 will support all of these options
This should look rather familiar to players of the previous games in the series. One of the main differences appears to be in the display of the health and shield bars prominently at the bottom center of the screen.
We noticed that health regen seems to work a little differently in Mass Effect 3 from Mass Effect 2. In ME3, you will the health bar separated from the shield bar, and divided into fifths. Whereas health would regenerate with your shields in Mass Effect 2, in ME3 only the current fifth will activate. So, for example, if your health is cut in half, covering will only restore to it 60%. Your health recovers fully outside of combat.
To be continued...
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