Welcome Modders and Mod users,

I'm trying to fix some of the "uglies" in ME1 and give it the polished look the epic story line deserves. So far I have updated/re-textured: Light and Shadow Maps on walls and floors, Kaidan, Tali, Garrus, Wrex, Liara, Saren, Benezia, Udina, Council, Anderson, Joker, Chakwas, Colonists, Scientists, Keepers, Normandy, Mako, many NPC clothings, Geth ship, volus, hanar, elcor, some armors and default character armors including N7 armor (of characters re-textured). This was Acheived by texture editing (up-scaling, re-painting, adding details, adding textures, adding bump maps, and rebuilding normal maps). Finally, but probably my favorite, I made a new Film Grain Texture to replace the muddy Film Grain with a much less obnoxious ME2 "looking" effect. Now you can keep film grain on and still have a crisp picture.


Requests are always welcome :)

Video Showcases:


Mod Spotlight by CaptainShack from TheXpGamers, Thank you so much for the spotlight :)

Video by Darzkai over at SBN a.k.a. Darziak at Lets Play. The video showcases the mod running with SweetFX for enhanced color and contrast, Nvidia Forced AO, and a custum Garrus reticle by Darzkai. Thanks for making this showcase Darzkai!

This mod is free and always will be. Over the years I have had a few offers for donations and I have recently decided that I will attempt to accept donations only if they are to support me and if you find my services (continued efforts and support) helpful. The donations are not for the mod or any content within. If you, like some, simply want to show appreciation for my efforts then by all means please donate. It will help me continue modding, cover software, and cover PC hardware costs which I use to mod. If you are inclined to do so, I thank you sincerely :)

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How is it done?


Basically, run the game in logging mode. Use the + and - keys to cycle through and find the texture you are looking for. Hit enter on a texture you want to change, this saves the texture to the hard drive. Then open it with your favorite photo editing software, I use gimp and make the changes you want. To upscale is never enough, you'll just see the same texture slightly smoother if you use a scaling algorithm (built into the upscale function). You need to go in and fix what you don't like: re-draw straight lines, use clone tool to eliminate bleeding, use smudge tool to smooth areas, and re-draw/paint details that can't be salvaged etc...
Once I have it cleaned up I like to add bump maps to areas that have unique textures. There is a plugin built into gimp for this and you can create and/or choose patterns and textures as the bump map. Tweak the settings to your liking. So if you look at Wrex's armor I added a Kevlar type bump map to the non-plated parts of the armor, a rough metallic bump to the plated areas, and a diamond pattern bump to the dark parts. It takes experimentation with the patterns and the bump map tool to get the desired look.
Then once the colored texture is to my liking, I like to generate a new normal map which will Incorporated all of the textures and tweaks I just created. There is an add-on for this in GIMP. Again it takes experimentation with the plug-in to find a desired look. Once I have generated a new normal map I like, I blend it (using layers and "grain merge" mode) with the original normal map. I use the original because it maintains all of the 3D data ( the depth and light angle that the developers captured from the 3D model), if I only used the one generated from my re-texture the result is very flat and characters don't "pop" (This is because it's generated from a 2D Texture and is missing the 3D data from the model). It took me months think of and get this technique down, but I like the results.

So in short you need to have or develop some photo editing skills, an eye for what you want, and the tools mentioned above to do it. Also, you need time, time, time :). The great thing about Gimp and TexMod is that they are free.
The sorting of textures is a pain. You need to make sure you copy all of the names of the textures you want in a pack into a TexMod.log file. Set up the directory just like I state in my tutorial on Moddb. The difference here is you go to "Package Build" in TexMod and select the log file and click "build", then name the .tpf appropriately. Voila you should be able to load the textures into the game and see how they look.

Be prepared to re-do everything again and again, as sometimes what looks great in 2D looks awful in game ;)

TexMod Advanced Setup for Mass effect New Texture Updated/Improvements Mod

TexMod Advanced Setup for Mass effect New Texture Updated/Improvements Mod

Management Tutorial 10 comments

This will explain how to set up TexMod for use with my mod in an unconventional way, but one in which I have seen zero graphical issues that are well...

Setting Up TexMod

Setting Up TexMod

Textures Tutorial 8 comments

This tutorial will help you get TexMod running and understand the potential issues and slight flaws with TexMod.

RSS feed Downloads
MEUITM (.tpfs) Direct Link 12/06/14

MEUITM (.tpfs) Direct Link 12/06/14

Full Version 4 comments

.tpfs for people who want to pick and choose what to use and know how to use ME3Explorer to mod ME1. Recommended for advanced users only.

M.E.U.I.T.M. Torrent link 12/06/14

M.E.U.I.T.M. Torrent link 12/06/14

Full Version 17 comments

Latest version of the mod as of 12/06/14 This is the torrent version of the full download, please click read more+ for full details of updates and fixes.

M.E.U.I.T.M. Readme and Troubleshooting

M.E.U.I.T.M. Readme and Troubleshooting

Tutorials 4 comments

PLEASE READ the full version by downloading or for a nicer version by clicking the read more+ link.

M.E.U.I.T.M. part 7 12/06/14

M.E.U.I.T.M. part 7 12/06/14

Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

M.E.U.I.T.M. part 6 12/06/14

M.E.U.I.T.M. part 6 12/06/14

Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

M.E.U.I.T.M. part 5 12/06/14

M.E.U.I.T.M. part 5 12/06/14

Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

Post comment Comments  (70 - 80 of 1,513)
Wookienator
Wookienator

Hey Hey
Fantastic Mod :) Thanks a lot

I have one, not mod related, problem tho.
I try to force some proper AA with nvidia inspector, but the screen is flickering once in the game. I know there are some problems when you try to foce AA, but is there any fix or any way to bypass the flickering? The edges look horrible and I'm already playing with 50% Downsampling (2880x1800)

I have a GTX 970 and the newest drivers installed. The card is not overclocked.

Cheers

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CDAMJC Creator
CDAMJC

If the entire screen is flickering I thing that would be caused by the ambient occlusion. Ever since Nvidia switched to HBAO+ it has never worked right in Mass effect. Disable it in the Nvidia control panel and I think it should resolve your issues. Let me know if that doesn't help and I'll see what else I can think of.

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Wookienator
Wookienator

I tried what you have suggested, but unfortunately it didn't work. It's mostly light sources that are flickering.

I made a short, crappy video. AO is disabled. This only occurs when I foce any type of AA for the game.

Youtu.be

Cheers

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CDAMJC Creator
CDAMJC

Wow I have definitely never seen that before, are you using injectors like sweetfx or gemfx etc...?

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Wookienator
Wookienator

No I don't. Any ideas? :/

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CDAMJC Creator
CDAMJC

If you use downsampling you shouldn't need any AA. My favorite way to AA in ME is SGSSAA through Nvidia Inspector with no downsampling.

Using Nvidia inspector set:
Antialiasing compatibility to "0x000010C1"
Antialiasing mode "Override any application setting"
Antialiasing setting "4x [multisampling]
Antialiasing-Transparency Supersampling "4x Sparse Grid Super Sampling"
Try those setting and see if they help.

Reply Good karma+1 vote
CDAMJC Creator
CDAMJC

Looking closely at the video I see the bloom of the lights and the vignette overlay built into the game are flickering, basically the post processing effects. This makes a little sense because Mass Effect is on the Unreal engine 3.0 and that engine uses typical AA paths to perform post processing effects, which is why most forms of AA don't work with Mass Effect. I think SGSSAA should help but I still have never seen this flickering before, usually the AA either works or doesn't.

Reply Good karma+1 vote
Wookienator
Wookienator

Hey

The main reason I use downsampling is to make the whole picture sharper. It doesn't help with smoothing edges, unfortunately. it does in Fallout 3 tho :) Always interesting to see how different games work.

I found out that FXAA works very well when forced via Nvidia Inspector :) Edges are much smoother. So if everything else fails I can still rely on FXAA.

Your idea works :) Thanks a lot!
I hope it will help others in the future as well
Thank you again. Much appreciated.

Cheers

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CDAMJC Creator
CDAMJC

Glad it worked, and don't get me wrong I am a fan of downsampling I just find for Mass Effect SGSSAA is the best way to get good AA with no glitches and decent performance.

I was just surprised to hear down-sampling didn't get rid of the jaggies because SGSSAA is, at least in my mind, sort of a precursor to Nvidia incorporating down-sampling into the drivers because so many people were using it and/or forcing down-sampling in other ways.

Anyway glad tyo hear it worked and thanks for using the mod.

Reply Good karma+2 votes
josealejo-olivera
josealejo-olivera

Hello, I have a problem. I play mass effect with Origin, and when I´m doing the Mass Effect Bioware configuration tweaks, when I´m going to change the dynamic shadow fix, I only found that options in "BIOEngine.ini" but the "DepthBias, MinShadowResulotion, and MaxShadowResolution" are repeated twice, wich one I have to change? The first one appears in "[Engine.Engine]": "DepthBias=.03, MinShadowResolution=32, MaxShadowResolution=512"
and the second one "[Engine.GameEngine]": "DepthBias=0.030000, MinShadowResolution=32, MaxShadowResolution=512"
Also you should know that my "ShadowFilterQualityBias" is in another section "[SystemSettings]" I have to change it anyways?
Please help me, and a lot of thanks for helping...

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CDAMJC Creator
CDAMJC

This file is located: "x:\Users\xxx\Documents\BioWare\Mass Effect\Config"

you need to run the game once for it to be generated. But once you have this is the one you want to edit. The one in the my Documents directory as stated in the quote. I hope this helps.

Reply Good karma+1 vote
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Highest Rated (16 agree) 10/10

I have to say I don't have anything bad to say about this mod. It fixes the only downside of the original mass effect, that is that the textures looked quite low resolution, something I have often noticed (and disliked) when playing through the game. The amazing quality, a lot of painful hard work, and clearly a lot of dedication shown in the creation of this in my mind justifies a full 10 out of 10. You fixed the only thing I did not like about ME1, and I thank you for it. My re-play of the whole…

Jul 29 2013 by Jeroenimo

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