Calradia X - Red Planet Beta 1.5
Jul 01, 2009 Full Version 0 commentsThe Beta 1.5 currently contains... New items New armours New weapons New mounts New factions New bandits New civilians New face textures New enviroment...
Mount&Blade is a 3D, open-ended, single-player, third- or first-person, computer role-playing game in beta stage of development, created and distributed by the Turkish development house TaleWorlds. Mount&Blade has a medieval setting, without any fantasy elements. Mount&Blade is notable for its emphasis on realistic cavalry combat, which was common in the era, but is largely absent in most RPG titles.
The player can directly control only one player character, which is created when a new game starts. A character class only serves as a template for future character development. Each "class" differs only in its starting attributes, skill points and equipment. There are no in-game restrictions on equipment or skill use based on class and gender. The maximum level of a skill and the use of certain equipment is linked to a related attribute. The player character's facial features are customizable. The face and hair can be changed at any time, should the player wish to do so. The player character may take sides with any one or none of the factions present in Calradia: The Swadian, Rhodok, Vaegir, Khergit, and Nord armies, or hunt down the various bandits and rogues that plague the region.
The gameplay is open, similar to games such as Elite or Darklands. The game currently has a skeleton plot and the player is free to do as he wishes. While combat is the main draw of the game, it is for the most part optional.
Characters can make money and gain experience by trading goods between towns. The game features a basic dynamic economy based on supply and demand.
The player's party can be formed by recruiting unique non-player characters (NPC), known as a hero or companion, or more generic soldiers. The player can increase his maximum party size by either investing in certain skills, or earning renown by winning battles.
The player can develop the skills of his character and companions over the course of the game. Certain skills affect the party as a whole, so companions can be used to complement the skills of the player character. Skills can be improved by gaining levels or reading and holding books.
The player can also own a fief, a faction-related village given to the player by the faction leader. Mercenaries can also be obtained at a tavern, and prisoners can be rescued from enemy parties. Prisoners that the player character captures during battle can also be forced to join the player's party, though they will often desert the player. As these generic soldiers fight, they will gain experience and can be upgraded into stronger, more specialized soldiers. Soldiers will often have multiple upgrade paths.
The player can siege enemy castles, towns, and villages. If the player wins the siege, his faction takes control of the territory. Occasionally, the faction leader will reward a captured territory to the player. The player also has the option of declaring seccesion from his liege and owning an independent state. This option comes after being refused control of a fief that the player captured.
No multi-player option exists, nor is one planned.
Every kingdom also has a rival claimant to the throne. Should the player choose to back this claimant, then a civil war occurs between the rebels of that faction and the loyalists of that faction. The tournament system has been revised, the graphics overhauled, and the game rebalanced.
32 comments by DainIronfoot on Mar 3rd, 2009 digg this super bookmark
Firstly, thankyou to the ModDB staff for the editors choice award, and thankyou for all those who voted for M&B. Armagan, the creators of M&B gives his thanks!
Since the very early versions of Mount&Blade, back in the mists of time one feature has always been frequently requested by players: Multiplayer. Though the original M&B focused on a single player sandbox experience a new expansion pack to be released by developers Taleworlds will bring the experience of medieval combat to the internet. Here then is a summary of everything currently planned for the expansion pack including some exclusive new info for ModDB
- The multiplayer will be battles only, not the campaign. It will bring all the most brilliant features of M&B singleplayer battles such as sieges, mounted combat, large battles and skill based melee combat to the multiplayer realm.
- The current playerlimit is 32 players in a server. This number can be boosted by NPC troops (bots) which can be commanded by players or operate on their own for a co-op experience.
- There will be several gametypes such as team deathmatch and siege battles.
- Players will be able to host their own servers as well as play on official servers
- There will almost certainly be some form of beta program
- The game will strive to have the best melee combat in a multiplayer game ever.
- As well as multiplayer the expansion will bring several other new features and improve others such as
-improved strategic AI
-Extended diplomatic options
-State-of the-Art rendering technologies introduced for the first time, including the addition of High Dynamic Range (HDR)
- A brand new faction to fight for!
- The game will still be incredibly moddable. In fact so far, only one file of the module system is incompatible with 1.011 mods.
- And now some exclusive new info for modDB on some new features:
1) Formations: you'll be able to form lines deeper than two.
2) Morale will affect battles more and your soldiers and enemies will run away when broken.
3) It'll be more difficult to keep soldiers from an enemy faction. For example, if you are a Vaegir and you keep raiding Swadian villages, swadian troops in your party will be more likely to desert and your party morale will be reduced.
And here are some screenshots of what the new version looks like courtesy of FZ:
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The Beta 1.5 currently contains... New items New armours New weapons New mounts New factions New bandits New civilians New face textures New enviroment...
Beta version 0.01, the first publically released version of this modification if ijzzBloc's mod, Civil Caladria. Featuring large battles, gunpowder, new...
Simply extract the text file to your CharExport folder, name you ingame character "Testuro", import character profile, and, tah dah! You've a super powered...
This is Mongol version Delta. This is NOT the final version, nor is it anywhere near it.
For version 1.011 of Mount & Blade. Installation is simple - see readme file for details. Visit the official mod page (see profile at right) for a...
Taleworlds are offering Mount&Blade through a try before you buy model. You can download the game and start playing right away. What you download is not...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
This game needs an Multiplayer Mode...
And maybe improved grafics and inventorys...
But the rest is pretty awesome therefor that this is an Indiegame.
Invetory could use a tad bit improvement but the graphics look really good for a indie.
the inventory should have a 'select all' button.
I just had a horrible thought
Seeing this game in a store, but on the box there is a big "EA" logo
*shudders*
yeah EA are taking over everything!
BETTER than any games ive played so far. And ive played alot of recently released games, just not naming any =) Waiting for M&B Warband!!
Seriously, this game is great. Download the trail, then buy the full game. It's f***ing amazing.
is this a indie game??
the original gameplay mechanics are made by a turkisch man and wife.
and was further developed by a developer called Taleworlds entertainment.
the game was published by Paradox interactive who also.
i think this is a commercial game...
Jokerme is right. Besides, it is categorised as an indie game - by the authors themselves.
What do you mean? Indie game doesn't mean free game. It means the game is built without financial support from any other video game publisher.