Welcome Modders and Mod users,

I'm trying to fix some of the "uglies" in ME1 and give it the polished look the epic story line deserves. So far I have updated/re-textured: Light and Shadow Maps on walls and floors, Kaidan, Tali, Garrus, Wrex, Liara, Saren, Benezia, Udina, Council, Anderson, Joker, Chakwas, Colonists, Scientists, Keepers, Normandy, Mako, many NPC clothings, Geth ship, volus, hanar, elcor, some armors and default character armors including N7 armor (of characters re-textured). This was Acheived by texture editing (up-scaling, re-painting, adding details, adding textures, adding bump maps, and rebuilding normal maps). Finally, but probably my favorite, I made a new Film Grain Texture to replace the muddy Film Grain with a much less obnoxious ME2 "looking" effect. Now you can keep film grain on and still have a crisp picture.

Requests are always welcome :)

Video Showcases:

Mod Spotlight by CaptainShack from TheXpGamers, Thank you so much for the spotlight :)

Video by Darzkai over at SBN a.k.a. Darziak at Lets Play. The video showcases the mod running with SweetFX for enhanced color and contrast, Nvidia Forced AO, and a custum Garrus reticle by Darzkai. Thanks for making this showcase Darzkai!

This mod is free and always will be. Over the years I have had a few offers for donations and I have recently decided that I will attempt to accept donations only if they are to support me and if you find my services (continued efforts and support) helpful. The donations are not for the mod or any content within. If you, like some, simply want to show appreciation for my efforts then by all means please donate. It will help me continue modding, cover software, and cover PC hardware costs which I use to mod. If you are inclined to do so, I thank you sincerely :)

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How is it done?

Basically, run the game in logging mode. Use the + and - keys to cycle through and find the texture you are looking for. Hit enter on a texture you want to change, this saves the texture to the hard drive. Then open it with your favorite photo editing software, I use gimp and make the changes you want. To upscale is never enough, you'll just see the same texture slightly smoother if you use a scaling algorithm (built into the upscale function). You need to go in and fix what you don't like: re-draw straight lines, use clone tool to eliminate bleeding, use smudge tool to smooth areas, and re-draw/paint details that can't be salvaged etc...
Once I have it cleaned up I like to add bump maps to areas that have unique textures. There is a plugin built into gimp for this and you can create and/or choose patterns and textures as the bump map. Tweak the settings to your liking. So if you look at Wrex's armor I added a Kevlar type bump map to the non-plated parts of the armor, a rough metallic bump to the plated areas, and a diamond pattern bump to the dark parts. It takes experimentation with the patterns and the bump map tool to get the desired look.
Then once the colored texture is to my liking, I like to generate a new normal map which will Incorporated all of the textures and tweaks I just created. There is an add-on for this in GIMP. Again it takes experimentation with the plug-in to find a desired look. Once I have generated a new normal map I like, I blend it (using layers and "grain merge" mode) with the original normal map. I use the original because it maintains all of the 3D data ( the depth and light angle that the developers captured from the 3D model), if I only used the one generated from my re-texture the result is very flat and characters don't "pop" (This is because it's generated from a 2D Texture and is missing the 3D data from the model). It took me months think of and get this technique down, but I like the results.

So in short you need to have or develop some photo editing skills, an eye for what you want, and the tools mentioned above to do it. Also, you need time, time, time :). The great thing about Gimp and TexMod is that they are free.
The sorting of textures is a pain. You need to make sure you copy all of the names of the textures you want in a pack into a TexMod.log file. Set up the directory just like I state in my tutorial on Moddb. The difference here is you go to "Package Build" in TexMod and select the log file and click "build", then name the .tpf appropriately. Voila you should be able to load the textures into the game and see how they look.

Be prepared to re-do everything again and again, as sometimes what looks great in 2D looks awful in game ;)

TexMod Advanced Setup for Mass effect New Texture Updated/Improvements Mod

TexMod Advanced Setup for Mass effect New Texture Updated/Improvements Mod

3 years ago Management 9 comments

This will explain how to set up TexMod for use with my mod in an unconventional way, but one in which I have seen zero graphical issues that are well...

Setting Up TexMod

Setting Up TexMod

3 years ago Textures 8 comments

This tutorial will help you get TexMod running and understand the potential issues and slight flaws with TexMod.

RSS feed Downloads
MEUITM (.tpfs) Direct Link 12/06/14

MEUITM (.tpfs) Direct Link 12/06/14

1 year ago Full Version 4 comments

.tpfs for people who want to pick and choose what to use and know how to use ME3Explorer to mod ME1. Recommended for advanced users only.

M.E.U.I.T.M. Torrent link 12/06/14

M.E.U.I.T.M. Torrent link 12/06/14

2 years ago Full Version 16 comments

Latest version of the mod as of 12/06/14 This is the torrent version of the full download, please click read more+ for full details of updates and fixes.

M.E.U.I.T.M. Readme and Troubleshooting

M.E.U.I.T.M. Readme and Troubleshooting

2 years ago Tutorials 3 comments

PLEASE READ the full version by downloading or for a nicer version by clicking the read more+ link.

M.E.U.I.T.M. part 7 12/06/14

M.E.U.I.T.M. part 7 12/06/14

2 years ago Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

M.E.U.I.T.M. part 6 12/06/14

M.E.U.I.T.M. part 6 12/06/14

2 years ago Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

M.E.U.I.T.M. part 5 12/06/14

M.E.U.I.T.M. part 5 12/06/14

2 years ago Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

Post comment Comments  (20 - 30 of 1,505)
Napoleontas1 Aug 4 2015 says:

Hello, nice mod and surely i appreciate the effort you've made.
But it seems i cant make it work, i have done everything you said, edited the ini file, applied the LAA , the mod works for a little bit and then i always get crashes. i3 processor with an R9380 card so i dont think my hardware is the issue

+1 vote     reply to comment
MEFanatic Aug 2 2015 says:

Hi, the game crashes right around when you meet samsh bhatia for the 1st time and I get a message about general protection fault or something like that and under it it says some files are not found... how do I fix this?

+1 vote     reply to comment
MEFanatic Aug 2 2015 replied:

And now I deleted the bioengine so it would create a new one like it said in the readme but now i can't even start the game cuz it's missing an executable

+1 vote     reply to comment
Tarsh Aug 3 2015 replied:

That happened to me once. I did an install to a diff directory and then pulled it over manually into my ME install directory and it worked like a champ. Probably just missing a file.

+1 vote     reply to comment
MEFanatic Aug 5 2015 replied:

Sorry, I'm really new to this, how do I do that?

+1 vote     reply to comment
Tarsh Aug 5 2015 replied:

Start the MEUITM and when it asks where to save it to, select a different folder. When it is complete, go to that folder and copy everything and then open up your ME directory and paste there, select yes to override.

+2 votes     reply to comment
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Tarsh Jul 31 2015 says:

I love this mod =) You are a hardworking genious! I installed this a year ago, wanted to play again. I don't do the LAA 'fix' because it breaks so much and no matter how much I troubleshoot (I've spent 3 hours on it today) it doesn't work... and the game runs fine for me without it. However, I do not like the facial textures for FemShep... she's either bizarrely creased or heavily freckled and I wanted to use my own texture. Where would I replace this?

+2 votes     reply to comment
CDAMJC Creator
CDAMJC Aug 26 2015 replied:

Here we go this will be fairly long lol:

Essentially what you need to do is download the tpfs of the textures you want to use then install manually with ME3xplorers Texplorer for ME1. I use revision 653 to do this. Sourceforge.net

**Sometimes while generating the tree ME3Explorer will crash because it goes over 2GB ram usage, apply LAA to Me3Explorer and ME1Explorer to avoid this.**

Start with a fresh un-modded install of Mass Effect

1 Open Me3Explorer
2 Click other engines
3 Select ME 1 Explorer
4 Select tools and the select Texplorer
5 Choose Multi-file mode
6 The tree should start building, this will take a while.
7 Now that the tree is built click the "experimental" tab
8 Choose generate mod from tpf and select the tpf you want
9 Now go back to tools and choose "Mod Maker" and install the .mod Tip: I install .mods 2 or 3 times to ensure they take, sometime MEExplorer
10 Repeat the process per tpf.
11 Play custom modded Mass Effect

Again version 653 works best for me so far, while newer version may not yet or yield weird errors etc...

Generating .mods in ME1explorer from the tpfs should be simple if you follow the steps above but again you need a vanilla file tree, one created before installing MEUITM or any other mods or you will get hit with invalid texture messages.

These tpfs will not work with MEUITM modded Mass Effect for 2 reasons:

Reason 1: the hashes of the files which are associated in the .tpfs change in the game after the mod is installed.

Reason 2: ME3Explorer cannot overwrite textures with smaller versions, so if a 4k texture is installed you cannot downgrade it to a 2k texture, it will still show the 4k texture. Basically the tool can overwrite but it can't delete so once that large file is in there the largest mip map wont go away.

Alternatively after building the file tree with vanilla Mass effect you can manually add the textures one by one in Texplorer after having extracted them from their tpfs with a program like tpf extract


by browsing for the file and using the add biggest image feature in Texplorer and saving. This can work with Modded Mass Effect as long as the tpf textures you are trying to install are the same size or larger than the MEUITM versions (which is often not the case).

Long story short it can be done but it's nowhere near as user friendly as TES, DarkSouls, or the Witcher series etc...and it's going to take a good chunk of time, and effort.

+2 votes   reply to comment
Roarexe Jul 24 2015 says:


The mod is so beautifull, when I can play with it (the immersion so much higher ingame). However I keep running in some issues... crashes when starting a dialogue in citadel -> general fault protection.

I followed all your instructions -> install MEUITM, apply LAA patch & edit BIOENGINE.INI. I don't know why it won't work anymore because around one and a half years ago it worked without any problems, with the same installation on the same laptop. You'd think it could be related to my onboard videocard? I have ati 7970m, got drivers upgraded month ago. Thanks for your time,


+1 vote     reply to comment
MEFanatic Aug 2 2015 replied:

Got the same problem.

+1 vote     reply to comment
Roarexe Jul 26 2015 replied:

Got it fixed, don't know how. Thanks for this awesome mod.

+2 votes     reply to comment
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Mass Effect
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Released Jul 29, 2013
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Highest Rated (16 agree) 10/10

I have to say I don't have anything bad to say about this mod. It fixes the only downside of the original mass effect, that is that the textures looked quite low resolution, something I have often noticed (and disliked) when playing through the game. The amazing quality, a lot of painful hard work, and clearly a lot of dedication shown in the creation of this in my mind justifies a full 10 out of 10. You fixed the only thing I did not like about ME1, and I thank you for it. My re-play of the whole…

Jul 29 2013 by Jeroenimo

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