Born of a dissatisfaction with Homeworld 2, the Homeworld:@ team is building upon the foundations of Homeworld and Homeworld:Cataclysm to create a faithful sequel in the Homeworld:2 engine, with new ships, storyline, and game mechanics.

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7 comments by EatThePath on Aug 18th, 2015

Homeworld:@

(re)INTRODUCTION

It’s time once again for a new Homeworld:@ version! Because of the new faces that the Remastered Collection may bring to our door, I’d like to give a quick introduction to what we’re about and how we do things. If you already know all that, just skip down to the part with the pictures.

Homeworld:@ is an alternate fan-sequel project. We take Homeworld 1 and Cataclysm as our starting point and build new art, gameplay, and story out from those, discarding all but a few starting-point elements of Homeworld 2. We have a playable skirmish mode with all new fleets, and even new mechanics such as drone frigates akin to Cataclysm’s hive frigates. We also have a survival mode where you fight against ever increasing waves of enemies, and later on special extra threatening boss ships.

We have over 40 fully modeled and textured ships from a variety of contributors. However, new players should be aware that our planned ship lists are large and to fill out the gameplay we’ve put placeholder models in many roles. These range from untextured rectangles to partially finished actual models. If you’re playing the survival mode you have the option of only fighting ships with finished art, though you can still build placeholder ships yourself if you choose to.

Another focus of the mod is its story content. Packaged with the mod is our own Historical and Technical Briefing patterned after Homeworld 1’s manual, which like the mod itself is not finished but already contains lots of information on our expansion of the setting. 100 years have passed since Cataclysm, so there’s plenty of new events to cover. Development of the manual and future playable story content is ongoing. Portions of this content, along with information on ship stats, is also available on our reference site.

NOW, THE THINGS THAT ARE NEW THIS UPDATE

Frerrn destroyer

We’ve been putting pictures in the moddb image feed of all the new things this update, a total of 11 new ships, so if you want to see more of something there’s likely a few more views of it in there. I’ll go over specifically what’s new.

The last update introduced the ships of the Frerrn Aggregate, a long-time rival of the Taiidan Empire. This update includes a substantial expansion of their roster, with probe, carrier, scout, assault fighter, and destroyer now all modeled and textured.

Republic Destroyer

The other side of that rivalry has gotten notable attention too. Started well before the release of Homeworld remastered, even before good screenshots of the remaster, we have our own updates of the classic Taiidan interceptor, assault frigate, ion frigate, and standard destroyer. Then, with a style building off that lineage but still breaking new ground, we have the much more modern Taiidan Republic destroyer, a versatile ship that can service a small wing of strike craft like a support frigate in addition to the traditional roles of a destroyer.

Last but not least we have the Tobari Star Empire’s interceptor. The Tobari are an important player in galactic history, and while many consider them irrelevant in modern times they do posses unique technology and style. The interceptor is the second example of their ships to come to the mod.

In addition to the flashy updates we’ve had some revision of placeholders, balance passes, and revision of the enemy lists in survival. As mentioned you now have the option of only fighting finished-art ships in survival if you so desire. The manual also has new information in it, with updates regarding the life of Karan S’jet and new details about the more enigmatic members of the Galactic Council.

WHERE DO WE GO FROM HERE

The mod is now available both as a traditional direct download on moddb, or through the steam workshop. We’ve also set up a steam group for anyone who wants notice of future news that way. If you get the mod through steam I would recommend being a part of the group as steam does not have any notifications of when mods update or what updates it’s downloading. In the future we may also use this group to organize multiplayer sessions if there is enough interest.

We intend this to be our last release on Homeworld 2 Classic. Those plans aren’t set in stone, and of course if any bugs crop up we will definitely fix them. In any case major development efforts will focus on getting everything working in Remastered. To that end a moddb page for the mod will be going up in the HWR section in the future, and we’ll post here to point to it when its up.

Remastered opens a lot of possibilities for us, and not just graphically. There are things we’ve always wanted to do but couldn’t that are available out of the box, and more that should be reachable with effort. I’m as excited about what is to come as I am grateful for everyone that’s come this far with us already.

I hope you all enjoy today’s release, and please don’t hesitate to share your thoughts and experiences with us.

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Homeworld:@ 0.2.32.0 .big release

Homeworld:@ 0.2.32.0 .big release

Aug 18, 2015 Full Version 0 comments

A new version of HW:@, featuring 11 new models across three factions. Packed .big version, see included installation instructions.

Homeworld:@ 0.2.32.0 file archive release

Homeworld:@ 0.2.32.0 file archive release

Aug 18, 2015 Full Version 0 comments

A new version of HW:@, featuring 11 new models across three factions. Archived files version, see included installation instructions.

Homeworld:@ 0.2.21.2 .big release

Homeworld:@ 0.2.21.2 .big release

Aug 4, 2014 Full Version 4 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed. Please report any crashes you encounter.

Homeworld:@ 0.2.21.2 files release

Homeworld:@ 0.2.21.2 files release

Aug 4, 2014 Full Version 0 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed.

Homeworld:@ 0.2.21.1 files release

Homeworld:@ 0.2.21.1 files release

Mar 31, 2014 Full Version 3 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Homeworld:@ 0.2.21.1 .big release

Homeworld:@ 0.2.21.1 .big release

Mar 31, 2014 Full Version 16 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Post comment Comments  (10 - 20 of 200)
ledernierrempart
ledernierrempart Nov 23 2014 says:

looks promising... but when playing it i see horrible models without texture, $35432 type name for all the ships and menu in player vs cpu, some ingame menu button are all dark, as far as i have tested it kushian fighters got a ****** and painfull gun sound.

some models are nice but thats all.

+1 vote     reply to comment
ledernierrempart
ledernierrempart Nov 23 2014 replied:

forget to mention that some shipps tracel the map at lightspeed and some other ships don't have any weapons sound... weapons that for capital ships fire big cannons like they are machinguns... wut??

($51353 type names corrected)

+1 vote     reply to comment
EatThePath Creator
EatThePath Nov 24 2014 replied:

Could you be more specific about what ships are behaving in those ways? A few ships meant to provide a 'boss' type challenge in survival mode fit, but those should be the exception, not the norm.

Also, could you elaborate on "some ingame menu button are all dark"? That's an issue I'm not aware of, and sounds like it needs fixing.

+1 vote   reply to comment
ledernierrempart
ledernierrempart Dec 1 2014 replied:

ok next time i test this mod ill do a list of what don't work correctly
:)

+1 vote     reply to comment
sssuperguy
sssuperguy Aug 27 2014 says:

Please don't consider this as spam, but I didn't get a reply to what I posted previously. It sounds important and might just not have been noticed, so I'll repost it:

I found that a drone frigate/destroyer can build called a "UNH bomber drone", the description saying please report that you can build this. The unit limit was reached so technically I couldn't build it, but the option was still there.

+1 vote     reply to comment
EatThePath Creator
EatThePath Feb 22 2015 replied:

Just thought I'd mention that I hunted this bug down and squashed it, so it should be fixed next release.

+1 vote   reply to comment
EatThePath Creator
EatThePath Aug 30 2014 replied:

Sorry for not replying last time you reported it, and thanks for reporting it! We'll have to get that patched up in the next release, the drone systems is a bit fragile.

+1 vote   reply to comment
Guest
Guest Aug 6 2014 says:

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EatThePath Creator
EatThePath Aug 6 2014 replied:

Testing out balance and gameplay ideas required a ship list more extensive than our art output could quickly catch up with. The untextured or unmodeled ships you see in game are a result of that. They will be replaced as possible.

+1 vote   reply to comment
Gorn919
Gorn919 Jul 29 2014 says:

after 9 wave the game crashes
and where can I start mission?

+1 vote     reply to comment
EatThePath Creator
EatThePath Aug 3 2014 replied:

Turns out the bug that 0.2.21.1 was released to fix didn't actually get fixed in 0.2.21.1. Oops. There'll be a small chance of crashing on higher waves. Future releases should not have this issue.

+1 vote   reply to comment
EatThePath Creator
EatThePath Jul 29 2014 replied:

can you please check the version you are using? 0.2.21.0 had an issue that fits your problem, which should have been fixed in 0.2.21.1.

As for missions, the public version has no finished mission content.

+1 vote   reply to comment
Gorn919
Gorn919 Jul 31 2014 replied:

I use 0.2.21.1. but I reinstalled HW2 and now its working
thx

+1 vote     reply to comment
EatThePath Creator
EatThePath Jul 31 2014 replied:

Glad to hear you've got it working.

+1 vote   reply to comment
Gorn919
Gorn919 Aug 3 2014 replied:

unfortunately no, still crashing, usually 8-12 waves once in wave 17

+1 vote     reply to comment
EatThePath Creator
EatThePath Aug 3 2014 replied:

Unfortunately, it does not seem that the bug in question was fixed. If you're willing to edit files, rather than wait for a new release you could open \leveldata\waveData.lua and replace all instances of HWAT_FRN_CAStandard with HWAT_FRN_CAHeavy.

+1 vote   reply to comment
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Released 2011
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