Born of a dissatisfaction with Homeworld 2, the Homeworld:@ team is building upon the foundations of Homeworld and Homeworld:Cataclysm to create a faithful sequel in the Homeworld:2 engine, with new ships, storyline, and game mechanics.

For future versions, see our Homeworld Remastered mod page

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As promised last time, we've now opened on a Homeworld Remastered mod page. An overview of the current state of the port is up there now along with some screenshots, and future updates on that progress will go there too. If you're a watcher of that page, I recommend watching that page too.

This page will be kept open, in case of future releases or if anyone needs assistance with an older version.

Homeworld:@ 0.2.32.0 release

Homeworld:@ 0.2.32.0 release

News 11 comments

A new version of Homeworld:@ featuring 11 new ships and Homeworld Remastered Collection compatablity

Doci7's Recent Ships

Doci7's Recent Ships

News 5 comments

Doci7's contributions to the mod resume with two striking fully textured ships.

Our Plans for the Future

Our Plans for the Future

News 1 comment

Homeworld:@ talks about what's going to happen now that Remastered is out.

Demo campaign announcement and call for testers.

Demo campaign announcement and call for testers.

News 0 comments

Homeworld:@ is developing a small campaign and recruiting testers for it.

Homeworld:@ 0.2.32.0 .big release

Homeworld:@ 0.2.32.0 .big release

Full Version 6 comments

A new version of HW:@, featuring 11 new models across three factions. Packed .big version, see included installation instructions.

Homeworld:@ 0.2.32.0 file archive release

Homeworld:@ 0.2.32.0 file archive release

Full Version 0 comments

A new version of HW:@, featuring 11 new models across three factions. Archived files version, see included installation instructions.

Homeworld:@ 0.2.21.2 .big release

Homeworld:@ 0.2.21.2 .big release

Full Version 4 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed. Please report any crashes you encounter.

Homeworld:@ 0.2.21.2 files release

Homeworld:@ 0.2.21.2 files release

Full Version 0 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed.

Homeworld:@ 0.2.21.1 files release

Homeworld:@ 0.2.21.1 files release

Full Version 3 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Homeworld:@ 0.2.21.1 .big release

Homeworld:@ 0.2.21.1 .big release

Full Version 16 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Post comment Comments  (10 - 20 of 202)
ledernierrempart
ledernierrempart

looks promising... but when playing it i see horrible models without texture, $35432 type name for all the ships and menu in player vs cpu, some ingame menu button are all dark, as far as i have tested it kushian fighters got a ****** and painfull gun sound.

some models are nice but thats all.

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ledernierrempart
ledernierrempart

forget to mention that some shipps tracel the map at lightspeed and some other ships don't have any weapons sound... weapons that for capital ships fire big cannons like they are machinguns... wut??

($51353 type names corrected)

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EatThePath Creator
EatThePath

Could you be more specific about what ships are behaving in those ways? A few ships meant to provide a 'boss' type challenge in survival mode fit, but those should be the exception, not the norm.

Also, could you elaborate on "some ingame menu button are all dark"? That's an issue I'm not aware of, and sounds like it needs fixing.

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ledernierrempart
ledernierrempart

ok next time i test this mod ill do a list of what don't work correctly
:)

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sssuperguy
sssuperguy

Please don't consider this as spam, but I didn't get a reply to what I posted previously. It sounds important and might just not have been noticed, so I'll repost it:

I found that a drone frigate/destroyer can build called a "UNH bomber drone", the description saying please report that you can build this. The unit limit was reached so technically I couldn't build it, but the option was still there.

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EatThePath Creator
EatThePath

Just thought I'd mention that I hunted this bug down and squashed it, so it should be fixed next release.

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EatThePath Creator
EatThePath

Sorry for not replying last time you reported it, and thanks for reporting it! We'll have to get that patched up in the next release, the drone systems is a bit fragile.

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Guest
Guest

Why are some of the Ships not textured?

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EatThePath Creator
EatThePath

Testing out balance and gameplay ideas required a ship list more extensive than our art output could quickly catch up with. The untextured or unmodeled ships you see in game are a result of that. They will be replaced as possible.

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Gorn919
Gorn919

after 9 wave the game crashes
and where can I start mission?

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EatThePath Creator
EatThePath

Turns out the bug that 0.2.21.1 was released to fix didn't actually get fixed in 0.2.21.1. Oops. There'll be a small chance of crashing on higher waves. Future releases should not have this issue.

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EatThePath Creator
EatThePath

can you please check the version you are using? 0.2.21.0 had an issue that fits your problem, which should have been fixed in 0.2.21.1.

As for missions, the public version has no finished mission content.

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Gorn919
Gorn919

I use 0.2.21.1. but I reinstalled HW2 and now its working
thx

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EatThePath Creator
EatThePath

Glad to hear you've got it working.

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Gorn919
Gorn919

unfortunately no, still crashing, usually 8-12 waves once in wave 17

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EatThePath Creator
EatThePath

Unfortunately, it does not seem that the bug in question was fixed. If you're willing to edit files, rather than wait for a new release you could open \leveldata\waveData.lua and replace all instances of HWAT_FRN_CAStandard with HWAT_FRN_CAHeavy.

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