Born of a dissatisfaction with Homeworld 2, the Homeworld:@ team is building upon the foundations of Homeworld and Homeworld:Cataclysm to create a faithful sequel in the Homeworld:2 engine, with new ships, storyline, and game mechanics.

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Blog RSS Feed Report abuse Latest News: Demo campaign announcement and call for testers.

0 comments by EatThePath on Jul 26th, 2014

I come to you with an announcement and a request. First first, we've been working on campaign missions, and it's proceeding well. Rather than focus on our 15+ mission main campaign outline, I created a small two mission outline as a tune-up. Think of them as a demo, a small story set in the same universe but not directly a part of the main campaign story.

The first mission of this pair, pictured above, is quite playable at this point, though there's a lot of tuning and content creation left for it. One other note about the mission, it makes use only of fully textured models, so no flat-colored rectangles distracting you from the experience, but many of the ships aren't perfectly matched with their use. For example, the Vaygr heavy harvester is being used as a Taiidani cargo ship, and corvettes are hyperspacing because we don’t have a proper support frigate to ferry them into the mission. As more proper ships become available in future releases these missions will be updated to use them, with some potential for changes in how the mission plays based on the different ships.

Now the request: To make sure the mission is both fun and stable I'd like some fresh eyes testing it. Testers will likely be asked to play multiple versions of the mod, will probably have to deal with annoying bugs, and will be expected to provide feedback on their experience even if they hit no bugs. Testers will also be given versions that lack all the finished content that surround the gameplay, so if you want to play it for the first time with all that stuff already there, don't apply for testing.

If you want to test the mission, please PM me directly. If response is strong enough I'll be limiting the number of testers for my own sanity. This post will be edited when testing is closed.

Thank you all for following the mod. Response to the last release was encouragingly strong, and I hope we'll have exciting new things for you to play soon.

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Homeworld:@ 0.2.21.2 .big release

Homeworld:@ 0.2.21.2 .big release

Aug 4, 2014 Full Version 3 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed. Please report any crashes you encounter.

Homeworld:@ 0.2.21.2 files release

Homeworld:@ 0.2.21.2 files release

Aug 4, 2014 Full Version 0 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed.

Homeworld:@ 0.2.21.1 files release

Homeworld:@ 0.2.21.1 files release

Mar 31, 2014 Full Version 3 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Homeworld:@ 0.2.21.1 .big release

Homeworld:@ 0.2.21.1 .big release

Mar 31, 2014 Full Version 16 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Homeworld:@ 0.2.21.0 .big release

Homeworld:@ 0.2.21.0 .big release

Mar 22, 2014 Full Version 16 comments

A new version of HW:@, featuring fifteen new models, including ships from two new factions. Packed .big version, see included installation instructions...

Homeworld:@ 0.2.21.0 files release

Homeworld:@ 0.2.21.0 files release

Mar 22, 2014 Full Version 0 comments

A new version of HW:@, featuring fifteen new models, including ships from two new factions. Archived files version. -Note: There is currently a bug where...

Post comment Comments  (10 - 20 of 185)
sssuperguy
sssuperguy Jun 30 2014, 2:31pm says:

Most of the ship names, game settings etc. are things like $3977 (and other 4 digit numbers following dollar signs). Is this normal...?

+1 vote     reply to comment
LeviathansWrath
LeviathansWrath Jun 30 2014, 10:53pm replied:

That would be a string used for ship names etc that the game uses needs to be listed in a script somewhere for the actual name to show up.

+1 vote     reply to comment
sssuperguy
sssuperguy Jul 22 2014, 1:13pm replied:

Thank you, I got it fixed.
There was also something I found: that a drone frigate/destroyer can build called a bomber drone (or something), the description saying please report if you can build this. The unit limit was reached so technically I couldn't build it, but the option was still there.

+1 vote     reply to comment
Dark_Sentinel
Dark_Sentinel Jun 30 2014, 5:47pm replied:

No. There should be locale folder that contains dictionary files. Did you install that as well?

+2 votes     reply to comment
GrimSheeper
GrimSheeper Jun 28 2014, 2:32pm says:

From the initial testing: it's really fun, those models are high quality, the effects are great and I like the whole variety. What I would hope to see changed are some descriptions, they are just gamebreaking with references to Finding Nemo in one case and just not taking it very seriously overall.

+1 vote     reply to comment
EatThePath
EatThePath Jun 28 2014, 3:02pm replied:

Back in the earliest development all the ship roles were all jokes or references, and based on feedback such as yours we moved most ships over to serious and useful roles. I believe for actually selected ships this has been maintained, but the build descriptions apparently escaped our notice until now.

Sorry this hurt your experience, and thank you for the feedback!

+1 vote     reply to comment
GrimSheeper
GrimSheeper Jun 28 2014, 4:11pm replied:

It didn't really hurt the experience since I am seeing this as what it is, a 0.21 version in the earliest stages of development. If they stay that way, I can overlook it, but I'd welcome more serious descriptions.

+1 vote     reply to comment
Firebird1985
Firebird1985 Jun 18 2014, 9:23am says:

I just downloaded and installed the mod after seeing screenshots of those awesome new Vaygr ships.
Got the mod to run, started a skirmish as the Vaygr, but it seems that the Resource Collectors and the Throneship (or Motherships) have no texture, they are just green. Is that correct, or did I mess up something? I used the big file release, copied the file into the Data Folder, then copied the locale file to, since most of the buttons were showing an S and some numbers. After doing that the buttons were Ok.

+1 vote     reply to comment
EatThePath
EatThePath Jun 18 2014, 12:21pm replied:

Sorry about this, it's something we should make more clear in future releases. Many models still have placeholder models to flesh out gameplay, and the motherships are among them. However, you should have textured resource collectors for both factions. Resource controllers, however, don't have art yet.

If in fact you have untextured vaygr collectors, something has gone wrong.

+1 vote     reply to comment
EatThePath
EatThePath May 18 2014, 1:59pm replied:

I don't think the team really has a single unified take on it. I think it has the potential to be really good, is likely to be a little good, and at worst we'll still have the games we already have.

+1 vote     reply to comment
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Released Sep 17, 2011
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