Born of a dissatisfaction with Homeworld 2, the Homeworld:@ team is building upon the foundations of Homeworld and Homeworld:Cataclysm to create a faithful sequel in the Homeworld:2 engine, with new ships, storyline, and game mechanics.

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1 comment by EatThePath on Mar 3rd, 2015

As I write this it's almost a full week since the Homeworld Remastered Collection got into the hands of the public, to both praise and disappointment, depending on each person's perspective. But what's undeniable is that right this second, thousands of people are playing the game. Already the community is starting to crack open the files ahead of the gearbox official tools, and we're getting a good look at what new features the engine has to offer modders. With that in hand, the team has come to a decision internally.

Even if you ignore the gorgeous graphics upgrades, Remastered offers opportunities that we've badly hoped for, and taking advantage of them it will make it extremely difficult to maintain a classic version of the mod at the same time. For that reason we will make one more Classic release, here and on Steam workshop, and then begin the process of converting the mod to Remastered and adapting to its features.

The final classic version will contain the updated Imperial ships exhibited in our screenshots section, a general rebalance of our frigates, and maybe a few other odds and ends. It'll be accompanied by a full changelog as usual when its released. Something that will not be included is the singleplayer mission that I have posted about before, as that still needs significant content production before release.

What our first Remastered release will contain and when it will happen, I can't say. But we are working on it. A lot still depends on Gearbox's tools and post-launch support, and we'll have plenty of tweaking to do to the mod once things like proper parallel build are integrated. It's all very exciting.

Finally, as always I'd like to thank those of you who've stuck with us all this time. In the waves of new conversation about Homeworld whenever I see someone mention us it is always positive, and always appreciated. We still want to see and play our vision of Homeworld:@ as much as ever, and are happy to have you folks along with us for that ride.

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Homeworld:@ 0.2.21.2 .big release

Homeworld:@ 0.2.21.2 .big release

Aug 4, 2014 Full Version 4 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed. Please report any crashes you encounter.

Homeworld:@ 0.2.21.2 files release

Homeworld:@ 0.2.21.2 files release

Aug 4, 2014 Full Version 0 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed.

Homeworld:@ 0.2.21.1 files release

Homeworld:@ 0.2.21.1 files release

Mar 31, 2014 Full Version 3 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Homeworld:@ 0.2.21.1 .big release

Homeworld:@ 0.2.21.1 .big release

Mar 31, 2014 Full Version 16 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Homeworld:@ 0.2.21.0 .big release

Homeworld:@ 0.2.21.0 .big release

Mar 22, 2014 Full Version 16 comments

A new version of HW:@, featuring fifteen new models, including ships from two new factions. Packed .big version, see included installation instructions...

Homeworld:@ 0.2.21.0 files release

Homeworld:@ 0.2.21.0 files release

Mar 22, 2014 Full Version 0 comments

A new version of HW:@, featuring fifteen new models, including ships from two new factions. Archived files version. -Note: There is currently a bug where...

Post comment Comments  (30 - 40 of 198)
Firebird1985
Firebird1985 Jun 18 2014, 9:23am says:

I just downloaded and installed the mod after seeing screenshots of those awesome new Vaygr ships.
Got the mod to run, started a skirmish as the Vaygr, but it seems that the Resource Collectors and the Throneship (or Motherships) have no texture, they are just green. Is that correct, or did I mess up something? I used the big file release, copied the file into the Data Folder, then copied the locale file to, since most of the buttons were showing an S and some numbers. After doing that the buttons were Ok.

+1 vote     reply to comment
EatThePath Creator
EatThePath Jun 18 2014, 12:21pm replied:

Sorry about this, it's something we should make more clear in future releases. Many models still have placeholder models to flesh out gameplay, and the motherships are among them. However, you should have textured resource collectors for both factions. Resource controllers, however, don't have art yet.

If in fact you have untextured vaygr collectors, something has gone wrong.

+1 vote   reply to comment
Norhundien
Norhundien May 17 2014, 7:59pm says:

Excellent work!, but I have a pseudo-obvious doubt, what do you guys think about the gearbox's re-releases of HW1 & HW2?

+1 vote     reply to comment
EatThePath Creator
EatThePath May 18 2014, 1:59pm replied:

I don't think the team really has a single unified take on it. I think it has the potential to be really good, is likely to be a little good, and at worst we'll still have the games we already have.

+1 vote   reply to comment
noobly
noobly May 1 2014, 11:37am says:

k superguy all you do is but the mods .big file into your homeworld 2 data file and create a new homeworld 2 shortcut just copy your current one and put into the target at the end -mod (mods .big file name).big and it should work

+1 vote     reply to comment
sssuperguy
sssuperguy Apr 22 2014, 4:44pm says:

Hi, been looking at all the media for the mod and it looks really good! Could I get some instructions on how to install this though, please? I've been failing to install every HW2 mod I've downloaded for that matter.

+1 vote     reply to comment
AlfaWolf(MCZ)
AlfaWolf(MCZ) Mar 30 2014, 7:01am says:

Yeah! Thank You for release!

+1 vote     reply to comment
reloaded58
reloaded58 Mar 28 2014, 12:16am says:

Just ran into this mod, and so far it looks really good. I hope to see this mod blossom in the future. Keep at it, guys!

+1 vote     reply to comment
-Rakieta-PL
-Rakieta-PL Mar 23 2014, 5:58am says:

nice to see update, and wow, release! so, now only testing, testing :)

+1 vote     reply to comment
Guest
Guest Mar 23 2014, 5:45am says:

This comment is currently awaiting admin approval, join now to view.

Dark_Sentinel
Dark_Sentinel Mar 23 2014, 5:48am replied:

Not yet.

+1 vote     reply to comment
linus2002pop
linus2002pop Mar 26 2014, 10:26am replied:

btw that was me the guest! im too lazy to login!

+1 vote     reply to comment
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Released Sep 2011
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