Born of a dissatisfaction with Homeworld 2, the Homeworld:@ team is building upon the foundations of Homeworld and Homeworld:Cataclysm to create a faithful sequel in the Homeworld:2 engine, with new ships, storyline, and game mechanics.

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Blog RSS Feed Report abuse Latest News: Demo campaign announcement and call for testers.

0 comments by EatThePath on Jul 26th, 2014

I come to you with an announcement and a request. First first, we've been working on campaign missions, and it's proceeding well. Rather than focus on our 15+ mission main campaign outline, I created a small two mission outline as a tune-up. Think of them as a demo, a small story set in the same universe but not directly a part of the main campaign story.

The first mission of this pair, pictured above, is quite playable at this point, though there's a lot of tuning and content creation left for it. One other note about the mission, it makes use only of fully textured models, so no flat-colored rectangles distracting you from the experience, but many of the ships aren't perfectly matched with their use. For example, the Vaygr heavy harvester is being used as a Taiidani cargo ship, and corvettes are hyperspacing because we don’t have a proper support frigate to ferry them into the mission. As more proper ships become available in future releases these missions will be updated to use them, with some potential for changes in how the mission plays based on the different ships.

Now the request: To make sure the mission is both fun and stable I'd like some fresh eyes testing it. Testers will likely be asked to play multiple versions of the mod, will probably have to deal with annoying bugs, and will be expected to provide feedback on their experience even if they hit no bugs. Testers will also be given versions that lack all the finished content that surround the gameplay, so if you want to play it for the first time with all that stuff already there, don't apply for testing.

If you want to test the mission, please PM me directly. If response is strong enough I'll be limiting the number of testers for my own sanity. This post will be edited when testing is closed.

Thank you all for following the mod. Response to the last release was encouragingly strong, and I hope we'll have exciting new things for you to play soon.

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Homeworld:@ 0.2.21.2 .big release

Homeworld:@ 0.2.21.2 .big release

Aug 4, 2014 Full Version 3 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed. Please report any crashes you encounter.

Homeworld:@ 0.2.21.2 files release

Homeworld:@ 0.2.21.2 files release

Aug 4, 2014 Full Version 0 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed.

Homeworld:@ 0.2.21.1 files release

Homeworld:@ 0.2.21.1 files release

Mar 31, 2014 Full Version 3 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Homeworld:@ 0.2.21.1 .big release

Homeworld:@ 0.2.21.1 .big release

Mar 31, 2014 Full Version 16 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Homeworld:@ 0.2.21.0 .big release

Homeworld:@ 0.2.21.0 .big release

Mar 22, 2014 Full Version 16 comments

A new version of HW:@, featuring fifteen new models, including ships from two new factions. Packed .big version, see included installation instructions...

Homeworld:@ 0.2.21.0 files release

Homeworld:@ 0.2.21.0 files release

Mar 22, 2014 Full Version 0 comments

A new version of HW:@, featuring fifteen new models, including ships from two new factions. Archived files version. -Note: There is currently a bug where...

Post comment Comments  (30 - 40 of 187)
Guest
Guest Mar 23 2014, 5:45am says:

This comment is currently awaiting admin approval, join now to view.

GomerPylz
GomerPylz Mar 14 2014, 11:58am says:

I'm getting a bug on the first mission. The first and second groups of Freighters go but the third group doesnt. What do I do?

+1 vote     reply to comment
Guest
Guest Mar 21 2014, 12:04pm replied:

The inclusion of the mission in the download was somewhat a mistake. It was, and remains, unfinished. Sorry.

+2 votes     reply to comment
EatThePath
EatThePath Mar 21 2014, 6:35pm replied:

Whoops, forgot to login. That was me.

+1 vote     reply to comment
antherak
antherak Dec 30 2013, 4:56am says:

I dont see the link for the 2013 update, only comments that one has been released.

+1 vote     reply to comment
EatThePath
EatThePath Dec 31 2013, 8:37pm replied:

Sorry, those comments refer to the news update, not a release version.

+1 vote     reply to comment
DarkSajuuk
DarkSajuuk Nov 22 2013, 9:16pm says:

Ah an update and a epic one at that! Glad to see this mod is alive and well.

+1 vote     reply to comment
EatThePath
EatThePath Nov 20 2013, 7:35pm replied:

When we started out writing our material, it seemed ambiguous what the right one was. There was at least one instance in the Homeworld 1 subtitles where it was spelled Higaara, and that seemed closer to the pronunciation we liked from the game voiceovers, so we went with that. Now it seems that Hiigara is the accepted canon spelling, but by this point I like having that point of divergence as another way to distinguish our material from Homeworld 2.

+1 vote     reply to comment
Forloftol
Forloftol Nov 20 2013, 7:58pm replied:

Well, can't say that I agree how the spelling matches the pronunciation, but I can respect the reasoning and choice.

+1 vote     reply to comment
DarkSajuuk
DarkSajuuk Nov 22 2013, 9:19pm replied:

I've always spelled it Hiigara because of the fact that spelling of Hiigarans match it, its just how I've always done it but I can understand and respect the reasoning for using the other spelling.

+1 vote     reply to comment
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Released Sep 17, 2011
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