Born of a dissatisfaction with Homeworld 2, the Homeworld:@ team is building upon the foundations of Homeworld and Homeworld:Cataclysm to create a faithful sequel in the Homeworld:2 engine, with new ships, storyline, and game mechanics.

Post download Report content Homeworld:@ .big release
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Mar 31st, 2014
262.12mb (274,854,467 bytes)
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A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download contents, future releases should be consistent in structure with this one.

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Homeworld:@ .big release
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AlfaWolf(MCZ) Apr 1 2014 says:

For me the most interesting mod for Homeworld 2 ever created!

+2 votes     reply to comment
Guest Apr 1 2014 says:

Hello, very interesting mod! I just cant open it. Im writing correctly on the target line and it just opens vanilla HW2. Any help please?

+2 votes     reply to comment
EatThePath Author
EatThePath Apr 2 2014 replied:

Could you please include the exact target line you are using to start the mod, and confirm that HWAT_0_2_21_1_data.big was extracted to \Homeworld2\Data\ and not a deeper subfolder?

+2 votes   reply to comment
Guest Apr 2 2014 replied:

This one."C:\Program Files\Sierra\Homeworld2\ Bin\Release\Homeworld2.exe" -mod HWAT_0_2_21_1_big. And I put it on the data foldier.

+2 votes     reply to comment
EatThePath Author
EatThePath Apr 2 2014 replied:

It should be

-mod HWAT_0_2_21_1_data.big


-mod HWAT_0_2_21_1_big

+2 votes   reply to comment
Guest Apr 2 2014 replied:

Ok. Thanks and MY GOD THIS EPIC MOD!!!!!!!!!! Its just so awesome!!!!

+2 votes     reply to comment
electro08 Apr 4 2014 says:

Hey guys, Got the Mod to work, just the texturing on some of the ships isn't showing up.


+3 votes     reply to comment
Guest Apr 5 2014 replied:

Many of the ships are unfinished or outright placeholders to fill out gameplay design. my apologies if this is unwelcome. -EatThePath

+2 votes     reply to comment
Divangel Apr 28 2014 says:

Rename HWAT_0_2_21_1.big
------> Hwat or ha or qwerty or =) .......

+2 votes     reply to comment
EatThePath Author
EatThePath Apr 29 2014 replied:

I don't entirely understand what you are getting at here. Could you explain?

+2 votes   reply to comment
Guest May 17 2014 says:

Hello guys, starting on the first mission of the campaign, the game does not detect when the first 700 RU are collected, so I'm not able to progress it. This mod is about a new story in the campaign right?

I'm starting the game with this target:
D:\Sierra\Homeworld2\Bin\Release\Homeworld2.exe -mod HWAT_0_2_21_1_data.big

the big file is here: D:\Sierra\Homeworld2\Data

+1 vote     reply to comment
EatThePath Author
EatThePath May 18 2014 replied:

A campaign is planned but not yet implemented. The original campaign isn't tested to work with the mod, either. The skirmish survival mode is how I'd recommend exploring the mod at this time.

+1 vote   reply to comment
Guest May 21 2014 replied:

Alright, thank you very much for the heads up! I was able to get to the skirmish mode!
Keep the good work, cheers!

+1 vote     reply to comment
tyriael Jul 11 2014 replied:

Original campaign plain dosnt work.
The mod changes too much of the files for the program to evne run basic objectives from what ive seen, though, this mod did get rid of the video lag on the Ascension Campaign ... lol.

+1 vote     reply to comment
sssuperguy May 18 2014 says:

Ok, how does this not work?

"C:\Program Files\Sierra\Homeworld2\Bin\
Release\Homeworld2.exe" -mod HWAT_0_2_21_1_bigFile.7z

+1 vote     reply to comment
EatThePath Author
EatThePath May 19 2014 replied:

You need to extract the contents of the .7z file and use those, not the file itself. has a tool for this if you don't already have one for the job.

+1 vote   reply to comment
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