Born of a dissatisfaction with Homeworld 2, the Homeworld:@ team is building upon the foundations of Homeworld and Homeworld:Cataclysm to create a faithful sequel in the Homeworld:2 engine, with new ships, storyline, and game mechanics.

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1 comment by EatThePath on Mar 3rd, 2015

As I write this it's almost a full week since the Homeworld Remastered Collection got into the hands of the public, to both praise and disappointment, depending on each person's perspective. But what's undeniable is that right this second, thousands of people are playing the game. Already the community is starting to crack open the files ahead of the gearbox official tools, and we're getting a good look at what new features the engine has to offer modders. With that in hand, the team has come to a decision internally.

Even if you ignore the gorgeous graphics upgrades, Remastered offers opportunities that we've badly hoped for, and taking advantage of them it will make it extremely difficult to maintain a classic version of the mod at the same time. For that reason we will make one more Classic release, here and on Steam workshop, and then begin the process of converting the mod to Remastered and adapting to its features.

The final classic version will contain the updated Imperial ships exhibited in our screenshots section, a general rebalance of our frigates, and maybe a few other odds and ends. It'll be accompanied by a full changelog as usual when its released. Something that will not be included is the singleplayer mission that I have posted about before, as that still needs significant content production before release.

What our first Remastered release will contain and when it will happen, I can't say. But we are working on it. A lot still depends on Gearbox's tools and post-launch support, and we'll have plenty of tweaking to do to the mod once things like proper parallel build are integrated. It's all very exciting.

Finally, as always I'd like to thank those of you who've stuck with us all this time. In the waves of new conversation about Homeworld whenever I see someone mention us it is always positive, and always appreciated. We still want to see and play our vision of Homeworld:@ as much as ever, and are happy to have you folks along with us for that ride.

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Homeworld:@ 0.2.21.2 .big release

Homeworld:@ 0.2.21.2 .big release

Aug 4, 2014 Full Version 4 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed. Please report any crashes you encounter.

Homeworld:@ 0.2.21.2 files release

Homeworld:@ 0.2.21.2 files release

Aug 4, 2014 Full Version 0 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed.

Homeworld:@ 0.2.21.1 files release

Homeworld:@ 0.2.21.1 files release

Mar 31, 2014 Full Version 3 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Homeworld:@ 0.2.21.1 .big release

Homeworld:@ 0.2.21.1 .big release

Mar 31, 2014 Full Version 16 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Homeworld:@ 0.2.21.0 .big release

Homeworld:@ 0.2.21.0 .big release

Mar 22, 2014 Full Version 16 comments

A new version of HW:@, featuring fifteen new models, including ships from two new factions. Packed .big version, see included installation instructions...

Homeworld:@ 0.2.21.0 files release

Homeworld:@ 0.2.21.0 files release

Mar 22, 2014 Full Version 0 comments

A new version of HW:@, featuring fifteen new models, including ships from two new factions. Archived files version. -Note: There is currently a bug where...

Post comment Comments  (20 - 30 of 198)
Gorn919
Gorn919 Jul 29 2014, 1:49pm says:

after 9 wave the game crashes
and where can I start mission?

+1 vote     reply to comment
EatThePath Creator
EatThePath Aug 3 2014, 10:46am replied:

Turns out the bug that 0.2.21.1 was released to fix didn't actually get fixed in 0.2.21.1. Oops. There'll be a small chance of crashing on higher waves. Future releases should not have this issue.

+1 vote   reply to comment
EatThePath Creator
EatThePath Jul 29 2014, 5:57pm replied:

can you please check the version you are using? 0.2.21.0 had an issue that fits your problem, which should have been fixed in 0.2.21.1.

As for missions, the public version has no finished mission content.

+1 vote   reply to comment
Gorn919
Gorn919 Jul 31 2014, 12:20pm replied:

I use 0.2.21.1. but I reinstalled HW2 and now its working
thx

+1 vote     reply to comment
EatThePath Creator
EatThePath Jul 31 2014, 6:22pm replied:

Glad to hear you've got it working.

+1 vote   reply to comment
Gorn919
Gorn919 Aug 3 2014, 1:55pm replied:

unfortunately no, still crashing, usually 8-12 waves once in wave 17

+1 vote     reply to comment
EatThePath Creator
EatThePath Aug 3 2014, 3:55pm replied:

Unfortunately, it does not seem that the bug in question was fixed. If you're willing to edit files, rather than wait for a new release you could open \leveldata\waveData.lua and replace all instances of HWAT_FRN_CAStandard with HWAT_FRN_CAHeavy.

+1 vote   reply to comment
Zoisite
Zoisite Jul 27 2014, 9:48pm says:

Holy crap guys,the ship designs, models and effects are amazing.

+2 votes     reply to comment
sssuperguy
sssuperguy Jun 30 2014, 2:31pm says:

Most of the ship names, game settings etc. are things like $3977 (and other 4 digit numbers following dollar signs). Is this normal...?

+1 vote     reply to comment
LeviathansWrath
LeviathansWrath Jun 30 2014, 10:53pm replied:

That would be a string used for ship names etc that the game uses needs to be listed in a script somewhere for the actual name to show up.

+1 vote     reply to comment
sssuperguy
sssuperguy Jul 22 2014, 1:13pm replied:

Thank you, I got it fixed.
There was also something I found: that a drone frigate/destroyer can build called a bomber drone (or something), the description saying please report if you can build this. The unit limit was reached so technically I couldn't build it, but the option was still there.

+1 vote     reply to comment
Dark_Sentinel
Dark_Sentinel Jun 30 2014, 5:47pm replied:

No. There should be locale folder that contains dictionary files. Did you install that as well?

+2 votes     reply to comment
GrimSheeper
GrimSheeper Jun 28 2014, 2:32pm says:

From the initial testing: it's really fun, those models are high quality, the effects are great and I like the whole variety. What I would hope to see changed are some descriptions, they are just gamebreaking with references to Finding Nemo in one case and just not taking it very seriously overall.

+1 vote     reply to comment
EatThePath Creator
EatThePath Jun 28 2014, 3:02pm replied:

Back in the earliest development all the ship roles were all jokes or references, and based on feedback such as yours we moved most ships over to serious and useful roles. I believe for actually selected ships this has been maintained, but the build descriptions apparently escaped our notice until now.

Sorry this hurt your experience, and thank you for the feedback!

+1 vote   reply to comment
GrimSheeper
GrimSheeper Jun 28 2014, 4:11pm replied:

It didn't really hurt the experience since I am seeing this as what it is, a 0.21 version in the earliest stages of development. If they stay that way, I can overlook it, but I'd welcome more serious descriptions.

+1 vote     reply to comment
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