After a year, In the Orbit of God has finally been dragged back from the dead and released.
Ten thousand years have passed since the end of the Galactic War. Ten thousand years have passed since a human has traveled into space. Ten thousand years have passed since Andromeda’s once great civilization came grinding to a total halt.
In fifty thousand years, humanity will fight its wars once more. It will travel among the stars once more. And it will rebuild itself once more.
But it is not the past or the future that is being focused on at this moment. It is the present. And here in the present, an almost forgotten chapter of human history is unfolding within the orbit of God.
In Eskel culture, God is not something supernatural. God, in fact, is clearly defined:
66% hydrogen, 24% helium, 8% methane, and, 2% other gasses.
Diameter: 192,628 kilometers.
Satellites: 108 (Excluding objects less than 1 kilometer in diameter).
God is the name for the gas giant of which four Eskel inhabited moons orbit. Esk, Bli, Nara, and Thtiu; each holds its own unique population. It didn’t take very long for these four different words to rediscover each others’ existence while recovering from the effects of the Galactic War. This sparked a premature space race - each world trying to desperately reach their distant neighbors. And eventually, they did. Peaceful contact was established between the four worlds.
However, regardless of the peaceful intentions each had in the beginning, humans are still going to be humans. After a hundred and some years, the four worlds’ nations had aligned themselves into three main factions: The Esk Coalition, the nation of Thiiei, and the Kraskae Treaty Alliance. Each of them were bunched up, cramped, longing for more space. After a couple of swift attacks, trade embargoes and large scale threats, a three-way war was spawned, bringing every man, every woman, and every hellish ancient weapon to bear against the enemy.
While playing the game, you will find the main focus is set on tactical combat and believability. Battles are small scale but intense, and all the concepts and ideas in this mod will be plausible.
There are also some miscellaneous changes that will have a sizable impact on gameplay:
-Research is non-existent, and has been replaced by a subsystem based tech-tree.
-Custom maps will bring out more interesting styles of gameplay.
I'd like to thank SRI-Sajuuk for the Opencore project, as I used several files from it.
Dang, it's only been around seven months since ITOG was released? Feels like a lot longer.
Regardless of how long it's been, ITOG is getting a sequel--but not as a mod for Homeworld 2.
In the Orbit of God: Thiiei's Ascendency will be a total conversion for the indie game Starfarer (Fractalsoftworks.com).
Because the game is 2D, you can expect a lot more content than its Homeworld 2 counterpart (Because, you know, I'm actually competent when working with only 2 dimensions). Like was originally planned, there WILL be three full races to play as. Creating Thiiei on Homeworld 2's engine was a massive pain, but Starfarer's engine is about a hundred times more pleasant to work with, and sprites are *considerably* easier to make than fully (or poorly, in my case) textured 3D models.
Without further delay:
As you can see, the Esk Coalition has two units currently ingame--two more than they ever had ingame in vanilla ITOG. And it's also obvious to see that the gameplay will be nothing like the original either, which might be a good or bad thing, depending on whether you like real-time strategy or top-down space shooters with strategic elements.
At the current rate of development (Which is rather fast, thankfully), a demo should be released sometime before the end of February. However, this will be the last post about ITOG:TA I make on this page, so if you're interested, be sure to follow the thread on Starfarer's forums.
Project thread (with lots of pictures--I promise): Fractalsoftworks.com
And seriously, Starfarer is an awesome game, and for the $10 it costs, it's more than worth it. So buy it.
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