Born of a dissatisfaction with Homeworld 2, the Homeworld:@ team is building upon the foundations of Homeworld and Homeworld:Cataclysm to create a faithful sequel in the Homeworld:2 engine, with new ships, storyline, and game mechanics.

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1 comment by EatThePath on Mar 3rd, 2015

As I write this it's almost a full week since the Homeworld Remastered Collection got into the hands of the public, to both praise and disappointment, depending on each person's perspective. But what's undeniable is that right this second, thousands of people are playing the game. Already the community is starting to crack open the files ahead of the gearbox official tools, and we're getting a good look at what new features the engine has to offer modders. With that in hand, the team has come to a decision internally.

Even if you ignore the gorgeous graphics upgrades, Remastered offers opportunities that we've badly hoped for, and taking advantage of them it will make it extremely difficult to maintain a classic version of the mod at the same time. For that reason we will make one more Classic release, here and on Steam workshop, and then begin the process of converting the mod to Remastered and adapting to its features.

The final classic version will contain the updated Imperial ships exhibited in our screenshots section, a general rebalance of our frigates, and maybe a few other odds and ends. It'll be accompanied by a full changelog as usual when its released. Something that will not be included is the singleplayer mission that I have posted about before, as that still needs significant content production before release.

What our first Remastered release will contain and when it will happen, I can't say. But we are working on it. A lot still depends on Gearbox's tools and post-launch support, and we'll have plenty of tweaking to do to the mod once things like proper parallel build are integrated. It's all very exciting.

Finally, as always I'd like to thank those of you who've stuck with us all this time. In the waves of new conversation about Homeworld whenever I see someone mention us it is always positive, and always appreciated. We still want to see and play our vision of Homeworld:@ as much as ever, and are happy to have you folks along with us for that ride.

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Homeworld:@ 0.2.21.2 .big release

Homeworld:@ 0.2.21.2 .big release

Aug 4, 2014 Full Version 4 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed. Please report any crashes you encounter.

Homeworld:@ 0.2.21.2 files release

Homeworld:@ 0.2.21.2 files release

Aug 4, 2014 Full Version 0 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed.

Homeworld:@ 0.2.21.1 files release

Homeworld:@ 0.2.21.1 files release

Mar 31, 2014 Full Version 3 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Homeworld:@ 0.2.21.1 .big release

Homeworld:@ 0.2.21.1 .big release

Mar 31, 2014 Full Version 16 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Homeworld:@ 0.2.21.0 .big release

Homeworld:@ 0.2.21.0 .big release

Mar 22, 2014 Full Version 16 comments

A new version of HW:@, featuring fifteen new models, including ships from two new factions. Packed .big version, see included installation instructions...

Homeworld:@ 0.2.21.0 files release

Homeworld:@ 0.2.21.0 files release

Mar 22, 2014 Full Version 0 comments

A new version of HW:@, featuring fifteen new models, including ships from two new factions. Archived files version. -Note: There is currently a bug where...

Post comment Comments  (60 - 70 of 198)
Forloftol
Forloftol Jun 21 2013, 10:06am says:

Just checking, because a lot of people at the WWHW3 group are interested in this mod, is development still ongoing? We don't want a date or anything. Just confirmation that the mod is, in fact, not dead.

+1 vote     reply to comment
Dark_Sentinel
Dark_Sentinel Jun 25 2013, 5:48am replied:

We'ren't dead yet.

+1 vote     reply to comment
assasing123
assasing123 Apr 17 2013, 12:12pm says:

Does this mod Uses the chance based hit system or actual ballistic hit system like in homeworld 1?

+1 vote     reply to comment
AlfaWolf(MCZ)
AlfaWolf(MCZ) Jan 29 2013, 10:48am says:

Great Modification. Design of units is awesome,This Mod cannot be lost!

+1 vote     reply to comment
Dark_Sentinel
Dark_Sentinel Mar 14 2013, 1:44pm replied:

It's not lost.

+1 vote     reply to comment
Stuart98
Stuart98 Jan 11 2013, 10:19am says:

So... any news?

+1 vote     reply to comment
Dark_Sentinel
Dark_Sentinel Jan 17 2013, 6:00am replied:

Not at the moment. Progress is imminent.
Death of the mod, if happens, shall be announced, not like "we don't have a release in last 15 month, so don't expect it much".

+1 vote     reply to comment
-Rakieta-PL
-Rakieta-PL Aug 15 2012, 1:33pm says:

One year after last release... I think, new version is comming soon... :P

+1 vote     reply to comment
Dark_Sentinel
Dark_Sentinel Aug 17 2012, 1:39am replied:

I only have to repeat "Patience".

+1 vote     reply to comment
-Rakieta-PL
-Rakieta-PL Jun 9 2012, 7:30am says:

hurra- update!!! I'm so happy ;) Are you planning next release? Ships are looking...awesome.

+1 vote     reply to comment
EatThePath Creator
EatThePath Jun 9 2012, 7:37pm replied:

We've talked a lot internally about when the next release might be and what we need to do before then, but we're not prepared to commit to a date.

+1 vote   reply to comment
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Homeworld:@ team
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Released Sep 17, 2011
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