Born of a dissatisfaction with Homeworld 2, the Homeworld:@ team is building upon the foundations of Homeworld and Homeworld:Cataclysm to create a faithful sequel in the Homeworld:2 engine, with new ships, storyline, and game mechanics.

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Taiidani Tease 2: Father Against Son Taiidani Tease 0.2.21.0 Release media
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5 comments by EatThePath on Mar 22nd, 2014

It's been a long time, and I know many of you are still out there eagerly waiting for us to post a new version. This is that post. I want to thank everyone who has stuck with us these past few years, for your enthusiasm and interest. It's means a great deal to us. Internally, I especially want to thank Dark Sentinel for producing an admirable amount of finished art assets while the rest of the team has been preoccupied trying to get our lives in order. His productivity and presence have kept the project going more than anything else, in my estimation.

The biggest block of new content in the update is the Frerrn Aggregate ships. Mentioned in passing in the cataclysm manual, we've developed them into an antagonist to the Taiidani, a relatively young nation in galactic terms but one of the only ones to successfully stand up to the old empire. Dark Sentinel deserves a lot of credit for shouldering the work of producing these ships with a distinctive style while still working with Avatar to make sure they fit with the rest of the mod's art.

The Frerrn ship lineup now includes a fighter, six frigates, and a cruiser. This also means that for those of you who can reach later waves of survival mode, a new boss cruiser is waiting to meet you. The Frerrn lineup isn't complete by any means, and I'd expect down the road they'll continue to rival the other factions in roster completeness.


Joining it's place beside the republic scout, we now have a UNH scout. This ship is in fact a somtaaw recon concept originally drawn by Riess, artist of the excellent webcomic Our Intrepid Crew. Check it out if excellently drawn sci-fi webcomics are your thing.

You might find it odd that the UNH is fielding a unit specifically designed as Somtaaw, but the 'taaw do their part to contribute to the homeworld's defense, even if most of them are far-flung explorers, miners, and beasthunters.

0.2.21.0 Release media

The Vaygr lineup has been shorn up, including a heavy gunship, the long anticipated ion array frigate, and two different sizes of harvester.

0.2.21.0 Release media

The Tobari are also a faction that have found their way into our version of the universe, though you may not recognize them from their relic concepts or other community realizations of them. Regarded as a nuisance at the edges of the galaxy by most, they are never-the-less the remnant of an ancient galactic empire with dangerous and exotic ships. Their advanced assault frigate may give you an idea what you can expect from them in the future.

0.2.21.0 Release media

Have a crate! I don't know what we're doing with this model yet, but I've got some ideas.

0.2.21.0 Release media

We've also included some voice-acted announcements for survival mode. If you don't want voice acting in your survival, they can disabled, and if you prefer a particular one, you can choose which one you want for a particular run. These trial runs ensure we can get voices into the game properly for eventual campaign mode lines.

Please also check out the readme, provided in .odt and .pdf formats. A great deal of effort has gone into living up to the original homeworld historical and technical briefings. Like the mod in general, this document is an incomplete work in progress and subject to change in the future, but it already contains a wealth of information on the stage we are setting.

Without further ado, the download links you've all been waiting for are available at our moddb downloads page. They may still be in the authorization queue, but if they are they'll hopefully get out of it soon.

Finally, you folks probably know all about Gearbox's Homeworld Remastered project, but if you don't, you should check it out . Even if you do, you might not know that they have an active forum with devs watching suggestions about redevelopment of the game. If you've got something you feel they should hear, I encourage you to head on over there and say it. I'm being cautious in my hope for the future, but even if all they manage to deliver better compatibility and a few more faces in the community, I'll be pleased to see it.

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Homeworld:@ 0.2.21.1 files release

Homeworld:@ 0.2.21.1 files release

Mar 31, 2014 Full Version 3 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Homeworld:@ 0.2.21.1 .big release

Homeworld:@ 0.2.21.1 .big release

Mar 31, 2014 Full Version 16 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Homeworld:@ 0.2.21.0 .big release

Homeworld:@ 0.2.21.0 .big release

Mar 22, 2014 Full Version 16 comments

A new version of HW:@, featuring fifteen new models, including ships from two new factions. Packed .big version, see included installation instructions...

Homeworld:@ 0.2.21.0 files release

Homeworld:@ 0.2.21.0 files release

Mar 22, 2014 Full Version 0 comments

A new version of HW:@, featuring fifteen new models, including ships from two new factions. Archived files version. -Note: There is currently a bug where...

Homeworld:@ 0.2.4.0 .big release

Homeworld:@ 0.2.4.0 .big release

Sep 17, 2011 Full Version 16 comments

A new version of HW:@, featuring textured Vaygr destroyer and completed Vaygr Battlecruiser, Vaygr Flare Gunship, and UNH Heavy Cruiser. Packed .big version...

Homeworld:@ 0.2.4.0 files release

Homeworld:@ 0.2.4.0 files release

Sep 17, 2011 Full Version 1 comment

A new version of HW:@, featuring textured Vaygr destroyer and completed Vaygr Battlecruiser, Vaygr Flare Gunship, and UNH Heavy Cruiser. Unpacked files...

Post comment Comments  (60 - 70 of 174)
Stuart98
Stuart98 Jan 1 2012, 5:04pm says:

Ya working on da mod?

+1 vote     reply to comment
kaco32456
kaco32456 Nov 9 2011, 4:05pm says:

I installed the mod but when i try to play the first mission on single player i follow the objectives and get to the ships but it does not trigger but only two sets of ships and the mission does not progress. And on top of that two gunships in that mission and the mothership in skirmish mode has not texture at all its just white is that normal?

+1 vote     reply to comment
Stuart98
Stuart98 Jan 1 2012, 5:02pm replied:

Woops, didn't mean to reply.

+1 vote     reply to comment
EatThePath
EatThePath Nov 9 2011, 4:15pm replied:

>.< I always forget to disable the campaign level before release, though I think you're the first to comment on it. The mission is heavily a work in progress and not done in the slightest. It currently just doesn't work. Many ships are without textures or even completed models, new releases will happen as new ships get completed and ready for showtime.

+1 vote     reply to comment
kaco32456
kaco32456 Nov 9 2011, 4:16pm replied:

SO the story line is offline for the time being so to speak :)?

+1 vote     reply to comment
EatThePath
EatThePath Nov 9 2011, 4:49pm replied:

Something like that, yeah. I hope the skirmish modes can hold your interests for a while. :)

+1 vote     reply to comment
BigFoot1
BigFoot1 Oct 24 2011, 1:33pm says:

Really looking forward to the next release!
Just made two small videos. One showing the Vaygr Battlecruiser and the other the Vaygr Destroyer;

Megaupload.com

Megaupload.com

+2 votes     reply to comment
starwolf1991
starwolf1991 Oct 20 2011, 12:21pm says:

Pastebin done; Can't link, haven't been a member that long.

It's not an install or version issue; I've tried other mods such as TFS or Complex and they all run perfectly. No other mod files are in there when I'm running this mod as well.

+1 vote     reply to comment
EatThePath
EatThePath Oct 20 2011, 1:30pm replied:

PM me the text of the log and I'll take a look at it.

+1 vote     reply to comment
EatThePath
EatThePath Oct 19 2011, 12:15pm replied:

I'm not sure what would be causing this. try putting -luatrace in your homeworld2 shortcut target line, then posting the contents of homeworld2\bin\release\hw2.log on Pastebin.com and I'll take a look and see what I can tell you.

+1 vote     reply to comment
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Released Sep 17, 2011
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