Born of a dissatisfaction with Homeworld 2, the Homeworld:@ team is building upon the foundations of Homeworld and Homeworld:Cataclysm to create a faithful sequel in the Homeworld:2 engine, with new ships, storyline, and game mechanics.

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Blog RSS Feed Report abuse Latest News: Demo campaign announcement and call for testers.

0 comments by EatThePath on Jul 26th, 2014

I come to you with an announcement and a request. First first, we've been working on campaign missions, and it's proceeding well. Rather than focus on our 15+ mission main campaign outline, I created a small two mission outline as a tune-up. Think of them as a demo, a small story set in the same universe but not directly a part of the main campaign story.

The first mission of this pair, pictured above, is quite playable at this point, though there's a lot of tuning and content creation left for it. One other note about the mission, it makes use only of fully textured models, so no flat-colored rectangles distracting you from the experience, but many of the ships aren't perfectly matched with their use. For example, the Vaygr heavy harvester is being used as a Taiidani cargo ship, and corvettes are hyperspacing because we don’t have a proper support frigate to ferry them into the mission. As more proper ships become available in future releases these missions will be updated to use them, with some potential for changes in how the mission plays based on the different ships.

Now the request: To make sure the mission is both fun and stable I'd like some fresh eyes testing it. Testers will likely be asked to play multiple versions of the mod, will probably have to deal with annoying bugs, and will be expected to provide feedback on their experience even if they hit no bugs. Testers will also be given versions that lack all the finished content that surround the gameplay, so if you want to play it for the first time with all that stuff already there, don't apply for testing.

If you want to test the mission, please PM me directly. If response is strong enough I'll be limiting the number of testers for my own sanity. This post will be edited when testing is closed.

Thank you all for following the mod. Response to the last release was encouragingly strong, and I hope we'll have exciting new things for you to play soon.

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Homeworld:@ 0.2.21.2 .big release

Homeworld:@ 0.2.21.2 .big release

Aug 4, 2014 Full Version 3 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed. Please report any crashes you encounter.

Homeworld:@ 0.2.21.2 files release

Homeworld:@ 0.2.21.2 files release

Aug 4, 2014 Full Version 0 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed.

Homeworld:@ 0.2.21.1 files release

Homeworld:@ 0.2.21.1 files release

Mar 31, 2014 Full Version 3 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Homeworld:@ 0.2.21.1 .big release

Homeworld:@ 0.2.21.1 .big release

Mar 31, 2014 Full Version 16 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Homeworld:@ 0.2.21.0 .big release

Homeworld:@ 0.2.21.0 .big release

Mar 22, 2014 Full Version 16 comments

A new version of HW:@, featuring fifteen new models, including ships from two new factions. Packed .big version, see included installation instructions...

Homeworld:@ 0.2.21.0 files release

Homeworld:@ 0.2.21.0 files release

Mar 22, 2014 Full Version 0 comments

A new version of HW:@, featuring fifteen new models, including ships from two new factions. Archived files version. -Note: There is currently a bug where...

Post comment Comments  (60 - 70 of 187)
nat3d
nat3d Jun 8 2012, 7:05am says:

Looking really good.

+1 vote     reply to comment
EatThePath
EatThePath Jun 5 2012, 11:13pm says:

If the images in the news post don't show up, they're the same as the four most recent gallery images. I assume they display for some people or it probably wouldn't have cleared authing, and the images work imbeded on other pages, but for me they don't display.

+1 vote     reply to comment
Piemanlives
Piemanlives May 28 2012, 10:26pm says:

so hows everyone been? it has been a while since our last update, and reading the comments i get the feeling you have no idea either, still anything to expect for the next update?

+1 vote     reply to comment
Dark_Sentinel
Dark_Sentinel May 29 2012, 3:08pm replied:

Completely yes. Patience, Kameraden, just patience.

+1 vote     reply to comment
Piemanlives
Piemanlives May 29 2012, 9:52pm replied:

hmm i see well it would seem i shall need to meditate at the top of a mountain

+1 vote     reply to comment
-Rakieta-PL
-Rakieta-PL May 24 2012, 10:55am says:

OK, but update news, because last news... 8 month ago, and much people are thinking, that mod is dead.

+1 vote     reply to comment
Stuart98
Stuart98 May 19 2012, 11:07pm says:

When is the next update?

+1 vote     reply to comment
Dark_Sentinel
Dark_Sentinel May 20 2012, 5:29am replied:

I dunno lol. ©
Seriously, update isn't planned. We don't plan deadlines.
If we look a previous updates - well, it may appear somewhere in September/October. But I've said - mod _isn't dead_ and _it's being_ developed.

+1 vote     reply to comment
-Rakieta-PL
-Rakieta-PL May 12 2012, 8:29am says:

When next news? I hope, this mod is not dead ;)

+1 vote     reply to comment
Dark_Sentinel
Dark_Sentinel May 16 2012, 12:10pm replied:

As soon as we get anything to release.
No, the mod isn't dead. I'd say even more - it's moving full speed towards release, though the release isn't planned right now.

+1 vote     reply to comment
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Released Sep 17, 2011
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