Additional features to the basic game:
1) Greatly streamlined Crew system (ships require crew) with much higher crew limits (for big space fleets.
2) Rank system that is closely tied together with the crew system
3) Game cycles, at the end of which your resource balance will be re-calculated based on new features
4) Modular weapon systems
5) Resource generation (automatic generation of RUs per upgrades\modules)
6) Area effect modules for multiple attributes (speed, harvest speed, etc)
7) Ship experience - gaining this will make your ships linearly stronger (limited of course!)
8) Large capturable\destructible asteroids
9) Multiple types of Megalith
10) Maintenance cost for ships
Changes to the fleets:
1) Split capitals into the Battle\Production and Super Capital class
2) New weapon systems
3) New Ships to each class of Vaygr and Hiigaran added
Our development team is :
HowitzerNAM - Project lead, director
SirShelley - Lead scripting, Content Control, Quality Control, 3D Artist, Scripting, Balancing, Production, Content, Forum admin, 3d art, Scripting, and Creative associative
Joel TheOwl Rowney - 3d modeling, Quality Control, Creative associative and 3D Artist
Petr "Pouk" Misak: 3D modeling, Quality control, Creative contributor and 3D Artist (yes, THAT Pouk!)
Thibault Testart: OpenGL programmer
Douglas William Bacon: Homeworld Lore Historian
Honorable Contributing Memebers: Brandon Toomey
Special thanks to the following members and their teams for giving permission for using ships/techs/maps:
Silicon worm, Complex Simple
Jacob Osborn, Advanced Mod; Revived.
Mike Zimmerman, Homeworld Universe
Balint Marczin, Complex Enhanced
Petr "POUK" Misak, R.E.A.R.M.
Mololu: Path to Victory
Our development forum can be seen here : Facebook.com
While the MIX team page has been mostly silent, we have not been inactive. We're still hard at work fixing the issues everyone has encountered as well as starting the path to converting to the Remastered format.
We ask for your patience and understanding in this transition, as I realize it's been a very rocky launch for our mod. You shall not be disappointed.
Alex "Howitzer" Alvarez,
Mod Project Lead
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