Born of a dissatisfaction with Homeworld 2, the Homeworld:@ team is building upon the foundations of Homeworld and Homeworld:Cataclysm to create a faithful sequel in the Homeworld:2 engine, with new ships, storyline, and game mechanics.

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Blog RSS Feed Report abuse Latest News: Demo campaign announcement and call for testers.

0 comments by EatThePath on Jul 26th, 2014

I come to you with an announcement and a request. First first, we've been working on campaign missions, and it's proceeding well. Rather than focus on our 15+ mission main campaign outline, I created a small two mission outline as a tune-up. Think of them as a demo, a small story set in the same universe but not directly a part of the main campaign story.

The first mission of this pair, pictured above, is quite playable at this point, though there's a lot of tuning and content creation left for it. One other note about the mission, it makes use only of fully textured models, so no flat-colored rectangles distracting you from the experience, but many of the ships aren't perfectly matched with their use. For example, the Vaygr heavy harvester is being used as a Taiidani cargo ship, and corvettes are hyperspacing because we don’t have a proper support frigate to ferry them into the mission. As more proper ships become available in future releases these missions will be updated to use them, with some potential for changes in how the mission plays based on the different ships.

Now the request: To make sure the mission is both fun and stable I'd like some fresh eyes testing it. Testers will likely be asked to play multiple versions of the mod, will probably have to deal with annoying bugs, and will be expected to provide feedback on their experience even if they hit no bugs. Testers will also be given versions that lack all the finished content that surround the gameplay, so if you want to play it for the first time with all that stuff already there, don't apply for testing.

If you want to test the mission, please PM me directly. If response is strong enough I'll be limiting the number of testers for my own sanity. This post will be edited when testing is closed.

Thank you all for following the mod. Response to the last release was encouragingly strong, and I hope we'll have exciting new things for you to play soon.

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Homeworld:@ 0.2.21.2 .big release

Homeworld:@ 0.2.21.2 .big release

Aug 4, 2014 Full Version 4 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed. Please report any crashes you encounter.

Homeworld:@ 0.2.21.2 files release

Homeworld:@ 0.2.21.2 files release

Aug 4, 2014 Full Version 0 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed.

Homeworld:@ 0.2.21.1 files release

Homeworld:@ 0.2.21.1 files release

Mar 31, 2014 Full Version 3 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Homeworld:@ 0.2.21.1 .big release

Homeworld:@ 0.2.21.1 .big release

Mar 31, 2014 Full Version 16 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Homeworld:@ 0.2.21.0 .big release

Homeworld:@ 0.2.21.0 .big release

Mar 22, 2014 Full Version 16 comments

A new version of HW:@, featuring fifteen new models, including ships from two new factions. Packed .big version, see included installation instructions...

Homeworld:@ 0.2.21.0 files release

Homeworld:@ 0.2.21.0 files release

Mar 22, 2014 Full Version 0 comments

A new version of HW:@, featuring fifteen new models, including ships from two new factions. Archived files version. -Note: There is currently a bug where...

Post comment Comments  (70 - 80 of 191)
Stuart98
Stuart98 May 19 2012, 11:07pm says:

When is the next update?

+1 vote     reply to comment
Dark_Sentinel
Dark_Sentinel May 20 2012, 5:29am replied:

I dunno lol. ©
Seriously, update isn't planned. We don't plan deadlines.
If we look a previous updates - well, it may appear somewhere in September/October. But I've said - mod _isn't dead_ and _it's being_ developed.

+1 vote     reply to comment
-Rakieta-PL
-Rakieta-PL May 12 2012, 8:29am says:

When next news? I hope, this mod is not dead ;)

+1 vote     reply to comment
Dark_Sentinel
Dark_Sentinel May 16 2012, 12:10pm replied:

As soon as we get anything to release.
No, the mod isn't dead. I'd say even more - it's moving full speed towards release, though the release isn't planned right now.

+1 vote     reply to comment
Imaxium
Imaxium Apr 11 2012, 7:51pm says:

Recently gotten back into HW2 and this mod looks great, but it crashes while loading a player vs cpu game. I'm on a Mac and have the latest mod download and HW2 v1.1. Any ideas?

+1 vote     reply to comment
steve-the-slim
steve-the-slim Apr 15 2012, 8:29pm replied:

This mod is not Mac-compatible, unfortunately.

+1 vote     reply to comment
Stuart98
Stuart98 Jan 1 2012, 5:04pm says:

Ya working on da mod?

+1 vote     reply to comment
EatThePath Creator
EatThePath Jan 5 2012, 2:14pm replied:

We're in a slow patch right now, but development has happened since the last release. There are more features and content in the pipes, even if the pipes aren't flowing particularly fast right now.

+1 vote   reply to comment
kaco32456
kaco32456 Nov 9 2011, 4:05pm says:

I installed the mod but when i try to play the first mission on single player i follow the objectives and get to the ships but it does not trigger but only two sets of ships and the mission does not progress. And on top of that two gunships in that mission and the mothership in skirmish mode has not texture at all its just white is that normal?

+1 vote     reply to comment
Stuart98
Stuart98 Jan 1 2012, 5:02pm replied:

Woops, didn't mean to reply.

+1 vote     reply to comment
EatThePath Creator
EatThePath Nov 9 2011, 4:15pm replied:

>.< I always forget to disable the campaign level before release, though I think you're the first to comment on it. The mission is heavily a work in progress and not done in the slightest. It currently just doesn't work. Many ships are without textures or even completed models, new releases will happen as new ships get completed and ready for showtime.

+1 vote   reply to comment
kaco32456
kaco32456 Nov 9 2011, 4:16pm replied:

SO the story line is offline for the time being so to speak :)?

+1 vote     reply to comment
EatThePath Creator
EatThePath Nov 9 2011, 4:49pm replied:

Something like that, yeah. I hope the skirmish modes can hold your interests for a while. :)

+1 vote   reply to comment
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Released Sep 17, 2011
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