Complex 8.4.3
Mar 25, 2013 Full Version 27 commentsComplex 8.4.3 released, a new massive update for the project Complex, a lot of new features and improvements in this release.

6 comments by Beghins on Apr 15th, 2013
A new massive update for the project Complex, a lot of new features and improvements in this release. AI has been drastically improved, new units for both races and a new unit-class management system has been implemented. All game maps have been revisited for better performance, Nebula/Dust Cloud have been completely reworked. A lot of bug fixing, improvements and game balancing.
This version should be very balanced, stable and really tested. Full LOG here.
Thanks to the community and team for the huge work and affection, I hope you enjoy.
Complex 8.4.3 released, a new massive update for the project Complex, a lot of new features and improvements in this release.
Complex is a free advanced game modification based on Relic Entertainment's Homeworld 2 game engine, free of any business directive, developed with passion...
running the latest mod, on an intel i7 with 16 Gig of DDr 3 1600 ram and SLI Evga GTX 550 Ti cards,win 7 ultimate x64, it happened again just now, the game just stopped...Where as the Original HW2 had an auto save to resume, the mod doesn't, so you can begin all over again...quite frustrating isn't it rofl.
As I Always play 5 cpu against me all high settings (max units) the game becomes veeery slooow which only improves after killing 2 or 3 enemys....another point to improve is, when your crew unit is being destroyed and you achieved the rank of fleet admiral, it takes ages before you can even build 1 collector...after rebuilding the unit and all ranks and crew & officer cabins its takes about 5 rounds before you can build your first collector again. Strangely, when I destroy a bogey crew unit the building goes on as if nothing happened...bit strange eh..
Futhermore the separate battle unit research is over the hill as far as I am concerned...you need loong games to accomplish this research.
Finally a very nice mod with nice units, I must confess I never use many of them as my aim is to get 7 battleships and a light shuttle as soon as possible, so I can commence destroying my bogeys 1 by 1.
I have still good memories of the time when we played Hw 2 online with teamspeak...lot to do in those days :)
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I'm having a great time getting stuck into this challenging mod (CPU usually kicks my *** though). One thing I'd consider changing though is the way production queues get cancelled if you reach the crew limit. I found this confusing. Wouldn't it make more sense to simply pause the queues?
Thanks for you dedication!
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"[...] for experienced RTS players only."
Sounds fearsome... :]
Can you precise what does it mean? Is this mod sofckingcomplicated?
Or just hard without any bigger reason? And can I, The Great n00b of HW2, play this mod?
Does anyone else have bad performance in Complex? I have great performance in HW2 and any other mod, but Complex suffers terrible FPS when things get rolling.
i do as well, i think its due to the mod's complex nature; so many things going on in the background i think you need more ram really, i'm running it on 2gigs of ram. the more the better basically
Shut down detail geometry in options or play vaygr v vaygr until we address the problem...
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I would like to know that too concerning the singleplayer...