Born of a dissatisfaction with Homeworld 2, the Homeworld:@ team is building upon the foundations of Homeworld and Homeworld:Cataclysm to create a faithful sequel in the Homeworld:2 engine, with new ships, storyline, and game mechanics.

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Blog RSS Feed Report abuse Latest News: Demo campaign announcement and call for testers.

0 comments by EatThePath on Jul 26th, 2014

I come to you with an announcement and a request. First first, we've been working on campaign missions, and it's proceeding well. Rather than focus on our 15+ mission main campaign outline, I created a small two mission outline as a tune-up. Think of them as a demo, a small story set in the same universe but not directly a part of the main campaign story.

The first mission of this pair, pictured above, is quite playable at this point, though there's a lot of tuning and content creation left for it. One other note about the mission, it makes use only of fully textured models, so no flat-colored rectangles distracting you from the experience, but many of the ships aren't perfectly matched with their use. For example, the Vaygr heavy harvester is being used as a Taiidani cargo ship, and corvettes are hyperspacing because we don’t have a proper support frigate to ferry them into the mission. As more proper ships become available in future releases these missions will be updated to use them, with some potential for changes in how the mission plays based on the different ships.

Now the request: To make sure the mission is both fun and stable I'd like some fresh eyes testing it. Testers will likely be asked to play multiple versions of the mod, will probably have to deal with annoying bugs, and will be expected to provide feedback on their experience even if they hit no bugs. Testers will also be given versions that lack all the finished content that surround the gameplay, so if you want to play it for the first time with all that stuff already there, don't apply for testing.

If you want to test the mission, please PM me directly. If response is strong enough I'll be limiting the number of testers for my own sanity. This post will be edited when testing is closed.

Thank you all for following the mod. Response to the last release was encouragingly strong, and I hope we'll have exciting new things for you to play soon.

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Homeworld:@ 0.2.21.2 .big release

Homeworld:@ 0.2.21.2 .big release

Aug 4, 2014 Full Version 3 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed. Please report any crashes you encounter.

Homeworld:@ 0.2.21.2 files release

Homeworld:@ 0.2.21.2 files release

Aug 4, 2014 Full Version 0 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed.

Homeworld:@ 0.2.21.1 files release

Homeworld:@ 0.2.21.1 files release

Mar 31, 2014 Full Version 3 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Homeworld:@ 0.2.21.1 .big release

Homeworld:@ 0.2.21.1 .big release

Mar 31, 2014 Full Version 16 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Homeworld:@ 0.2.21.0 .big release

Homeworld:@ 0.2.21.0 .big release

Mar 22, 2014 Full Version 16 comments

A new version of HW:@, featuring fifteen new models, including ships from two new factions. Packed .big version, see included installation instructions...

Homeworld:@ 0.2.21.0 files release

Homeworld:@ 0.2.21.0 files release

Mar 22, 2014 Full Version 0 comments

A new version of HW:@, featuring fifteen new models, including ships from two new factions. Archived files version. -Note: There is currently a bug where...

Post comment Comments  (40 - 50 of 186)
sgfan206
sgfan206 Nov 20 2013, 1:54pm says:

Back to life?! That's awesome!! :D

Buuuut ... what is this? "Hiigara" misspelled?! Thumbs down! XD

Nah, seriously, glad that this mod is in development again (or better, just for the announcement that it's still ongoing).

+1 vote     reply to comment
EatThePath
EatThePath Nov 20 2013, 2:22pm replied:

For us, we've settled on the Higaara spelling years ago. It should be consistently spelled that way throughout the documentation. Like it or not, it is deliberate. :)

+1 vote     reply to comment
sgfan206
sgfan206 Nov 20 2013, 2:03pm replied:

P. S.: After checking the images on your website, I can't do otherwise than to express my astonishment for those very detailed and really beautiful models.

Great work! :)

+1 vote     reply to comment
EatThePath
EatThePath Nov 21 2013, 5:01pm replied:

Thank you very much for the consideration, and the compliment. :)

+1 vote     reply to comment
TheBleachDoctor
TheBleachDoctor Nov 20 2013, 2:05am says:

Wow. I completely forgot this existed.

+1 vote     reply to comment
Piemanlives
Piemanlives Nov 19 2013, 11:25pm says:

I love all of you, good luck.

+1 vote     reply to comment
Norhundien
Norhundien Oct 25 2013, 2:35pm says:

Please don't die. This mod is too awesome to being lost like Sands of Time

+1 vote     reply to comment
Dark_Sentinel
Dark_Sentinel Oct 25 2013, 2:59pm replied:

We are not going to die at all.

+1 vote     reply to comment
Forloftol
Forloftol Jun 21 2013, 10:06am says:

Just checking, because a lot of people at the WWHW3 group are interested in this mod, is development still ongoing? We don't want a date or anything. Just confirmation that the mod is, in fact, not dead.

+1 vote     reply to comment
Dark_Sentinel
Dark_Sentinel Jun 25 2013, 5:48am replied:

We'ren't dead yet.

+1 vote     reply to comment
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Released Sep 17, 2011
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