This Homeworld 2 mod was made with NotePad. It will simply make your jaw drop!
Credits: This mod was originally based on Complex 8 beta 0.9 and approved by the Complex team (huge thanks to Beghins and Baroness1 for their help). The name of the mod is Simple because it's really simple compared to the origianl source code of Complex. You can visit the Complex program at www.homeworld2complex.com and www.Complex.mastertopforum.com. For a long list of all the other contributors to this mod, click here
Although it looks vanilla, playing it is completely a different story!
Just play and you'll see!
NOTICE:
If you have difficulty getting through any particular mission, just reply here (or on the homepage of Complex Simple)! I'll provide a 100% noob-proof walkthrough just for you!
Think you are already an expert?
Welcome to show off your own video of walkthrough!
A new gaming concept is ready for Turanic Raiders, featuring multiple generals for the player to choose...But one decent mothership is needed.
Complex Simple needs some videos from players, share your gaming video and show off your combat skills now!
I want to bring more interactions between players and myself in order to achieve a better democratic design for Complex Simple.
For so long I've been working by myself. But my ability is not unlimited, anyone who loves the way of Complex Simple and has plenty of time, welcome to...
Not Back to School Edition – you can now play at home while taking classes online! ( ̄▽ ̄)"
The infectious good stuff will make sure you stay at home during quarantine! Pass the game, not the virus! 🙏🏻
The Tactical game mode has been refurbished for maximum KABOOM!
it crashes me when loading a universe
I'm really looking forward to updates, I hope there are still things planned for this mod? I think it'd be cool to have an artifact retrieval mode, like DOK and HW3's demo had, something that centers around retrieving them manually and shipping them back? Maybe there's defenses around them and they can progressively get harder to get?
Interesting idea! Maybe I'll make a FedEx game mode.
Hi, i get a ctd every time i choose Turanic Raiders as one of the AIs. No matter what starting position. Any suggestion? Thx
This shouldn't happen. Send me your Hw2.log, and screenshot of all skirmish settings. I'll take a look.
Hi,
The hiigaran station that you get when taking the colonize start cannot properly build crew station as they explode inside, it might be better to have crews station warp in as well as power station/resource as in the campaign it causes you to start with everything disabled and lose resource, plus cause bugs like the aforementioned one.
Also, additional thought is that in the campaign mission involving progenitor movers are a bland, painful rng grind;
it's bland as there is nothing to do but watch your unit hammer the hyper tank movers, painful as they murder your high xp ships, it's rng because if the movers decide to target a capital ship you are going to lose it. Grind as it is slow and..
It's even worse in the mothership escort mission as they can target it, killing it of course, but more viciously;
they can destroy its engines, causing the mothership to fly all the way backward once the engine is repaired, and reinitiate the approach procedure toward the lighthouse.
Edit: the nuclear battlecruiser have a tendency of nuking itself instead of the enemy a well, making its usage save scummy or grindy + rng maybe give it nuclear cannon instead[“realistic” as they “were” made+ nuclear shell for battleship “were” made as well].
The battleship suffer from a similar flaw where it wastes the bomblet on itself and do not put itself in an advantageous position where it can make use of all weapons on it, especially when its speed is fully upgraded+ using a drive module, as it often spend all of it's time doing flips or only putting itself in a position where the ai seem to be obsessed with the usage of the shock cannon, causing others weapons like battery to be ignored.
This also apply to the battle ark once you put the heavy ions on it, it will roll itself on its side to shoot at enemy, even thought it got widows makers on it.
Cordially.
Thanks for the feedback! Improvements will be considered!
Hi,
thank you for bothering with my unfiltered wall of text,
since then i have played your mod much more and i now understand my nuclear shell suggestion is not proper as it is a trait of the vaygr faction.
However, i have come across others bug for the single player campaign and other :
fully upgraded battleship with all theirs modules cannot dock with battleshipyard as they will take ramming damage and self-destruct, however once initiated the docking procedure cannot be canceled.
When producing movers, they will sometime not spawn however they will still be counted in the persist lua files causing insane difficulty scaling.
They can also spawn with most of their health missing and on fire.
Balcora gate will/can crash the game when moving / will try to move and crash the game.
The dreadnought / gatekeeper of sajuuk is kinda underwhelming,(especially against fighter) especially compared to the *** kicking capability of the hiigaran battleship (or mothership with the battle assets). Sajuuk as well, except for his death beam.
I played some more with the battle ark and the ions cannon ai bug don't always happens.
what is the main menu BGM?
Ace Combat Zero Ost - Zero