Homeworld 2 UC Gundam Mod 3.0, 0079-0083.

The war between Earth Federation and Principality of Zeon has begun. It's now your chance to decide which side to join, develop your fleet, and destroy your enemies. By using the most space weapon, the Mobile Suits, your enemies will be crushed.

From original Gundam to Stardust Memory, One Year War to Operation Stardust. It's the first and the only chance to command your MS squard in full 3D space battle. There are also some secret units to be discovered.

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Gundam Mod 3.1 *FINAL*

Gundam Mod 3.1 *FINAL*

Apr 3, 2009 Full Version 73 comments

This is the FINAL VERSION of the Mobile Suit Gundam 0079-0083 mod for Homeworld 2. all bugs reported have pretty much been fixed. the sides are balanced...

Gundam Mod 3.0

Gundam Mod 3.0

Dec 24, 2006 Full Version 35 comments

This is the BRAND NEW 3.0 release of this mod! this time the original 2 races are gone, but there is several new features with the Federation and Zeon...

Gundam Mod 2.5

Gundam Mod 2.5

Oct 30, 2005 Full Version 25 comments

This is the latest version of the gundam mod, AI IS FINALLY HERE!!! and a new Mobile Armor has been added to zeon, the bygro. So have fun!

Post comment Comments  (0 - 10 of 141)
Raykilla6669 Apr 12 2015, 10:35am says:

HOMEWORLD Remastered : Mobile Suit Gundam : Mod HD 60fps video Youtu.be testing out the mod works great

0 votes     reply to comment
Ikonta Apr 11 2015, 12:28am says:

what about the big file?

+1 vote     reply to comment
trebic Apr 13 2015, 3:17am replied:

Here is a link to a self-extracting exe. Just make sure it is pointing to the correct directory. It will extract a big file, the locale file and create a desktop shortcut.


-The program is defaulted to extract to C:\Program Files\Steam\steamapps\ common\Homeworld\HomeworldRM

+1 vote     reply to comment
Ikonta Apr 13 2015, 4:25am replied:

It finally works! Thank you so much!! sorry for being such an issue ^_^;

+1 vote     reply to comment
Ikonta Apr 10 2015, 11:04pm says:

any way to fix the Kernelbase.dll errors?

+1 vote     reply to comment
trebic Apr 11 2015, 10:52am replied:

Is this with the original Homeworld 2 or Homeworld 2 that come's with Homeworld Remastered or is it Homeworld Remastered ?
What are you trying to do that cause's the Kernelbase.dll errors ?

+1 vote     reply to comment
Ikonta Apr 11 2015, 7:35pm replied:

It's with the homeworld2 Classic in the remastered. I've already checked the target route, made sure the folders were all the same, even editted the shortcut to fix the english problem. But for what ever reason when ever a capital ship takes damage or inflicts damage the game crashes and the error text gives me: "Homeworld2.exe caused a Microsoft C++ Exception in module KERNELBASE.dll at 0023:75594598."

+1 vote     reply to comment
trebic Apr 12 2015, 2:08am replied:

I've tried a couple of games with this mod in HW2 Classic and haven't come across this error. A quick internet search shows that a KernelBase error seems to be a graphics related issue.

+1 vote     reply to comment
Randy0570 Mar 14 2015, 6:07pm says:

Please re-release this mod for the homeworld remastered collection. I don't even care if it is only for the homeworld 2 classic included with the collection, just release it please! Or give everyone instructions on how to install this manually.

+3 votes     reply to comment
Randy0570 Mar 23 2015, 8:38am replied:

Forget it I figured out how to install it on the Homeworld Classic included with the Remastered collection

But , it crashes after a while and I can't figure out how to fix that

+2 votes     reply to comment
trebic Apr 9 2015, 2:56am replied:

Here is a link to a 'mostly' working copy for the remastered version. The AI doesn't like build when set to easy or standard thou.
This is not compressed in a big file, so you will need to extract it to the data folder for the remastered version. Then create a shortcut to override the big files.

+2 votes     reply to comment
Guest Apr 22 2015, 8:29pm replied:

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Randy0570 Apr 9 2015, 5:02pm replied:

Can you please give more precise instructions

What exactly do you mean by create a shortcut?

Also thanks for posting that link

+2 votes     reply to comment
trebic Apr 10 2015, 1:23am replied:


The install directory is in your steam folder

Default: c:\program files\steam\ steamapps\common\ Homeworld\HomeworldRM\bin\release

The homeworld2.exe is now HomeworldRM.exe ( You may not be able to see the .exe in windows explorer )

-Installing the Mod-
For this you will need WinRar ( Rarlab.com ) If you don't know which one you need, get WinRAR x86 (32 bit) version

Once winrar is installed, open Gundam.rar and click 'Extract To'.
Change the destination path to the data folder of HomeWorldRM

Default: c:\program files\steam\ steamapps\common\ Homeworld\HomeworldRM\data

- -
If you want to remove this mod, you will need to delete all the Folders in the data folder EXCEPT Animatics . Do NOT delete any of the files in the data folder ( eg, English, EnglishHW1Campaign, etc )

Hope that helps.

+2 votes     reply to comment
Ikonta Apr 12 2015, 12:17pm replied:

I can't get a shortcut to work for the remastered version, any suggestions on how to set it? Or anyway to convert the compressed files into a .big?

+1 vote     reply to comment
trebic Apr 12 2015, 9:25pm replied:

The problem with compressing the files into a big file is the localization doesn't work, most of the text appears like $10010.

I will see if I can find a solution. Thou a shortcut will still be required.

Once gearbox has got a working solution for the localization problem, I believe a member of RelicForums (CrancK) is going to upload it to the Steam Workshop.

+1 vote     reply to comment
Raykilla6669 Apr 12 2015, 7:35am replied:

thanks trebic you the man!!! but is there a way i can play this with mods like Extreme Deathmatch Gamerule for more ru and unit caps

+1 vote     reply to comment
trebic Apr 12 2015, 9:08am replied:

Here is a modified version of [Metroid][4]'s Extreme Deathmatch Gamerule ( Hopefully that's the one you after ) . It's not in a big file, so just extract it into the Data folder of Homeworld Remastered. It will overwrite a few files.


I haven't checked to see if it works.. But hoping it should . Also, while checking the code, the AI may not abide by the 30 or 45 minute NoRushTime . Not to sure what else may or may not work .

( Again, haven't checked if this works as intended )

+1 vote     reply to comment
Raykilla6669 Apr 17 2015, 12:30am replied:

Thanks Trebic again now it works perfectly with Extreme Deathmatch Gamerule im also playing with Sci-Fi Emblem Collection for Gundam emblems and [HWRM] Extreme Homeworld Classic Maps 1.6.2 for a even better experience but the only cons are my enemy's dont build ships if i play with research completed enabled and when i play with out they build ships but mostly just swarms of bomber crafts and no not many zaku's or capital ships even on expert difficulty ( is there any way to fix this ? )

+1 vote     reply to comment
Raykilla6669 Apr 17 2015, 12:41am replied:

can i go into a file and edit it so they can build more of a certain kind of ship?

+1 vote     reply to comment
trebic Apr 20 2015, 8:34am replied:

I am not exactly sure what is causing either problem looking thru the code. The AI may be thinking that there is something it needs to research and by doing so is stopping it from building. As for the only building bombers, this may be a reaction to what your building.

You could try and edit the 'default.lua' file. Around line 22 there is sg_doresearch = 1 . changing this to 0 will stop the ai from research, but you will need to have research completed enabled.

As for your other question, you can try editing 'cpubuild.lua'. around line 129 there is sg_classPersonalityDemand[ ... Changing these values will increase or decrease the class demand of ships ( Fighters, Corvettes & Frigates )
Race 10 is EFSF and Race 11 is Zeon

I don't know if either of these will work to well.

+1 vote     reply to comment
Raykilla6669 Apr 21 2015, 4:05am replied:

Thanks trebic but i figured out a ez way to do it Using notepad ++ i edited the unlimited.lua file UC_Family Fighter = 10 and UC_Family Fighter_hw1 =25 so now they don't spam so many bombers.

file under HomeworldRM / Data / scripts / unitcaps / then just edit the ship numbers i also learned how to make my own massive custom starting fleets for the Federation and Zeon using info from this link : Hw2wiki.net

+1 vote     reply to comment
Raykilla6669 Apr 21 2015, 5:26am replied:

i made a 1 hour video of me testing the new starting fleet
HOMEWORLD Remastered : GUNDAM Mod 3.1 ONE HOUR Extreme Deathmatch : Youtu.be

+1 vote     reply to comment
Randy0570 Apr 10 2015, 4:41pm replied:

Thank you so much! It works!

+2 votes     reply to comment
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Released Jan 2007
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