R.E.A.R.M. 0.0.3c - Installer version
Apr 19, 2011 Full Version 77 commentsVersion 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic...
R.E.A.R.M. - which means "Rearmament Expansion And Redesign Mod", is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units for Vaygr and Hiigarans. All the new ships fit well into the each race design and every ship has its purpose and attempts to be something new and different.
R.A.D.A.R. - REARM Analysis Diagram And Review:
Rearm.wz.cz
R.E.A.R.M. on a RelicNews Forum:
Forums.relicnews.com
R.E.A.R.M. on youtube:
Youtube.com
R.E.A.R.M. gallery on homeworldshots
Homeworldshots.net
Credits:
Mod made by Pouk, other credits goes to:
-Mololu -base Kadeshi, base Turanic Raiders, kill count based ship unlock script
-Jkberna -Lizaanj race
-Mikail -his Gameplay Enhanced used for faction selection
-Dim@ -gamerule scripting -Explosion Damage, upkeep payments for ally ships, starting fleets, RU injections etc.)
-Baroness, Axel and Oni -VGR Pulse Destroyer model
-Riess -two Turanic ship tans
-Hell_Diguner -game ballancing and alpha testing
-Aico -installer and alpha testing
-Monolith, Rewilon, Temeter -German translation
-jmbs16 -Spanish translation
-Novver -Hungarian translation
other alpha testers (in alphabetical order):
-Fil.zp
-tadamir
13 comments by Henley on Apr 24th, 2011
R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.
Enjoy R.E.A.R.M. - The Unofficial Homeworld 2 Expansion and many other great mods on Desura.
Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic...
Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic...
OK downloaded REARM Mod and crashes on skirmish, regardless of map etc. Running Windows 7, any ideas? Game crashed on load screen, not during game play. Is there a link to this "Patch 1.1" I have read about? Please help.
Moddb.com
Huh, I have a problem.
I can't use "Uinstall R.E.A.R.M." file, as I can't open it. What program do I need?
If it doesn't work for you, you can always just delete the REARM's .big file and locale folder. That's what the unistaller does anyway.
I played through the entire campaign on 3c, and can vouch that the second to last mission can be hard, but is doable. I had 12 battlecruisers on mine, and believe me is it a bitch... But it is doable. Focus on building bombers and ion frigates, and pretty much play is like guerrilla warfare. Run in, hit a BC hard, pop out, then finish it off with your bombers while your frigates jump in to hit another BC. Rinse and repeat, then you can focus on the smaller stuff... Or you can use the arty figs if you want to do it the easy way, but I got bored of that route.
That number of enemy BCs in that mission is set dynamically, it's part of the HW2 autoballance system. You can get simillar numbers in vanilla HW2 as well. I can look at it, but maybe tweak some values.
Thanks, noted. Managed to get through that part after upgrading all Destroyers with Torpedo Bays, though my favorite is still Artillery.
Also, if the Shipyard Nabaal is allowed to be destroyed after it rejoins your fleet, you won't be able to build replacement shipyards because they require "Hyperspace Module" which isn't present in the campaign.
I don't think destroayble SY has anything to do with the mod.
The Shipyard Nabaal is destroyable, nothing wrong with that.
Problem is you can't build NEW Shipyards to replace the destroyed one. It requires Hyperspace Module which only exists in the Skirmish, not in Campaign.