R.E.A.R.M. - which means "Rearmament Expansion And Redesign Mod", is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units for Vaygr and Hiigarans. All the new ships fit well into the each race design and every ship has its purpose and attempts to be something new and different.

R.A.D.A.R. - REARM Analysis Diagram And Review:
R.E.A.R.M. on a RelicNews Forum:
R.E.A.R.M. on youtube:
R.E.A.R.M. gallery on homeworldshots


  • -Stays true to the original game    - No ships with turrets all over the hull, no hundreds of missiles flying around, no crazy maneuvers, no unfitting design. Every new feature can be turned off.
  • -Number of new ships    - Not only new different ships, but also new ship classes as the Supercarrier class or Drones.
  • -High Comand mode   - A game mod for large scale battles with capital ships in formations.
  • -Faction gameplay    - You can turn on the faction gameplay and each race will divide into three factions.    Vaygr: Kinetic, Laser, Missile    Hiigaran: Kinetic, Ion, Hi-tech.
  • -New menu options    - Starting fleets, RU injections, ship class restrictions based on the Unit Cap limit, Winning conditions, Ship explosion damage etc.
  • -New weapons, new research
  • -Allies   - a helping micro races, as Turanic raiders, Nassars or Lizaanj
  • -One new map
  • -Several new menu backgrounds, new badges
  • -Fully compatible with the singleplayer campaign   - A singleplayer campaign updated with R.E.A.R.M. ships. Control the Supercarrier or face the Missile Battlecruiser in the Makaan's elite guard.
  • -3 languages -English, German and Czech    - And open for any other localization.

  Mod made by Pouk, other credits goes to:
  -Mololu                               -base Kadeshi, base Turanic Raiders, kill count based ship unlock script
  -Jkberna                             -Lizaanj race
  -Mikail                                -his Gameplay Enhanced used for faction selection
  -Dim@                                 -gamerule scripting -Explosion Damage, upkeep payments for ally ships, starting fleets, RU injections etc.)
  -Baroness, Axel and Oni  -VGR Pulse Destroyer model
  -Riess                                 -two Turanic ship tans
  -Hell_Diguner                       -game ballancing and alpha testing
  -Aico                                  -installer and alpha testing
  -Monolith, Rewilon, Temeter -German translation
  -jmbs16                               -Spanish translation
  -Novver                               -Hungarian translation
other alpha testers (in alphabetical order):

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13 comments by Henley on Apr 24th, 2011

R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.



Enjoy R.E.A.R.M.  - The Unofficial Homeworld 2 Expansion and many other great mods on Desura.

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R.E.A.R.M. 0.0.3c  -  Installer version

R.E.A.R.M. 0.0.3c - Installer version

Apr 19, 2011 Full Version 83 comments

Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic...

R.E.A.R.M. 0.0.3c

R.E.A.R.M. 0.0.3c

Apr 18, 2011 Full Version 55 comments

Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic...

Post comment Comments  (0 - 10 of 2,055)
kraosdada Aug 26 2014, 9:56pm says:

i noticed your Kadeshi ships are everywhere, i guess it is because they look pretty?

+1 vote     reply to comment
Pouk Aug 27 2014, 12:23pm replied:

These Kadeshi ships are mololu's from the PtV mod. I did some polishing and updates, I've made a few matching subsystems, but I didn't create the ships.

Same with Turanic Raiders, but was more radical with them. Here are a few examples of the original vs. REARM update comparisons:

+1 vote     reply to comment
lungustefan2 Aug 13 2014, 9:16am says:

Hello there,i am a very big homeworld 2 fan,I just found the REARM 003 mod and I absolutely love it!It is brilliant and i love it!
Is there any way i could find someone who would play this mod multiplayer?with hamachi or whatever program,i am really desperate to find someone who likes this mod and wants to play it multiplayer,if you want to play with me,or you know anyone,please do not ignore this message and try to help me,please :)

+1 vote     reply to comment
Guest Aug 12 2014, 12:17pm says:

This comment is currently awaiting admin approval, join now to view.

Pouk Aug 12 2014, 1:56pm replied:


+1 vote     reply to comment
Pcmaster Jul 30 2014, 5:40pm replied:

Right, I didn't really mean as a "distinct race", more as even evidence that they influenced Hiigaran ship design.

For an example that still bothers me to this day, why is there no mention anywhere in Homeworld 2 to the existence of the "Energy Cannon"? They were an upgrade in Cataclysm that were vastly superior to the "Mass Driver" kinetic weapons that they replaced; anything that started out shooting bullets, would now shoot orbs of plasma.

Even if the Somtaaw involvement was limited to merging some of the technological advancements into the current Hiigaran fleet, that would be alright.

+1 vote     reply to comment
Pouk Jul 30 2014, 5:51pm replied:

Well if you mean just this, it could be achieved by Research Station upgrades.
I don't want to mix Somtaaw into the core game like you described.
But there could be "Somtaaw Research Module" that mixes the Somtaaw flavour into the fleet just like you described. (it's not a contradiction, this one isn't part of the vanilla fleet, this one is separate enough for my taste).

+1 vote     reply to comment
Pcmaster Jul 31 2014, 1:23am replied:

Never mind. I brought it up as a possibility, but you make some good counter-arguements. Perhaps it can be considered at a later time, when everything else is more sorted out.

But I'd rather not become an unwitting instigator to someone else getting a headache over this.

+1 vote     reply to comment
Pouk Jul 31 2014, 1:40am replied:

It wasn't a counter argument, it was a call for an idea to make it work aside the existing weapons.
That whole Somtaaw branch could unlock andvanced mining, that weird polygonal shield of theirs, ship connections into bigger twin versions (which I know can be done), or leeches or ramming ships if I even remotelly knew how to make either.
But alright?...

+1 vote     reply to comment
Pcmaster Jul 31 2014, 8:08pm replied:

I didn't mean counter-arguement in a "bad" way, I meant it in how you were able to find flaws in my ideas; no suggestion has ever been "perfect", right?

I'm simply saying that it's probably best that the base game be sorted out and such, before new ideas are brought forth. Know what I'm saying?

+1 vote     reply to comment
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Released Apr 18, 2011
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204 votes submitted.

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Highest Rated (8 agree) 10/10

fine mod i like it

great job

keep up the good worke

Apr 20 2011, 5:53pm by Baroness1

Lowest Rated (3 agree) 1/10

I exept somting biger than that wat i receve

Apr 23 2011, 10:19am by Sonatica

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