R.E.A.R.M. - which means "Rearmament Expansion And Redesign Mod", is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units for Vaygr and Hiigarans. All the new ships fit well into the each race design and every ship has its purpose and attempts to be something new and different.

R.A.D.A.R. - REARM Analysis Diagram And Review:
Rearm.wz.cz
R.E.A.R.M. on a RelicNews Forum:
Forums.relicnews.com
R.E.A.R.M. on youtube:
Youtube.com
R.E.A.R.M. gallery on homeworldshots
Homeworldshots.net

Features:

  • -Stays true to the original game    - No ships with turrets all over the hull, no hundreds of missiles flying around, no crazy maneuvers, no unfitting design. Every new feature can be turned off.
  • -Number of new ships    - Not only new different ships, but also new ship classes as the Supercarrier class or Drones.
  • -High Comand mode   - A game mod for large scale battles with capital ships in formations.
  • -Faction gameplay    - You can turn on the faction gameplay and each race will divide into three factions.    Vaygr: Kinetic, Laser, Missile    Hiigaran: Kinetic, Ion, Hi-tech.
  • -New menu options    - Starting fleets, RU injections, ship class restrictions based on the Unit Cap limit, Winning conditions, Ship explosion damage etc.
  • -New weapons, new research
  • -Allies   - a helping micro races, as Turanic raiders, Nassars or Lizaanj
  • -One new map
  • -Several new menu backgrounds, new badges
  • -Fully compatible with the singleplayer campaign   - A singleplayer campaign updated with R.E.A.R.M. ships. Control the Supercarrier or face the Missile Battlecruiser in the Makaan's elite guard.
  • -3 languages -English, German and Czech    - And open for any other localization.

Credits:
  Mod made by Pouk, other credits goes to:
  -Mololu                               -base Kadeshi, base Turanic Raiders, kill count based ship unlock script
  -Jkberna                             -Lizaanj race
  -Mikail                                -his Gameplay Enhanced used for faction selection
  -Dim@                                 -gamerule scripting -Explosion Damage, upkeep payments for ally ships, starting fleets, RU injections etc.)
  -Baroness, Axel and Oni  -VGR Pulse Destroyer model
  -Riess                                 -two Turanic ship tans
  -Hell_Diguner                       -game ballancing and alpha testing
  -Aico                                  -installer and alpha testing
  -Monolith, Rewilon, Temeter -German translation
  -jmbs16                               -Spanish translation
  -Novver                               -Hungarian translation
other alpha testers (in alphabetical order):
  -Fil.zp
  -tadamir

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R.E.A.R.M. on Tunngle Modular Destroyer Platform Production WIP Christmas preview version for download
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13 comments by Henley on Apr 24th, 2011

R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.

Desura Digital Distribution

 

Enjoy R.E.A.R.M.  - The Unofficial Homeworld 2 Expansion and many other great mods on Desura.

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R.E.A.R.M. 0.0.3c  -  Installer version

R.E.A.R.M. 0.0.3c - Installer version

Apr 19, 2011 Full Version 77 comments

Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic...

R.E.A.R.M. 0.0.3c

R.E.A.R.M. 0.0.3c

Apr 18, 2011 Full Version 53 comments

Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic...

Post comment Comments  (0 - 10 of 1,952)
Arcadian1978
Arcadian1978 May 15 2013, 9:56am says:

OK downloaded REARM Mod and crashes on skirmish, regardless of map etc. Running Windows 7, any ideas? Game crashed on load screen, not during game play. Is there a link to this "Patch 1.1" I have read about? Please help.

+1 vote     reply to comment
Pouk
Pouk May 15 2013, 5:07pm replied: +1 vote     reply to comment
TheSauro
TheSauro May 13 2013, 2:02pm says:

Huh, I have a problem.
I can't use "Uinstall R.E.A.R.M." file, as I can't open it. What program do I need?

+1 vote     reply to comment
Pouk
Pouk May 14 2013, 9:01am replied:

If it doesn't work for you, you can always just delete the REARM's .big file and locale folder. That's what the unistaller does anyway.

+1 vote     reply to comment
MeanderingBeing
MeanderingBeing May 19 2013, 6:07am replied:

I played through the entire campaign on 3c, and can vouch that the second to last mission can be hard, but is doable. I had 12 battlecruisers on mine, and believe me is it a bitch... But it is doable. Focus on building bombers and ion frigates, and pretty much play is like guerrilla warfare. Run in, hit a BC hard, pop out, then finish it off with your bombers while your frigates jump in to hit another BC. Rinse and repeat, then you can focus on the smaller stuff... Or you can use the arty figs if you want to do it the easy way, but I got bored of that route.

+1 vote     reply to comment
Pouk
Pouk Apr 26 2013, 2:07pm replied:

That number of enemy BCs in that mission is set dynamically, it's part of the HW2 autoballance system. You can get simillar numbers in vanilla HW2 as well. I can look at it, but maybe tweak some values.

+1 vote     reply to comment
Guest
Guest May 15 2013, 10:39am replied:

Thanks, noted. Managed to get through that part after upgrading all Destroyers with Torpedo Bays, though my favorite is still Artillery.

+1 vote     reply to comment
Guest
Guest Apr 26 2013, 10:44am replied:

Also, if the Shipyard Nabaal is allowed to be destroyed after it rejoins your fleet, you won't be able to build replacement shipyards because they require "Hyperspace Module" which isn't present in the campaign.

+1 vote     reply to comment
Pouk
Pouk Apr 26 2013, 2:03pm replied:

I don't think destroayble SY has anything to do with the mod.

+2 votes     reply to comment
Guest
Guest May 15 2013, 10:32am replied:

The Shipyard Nabaal is destroyable, nothing wrong with that.

Problem is you can't build NEW Shipyards to replace the destroyed one. It requires Hyperspace Module which only exists in the Skirmish, not in Campaign.

+2 votes     reply to comment
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Platform
Windows
Developed By
Pouk
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Release Date
Released Apr 18, 2011
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9.4

188 votes submitted.

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Highest Rated (8 agree) 10/10

fine mod i like it

great job

keep up the good worke

Apr 20 2011, 5:53pm by Baroness1

Lowest Rated (3 agree) 1/10

I exept somting biger than that wat i receve

Apr 23 2011, 10:19am by Sonatica

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