R.E.A.R.M. - which means "Rearmament Expansion And Redesign Mod", is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units for Vaygr and Hiigarans. All the new ships fit well into the each race design and every ship has its purpose and attempts to be something new and different.

R.E.A.R.M. for Remastered continues in a form of the new REARM V2 .

R.A.D.A.R. - REARM Analysis Diagram And Review:
Rearm.wz.cz
R.E.A.R.M. on a RelicNews Forum:
Forums.relicnews.com
R.E.A.R.M. on youtube:
Youtube.com
R.E.A.R.M. gallery on homeworldshots
Homeworldshots.net

Features:

  • -Stays true to the original game - No ships with turrets all over the hull, no hundreds of missiles flying around, no crazy maneuvers, no unfitting design. Every new feature can be turned off.
  • -Number of new ships - Not only new different ships, but also new ship classes as the Supercarrier class or Drones.
  • -High Comand mode - A game mod for large scale battles with capital ships in formations.
  • -Faction gameplay - You can turn on the faction gameplay and each race will divide into three factions. Vaygr: Kinetic, Laser, Missile Hiigaran: Kinetic, Ion, Hi-tech.
  • -New menu options - Starting fleets, RU injections, ship class restrictions based on the Unit Cap limit, Winning conditions, Ship explosion damage etc.
  • -New weapons, new research
  • -Allies - a helping micro races, as Turanic raiders, Nassars or Lizaanj
  • -One new map
  • -Several new menu backgrounds, new badges
  • -Fully compatible with the singleplayer campaign - A singleplayer campaign updated with R.E.A.R.M. ships. Control the Supercarrier or face the Missile Battlecruiser in the Makaan's elite guard.
  • -3 languages -English, German and Czech - And open for any other localization.

Credits:
Mod made by Pouk, other credits goes to:
-Mololu -base Kadeshi, base Turanic Raiders, kill count based ship unlock script
-Jkberna -Lizaanj race
-Mikail -his Gameplay Enhanced used for faction selection
-Dim@ -gamerule scripting -Explosion Damage, upkeep payments for ally ships, starting fleets, RU injections etc.)
-Baroness, Axel and Oni -VGR Pulse Destroyer model
-Riess -two Turanic ship tans
-Hell_Diguner -game ballancing and alpha testing
-Aico -installer and alpha testing
-Monolith, Rewilon, Temeter -German translation
-jmbs16 -Spanish translation
-Novver -Hungarian translation
other alpha testers (in alphabetical order):
-Fil.zp
-tadamir

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REARM V2

News 14 comments

What is going to happen now? What happened with R.E.A.R.M. and how can I even dare to think it's going to go anywhere with the R.E.A.R.M.'s development being so stagnant for the last years? These all sound like tough questions, but the answer for them is in fact rather simple:
Focus.
Focus and a fresh start. These two are perhaps more powerful factors then you might realize.

R.E.A.R.M. was an amazing project, I really loved it and I'm truly proud of it, but it had a very major flaw in the way it was developped. When I started modding, everything was new, everything was exciting, everything had to be tried and implemented. Often features that required an 'enourmous' effort were just thrown in to see how they'll stick. To just name a few (feel free to skip this part):

- For instance the factions, I sorted ships of both races into three groups based on the three weapon categories they fit into. Of course, me being me I had to have different colored hangar for each of the faction. It was a nice little feature, but under the hood it was anything but little and hidiously far from nice. It meant that every single production ship in R.E.A.R.M. had its own vanilla version and three other copies. It meant that a new and complex faction ship family system in the lua files had to be created. And each of the array of production ships had to implement a complicated system of build restrictions.
Has anyone ever even played it?
- Explosion damage. Very cool script that made dying capital ships to deal damage to nearby ships. It was determined by 4 or 5 range radii with damage values. ...Every single capital ship and all their faction clones had to be included in large charts, every damage value had to be carefully tuned.
The script had to check for damage every second which didn't help the performance and AI of course had no clue how to prevent his own ships from gloriously blowing up one by one in a massive chain reaction. Not to mention the micro it took to retreat your strike wing right before the enemy ship's destruction.
- Ally races, Kadeshi race... Well I asked for permission to use a new race. Cool, amazing. Now the 'only' thing that had to be done was to retouch all the textures, tweak some of the geometry and make sure all the mess left after the original author is gone and yeah, create collectivelly about 40 LOD meshes for that said race.
- Ship naming. I loved that one, I still do and it might make the transition. What it meant in reality though, was to create 899 individual letter subsystems, each named differently and there were never more than 3 or 4 sharing the same texture. And of course you have to make hardpoints for these in your ships and list every single subsytem you want to build there in your ship file...
899.
Just think about it, let it sink in. That's the lenght I went to to implement a new feature.

...And that's gonna stop now. REARM V2 is a no nonsense mod.
There's going to be a focus, a goal and no more time for ridiculously expensive experiments. R.E.A.R.M. was my beautiful sandbox to play with, but it's time to grow up now.

Sadly for some, focus doesn't only mean dropping uneecessary features that make mod development bordeline paralyzing, it also means cleaning up the build list. A mod ship truly has to earn its place now. So good bye Command Frigate, good bye Tripple Laser Corvette.
But ask yourself, do you really miss them?

On the other hand, focus means more time, more resources. Which directly translates into more Battlecruisers, more of the good stuff. The 'real' stuff. Not the features, not the gimmicks, but the ships. And we want ships. Right at the beginning it's all going to be pretty much exclusivelly about ships.

And even the name itself is highly suggestive. R.E.A.R.M. will continue as REARM V2. Dropping the dots mirrors leaving out the unnecessary features. That's the "focus" part. V2 is a new version, the mod with the same principles, the same goals, but with that new "fresh start".

It's already being worked on and it's going to be awesome.

REARM V2:
Moddb.com

R.E.A.R.M. Live on Desura!

R.E.A.R.M. Live on Desura!

News 13 comments

Rearmament Expansion And Redesign Mod is now on Desura!

R.E.A.R.M. is looking for the help with presentation

R.E.A.R.M. is looking for the help with presentation

News 35 comments

Do you want to help R.E.A.R.M.? There’s one thing you can do. R.E.A.R.M. is looking for wallpaper and video makers. If I’ll have someone else to make...

R.A.D.A.R. - REARM Analysis Diagram And Review

R.A.D.A.R. - REARM Analysis Diagram And Review

News 7 comments

R.A.D.A.R. - "REARM Analysis Diagram And Review" is a flash application for ship comparison, you can preview two ships and their statistics side by side.

Vaygr ships presentation

Vaygr ships presentation

Feature 19 comments

Presentation of new Vaygr ships in corvette and frigate class with a short descriptions.

RSS Files
R.E.A.R.M. 0.0.3c  -  Installer version

R.E.A.R.M. 0.0.3c - Installer version

Full Version 85 comments

Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic...

R.E.A.R.M. 0.0.3c

R.E.A.R.M. 0.0.3c

Full Version 55 comments

Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic...

Post comment Comments  (0 - 10 of 2,116)
Zangucke
Zangucke - - 29 comments

Umm, how do you relaucnh this again? if you quit on the game?

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EmpireTotalWar
EmpireTotalWar - - 57 comments

Question about your mod.

With the Hiigaran, they have the modular destroyer. You can attach anything to this and make it a beast. However, will you put a Vaygr custom destroyer version?

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Pouk Creator
Pouk - - 4,802 comments

Vaygr were never meant to have modular ships here.

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DarkScythe15
DarkScythe15 - - 89 comments

How do I install this mod? I have the remastered collection so the folder location where I have to put the files in is quite unclear

Edit: I managed to install it but I don't know how to use it, all I see in the options for skirmish mode are numbers between 2300 and 2700, is this supposed to be like this or is it some kind of bug? If it's intended then a guide would've been a great idea, also when I tried to start the match the game crashed all of a sudden without any message popping up. I don't know whether this is because of the game being part of the remastered collection or something when wrong while installing it

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Guest
Guest - - 689,523 comments

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Th13f
Th13f - - 23 comments

Any idea how to fix this error? I run Windows 8.1 64bit. Tried compatibility, turning off data execution prevention, administrator mode, nothing solves it.

Problem signature:
Problem Event Name: BEX
Application Name: Homeworld2.exe
Application Version: 0.0.0.0
Application Timestamp: 00000000
Fault Module Name: Homeworld2.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Offset: 00000110
Exception Code: c0000005
Exception Data: 00000008
OS Version: 6.3.9600.2.0.0.256.48
Locale ID: 1033
Additional Information 1: 1bc5
Additional Information 2: 1bc59bb808d11bea8f2520eccf1758bc
Additional Information 3: 68da
Additional Information 4: 68da354a6a93fcbfc5e9ebd77e41c5d7

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Mack24
Mack24 - - 1 comments

An error comes up everytime i try to play it. It says windows can't open the file because its missing a shortcut. Its been awhile since i downloaded a mod for homeworld 2 so i might be missing something.

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Annihitor_the_Incred
Annihitor_the_Incred - - 126 comments

It means you don't have enough Spruce 2.0 to run the mod on your eckmachine.

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davidperlich
davidperlich - - 2 comments

I'm getting a CTD when a loading a skirmish.

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Pouk Creator
Pouk - - 4,802 comments

Is your game patched to 1.1? That´s pretty much the only reason for CTD.

Reply Good karma+1 vote
davidperlich
davidperlich - - 2 comments

Yep, that's what it was. Thought I already had it patched. Thanks for the response. I guess this is why all the other mods haven't been working.

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Pouk Creator
Pouk - - 4,802 comments

Most likely. :)

Reply Good karma+1 vote
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