Arma 3 Total Conversion mod that brings the world of Skyrim into Arma
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This mod features: 1. Skyrim map (WIP) 2. Armors 3. Weapons 4. Tamriel races (except argonians for now, WIP) 5. Monsters (falmers, draugrs, skeletons...
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In terms of body mechanics, I can't begin to imagine how well this total conversion works in Arma 3, which has probably THE worst body mechanics in any game for the past 20 years, and "No," I'm not exaggerating.
From the very inception of BI's engine, the mechanics of the human body have been very VERY poorly modeled. "Janky" isn't even the word for it.
To this day, its infantry AI can't even strafe, nor occupy the interiors of buildings with any kind of meaningful sense. Building raid after building raid, they're facing CORNERS, and with none of their comrades occupying the best regions to occupy and to cover from. One can rip and tear through the ground floor, go upstairs, and not a single AI will be monitoring the staircase!
And they PIVOT on their HEELS in order to change direction, like the turret of a tank! Wow. Just bad, bad and BAD.
For years, I was a devout player of all things Arma, till I couldn't take the company's long history of incessant lies anymore. One promise after another of doing dearly needed improvements to the infantry AI that should have been working upon the game's release.
Skyrim demands fluid, reliable, and predictable body mechanics. NONE of those traits can be found in Arma.
Was a miracle somehow achieved? I would be thrilled to be proven wrong on my expectations.
More than likely, the mod will work with WebKnight's melee, which reworks the AI and Players to use his specific melee scripts for dodging and melee attacks.
LOOOOL that's amazing, that's amazing idea, thats crazy idea. 10/10
Honestly it's very sad that the Mod got nuked off Steam, would have liked it to be there with Auto Install instead of Manual.
Why was it removed from Workshop? Was there any specific reason behind it?