The modification will include:
- 10 unique factions with variative gameplay
- many new heroes and spells from different Eras
- new maps that reproduce familiar locations from the TES universe
- Single-player campaign telling about the events of the Great War
- Aldmeri Dominion
- The Undead
Q: What is TES: the Battle for Tamriel?
A: This is a mod for The Battle for Middle-Earth II: The Rise of the Witch-King.
Q: What version of the game is the mod for?
А: For version 2.02 v. 8.3.0 (English).
Q: How many playable factions will be in the mod?
A: So far 10, but if we'll have a good concept, we'll think about adding new factions.
Q: What factions will appear in the mod?
A: Empire, Dominion, Nords, Morrowind, Daedra, Undead, Orcs, Redguards, Argonians, Bretons.
Q: Why are there no Khajiit and Bosmer?
A: The Khajiit and Bosmer will be part of the Dominion. We will explain everything in detail about this faction soon.
Q: What about the release date?
A: It is TBD, but development is going very well. We want to start with beta which will include two factions (Empire and Dominion), and then version 1.0, where Nords and Morrowind will be added. Further we plan to release one faction per version.
Q: How can I help the mod?
A: We are used to working together in pair. Also, BFME engine is very user-friendly, especially in terms of testing changes. In the future, however, the help of mappers, as well as the help of translators into other languages, may be very useful to us.
Q: Once again, what language is the mod developing in?
A: The development of the mod is carried out entirely in English (okay, we still speak Russian between each other).
Q: Will the single-player campaign be introduced?
A: We want to add a campaign telling about the events of the Great War, but we cannot say for sure in which version it will appear.
Q: What about the War of the Ring counterpart?
A: We don't know yet.
That's all for now. Also, here are some close looks on the units that we already shown.
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