OGSE Team
Developer & Publisher with 6 members, invitation onlyOGSE mod developers team. We're working on creation of mod from 2008 to the current moment. Today there is 17 developers and 15 testers active.
I have contributed designs to numerous mods, sadly, not all of them publicly released. *Obi-Wan Prequel mod for Star Wars (a.k.a. "SW") Jedi Knight *Galaxy at War for Operation Flashpoint (a.k.a. "OFP") *Assisted in translating from German-English the Editor's manual for Dynamic AI Creator (a.k.a. "DAC") for OFP *Bot speed adjustment mod for Infiltration, a tc for Unreal Tournament *Alpha-beta tester, .ini & sound effects contributor for ForceMod III mod for SW Jedi Academy *Designed The Valiant class Republic Era Cruiser for SW X-Wing Alliance; this ship was later ported over into numerous SW Empire at War mods *Designed alien race & other spacecraft for A Dark Prophecy mod for SW X-Wing Alliance *Designed Phoenix class cruiser for Fleet Commander mod for Homeworld 2 *Adjusted sound effects mod for Combat Mission Shock Force *Designed Pavidus Bellua and The Transfigured, & more. Proud member of the OGSE and True Zone Projects teams! * And more!
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Speak your mind, rant about games, mods and the development scene, it's simple and who knows maybe someone will read it and agree. It will feel right!
OGSE mod developers team. We're working on creation of mod from 2008 to the current moment. Today there is 17 developers and 15 testers active.
The main goal of this group is making a well balanced S.T.A.L.K.E.R. with the fun of a good FPS shooter, the horror of an horror movie and the excitement...
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