Become the world’s first superpower and command the most incredible and vast war machine of the Ancient world. Dominate the enemies of your glorious empire by military, economic and political means.

Your rise will bring admiration from your followers but will also attract greed and jealousy, even from your closest allies.

Will betrayal strike you down, or will you be the first to turn on old friends? How much are you ready to sacrifice for your vision of Rome? Will you fight to save the Republic, or plot to rule alone as Dictator — as Emperor?

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In preparation for Age of Bronze's campaign, we've taken the opportunity to use the new design introduced in the Empire Divided campaign pack. For this we have created a completely new set of UI assets to complement our earlier work, and we are thrilled to share it with you now! Like our previous GUI assets, we've drawn heavily on ancient Egyptian art and architecture in creating our new elements.

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Age of Bronze 1.8 Released!

Age of Bronze 1.8 Released!

Age of Bronze 2 comments

Age of Bronze 1.8 has been released, for the first time bringing custom chariot assets to the mod, as well as a whole host of other new content.

3D Art Dump #2 - Bronze Armours

3D Art Dump #2 - Bronze Armours

Age of Bronze

In a second 3D Art Dump, we show how some of our bronze armour assets are made from scratch.

Campaign Development Diary #2 - The Factions

Campaign Development Diary #2 - The Factions

Age of Bronze 3 comments

In a second Campaign development diary we discuss our first two playable factions, their starting positions, and their strengths and weaknesses.

3D Art Dump #1 - Helmets, Weapons, Clothing

3D Art Dump #1 - Helmets, Weapons, Clothing

Age of Bronze 3 comments

Our first art dump showing off some of the awesome new 3D work by our latest artist, Benjin! This one shows off lots of new helmets, weapons and clothing...

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SLUMod v1.2

SLUMod v1.2

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This is MangoPunches 300 Rise of an Empire mod. I am not the original author and don't claim to be, all rights go to MangoPunch. I'm just reposting this...

Age of Bronze 1.8.2

Age of Bronze 1.8.2

Age of Bronze Full Version 8 comments

Age of Bronze version 1.8 introduces brand new chariot models for Egypt and the Hittites, as well as countless new models and textures elsewhere.

Divide et Impera 1.2.6 Part 1

Divide et Impera 1.2.6 Part 1

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New version release 1.2.6 of DeI. Both Parts required. Please see our website for more information, thanks!

Divide et Impera 1.2.6 Part 2

Divide et Impera 1.2.6 Part 2

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SLUMod v1.1

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Comments  (0 - 10 of 71)
gilbertitus99
gilbertitus99

Hola Benjin, soy fan del juego Total War Rome 2, y tengo algunas ideas que me gustaría materializar para mejorar la experiencia del juego. Yo no se nada de programación, quisiera saber si serías tan amable de ayudarme si crees que esas ideas valen la pena?

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Guest
Guest

Hi, I would like to know if these four aspects will be included in the next update of the "Age of Bronze" Mod specifically for the Great Campaign version:

1 Will new designs be added for the icons of the military unit cards (land and naval) of the different new playable factions?

Will new portraits and names adjusted to the Bronze Age historical period be included for (faction leaders, genealogical tree, generals and admirals) to comply with historical veracity?

3New designs for the icons of the building cards available to build in the settlements will be incorporated.

4 Will new game start dates, missions and custom banners be included for the different playable factions in the story mode of the big campaign?

Thank you very much and great encouragement with the update of this great mod

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Benjin
Benjin

Just saw this comment now - you posted in the wrong comments section. This comment section is for Total War: ROME II, not the Age of Bronze mod. But anyway, I'll answer those questions now, even if I am a year late.

1. For now we've made temporary unit icons in the same style as the pottery artwork from the vanilla game, but we are thinking of - once we've done most of the other artwork - getting a 2D artist to do more in-period, Egyptian wall-relief styled ones to fit our new UI.

2. Yes, most definitely.

3. Yes, we already finished those new ones a few months ago for the work on the campaign.

4. We're working on one campaign at the moment which will have one start date (1500BC), so yes on that front. Missions, definitely a yes to. Custom banner 3D art is possible, but those are low-priority for now; we'll get around to doing them once the campaign is near-completion.

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carmen-1294
carmen-1294

Let's see ... I mean, why do Rome II Total War factions (military units) speak in pure English? What instead of the languages ​​themselves !? Please explain to me... :-\

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cristiroth
cristiroth

Because you wouldn't have understanded a piece of frozen crap of what they would've said or how the troops would've been called.

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carmen-1294
carmen-1294

Nothing

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ThracianLord
ThracianLord

Not awesome lik first Rome, but still enjoyable. We can finally play as thrace faction, which is good, but unfortunatwly is a paid DLC.

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Tallestdavid
Tallestdavid

hey yall. how does one add amor on tunics when they come solo? I want to add a linthorax on a cut tunic but I don't know how to add stuff on it in the kit assembly beta.

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Total War: Rome II
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Creative Assembly
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Highest Rated (4 agree) 9/10

This is a great game but could use some improvements like textures and the way the army's work it seems to simple it does not feel as fun as Rome 1 did also the whole "Free DLC" rubbish is annoying as well but overall it is a good game

Sep 5 2013 by appleby393

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Rome: Total War Turn Based Strategy
Total War: Rome II
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