Become the world’s first superpower and command the most incredible and vast war machine of the Ancient world. Dominate the enemies of your glorious empire by military, economic and political means.

Your rise will bring admiration from your followers but will also attract greed and jealousy, even from your closest allies.

Will betrayal strike you down, or will you be the first to turn on old friends? How much are you ready to sacrifice for your vision of Rome? Will you fight to save the Republic, or plot to rule alone as Dictator — as Emperor?

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles


With Rise of the Republic out August 9th, modders will have access to more unit parts and more scripting options as well as the Mod Filter Creative Assembly brought into Total War: Rome II with Desert Kingdoms back in March.

What is Rise of the Republic?

Rise of the Republic is a thrilling new campaign pack charting the events surrounding Rome in the 4th century BC. The campaign unfolds across a detailed map of Italy including Sicily, Sardinia, Corsica and Carthage, and depicts the tumultuous events which ultimately set the stage for the Second Founding of Rome.

The New Modding Update

Modders will be able to transfer regions between factions, spawn an army or navy in a chosen region, grant technologies through payloads, and restrict available technologies using scripted conditions. Incidents defined in the database can now be easily triggered from Lua. Mission awards may include agents. The new ‘Government Actions’ and ‘Centralised building upgrades’ mechanics introduced in the Rise of the Republic campaign can be customised and applied to any faction (and the same holds for the new Etruscan victory condition requiring the faction to maintain constant ownership over a certain region).

New Unit Parts

  • Accessories – 8
  • Armour – 26
  • Cloak – 2
  • Crests – 9
  • Greaves – 16
  • Hair and Beard – 28
  • Helmets – 58
  • Leg – 4
  • Skin – 14
  • Tunic – 7
  • Weapon – 8
  • Shield – 10
  • Shield Decals – 36

While adding features necessary for the new campaign pack Rise of the Republic, Creative Assembly thought that some of you modding enthusiasts may open to interesting possibilities for modding, so they made them accessible via scripting and the database. They also added a Lua function and a payload type for transferring the ownership of regions, a feature often requested by the modding community.

New script commands

  • transfer_region_to_faction(“region_key”, “faction_key”)
  • trigger_custom_incident(“faction_key”,”incident_key”, “payload”*)

*Optional: if not present, uses database-defined payloads.

New Lua Callbacks

The following callbacks have been added to \campaigns\main_invasion\scripting.lua and can be used as a reference.

  • CheckAdditionalTechnologyRequirements(faction_key, technology_key)
  • OccupationDecisionAvailableForFaction(faction_key, occupation_decision)

New incident payloads have been added

  • TRANSFER_REGION: Transfers the region of the event to a faction (defaults to player faction).
  • GIVE_TECHNOLOGY: Gives defined technology to the faction in the event. (defaults to random tech)
  • SPAWN_FORCE: Will spawn a military force that is defined with the following parameters:
    • STRENGTH: [number] number of units
    • UNIT_SET: [unit set key] * if absent defaults to the battle group of the owning faction.
    • NAVY: if present, creates a naval force in the sea connected to the regions port.
    • OWNER: [faction key]* If absent defaults to owner of target region.
    • X[number];
    • Y [number]: map co-ordinates for spawn* if absent, will be defined by target region.
    • DISTANCE: [number] distance from regions settlement* if absent, defaults to 0.
    • PIRATE: if present, the owner faction of the army will declare war on the nearest settlement. (designed to be used together with the NAVY and X, Y options, to make the spawned navy attack the nearest port).

New Mission Parameters

  • dont_lose_region has been added to mission objective types.
  • grant_agent as been added as a mission reward types.

New Mechanics

  • A new centralised building upgrade system that ties provincial upgrades to the provincial capital can be defined in the centralised_upgrade_building_level_junctions table.
  • Added a new mechanic called “Government actions” which optionally replaces the possibility to change a faction’s government type. Government actions can be defined using a combination of database records and scripting – see the faction_politics_government_actions_junctions table in the DB and the OnFactionPoliticsGovernmentActionTriggered function in \campaigns\main_invasion\scripting.lua.

You can also follow and discuss ModDB news and features on

Mod DB Follow us on Twitter Fan us on Facebook Watch us on Youtube Join us on Steam


Age of Bronze v1.5 released

Age of Bronze v1.5 released

Age of Bronze 2 comments

Age of Bronze v1.5 was actually released in July 2017, but it's now coming to ModDB as weel.

Haegemonia v2.0 - Massylii Preview

Haegemonia v2.0 - Massylii Preview

Haegemonia 1 comment

Haegemonia v2.0 will feature a new faction that replaces Colchis: the Massylii.

Divide et Impera 1.2 Released on Mod DB!

Divide et Impera 1.2 Released on Mod DB!

Divide et Impera 6 comments

The latest version of Divide et Impera has been released on Mod DB. This award winning Rome 2 overhaul mod now has many new features and changes that...

Haegemonia v1.0 released

Haegemonia v1.0 released

Haegemonia

After years of development, Haegemonia v1.0 is finally released and available both in French and English. This is a gift for the community from French...

Add file RSS Related Files
HD Cities for Total War:  Rome II

HD Cities for Total War: Rome II

HD Cities for Rome II Full Version

I have changed the VERY low resolution textures of the cities in Rome II and carefulle made a new new texture atlas with new texture in much higher resolution...

Wars of the Gods - Ancient Wars

Wars of the Gods - Ancient Wars

Wars of the Gods - Ancient Wars Full Version 35 comments

Features include: Unlocked Factions for Grand Campaign, Imperial Augustus, Wrath of Sparta, Ceaser In Gaul , Hannibal At The Gates and Rise of the Republic...

Divide et Impera 1.2.3e Part 1 - Patch 20

Divide et Impera 1.2.3e Part 1 - Patch 20

Divide et Impera Full Version 4 comments

New version of the mod updated to work with patch 20 and the Rise of the Republic DLC.

Divide et Impera 1.2.3e Part 2 - Patch 20

Divide et Impera 1.2.3e Part 2 - Patch 20

Divide et Impera Full Version 1 comment

Updates the mod to work with patch 20 Ancestral Update and the Rise of the Republic DLC.

Divide et Impera 1.2.2L Part 1 - Patch 19

Divide et Impera 1.2.2L Part 1 - Patch 19

Divide et Impera Full Version 8 comments

This is Part 1 for the mod. Used for Rome 2 Patch 19 Desert Kingdoms

Divide et Impera 1.2.2L Part 2 - Patch 19

Divide et Impera 1.2.2L Part 2 - Patch 19

Divide et Impera Full Version

This is Part 2 of the mod for Total War Rome 2 - Patch 19 Desert Kingdoms

Comments  (0 - 10 of 66)
carmen-1294
carmen-1294

Let's see ... I mean, why do Rome II Total War factions (military units) speak in pure English? What instead of the languages ​​themselves !? Please explain to me... :-\

Reply Good karma Bad karma+2 votes
ThracianLord
ThracianLord

Not awesome lik first Rome, but still enjoyable. We can finally play as thrace faction, which is good, but unfortunatwly is a paid DLC.

Reply Good karma Bad karma+3 votes
Tallestdavid
Tallestdavid

hey yall. how does one add amor on tunics when they come solo? I want to add a linthorax on a cut tunic but I don't know how to add stuff on it in the kit assembly beta.

Reply Good karma Bad karma+2 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

NGA5
NGA5

how download the original rome 2?

Reply Good karma Bad karma+2 votes
AceAccess
AceAccess

does anyone know how to modify arrow tower stats ? just the towers that shoot arrows

I have PFM but I don't know which file I'm looking for here
also how do I change the number of the tables ?

Reply Good karma Bad karma+2 votes
jango272
jango272

make a dragon age origins mod

Reply Good karma Bad karma-1 votes
General_Blackjack
General_Blackjack

(buried)

You didn't expect them to give you the whole game, did you? It's a HUGE game...

Reply Good karma Bad karma-5 votes
Synthoras
Synthoras

Mentally challenged?

Reply Good karma Bad karma+5 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Total War: Rome II
Platforms
Windows
Developer
Creative Assembly
Publisher
SEGA
Engine
Custom
Contact
Send Message
Homepage
Totalwar.com
Release date
Game watch
Follow
Share
Community Rating

Average

7.3

138 votes submitted.

You Say

-

Ratings closed.

Highest Rated (4 agree) 9/10

This is a great game but could use some improvements like textures and the way the army's work it seems to simple it does not feel as fun as Rome 1 did also the whole "Free DLC" rubbish is annoying as well but overall it is a good game

Sep 5 2013 by appleby393

Style
Theme
Antiquity
Project
AAA
Boxart
Boxart
Series
Rome: Total War
Rome: Total War Turn Based Strategy
Total War: Rome II
Total War: Rome II Grand Strategy
Twitter

Latest tweets from @totalwar

It's hard to make the decision of which Warlord to choose in THREE KINGDOMS without knowing all your options. Now… T.co

19hours ago

Ma Chao is the son and heir of the warlord Ma Teng. He’s an accomplished warrior known for his aggression and brave… T.co

Nov 12 2018

Tune in to Tabletop Tuesday tomorrow to see us play Scythe - an engine-building game set in an alternate-history 1… T.co

Nov 12 2018

Han Sui is a military general and Ma Teng’s sworn brother. Although he appears to be a minor warlord, he prefers to… T.co

Nov 11 2018

Ma Teng is a born survivor. He’s well equipped to withstand the harsh conditions of the arid plains, mountainous re… T.co

Nov 10 2018

In Total War: THREE KINGDOMS players step into the shoes of one of 11 legendary Warlords in this age of glorious co… T.co

Nov 9 2018

Embed Buttons
Link to Total War: Rome II by selecting a button and using the embed code provided more...
Total War: Rome II
Statistics
Last Update
Watchers
211 members
Mods
44
Addons
3
Files
85
Articles
31
Reviews
39
You may also like
Europa Universalis: Rome
Europa Universalis: Rome Grand Strategy
Darkest Hour
Darkest Hour Grand Strategy
Victoria II
Victoria II Grand Strategy
Medieval: Total War
Medieval: Total War Real Time Strategy
Rise
Rise Platformer