Calradia 1050 A.D.: Mercenary Uprising is a single-player mod for Mount & Blade Warband 1.166 and higher. Calradia 1050 A.D. Mercenary Uprising V. 3.0 is built on the following major modifications for Warband: *Diplomacy 4.2. *Pre-Battle Orders and Deployment (PBOD).92 including Formations. *Freelancer 1.51. (with several fixes from Floris 2.55 and some modified code by me). *JacobHinds improved morale and routing system code. *Three added factions (Keltons, Khergiz, and Geroians). *My own modification of troop recruiting including town and castle recruitment and manor recruitment as well as customizable troops and extensively re-worked faction troops. *** The mod also includes several popular OSP kits and codes, including bridge battles, tavern animations, banking, outposts, recruitment from castles, and the salt mine. *** The mod has added a good number of armor,weapons, and horses from various OSPs as well as many of my own work.

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Several players reported a texture error for one of the armors. It turns out that there was a problem with either compressing the zip file or decompressing it. At any rate, I re-compressed and tested the de-compression and it appears to work. The new file is now available for download. If you downloaded prior to today you should get the new file.

As always, let me know here or at my Taleworlds forums site about any problems you have with the mod.

Calradia 1050 A.D. V.3.0 is released

Calradia 1050 A.D. V.3.0 is released

News

This is a full standalone version of Ver. 3.0. Earlier versions of the mod are not needed. To install this version, extract the “Calradia 1050 A.D...

Dev Diary for Ver. 3 (July 1 2019)

Dev Diary for Ver. 3 (July 1 2019)

News 6 comments

I wanted to update you on the progress since it has been so long. I am in the final testing period for version 3 and expect to release in late July 2019.

Dev Diary for version 3- 18 Nov. 2018

Dev Diary for version 3- 18 Nov. 2018

News 12 comments

I am still working on the mod bit by bit, following the list of additions from the previous dev. diary. I expect to complete the mod and testing near...

Patch 1 for Version 2.52 is available

Patch 1 for Version 2.52 is available

News

The patch is a very small and minor patch for Ver. 2.52. This patch consists of a new parties.txt file to fix a minor issue I uncovered while working...

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Calradia 1050 A.D. V. 3.0 Patch 1

Calradia 1050 A.D. V. 3.0 Patch 1

Patch

This patch includes 3 missing textures. To install, extract the files, copy the three texture files into the mod's Textures folder.

Alternate module.ini file for Version 3.0

Alternate module.ini file for Version 3.0

Patch 8 comments

This file is for those of you who are getting "activation errors" when you try to play the mod. Rebornashes has alerted me to the possible cause. I have...

Calradia 1050 A.D.: Mercenary Uprising V. 3.0 (Re-compressed)

Calradia 1050 A.D.: Mercenary Uprising V. 3.0 (Re-compressed)

Full Version 14 comments

Calradia 1050 A.D. Mercenary Uprising V. 3.0 is built on the following major modifications for Warband: * Diplomacy 4.2. Credit: Waihti, hessuu, fisheye...

Patch #2 for Ver. 2.52

Patch #2 for Ver. 2.52

Patch

This is a very small and minor patch for Ver. 2.52. This patch consists of a new scenes.txt and two new SCO files to: * Fix the Ashford and Aderkan prison...

Patch #1 for Ver. 2.52

Patch #1 for Ver. 2.52

Patch

This is a very small and minor patch for Ver. 2.52. This patch consists of a new parties.txt file to fix a minor issue I uncovered while working on the...

Calradia 1050 A.D.: Mercenary Uprising V.2.52 Full

Calradia 1050 A.D.: Mercenary Uprising V.2.52 Full

Full Version 14 comments

This is a full standalone version of Ver. 2.52. Earlier versions of the mod are not needed. This mod will work with Warband versions 1.153 and higher...

Comments  (0 - 10 of 930)
Metalpixel
Metalpixel

Reporting an other bug, during the siege of Curaw.
The wood soil next to the top of the wall where your men can stand is bugged. Soldiers (and you) tend to go half in it, and get stuck.

Kinda boring as a defender when 20 of your soldiers remain stuck :D

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Redleg99 Creator
Redleg99

I have seen this too but thanks for reminding me about it. I am using Quasars improved sieges pack. If you want to fix it yourself you can either revert back to the native scene or try Quasar's earlier pack to see if that version is better for Curaw. If I get a chance I might try to fix it myself but I am not very good at scene modding.

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Metalpixel
Metalpixel

Thanks for both of your replies :)

You're mod will ne flawless ahah !

Currenrly playing a campaign as an Eastern lord, and having a lot of fun ! But i noticed in 3 different games that Vaegirs seem weaks. They're always conquered and the eastern empire is nearly unstopable. Geroian is kinda passive too a'd eventually gets wiped out. They'd be happy to receive a boost i think !

Best vanilla friendly mod.

Cheers

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Redleg99 Creator
Redleg99

Since I first added the Geroians way back when, I have played many games and have seen all sorts of different outcomes by day 500 or so. From those many experiences I assumed the game was fairly balanced. I have modified the starting feuds over castles a little bit to make it so Swadian wasn't fighting against everyeone at the beginning.

The only "patterns" I have seen with all those different games is that Swadia does seem to be at a disadvantage and the Khergiz seem somewhat passive from time to time.

I haven't noticed the Vaegirs getting buried on a regular basis, but I just recently (before release) changed the elite vaegir troop from a heavy infantry to mounted archer troop.

Thanks for the input though, it will come in handy should other players notice the same things.

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Metalpixel
Metalpixel

Hi there,

Nice work Redleg and thanks for the re-up.

It seems that the Jemeyyed Castle is bugged, noticed it while attempting to rescue a lord. The supposed prison guard is not affiliated as one. Still have the options but he doesn't give the key on his death. And the prison is also bugged, can't go in, there's no menu "enter in the prison".
I've tried to start an other game, still, same problem.
Could you fix it pls ?

Great job for the 3.0, i wish you well.

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Redleg99 Creator
Redleg99

Damn, I thought I had fixed this along with the Starfall castle prison bug. I will look into it again and post a patch as soon as I can.

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Vasya_Goloborodko
Vasya_Goloborodko

I have met a similar problem. In the Starfall Castle. I was born in water when rescuing a lord.

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Redleg99 Creator
Redleg99

Damn, I thought I had fixed this along with the Jameyyed castle bug. I will check into it and issue a patch when I can.

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Redleg99 Creator
Redleg99

I just posted Patch 1 for version 3. The patch includes 3 missing texture files.

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burghard.reinsch1
burghard.reinsch1

Noice, I would agree with the person below me about invasions, try to make it unique i.e not dark nights but maybe like a Golden Horde/Japanese esque faction?

Anyways, fantastic mod!

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houseboltonmanatarms
houseboltonmanatarms

Damn i have throw my 2 cents in this comment by adding if by any concievable means redleg adds a japanese based faction then i would advise a mesoamerican faction to be full circle!

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Redleg99 Creator
Redleg99

I will take it into consideration. I am learning toward a faction that represents an uprising of mercenaries (masterless men) to further support the sub-title of the mod.

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Vasya_Goloborodko
Vasya_Goloborodko

Actually, I think it will be kinda abrupt to add China or Japan's invasion force directly, I suggest adding some fusion cultures or transition zones between far east and Calradia (Eastern-Asia and Europe) , or just don't add East Asian civilization too early. Western Liao Dynasty is a good choice, it's a mixture of Chinese culture, Mongolian-Turkic culture and Central-Asian culture. It would be harmonious and resonable to see it from versions in the near future, it won't destroy the original atmosphere ( keeping the original atmosphere is why I love your mod ).

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Redleg99 Creator
Redleg99

Thanks for the suggestions.

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Vasya_Goloborodko
Vasya_Goloborodko

I recommend Crimean Goths(you can refer to this when creating the 10th or 11th culture) , Cappadocian and Pontic Greeks, Bosphoran kingdom, Alans(nationality of Joseph Stalin), Armenians, Albanians , Kurds. Those are nice source for the eastern empire or the invaders from the east, maybe you can add Phrygian style clothes for eastern civilians to replace the Native Khergit clothes.

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Metalpixel
Metalpixel

Your mod seeming to be history friendly, you can have a few exemple to get inspired. Here's a list, don't hesitate to ask details it's my job :)

- gothic mercenaries/auxilliaires uprising
- baron rebellion in england

Fictional / history friendly that could work with your mod :

- scandinavian mercenaries in the eastern empire
- military order invading the north, the vaegir kingdoms and nords
- andalusian/arab faction invading swadians

:)

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Highest Rated (5 agree) 9/10

Now that I've gotten to fully experience what this mod was like, I feel like I can give a full review of it. This mod is very solid, if easier because of the salt mines and land system. The new quests are quite fun, and a challenge if you aren't prepared for it. The new troop system works simply and great, now you can't have the best army in all of calradia because you got buddy-buddy with a few villages. You have to go from castle to castle and recruit professional soldiers from there. The new…

Feb 8 2017 by TheRealSlimShady1

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Medieval
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Single Player
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