Calradia 1050 A.D.: Mercenary Uprising is a single-player mod for Mount & Blade Warband 1.158 and higher. The main gameplay features of this mod include Diplomacy 4.2, PBOD .92, and Freelancer 1.51, with several fixes for Freelancer bugs. *** The mod also includes several popular OSP kits and codes, including bridge battles, tavern animations, banking, outposts, recruitment from castles, and the salt mine. *** Various OSP arms and armors have been added to make each of the original factions' troops more distinctive and more varied. Lower-tier troops are armored with light cloth armors, middle-tier troops have thicker cloth or leather armors, and top-tier troops have metal armors. *** The troops trees have been re-done to add skirmisher lines to each faction and to add mounted skirmishers to the Nords, Rhodoks, Sarranids, and Eastern Province. Two new factions have been added.

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In addition to the work list from the previous diary, I am considering adding the following:

1. A 10th faction to the east of Vaegir lands in the open areas. This faction will be a small faction (1 king and 10 lords and ladies). I am considering whether to make them an invading faction instead of giving them settlements.

2. I am working on coding that will permit the player to select his/her culture at the start and that culture will determine the default troops the player gets when they start their own kingdom.

3. I am considering whether to expand the custom troops into full custom kingdom troops. I have previously done the coding for this, so it won't be difficult. If I take this route then option 2 above will become null. As it now stands, custom troops can be hired from barracks the player owns and these custom troops are at the professional tiers rather than common troops.

4. I would like to make some new fortresses for the Khergiz but need more time and practice to do so. I have modified some scenes but haven't made a full scene yet.

5. I am trying to work out the initialize aristocracy script for the smaller factions so that the ages of lords and ladies are not goofy.

6. I am going to down-armor most of the troops so that their equipment is more in line with the early time period in Calradia. Lords and Elites will still have the deluxe armor.

7. I am going to add another building to towns and castles called "archery butts" which will permit the recruitment of high-level archers from those player-owned towns and castles having this building. As of now, the player can recruit tier 3 common troops or tier 1 professional troops (if they have renown of 200 or higher) and custom troops if the town/castle has a barracks.

8. These are the main additions beyond those listed previously. Of course I will fix any additional bugs that come up too. Right now the game is quite stable with the know outpost bug and a minor bug from raiding a village.

Patch 1 for Version 2.52 is available

Patch 1 for Version 2.52 is available

News

The patch is a very small and minor patch for Ver. 2.52. This patch consists of a new parties.txt file to fix a minor issue I uncovered while working...

Dev Diary for Version 3- June 14 2018

Dev Diary for Version 3- June 14 2018

News 7 comments

I am currently working on the next full release, which I am calling "Version 3." My current work list and status are shown below. I may be adding/subtracting...

Calradia 1050 A.D. Ver. 2.52 release

Calradia 1050 A.D. Ver. 2.52 release

News 5 comments

This is a full standalone version of Ver. 2.52. Earlier versions of the mod are not needed. This mod will work with Warband versions 1.153 and higher...

Calradia 1050 A.D. Patch 1 update to v. 2.51 is released

Calradia 1050 A.D. Patch 1 update to v. 2.51 is released

News 2 comments

This patch updates the version to v. 2.51 and is save-game compatible with ver. 2.5 saves. The changelog for this patch is shown below.

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Patch #1 for Ver. 2.52

Patch #1 for Ver. 2.52

Patch

This is a very small and minor patch for Ver. 2.52. This patch consists of a new parties.txt file to fix a minor issue I uncovered while working on the...

Calradia 1050 A.D.: Mercenary Uprising V.2.52 Full

Calradia 1050 A.D.: Mercenary Uprising V.2.52 Full

Full Version 14 comments

This is a full standalone version of Ver. 2.52. Earlier versions of the mod are not needed. This mod will work with Warband versions 1.153 and higher...

Calradia 1050 A.D. v. 2.51 (patch only)

Calradia 1050 A.D. v. 2.51 (patch only)

Patch 5 comments

This patch for Ver. 2.5 will update the mod to Ver. 2.51. This patch is save-game compatible with Ver. 2.5 save-games.

Calradia 1050 A.D.:  Mercenary Uprising ver 2.5

Calradia 1050 A.D.: Mercenary Uprising ver 2.5

Full Version 32 comments

This mod is compatible with Warband 1.153-1.172. Extract the mod files into your Warband Modules folder. NOTE: If you are having trouble playing this...

Calradia 1050 A.D. v. 2.01 Missing Textures Only

Calradia 1050 A.D. v. 2.01 Missing Textures Only

Patch 10 comments

This file contains the missing textures for the tyrk_armor_heavi_a and tyrk_armor_heavi_b meshes. Copy the textures to the mod's Textures folder.

Calradia 1050 A.D. V. 2.01 Patch Only

Calradia 1050 A.D. V. 2.01 Patch Only

Patch

This patch fixes several bugs/glitches and requires that Calradia 1050 A.D. V. 2.00 is already installed. This patch is save-game compatible. Extract...

Comments  (0 - 10 of 639)
Nefrax
Nefrax

Sorry to be that person again, but do you have any estimate of a release date?

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Redleg99 Creator
Redleg99

It's hard to say. I have had little time to work on it the last month. I anticipate release sometime near end of April or early May. It depends on whether I decide to add all the new features or cut back on some of them.

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MrPizzaFou
MrPizzaFou

the game crashes when i click on start a new game or just at the loading screen...

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Redleg99 Creator
Redleg99

Are you sure you installed it properly into the Modules folder? What settings are you using?

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Guest
Guest

There is some weird problems with some unit textures that is causing the 4 fps drop even one unit is enough to cause it and I've tried to test what item but to no avail it seems like random. (tried dl files again 2x)

I did however run 500men battles with this mod 2days ago with gtx 970 and i7 2600k. the fps was about 40 at best and 15 at worst during battle and still well playable except lancing. Also had atleast 150cavalry.

Idk why this is happening It does not happen on other mods.
I have 5 other mods installed
on which some I can run 800 men battles with 250 horses.

My processor is overheated but it has never caused actual lagg in any game. I cooled it earlier and managed to fix the 4fps for awhile only to have it again later however its not overheated now... :D

idk how I ran those 500men battles 2 days ago.

I must say this is hands down the best mod out there this is perfect in every aspect. Only needs full custom troop trees this is the only lack.
And some mods have custom banners for companions which is really nice no more identical banners on map and no need to save/load1000times for nice companion banners..

When/if full custom troop tree is out I don't think I'll wait for bannerlord I'll just play this mod instead its so good. I'll probably play this or even favour this above bannerlord when it comes out.

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Guest
Guest

okay I just had 2fps lagg I had 150-200men of which 80 cavalry engaging 20 masterless men as soon as the cavalry started hitting them fps dropped to 2. I was lucky to be able to press esc this time normally it does not work.

I instantly exited the mod and tried vanilla style custom troop tree mod I ran full 500 men battle this time with over 100 cavalry. I did my best so everyone hits eachother, fps is very smooth 26. So I dont think its my processor or anything..

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Guest
Guest

And whenever that fps drop happens my screen reverts to showing 230-240fps instead of the 0-40fps when it laggs.
it will only blink at 4fps and mostly shows 230-240 during the lagg spike I can't relate to this its possibly not related to problem cause I am having....
I have set it to maximum 60fps both at game and screen/pc settings.

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Guest
Guest

Err okay now I did windowed mode and no lagg.
Also the one cpu is 90% drained until battle starts then it drops down to even 50% the more intensive it gets!

I've had this game for only one year
Something easy and obvious is wrong here I do not know what it is please help lol.

I also read from forums that this game has memory leak issues and restarting the game might help.
I'm gonna try and test more windowed if it really works for longer period.

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Redleg99 Creator
Redleg99

Good luck. I have an older PC and keep my framerate between 30-60 in battles. I have my battle size set to 150, so it's the default level. Compared to larger mods with bigger maps, mine runs faster and more smoothly on my PC.

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Guest
Guest

Oh my god I just did a full 200unit cavalry charge against 300 enemies they all managed to charge& start fighting at the same time against a very lengthy enemy line and I observed the whole thing NO LAGG. hurrah!lol..

HOW DO I PLAY WITHOUT LAGG in NON-WINDOWED??
.____. I think there are lots of people with this issue what ever it is theres tons of people with lagg issues with this game from what iv seen so far...

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Redleg99 Creator
Redleg99

I use windowed mode and get a little bit better performance than in non-windowed mode. What is your battle size set to?

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Highest Rated (4 agree) 9/10

Now that I've gotten to fully experience what this mod was like, I feel like I can give a full review of it. This mod is very solid, if easier because of the salt mines and land system. The new quests are quite fun, and a challenge if you aren't prepared for it. The new troop system works simply and great, now you can't have the best army in all of calradia because you got buddy-buddy with a few villages. You have to go from castle to castle and recruit professional soldiers from there. The new…

Feb 8 2017 by TheRealSlimShady1

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