Calradia 1050 A.D.: Mercenary Uprising is a single-player mod for Mount & Blade Warband 1.166 and higher. Calradia 1050 A.D. Mercenary Uprising V. 3.0 is built on the following major modifications for Warband: *Diplomacy 4.2. *Pre-Battle Orders and Deployment (PBOD).92 including Formations. *Freelancer 1.51. (with several fixes from Floris 2.55 and some modified code by me). *JacobHinds improved morale and routing system code. *Three added factions (Keltons, Khergiz, and Geroians). *My own modification of troop recruiting including town and castle recruitment and manor recruitment as well as customizable troops and extensively re-worked faction troops. *** The mod also includes several popular OSP kits and codes, including bridge battles, tavern animations, banking, outposts, recruitment from castles, and the salt mine. *** The mod has added a good number of armor,weapons, and horses from various OSPs as well as many of my own work.
I may release a save-game compatible patch before releasing v. 3.1. The patch would include all of the following items except items 4 (Uzgha village not having village elder) and 5-7.
1. Prison scene bugs for Starfall Castle and Jamiche Castle.
2. Siege scene problem for Curaw.
3. The native kite shields that some players have found to be too shiny.
4. Uzgha village not having a village elder.
5. Switched Vaegir elite from a mounted archer to heavy cavalry.
6. Added an elite infantry troop to Gerioan troops (they now have elite cavalry and elite infantry).
7. Switched the Sarranid mounted skirmisher into a mounted archer.
8. Slightly modified the Khergiz party templates to make them a little less powerful since they are cavalry heavy.
If I release the patch (call it patch #2), it will be save-game compatible and Uzgha still won't have a village elder. This will only be a problem if you need to speak to the elder in Uzgha, otherwise, it won't affect gameplay.
Version 3.1 will include all the fixes and a few more modifications and additions to the code, including an invasion option. I will post other aspects in the next development diary.
Re-compressed file for Version 3 is available for download. I recommend all players download the new file. Update: uploaded a newer re-compression on...
This is a full standalone version of Ver. 3.0. Earlier versions of the mod are not needed. To install this version, extract the “Calradia 1050 A.D...
I wanted to update you on the progress since it has been so long. I am in the final testing period for version 3 and expect to release in late July 2019.
I am still working on the mod bit by bit, following the list of additions from the previous dev. diary. I expect to complete the mod and testing near...
This patch includes 3 missing textures for one of the armors belonging to one of the Mithras troops. To install, extract the files, copy the three texture...
This file is for those of you who are getting "activation errors" when you try to play the mod. Rebornashes has alerted me to the possible cause. I have...
Calradia 1050 A.D. Mercenary Uprising V. 3.0 is built on the following major modifications for Warband: * Diplomacy 4.2. Credit: Waihti, hessuu, fisheye...
This is a very small and minor patch for Ver. 2.52. This patch consists of a new scenes.txt and two new SCO files to: * Fix the Ashford and Aderkan prison...
This is a very small and minor patch for Ver. 2.52. This patch consists of a new parties.txt file to fix a minor issue I uncovered while working on the...
This is a full standalone version of Ver. 2.52. Earlier versions of the mod are not needed. This mod will work with Warband versions 1.153 and higher...
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Highest Rated (5 agree) 9/10
Now that I've gotten to fully experience what this mod was like, I feel like I can give a full review of it. This mod is very solid, if easier because of the salt mines and land system. The new quests are quite fun, and a challenge if you aren't prepared for it. The new troop system works simply and great, now you can't have the best army in all of calradia because you got buddy-buddy with a few villages. You have to go from castle to castle and recruit professional soldiers from there. The new…
Feb 8 2017 by TheRealSlimShady1
Hello again Redleg, its asome how many new troops with new armour are in every army! And the coastal pirates!
I found a bug in the sieges of castles and cities (like Dhirim) only when we attack with a siege moving tower (not with laders), a few of my men get stuck in the air 3 meters above ground
Are you going to add "lances" to use on horse (for coached hits, more powerfull than using spears)
This is a glitch that occurs from time to time in Warband with the siege towers. I don't know if there is a fix for it.
As for the lances, I have added some couchable lances in the forthcoming version. Only the Swadians, Eastern Province, and Geroians will have them.
I recall that I took them out in a very early version because the AI doesn't seem to use them well. They are supposed to use their sidearms when they are too close to use the lance but this doesn't always occur, thus making them easy targets once they get bogged down by the enemy spearmen. I replaced their lances with spears because they were better able to use them in closer quarters, although not nearly as well as a sword or mace would work.
thanks for answering! i didn't know about the glitch, i'm sorry.
and after visiting a lot of cities i found a heavy lance in a market!
Hello Redleg99, excellent mod, i like it a lot!
hope you can release soon a version with new things. do you have a date?
i've found no bugs and the new profesional soldiers and mounted unit are great.
Thanks!
Matt
I am working on the update this week as I get time. I am glad you are enjoying the mod.
I am still plugging away on the mod. I am trying to fix a few small bugs that yield opcode errors, like the village raiding bug and another I discovered while playing as a Freelancer. Have posted pics of a few new armors. Making decent progress but have limited modding time at the moment.
Bringing this mod with me into 2021. Great work, Redleg99.
I am glad you like it!
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Thanks for being so dedicated to such an amazing mod for the past few years! Keep up the good work brother!
Thank you for your support. It does mean a lot to me. This is a good time to update everyone on when the new update will be available. The answer is: it depends. I may release a very small update after Thanksgiving (end of November) to fix a few small bugs like the missing village elder in Uzgha. I am definitely planning to release a larger update over my holiday break in late December that will comprise all the changes I have made since the last full version (released March 2020).