Calradia 1050 A.D.: Mercenary Uprising is a single-player mod for Mount & Blade Warband 1.166 and higher. Calradia 1050 A.D. Mercenary Uprising V. 3.0 is built on the following major modifications for Warband: *Diplomacy 4.2. *Pre-Battle Orders and Deployment (PBOD).92 including Formations. *Freelancer 1.51. (with several fixes from Floris 2.55 and some modified code by me). *JacobHinds improved morale and routing system code. *Three added factions (Keltons, Khergiz, and Geroians). *My own modification of troop recruiting including town and castle recruitment and manor recruitment as well as customizable troops and extensively re-worked faction troops. *** The mod also includes several popular OSP kits and codes, including bridge battles, tavern animations, banking, outposts, recruitment from castles, and the salt mine. *** The mod has added a good number of armor,weapons, and horses from various OSPs as well as many of my own work.

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Update 12 Sep 2021

News

I have made a few major coding changes.

1. Implemented my modification of the JRider expanded nobility title kit. This coding assigns different titles to the vassals depending on whether they hold a village, castle, or town or are a fief-less lord. Each faction has it's own titles. I modified the code so that it doesn't reflect the relationship between the liege and the vassal since I felt that it made the titles too lengthy. More information will be included in when I release the next version.

2. Implemented a new start option to start as a vassal. This permits the player to choose a faction to join, assigns the player the faction's culture, gives the player one village, increased relations with the faction king, 10,000 gold to start and experience points to level up to level 8. If you don't wish to start as a vassal, you have the option to start as usual. I have disabled the starting quest to make this change possible.

3. Implemented a change to village recruitment. If you are affiliated with a faction, as a lord or as a mercenary, you can hire regular faction troops from villages. If you are not affiliated with a faction, you can only hire the peasant (commoner) troops that are available (if you can hire any troops at all from the village). Think of the commoner troops as peasants taking refuge in the village while not actually part of the village's culture. The commoner troop tree includes footmen, archers, and light horsemen. They are decent troops that should not be shunned. These are the same troops that can be rescued from outlaws who have taken them prisoner (i.e., farmers and peasant women).

4. I am looking for a fix to the buggy outposts coding. I fixed a few of the issues that people have brought to my attention and have fixed the outpost demolition bug but haven't been able to fix the other problems. If I am not able to figure it out, I will disable the outposts option when I release the next version. If I find a fix after I release I will include the fixed outposts as a patch to the next version.

5. I have made a few changes to the troop trees. The main changes include adding a level 25 infantry to the Khergiz and giving all the Eastern Province peltasts mounts. The Eastern province also has two lines of professional mounted troops: lancers (armed with lances) and heavier koursores and Kataphracts without lances but with heavy armor and heavy maces. This is meant to reflect the diversity of the Byzantine cavalry troops of the period. Speaking of mounted troops, the Sarranids now have a level 25 mounted archer and mounted peltast. I added a line of Geroian swordsmen to the Geroian commoner troop tree. Now they have 3 lines of footmen: pikemen, spearmen, and swordsmen. I did away with the extended line of Geroian skirmishers- now they have just one low-level skirmisher who upgrades to crossbowman.

Anyway, I believe I have made good progress and once I build my list of changes I will be able to release the new version.


Calradia 1050 A.D. Ver. 3 Patch 2 Information

Calradia 1050 A.D. Ver. 3 Patch 2 Information

News

Patch 2 was released August 1. Patch 2 is not save-game compatible and does not include most of the work I have done since July 2020. The patch primarily...

Dev Diary for version 3.1

Dev Diary for version 3.1

News

I am working on a few fixes and changes that will become version 3.1. I discuss the changes below.

Re-compressed zip file for Version 3 is uploaded

Re-compressed zip file for Version 3 is uploaded

News

Re-compressed file for Version 3 is available for download. I recommend all players download the new file. Update: uploaded a newer re-compression on...

Calradia 1050 A.D. V.3.0 is released

Calradia 1050 A.D. V.3.0 is released

News

This is a full standalone version of Ver. 3.0. Earlier versions of the mod are not needed. To install this version, extract the “Calradia 1050 A.D...

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Patch 2 for Calradia 1050 A.D. Ver. 3.0

Patch 2 for Calradia 1050 A.D. Ver. 3.0

Patch 30 comments

Patch 2 is not save-game compatible with v3.0 saves. This patch is not a full module. It contains only the files, resources, textures, and objects that...

Calradia 1050 A.D. V. 3.0 Patch 1

Calradia 1050 A.D. V. 3.0 Patch 1

Patch 4 comments

This patch includes 3 missing textures for one of the armors belonging to one of the Mithras troops. To install, extract the files, copy the three texture...

Alternate module.ini file for Version 3.0

Alternate module.ini file for Version 3.0

Patch 8 comments

This file is for those of you who are getting "activation errors" when you try to play the mod. Rebornashes has alerted me to the possible cause. I have...

Calradia 1050 A.D.: Mercenary Uprising V. 3.0 (Re-compressed)

Calradia 1050 A.D.: Mercenary Uprising V. 3.0 (Re-compressed)

Full Version 19 comments

Calradia 1050 A.D. Mercenary Uprising V. 3.0 is built on the following major modifications for Warband: * Diplomacy 4.2. Credit: Waihti, hessuu, fisheye...

Patch #2 for Ver. 2.52

Patch #2 for Ver. 2.52

Patch

This is a very small and minor patch for Ver. 2.52. This patch consists of a new scenes.txt and two new SCO files to: * Fix the Ashford and Aderkan prison...

Patch #1 for Ver. 2.52

Patch #1 for Ver. 2.52

Patch

This is a very small and minor patch for Ver. 2.52. This patch consists of a new parties.txt file to fix a minor issue I uncovered while working on the...

Comments  (0 - 10 of 978)
Maznovia
Maznovia

i built barracks, how do i customize my troops? I looked with the constable, town,
guildmaster and everyone at my court

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Redleg99 Creator
Redleg99

You select the troop and then talk to troop to select the equipment you want for them.

Reply Good karma+1 vote
jabronius
jabronius

Is there a way to prevent the Kelton conical helmet and the Kelton Guard helmet noseguard from curving when equipped? It's not super noticeable nor is it game breaking, just noticed it and now I can't un-notice it. Wasn't sure if you were aware it was happening and if you knew why it does.

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Redleg99 Creator
Redleg99

I haven't noticed this. Can you take a screenshot and post it here?

Reply Good karma+1 vote
jabronius
jabronius

Wasn't sure how to post it here, but I sent you a message with a couple of screenshots.

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Guest
Guest

would be great if you remove the sword and shields on polearm units?

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Redleg99 Creator
Redleg99

Can I ask your reason for this request? You can make the changes fairly easily using Morgh's editing tool

Reply Good karma+1 vote
o22
o22

Nice to find a history inspired, faithful to vanilla mod that's still being updated. I'm really looking forward to play the next version.

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Redleg99 Creator
Redleg99

I am working on it, albeit slowly. I have just a few more changes to make before releasing.

Reply Good karma+2 votes
Redleg99 Creator
Redleg99

I am still working on the mod and won't release until I get some time to make the last changes this summer, probably in June. I haven't had much time to work on it lately due to work and family demands. I did make some improvements to the morale system since my last update and it works nicely and runs smoother than in the stand-alone Diplomacy 4.2 with PBOD .92. By smoother I mean it doesn't seem to cause as much lag in the battle. I also added one more village to each of the small factions (Keltons, Geroians, Khergiz) and modified the mercenary troop trees.

Reply Good karma+4 votes
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