ARMA 3, the latest installment of the tactical military simulation game from independent developers Bohemia Interactive, creators of the award-winning mil-sim series Arma.
Survive, Adapt, Win
After years of intense warfare against Eastern armies, Europe has become the last stand for the battered NATO forces. On the verge of being driven into the sea, NATO command embarks upon a most desperate measure. In the hope of seizing what seems to be a well-guarded military secret, Operation Magnitude is launched. A small group of Special Forces and Researchers are sent to a Mediterranean island deep behind enemy lines. However, the mission is compromised and the task force destroyed, leaving Cpt. Scott Miller washed ashore upon the hostile island. In his effort to carry out the mission, he will face the dangers of modern warfare, an unforgiving environment, and the consequences of his own decisions...
Combining the strength of its predecessors with radical engine improvements, Arma 3 provides a unique experience of sandbox-oriented combat gameplay in the most detailed environment of the series.
Hello hello hello!
Time flies again and I thought maybe I'd take a moment to write stuff up since such an opportunity does not seem to naturally present itself.
Earlier I've posted a few shots of new city infrastructure blocks that have made their way in-game to be tested:
And The pieces so far have worked flawlessly collision vise. Which of course was a great victory since our whole concept relies on this stuff working.
Now testing these out also has already instigated lot of improvements:
Where the shape of the residential block was improved a lot. Most major change being the increase in floor height to make it less cramped. This of course give us less actual floors.. But that I think is also a good thing.
Largest vehicles wont fit in there though but that is also not a bad thing since it is supposed to be a residential area, not a highway.
The floors are fully driveable though with smaller vehicles:
Older environment upgrades also include testing out the largest cliff elements:
Which have also worked very well despite their immense size (Arma has certain limits on object size vs workign collisions)
And of course the updated WK-209 stuff which Im pretty proud of. The new legs are sexy:
These have not however made their way into game yet as our teaser for 2018 shows. The old ones work though, the new ones area just a lot better. :D
Also we would like to invite everyone interested in Lost Dragons to our Discord channel to discuss the mod and Lost Dragons universe development:
Thats all for now and we'll be posting more new stuff when theres new stuff to show! Enjoy your summer!
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