ARMA 3, the latest installment of the tactical military simulation game from independent developers Bohemia Interactive, creators of the award-winning mil-sim series Arma.

Storyline:

Survive, Adapt, Win
After years of intense warfare against Eastern armies, Europe has become the last stand for the battered NATO forces. On the verge of being driven into the sea, NATO command embarks upon a most desperate measure. In the hope of seizing what seems to be a well-guarded military secret, Operation Magnitude is launched. A small group of Special Forces and Researchers are sent to a Mediterranean island deep behind enemy lines. However, the mission is compromised and the task force destroyed, leaving Cpt. Scott Miller washed ashore upon the hostile island. In his effort to carry out the mission, he will face the dangers of modern warfare, an unforgiving environment, and the consequences of his own decisions...

  • Survive in the rich & authentic environment
  • Adapt to the unsurpassed experience of modern ground combat
  • Win the open-ended & story-driven campaign

Combining the strength of its predecessors with radical engine improvements, Arma 3 provides a unique experience of sandbox-oriented combat gameplay in the most detailed environment of the series.

Key features:

  • Single-Player Campaign - evolve from a lone prey into a military commander in the open-ended & story-driven campaign.
  • Vehicles & Weapons - control multitude of aircraft, vehicles and ships with the accurate simulation, shoot from anything from pistols to the sophisticated weapon platforms.
  • Customizable Soldier Load - choose your uniform, assemble your weapon kit, change your loadout, get encumbered.
  • Physical simulation & improved animations - take advantage of PhysX™ supporting the vehicle simulation, in-game interactions and the revamped animation system.
  • Rich & authentic environment - explore the unsurpassed modern ground combat experience set on the authentic Mediterranean island modeled from the real geographic data.
  • Multiplayer Gameplay - challenge both cooperative & competitive scenarios with full support of dedicated servers for both Windows and Linux.
  • Completely extensible & moddable - design & create countless customizable scenarios using the intuitive & easy-to-use mission editor.

Official Website , Forum , Announcement , Details

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Hello!

Long time no log right?

Well if anyone was in doubt the project is alive and kicking. Life seems to always get in the way of modding and progress as before is sporadic, always depending on inspiration and free time ratio.

I know my previous posts have always been quite long.. maybe even too long ;D so I've decided to give a go for a suggestion from one of our biggest fans ParaCombatant and do a series of (hopfully) shorter articles on more specific aspects of the development. So lets try this out with something simple


Lost Dragons - Weapons Part #1 - AR-42

Introducing weapons development for Lost Dragons mod and starting with the most changes seen weapon. The AR-42 rifle.

The AR-42 is a corporate standard issue weapon for one of the player factions in our gamemode. The design process began only with 2 parameters. It should be a bullpup rifle to make it shorter and thus easier to use in tight spaces and it should have a launcher either as a separate addon or incorporated into the design for launching a range of ordinance from offensive munitions to flares and sensor, maybe even climbing devices.

The first draft of the weapon - V1:

AR-42 Test renderAR-42 Test render


was quite simple design, little edgy to give it more distinguished look, but some things on it eventually began to bother me and the whole weapon went through a redesign.

V2:

AR-42_Redesign2AR-42_Redesign2


Made it bulkier and longer though it kept some of the elements of V1. The design was much more satisfying, but after a while when looking at it in game I realized it had become too big. Not that we wouldn't have big guns in our world, but for the purpose of being a weapon for close combat and personal defence the design was not fitting and it went through a new redesign phase.

V3:

AR-42-Update_4-ClrCncptAnotherAR42Progressshot


Was a complete redesign where I tried different method of design and approached the concept by creating a simplified firing mechanism for the gun and worked my way up from that. The Launcher got smaller from the original 40mm to 23mm but the intended munition grew in length. Also the caliber of the gun was fixed to a powerful 7.62 for more stopping power when you never know what you will run in to while rummaging through relics of war.

Some time passed again and I began to see some flaws in the design. The top rail goes too long towards the rear and the rear stock should be a little longer, things like that. Now that im writing this it occurs to me that the bullet should have shorter shell. It would fit the proportions of the gun much better and cut the weight of the gun a little. Maybe the launcher wasn't fitting the overall look. Things like this lead to a new design phase with altogether different configuration.

V4:

AR-42 V4 quick textures for 0.2.0AR-42 V4 Redesign.


V4 took inspiration from the FN P90 personal defence weapon and other designs derived from it floating around the internet. The multi purpose launcher got a all new place on top of the barrel and the mag also was relocated topside and pushed all the way in the rear. The firing mechanism I've envisioned to be much like in the H&K G11. Maybe too complex for use in real life, but this is fiction so we can get away with it. This makes the gun very short, but still allows it to have quite long barrel.

The specifications for the AR-42 V4 also changed a little. Rifle caliber got reduced to 6mm and I've envisioned the bullet to be caseless. While caseless ammo might not be efficient and reliable enough for use today I see no reason why it could not be in the far future.
The launcher became slightly larger becoming 30mm in bore diameter and the barrel is now a lot shorter. Thus the munitions for it are shorter too than the V3 had. The purpose is still the same though, to launch offensive and utilitarian munitions.

The gun will have incorporated laser pointer and the top rail can mount any sight that fits it short length and is compatible with the standard rail system. It can also mount a silencer if needed and there will be long barreled marksman variant without the over barrel launcher and with longer rail for larger scopes and support for bipods. For those situations where longer range fire is needed.


To finish the design off I made a custom reload animation for it. The animation speed has already been tweaked from what this demo video shows and there might be some adjustments when its gone through proper testing. But overall Im very happy with the V4 and have to say it looks now more than ever the way I had first envisioned it.


So the post isn't actually very short.. But I hope you do enjoy the read none the less. And as always if any questions/comments/ideas arise, don't hesitate to ask!

-Goat

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Comments  (0 - 10 of 108)
.Gumi
.Gumi

Anyone heard about ArmA 3's new expansion?

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Allfather
Allfather

Third person mode does not belong in a milsim! What the hell were you thinking, BI? Nobody ******* plays Hardcore servers, and I want a proper ARMA experience not some 3rd person wall-sitting Xray ********.

This is a "military simulator" game and yet there are no tactics ever used. Only the 3rd person cheating strategy. Pathetic.

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D3XtheG
D3XtheG

i dont know if anyone here has encountered this.
but everytime i play arma 3 i get an error saying that my video driver has crashed and recovered.
i dont know what causes it and tried everything.

system specs.

Intel core i7 2700 4 cores, multithreaded @3.50ghz
NVidia GEforce gtx 580 OC||TWINFROZR Edition
8gb RAM
Windows 10 PRO 64 bits

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sjcommander66
sjcommander66

try upgrading to a GTX 600 and upgrading ur drivers

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FoxFort
FoxFort

This game is good, far from perfect but good. If you don't like it, then don't play it. A3 is like BF1+2 or Source, you can mod it easy, both community and BIS developers are willing to help you mod. In my book it's and awesome game. And it's true that optimization is needed, but if you have low end PC then you have to avoid it, same as you need to avoid BF4.

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Chompster
Chompster Reply Good karma Bad karma+2 votes
abdullahsaleh16
abdullahsaleh16

Stencil shadows killed the joy of playing such game :(

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CRIMSONENFORCER
CRIMSONENFORCER

(buried)

Get your free Steam Gift Card at http://steamgifts.eu/ It really works!

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removethisprofile
removethisprofile

(buried)

one of the worstest game ever:
- all of its features are not properly added like physx etc.
- no ponds/rivers/inland water and that for a game which was release in 2013 but in arma 2 ponds were supported ?!
- very bad performance in SP aswell as in MP.
- Low CPU usage, some parts of the engine are very outdated like the CPU usage. This Game runs mostly on one Core.
- Its a sandbox game, but its more limited than most people know, for example: this game can not run huge battles with many AI. this game is more made for small spec ops missions or zombie survival missions where you are alone as survivor fighting zombie AI. one of the reason for that is that the CPU usage of this engine is ****. so its a very limited sandbox game which does not let you make things what you want, only if you accept huge FPS problems.
- the engine itself is very limited in many terms: modeling is very limited, some modder who made buildings for arma 3 abadoned theyr project due to the limitations. same for terrain in terms of object placement and size and and and..
- NO proper multi-core / multi-threading and 64bit support and that in 2013 and for a large scale game like this, multi-core / multi-threading & 64bit is a MUST!
- Alot of problems with the AI

now to the devs why they are one of the worstest out there:
- the devs are only fixing minor bugs, and making small optimizations but giving the game a great FPS boost by adding proper multi-core / multi-threading support does not happen.
- the devs didnt fixed many AI problems and now the guy who works on VCOM AI, fixed the AI driving which was not fixed by any BI dev for 13 years! i cant believe that a modder has to fix what BI didnt fixed in such long time.
- BI dont care when people steal and selling mods and i will explain why in the community part:

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NoNameBadass
NoNameBadass

Are you one of those kids who think CoD games are the best?

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Acekiler45
Acekiler45

(buried)

I totally agree with you these are the worst devs ever they are lazy they take some of the best stuff and dumb it down like the gfx in 2011.Then they still use an engine the was out of date back in 1997 when it came out and nothing has changed since then only this horrible ragdoll phyx the game I'm making that's going to replace this garbage.

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Bananadurian
Bananadurian

ok?

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Acekiler45
Acekiler45

your like 7 months late to this so yeah

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[AWWIIR-Dev]m0chil
[AWWIIR-Dev]m0chil

Dude ******* chill.Maybe it is bad for you but for some of us,it is good.I mean,almost all you listed in here aren't even major problems.I mean,who cares for a ******* pond?Also you can make large scale battles in the editor,just made a beach landing with 2 LCAC with 75 soldiers in each of them.And about 50 defenders.You don't expect a large scale operations like 1000 vs 1000.The world would be so laggy with those players,vehicles etc that the games sales will suffer.Very bad performance?I get 40 fps minimum on my GTX870M.And this is a laptop video card,on Very High settings!

And ARMA 3 is 64-bit btw.BI even recommends 64-bit.

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removethisprofile
removethisprofile

(buried)

enough people and especially modders care about ponds, ticket on feedbacktracker + countless theards are created about ponds and the majority says = we want ponds back.

arma 3 isnt 64bit xD if it would be 64 bit, the game would use more than 4gb ram but it doesnt xD

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HinduMan
HinduMan

I don't really care about the community or vanilla game. There are some good mods and my computer can run the game well so eh.

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removethisprofile
removethisprofile

(buried)

why the arma community is one of the worstest:
- people start to steal mods and selling as theyr own for money. especially after arma 3 life when arma 3 life got away with it and BI took no action. now more and more people start to steal mods or models from other games and sell them. last time, a french life mod was found that they stole models from other arma 3 modders and sold them, same for a mission which can be found at the BI forum and that all after they saw BI took no action against arma 3 life.
- alot of fanboys are out there who cant accept critism against BI or arma 3. alot of community members cant deal with it when you speak about the problems of arma 3 (especially when it comes to the CPU problem). most members in the forum are buttsniffer who has theyr head in bohemias ***.

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cogrant93
cogrant93

Worstest.. lol

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robohunterx
robohunterx

Shuuuuuuuuuut upppppp... holy ****.

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removethisprofile
removethisprofile

(buried)

sorry that i insult you with the truth, fanboy.

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D-Man{HR}
D-Man{HR}

Your statement about game performance and AI are correct, but game is not bad at all. It is the best military game ever made, even if there are issues to be solved. I think you really are missing some MP action.

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ARMA 3
Platforms
Windows
Developer & Publisher
Bohemia Interactive
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Arma3.com
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Community Rating

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8.3

56 votes submitted.

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Ratings closed.

Highest Rated (3 agree) 7/10

Lots of Potential, misused by community.

Feb 4 2014 by esfumato

Style
Theme
Realism
Project
AAA
Boxart
Boxart
Series
ARMA: Armed Assault
ARMA: Armed Assault Realistic Sim
ARMA 2
ARMA 2 Tactical Shooter
ARMA 3
ARMA 3 Tactical Shooter
Expansions
Arma 3 Zeus
Arma 3 Zeus Tactical Shooter
Twitter

RT @Arma3official: Update 1.64 Release Candidate testing has begun on Steam! Details: Forums.bistudio.com / Access code: Arma3Update164RC

7hours 32mins ago by foltynd

Update 1.64 Release Candidate testing has begun on Steam! Details: Forums.bistudio.com / Access code: Arma3Update164RC

7hours 43mins ago by arma3official

#arma3 headless client and linux server fixes - v17 PERFORMANCE binaries server & client 1.62.138108 Forums.bistudio.com

10hours 40mins ago by foltynd

RT @OFCRA: l'AK-74MR sera dans les nouveautés du prochain update de RHS. Fb.me T.co

17hours 19mins ago by arma3official

RT @Lathspel: Final upgrade of barracks in @ArmaMobileOps done, twelfth helicopter on the way :) Attack me if you dare. T.co

Aug 25 2016 by bohemiainteract

RT @Killzone_Kid: The Rake #Arma3 T.co

Aug 25 2016 by karelmoricky

RT @26thmeutactical: @Arma3official Looking to join a ARMA 3 Unit? Join the 26th! Enlist at 26thmarines.enjin.com T.co

Aug 25 2016 by arma3official

RT @Unsung_Team: Work from londo on Khe Sanh, this is our testing of the Jungle Clutter so far, let us know if you enjoy! -Barden T.co

Aug 25 2016 by arma3official

RT @ESO: Earth-mass planet found in habitable zone around #ProximaCentauri #PaleRedDot Socsi.in

Aug 24 2016 by foltynd

Good point! Our change-log entry perhaps undersold our programming ninja's effort. It's a fix for terrain & objects. T.co

Aug 24 2016 by jaycroweuk

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