ARMA 3, the latest installment of the tactical military simulation game from independent developers Bohemia Interactive, creators of the award-winning mil-sim series Arma.

Storyline:

Survive, Adapt, Win
After years of intense warfare against Eastern armies, Europe has become the last stand for the battered NATO forces. On the verge of being driven into the sea, NATO command embarks upon a most desperate measure. In the hope of seizing what seems to be a well-guarded military secret, Operation Magnitude is launched. A small group of Special Forces and Researchers are sent to a Mediterranean island deep behind enemy lines. However, the mission is compromised and the task force destroyed, leaving Cpt. Scott Miller washed ashore upon the hostile island. In his effort to carry out the mission, he will face the dangers of modern warfare, an unforgiving environment, and the consequences of his own decisions...

  • Survive in the rich & authentic environment
  • Adapt to the unsurpassed experience of modern ground combat
  • Win the open-ended & story-driven campaign

Combining the strength of its predecessors with radical engine improvements, Arma 3 provides a unique experience of sandbox-oriented combat gameplay in the most detailed environment of the series.

Key features:

  • Single-Player Campaign - evolve from a lone prey into a military commander in the open-ended & story-driven campaign.
  • Vehicles & Weapons - control multitude of aircraft, vehicles and ships with the accurate simulation, shoot from anything from pistols to the sophisticated weapon platforms.
  • Customizable Soldier Load - choose your uniform, assemble your weapon kit, change your loadout, get encumbered.
  • Physical simulation & improved animations - take advantage of PhysX™ supporting the vehicle simulation, in-game interactions and the revamped animation system.
  • Rich & authentic environment - explore the unsurpassed modern ground combat experience set on the authentic Mediterranean island modeled from the real geographic data.
  • Multiplayer Gameplay - challenge both cooperative & competitive scenarios with full support of dedicated servers for both Windows and Linux.
  • Completely extensible & moddable - design & create countless customizable scenarios using the intuitive & easy-to-use mission editor.

Official Website , Forum , Announcement , Details

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Hello all, i wish you a merry christmas.

Before i start with content, i'd like to get this of my chest: Please note that this mod needs more helping hands. We are currently 2 people and the tasks are daunting in their number. Despite the shiny ingame pictures you see, under the surface there is a big amount of work in all fields of modding and editing left to do (including basic image and text editing, writing, ...) , before a first release will be feasible. If you have time to spare and are willing to help, contact us (preferably on discord).

Concepting - Brick and Mortar Part 2

(Part 1 here)

Over the last months the foundation of buildings/structures was beeing gradually explored. Concepts and experiments for the look and feel of buildings on the chosen planet, what metrics are necessary for them to function as desired and how to create a model system that allows time effective creation of many assetts. This is quite a complex topic, which is a bit too much to go into full detail here.
Part of the concepting also involved defensive structures (walls, fortifications, ...). With this mod's focus on functionality and believability, the structures must fullfill realistic requirements just like any other object. This means it needs to be considered which weapons they would have to withstand, and what weapons would possibly be used from inside them. However, there was a big undefined gap between infantry mortar and Basilisk which needed to be filled first, before any work could resume on defensive structures.
Here are early WIP images of 3 artillery weapons that resulted from this concepting - Medusa Siege Gun, Heavy Mortar and Quadlauncher on field gun carriage (inspired by DKoK models, but carriage is a custom pattern).

medusa bfieldartillery


The Quadlauncher sits in the middle between Heavy Mortar and Infantry mortar, at least in the TT rules. It is essentially a four barreled medium mortar, if background and TT rules are fused together. A single tube Medium mortar is not known in the background or TT, but would make a lot of sense from a logical standpoint. Same munition as quad launcher, easier to relocate and transport. Once the Centaur is complete (currently on hold because of Physx issues...), a variant with medium mortar installed would propably be very usefull.

The current roadmap for structures is, to start with defenses (pillboxes, walls, vehicle obstacles) to provide first real gameplay opportunities, even on a relatively flat and barren map (which also needs to be created, still). The fortifications are designed to be more realistic, so they are harder to take out. There will be no huge 1m x 5m gaps for "firing slits". This is why defense buildings with different fortification levels (wall thickness) are planned, to allow for flexible scenario creation. After all, not every scenario should require a Medusa Siege Gun or human wave tactics to disable it/get close to it. Here you can see prototypes of the fortification system: Reinforced pillbox wallsections - building blocks for the creation of the real pillboxes - and an Earthshaker cannon in armored turret, for a potential artillery fort system.

bunker v2armored cupola


As for the style, a more bare bones concrete look will be used, without the reliefs on it (as opposed to the TT wall of martyrs terrain piece for example). The reason is the same as outlined here in context with vehicle instrument design. The backwater world that is our planet has more pressing needs than to adorne it's pillboxes with skulls, angels and other baubles. Iconography and elaborate detailing is reserved for high value places that do not have to weather artillery barrages. The concepting is far from over (as you can clearly see), and more work needs to be completed before the first structures can be finished and put ingame. Among the blocking tasks are the crew served weapons, that need to be integrated properly into the defense building block system.

Artillery without an observer is useless, and an observer needs magnification. This is why MartinezFG11 kicked his work on this mod off with two binocular variants (small and large) - from start to finish. A big thanks to him. This is the very first usable contribution by somebody else other than myself in this mod's development , a little milestone so to speak :)

FFVbinos

As you can see, the Hydra now has it's crew placed properly. It also has heavy stubber as front weapon option now (as well as heavy bolter, obviously). This idea came from the FW units, which can often exchange their heavy bolters for heavy stubbers. In tabletop the option is mostly just for flavor, in this mod however both will be very usefull. One has more ammo, flatter trajectory and higher rate of fire and velocity, the other has more hitting power, armor penetration and an explosive effect. This heavy stubber option extends to all Leman Russ and Chimera family vehicles now. In the case of the Chimera troop carrier, we reached a majestic 32 unique different configuration variants (not including camo variants).

Behind the scenes some more model and texture optimisation was completed (all LOD's for the Hydra and some parts for other chimera based vehicles)

That's all worthy of showing for now, cheers.

X3KJ

ArmStalker Warzone 3.3 Released on Steam

ArmStalker Warzone 3.3 Released on Steam

ArmStalker Online

One of the largest updates over all for the mod to date. Get the details and insight about it here.

Extensive content demonstration on Youtube

Extensive content demonstration on Youtube

Samarsk Uprising - Wh40k Total Conversion 2 comments

42min ingame video on youtube, showing the mod's state.

Tree modelling

Tree modelling

No Cure 3 comments

SO I have started trees..... after some frustrations I think I understand it now. Here is my first attempt. Not finished and needs tweaks.

Rock Models

Rock Models

No Cure 3 comments

Update on rock assets / modelling progress to date.

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Operation TREBUCHET v0.17

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The latest patch for Operation: TREBUCHET. This update includes some big changes to soldiers and their equipment along with adding a few new toys for...

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Version 5.0 of the mod. Loads of fixes, new stuff and most importantly - Big Winter Update!

Rismarck´s WW2 Pose Pack - Version 1.1.2

Rismarck´s WW2 Pose Pack - Version 1.1.2

Rismarck´s WW2 Pose Pack Full Version

Rismarck´s WW2 Pose Pack - Version 1.1.2 "Reinforcement Pack BRAVO"

MTW 1.07.03

MTW 1.07.03

Mafia Team Work Full Version

Mission File, put it in your Arma3/MPmissions folder. For single player, you need to create a Host Game (Lan or Internet). It's recommended to connect...

Mission with "set" defend linie - ArmA 3

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CSA38 mod - Czechoslovak army 1938 (Munich crisis) Tutorials

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Comments  (0 - 10 of 109)
Andor262
Andor262

Someone needs to come out with a World War 1 mod for Arma 3

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Riesbyfe
Riesbyfe

Anyone heard about ArmA 3's new expansion?

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Allfather
Allfather

Third person mode does not belong in a milsim! What the hell were you thinking, BI? Nobody ******* plays Hardcore servers, and I want a proper ARMA experience not some 3rd person wall-sitting Xray ********.

This is a "military simulator" game and yet there are no tactics ever used. Only the 3rd person cheating strategy. Pathetic.

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D3XtheG
D3XtheG

i dont know if anyone here has encountered this.
but everytime i play arma 3 i get an error saying that my video driver has crashed and recovered.
i dont know what causes it and tried everything.

system specs.

Intel core i7 2700 4 cores, multithreaded @3.50ghz
NVidia GEforce gtx 580 OC||TWINFROZR Edition
8gb RAM
Windows 10 PRO 64 bits

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sjcommander66
sjcommander66

try upgrading to a GTX 600 and upgrading ur drivers

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FoxFort
FoxFort

This game is good, far from perfect but good. If you don't like it, then don't play it. A3 is like BF1+2 or Source, you can mod it easy, both community and BIS developers are willing to help you mod. In my book it's and awesome game. And it's true that optimization is needed, but if you have low end PC then you have to avoid it, same as you need to avoid BF4.

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Chompster
Chompster Reply Good karma Bad karma+3 votes
abdullahsaleh16
abdullahsaleh16

Stencil shadows killed the joy of playing such game :(

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CRIMSONENFORCER
CRIMSONENFORCER

(buried)

Get your free Steam Gift Card at http://steamgifts.eu/ It really works!

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removethisprofile
removethisprofile

(buried)

one of the worstest game ever:
- all of its features are not properly added like physx etc.
- no ponds/rivers/inland water and that for a game which was release in 2013 but in arma 2 ponds were supported ?!
- very bad performance in SP aswell as in MP.
- Low CPU usage, some parts of the engine are very outdated like the CPU usage. This Game runs mostly on one Core.
- Its a sandbox game, but its more limited than most people know, for example: this game can not run huge battles with many AI. this game is more made for small spec ops missions or zombie survival missions where you are alone as survivor fighting zombie AI. one of the reason for that is that the CPU usage of this engine is ****. so its a very limited sandbox game which does not let you make things what you want, only if you accept huge FPS problems.
- the engine itself is very limited in many terms: modeling is very limited, some modder who made buildings for arma 3 abadoned theyr project due to the limitations. same for terrain in terms of object placement and size and and and..
- NO proper multi-core / multi-threading and 64bit support and that in 2013 and for a large scale game like this, multi-core / multi-threading & 64bit is a MUST!
- Alot of problems with the AI

now to the devs why they are one of the worstest out there:
- the devs are only fixing minor bugs, and making small optimizations but giving the game a great FPS boost by adding proper multi-core / multi-threading support does not happen.
- the devs didnt fixed many AI problems and now the guy who works on VCOM AI, fixed the AI driving which was not fixed by any BI dev for 13 years! i cant believe that a modder has to fix what BI didnt fixed in such long time.
- BI dont care when people steal and selling mods and i will explain why in the community part:

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NoNameBadass
NoNameBadass

Are you one of those kids who think CoD games are the best?

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Acekiler45
Acekiler45

(buried)

I totally agree with you these are the worst devs ever they are lazy they take some of the best stuff and dumb it down like the gfx in 2011.Then they still use an engine the was out of date back in 1997 when it came out and nothing has changed since then only this horrible ragdoll phyx the game I'm making that's going to replace this garbage.

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Bananadurian
Bananadurian

ok?

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Acekiler45
Acekiler45

your like 7 months late to this so yeah

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[AWWIIR-Dev]m0chil
[AWWIIR-Dev]m0chil

Dude ******* chill.Maybe it is bad for you but for some of us,it is good.I mean,almost all you listed in here aren't even major problems.I mean,who cares for a ******* pond?Also you can make large scale battles in the editor,just made a beach landing with 2 LCAC with 75 soldiers in each of them.And about 50 defenders.You don't expect a large scale operations like 1000 vs 1000.The world would be so laggy with those players,vehicles etc that the games sales will suffer.Very bad performance?I get 40 fps minimum on my GTX870M.And this is a laptop video card,on Very High settings!

And ARMA 3 is 64-bit btw.BI even recommends 64-bit.

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removethisprofile
removethisprofile

(buried)

enough people and especially modders care about ponds, ticket on feedbacktracker + countless theards are created about ponds and the majority says = we want ponds back.

arma 3 isnt 64bit xD if it would be 64 bit, the game would use more than 4gb ram but it doesnt xD

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HinduMan
HinduMan

I don't really care about the community or vanilla game. There are some good mods and my computer can run the game well so eh.

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removethisprofile
removethisprofile

(buried)

why the arma community is one of the worstest:
- people start to steal mods and selling as theyr own for money. especially after arma 3 life when arma 3 life got away with it and BI took no action. now more and more people start to steal mods or models from other games and sell them. last time, a french life mod was found that they stole models from other arma 3 modders and sold them, same for a mission which can be found at the BI forum and that all after they saw BI took no action against arma 3 life.
- alot of fanboys are out there who cant accept critism against BI or arma 3. alot of community members cant deal with it when you speak about the problems of arma 3 (especially when it comes to the CPU problem). most members in the forum are buttsniffer who has theyr head in bohemias ***.

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cogrant93
cogrant93

Worstest.. lol

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robohunterx
robohunterx

Shuuuuuuuuuut upppppp... holy ****.

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removethisprofile
removethisprofile

(buried)

sorry that i insult you with the truth, fanboy.

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D-Man{HR}
D-Man{HR}

Your statement about game performance and AI are correct, but game is not bad at all. It is the best military game ever made, even if there are issues to be solved. I think you really are missing some MP action.

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ARMA 3
Platforms
Windows
Developer & Publisher
Bohemia Interactive
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Community Rating

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8.3

59 votes submitted.

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Ratings closed.

Highest Rated (3 agree) 7/10

Lots of Potential, misused by community.

Feb 4 2014 by esfumato

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ARMA: Armed Assault
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