About:


This mod wants to keep the original FoC experience, just with improved graphics, while adding a few units to keep it interesting.

This means new models and textures for almost all units. It also ramps up the difficulty so that the game remains challenging even after you've learned how to play it. All changes will only apply to space, ground is uneffected, as I'm not a big fan of ground combat. 

What I'd like to do in the mod is make the higher tier units more dangerous, so that when you see a Star Destroyer it will be a larger threat than in the vanilla game. I do this not by giving the ship higher shield points, or add more hardpoints, but by making the hardpoints untargetable. This will ensure the ship is a threat right up untill it blows up, thus making larger ships with more health more dangerous for a longer time. Higher tier ships will also cost more.

The mod will also add one additional tier of battleship above the normal Star Destroyer, Mon Calamari Cruiser and Keldabe Battleship, though seeing one of these will be a special occasion and plenty of reason for panic. 

This is my little love project, besides my main mod, Old Republic at War ( Moddb.com ) Sometimes I get a little sick of all the Old Republic era stuff and want to do something closer to the original game, in a different time line. 

Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests.I reserve the right to write back an angry response or flat out ignore you.

This is my interpertation of an updated FoC, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise. 

I hope you enjoy your stay here and that you're as excited for the mod as I am!
-Geroenimo 

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37 comments by Geroenimo on Jan 13th, 2014

I've been thinking recently about the following:

The mod was originally started with the intention of untargetable hardpoints, because it allows for a lot more hardpoints in a lot more interesting places. It allows my Home one to have 52 turbolaser turrets, for example, without having to worry about hardpoints.

Now, besides the fact that you can make infinite hardpoints with this system, it also comes with another very nice advantage over targetable hardpoints: Enemy ships shoot all across the ship. What does that mean? It means that normally when you have an ISD vs Home one, the isd fires at the hardpoints, so that the turbolasers will all go to one spot on the ship. This isn't very cinematic. What happens if you have no targetable hardpoints on large ships like Home one, an ISD will fire at a random spot on the ship, meaning turbolasers are flying all across the vessel, which looks a lot more cinematic than when everything's just flying to one targetted area.

Sadly, no targetable hardpoints on ships does mean the game gets more...linear. You can't target the shield generator anymore on ships to take down their shields, you cannot target specific things like a hanger you want to destroy first, and this is a real set back in terms of strategy I think. I was thinking of making parts of the larger ships weaponary destroyable. Note, not all weaponary, as I mentioned that would cause some very bad balancing issues. I was thinking about something like this: 


 
We can see engines, shield gen, hanger and several higher end weapons visible like a quad ion cannon, 8 quad turbolasers, 2 dual ion cannons and 2 triple turbolasers. This gives a very reasonable differsion of stuff for you to shoot at, yet keeps the idea of ships being powerful untill you destroy it intact, as there's many other weapons on this ship that you cannot destroy. Once these hardpoints are destroyed the ship will be destroyed. I am still thinking about it, but this is most likely the direction the mod will take.  

Feedback is appreciated.
-G

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Imperial Ship Pack

Imperial Ship Pack

Jun 6, 2014 Vehicle Model 11 comments

You can see more screenshots of the models on my profile.

Post comment Comments  (10 - 20 of 404)
ConorChaos
ConorChaos Aug 25 2014, 8:28pm says:

Applaud the Mod : Developer Spotlight - Geroenimo. Youtube.com
Thanks for all the hard work, hours of fun destroying the Republic and the coming hours spent destroying the Rebel Alliance Geroenimo. Best modder I've ever come across for SW: EaW! :)

+1 vote     reply to comment
Shvidler
Shvidler Aug 16 2014, 3:45am says:

Hello there, it's very nice to see such a nice updates for this project. But i have one question about ground combat. If i understood correctly it will be left as it is, but is there a possibility to fully disable it from the game leaving only autoresolve option. Truth be told it is quite hideous and poorly designed and i would like to remove it from the game completely.

Can you do this Geronimo, or can i do this myself somehow and in that case what should i edit or change in the game files? Thank you for your help and for this modification.

+3 votes     reply to comment
Geroenimo
Geroenimo Aug 16 2014, 8:00am replied:

Well you can just click auto-resolve every time a ground battle comes up, other than that I can't do much for you sorry.

+1 vote     reply to comment
Shvidler
Shvidler Aug 16 2014, 9:29am replied:

Ah well, Thank you anyway )

+1 vote     reply to comment
Pieboybom
Pieboybom Aug 15 2014, 2:26am says:

are you toning the stations down in level of firepower? in the original, if i had a lvl 5 station i could hold off almost everything without even having a fleet. if i had a fleet, no one could take the planet. just wondering if that would still be there

+1 vote     reply to comment
Formous
Formous Aug 12 2014, 5:41am says:

So Geronimo, I feel bad for forgetting about this but I wonder...Do you have any plans in regards to the Arc Hammer?

+2 votes     reply to comment
Formous
Formous Aug 14 2014, 9:49pm replied:

Also, what song is that in the vid?

+1 vote     reply to comment
RepublicKiller117
RepublicKiller117 Aug 10 2014, 11:50am says:

Hey Geroenimo long time no speak :P anyway I has a question.. Would you be able to estimate when you will be releasing this brilliant looking Mod?

Just curious is why I asked. ;)

+1 vote     reply to comment
Garrus-Vakarian
Garrus-Vakarian Aug 11 2014, 6:04am replied:

The mod will be released when I think it's done. - Geroenimo

+4 votes     reply to comment
RepublicKiller117
RepublicKiller117 Aug 13 2014, 3:30am replied:

Ah my Bad I must of missed that. -.- I'm sorry for asking.

+1 vote     reply to comment
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