About:


This mod wants to keep the original FoC experience, just with improved graphics, while adding a few units to keep it interesting.

This means new models and textures for almost all units. It also ramps up the difficulty so that the game remains challenging even after you've learned how to play it. All changes will only apply to space, ground is uneffected, as I'm not a big fan of ground combat.

What I'd like to do in the mod is make the higher tier units more dangerous, so that when you see a Star Destroyer it will be a larger threat than in the vanilla game. I do this not by giving the ship higher shield points, or add more hardpoints, but by making the hardpoints untargetable. This will ensure the ship is a threat right up untill it blows up, thus making larger ships with more health more dangerous for a longer time. Higher tier ships will also cost more.

The mod will also add one additional tier of battleship above the normal Star Destroyer, Mon Calamari Cruiser and Keldabe Battleship, though seeing one of these will be a special occasion and plenty of reason for panic.

This is my little love project, besides my main mod, Old Republic at War ( Moddb.com ) Sometimes I get a little sick of all the Old Republic era stuff and want to do something closer to the original game, in a different time line.

Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests.I reserve the right to write back an angry response or flat out ignore you.

This is my interpertation of an updated FoC, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

I hope you enjoy your stay here and that you're as excited for the mod as I am!
-Geroenimo

Image RSS Feed Latest Screens
The difference a good ambient occlusion map makes Bellator hardpoints and shields Bellator hardpoints and shields
Blog RSS Feed Report abuse Latest News: Empire, Rebels, Consortium

14 comments by Jeroenimo on Dec 19th, 2014

So the Empire and Rebels have quite enough starships as of now imo, and a lot of them are fully done. Some still need either their hardpoints made targetable or fires added. I don't see this as a priority.

What I do see as a priority is moving to the Consortium because they've got quite a bit of stuff that's unfinished. First off I'm going to introduce 2 ships as heavy frigates: The Valiant class and the Legacy class. Both Republic warships that I like a lot but haven't ever made. I might actually add even more clone wars era ships to the Consortium, we'll have to see.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Imperial Ship Pack

Imperial Ship Pack

Jun 6, 2014 Vehicle Model 22 comments

You can see more screenshots of the models on my profile.

Post comment Comments  (20 - 30 of 476)
Guest
Guest Nov 17 2014, 8:13am says:

Jeroen?

EVERYTHING I KNOW WAS A LIE!!!

+2 votes     reply to comment
chriskim603
chriskim603 Nov 11 2014, 7:23am buried:

(buried)

are you still working on this? when will it be out?

-7 votes     reply to comment
Red_5
Red_5 Nov 11 2014, 4:45pm replied:

As with all other mods, it'll be out when it's done

+7 votes     reply to comment
jesse220
jesse220 Nov 8 2014, 4:31pm says:

hey about your old republic mod, Well I was wondering how your doing with it

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo Nov 10 2014, 8:15am replied:

Haven't worked on it for about a month. Doing well otherwise.

+2 votes   reply to comment
Guest
Guest Oct 31 2014, 7:37am says:

This comment is currently awaiting admin approval, join now to view.

Jeroenimo Creator
Jeroenimo Nov 4 2014, 5:09am replied:

That'd make it a little OP, it has lasers and 2 dual turbos.

+2 votes   reply to comment
kyle_katarn67 Online
kyle_katarn67 Nov 15 2014, 4:51pm replied:

I dont think itd be op considering what the rebels will have to fight against lol.

+1 vote     reply to comment
Azazel_Hereticus
Azazel_Hereticus Oct 29 2014, 1:30am says:

Hy there,tis is really an EPIC mond m8
ill just have 1 question...or suggestion maybe
u guys know how anoying is when u favorite SD attacked by a bunch of rebel bombers and they tear the shield generator apart
so my question is...it is possible to auto repair criticaly damadged hardpoints not detstroyed(when red)? not too fast..but slowly,cuz i think there are enginiers in the ship too :)
dats all,other then my suggestion..tis mod is freakin AWESOME
Keep up the good work m8

"MAIM,KIL,BURN...MAIM,KILL,BURN"

+3 votes     reply to comment
Jeroenimo Creator
Jeroenimo Oct 29 2014, 7:00pm replied:

Not a bad idea actually. I'll think about it.

+1 vote   reply to comment
kaos2222
kaos2222 Nov 3 2014, 4:39am replied:

As far as i remember they used the repair hardpoint thingy in Awakening of the rebelion mod, i dont know how they didt, but you might figure it out :)

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo Nov 3 2014, 5:41am replied:

I figure you can just copy paste the starbase repair code into the ship itself and its hardpoints, haven't tried it yet though.

+1 vote   reply to comment
Formous
Formous Nov 3 2014, 2:09am replied:

Gero, perhaps on the theme of repairs is pulling back a ship to a special satellite constructed facility that can repair not just destroyed parts, but perhaps the entire ship? This gives the feel of a more active combat front where critically damaged ships aren't used to attract fire and are pulled back to be repaired and sent back to the front, provided they escaped the melee

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo Nov 3 2014, 5:42am replied:

Repairing destroyed hardpoints isn't possible as far as I know, and if it is it'll require a large amount of scripting, which I'm not willing to spent the time to write. A repair satellite isn't a bad idea though, that would be for repairing damaged hardpoints.

+1 vote   reply to comment
Formous
Formous Nov 3 2014, 2:26pm replied:

Actually, it is in fact possible from the nilla version on space stations. those hard points show up in grey, telling you that you can bring them back if you pay to rebuild them. After they siphon some cash away, the hard point comes back fully rebuilt, however, that only applied to a few hardpoints. On the subject of space stations, they need to be absolutely powerful fortresses rather then a bomber happy player's rush target. it's no fair to watch 5 bombers somehow kill a space station in 5 runs if you go the route of targetable points for a space station (Please don't)

+2 votes     reply to comment
Jeroenimo Creator
Jeroenimo Nov 5 2014, 11:21am replied:

Nope, because those higher tier starbases are completely different objects from the lower tier starbases, and the ship remains 1 object.

+1 vote   reply to comment
Guest
Guest Nov 1 2014, 3:08pm replied:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
Developed By
Jeroenimo
Contact
Send Message
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single Player
Embed Buttons

Promote Empire At War: Re on your homepage or blog by selecting a button and using the embed code provided (more).

Empire At War: Re
Empire At War: Re
Statistics
Rank
226 of 22,803
Last Update
2 days ago
Watchers
571 members
Addons
1