A mod that wants to keep the original FoC experience, just with improved graphics and higher funfactor, while adding a few units to keep it interesting.

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Jeroenimo Author
Jeroenimo Dec 31 2014, 8:46pm says:

GLORIOUS 1080P 60fps: Youtube.com

+4 votes   reply to comment
Guest Dec 31 2014, 9:03pm replied:

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pincuishin Jan 1 2015, 1:36am replied:

Idk Vong definitely beats it on sheer size units and storyline but holy **** I don't think anything compares to this beauty and detail.

+4 votes     reply to comment
Trooper_ Jan 1 2015, 5:52am replied:

Vong at war mod will be bigger in ships and story but you can't take away the fact of the dedication G / J has put into his mod and the time he has went and made this game look extremely good and continues to improve it.

I for one have a big 2TB hard drive, I'll have both mods vs just one because I think that neither mod will replace the other for me.

+2 votes     reply to comment
Guest Jan 3 2015, 5:06pm replied:

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JG2 Jan 1 2015, 6:25am replied:

The problem with the Vong mod is that the source material is dull. Like the whole Yuzhan Vong thing is very dull for me.

+1 vote     reply to comment
DarkAssullt Dec 31 2014, 9:09pm says:

This looks great. I really like how you are included a visual location for the gun batteries on the larger ships. It always bugged me how turbolasers shot out of nowhere midship.

+4 votes     reply to comment
Big_A_Gaming Dec 31 2014, 11:55pm says:

Any chance that you can make an optional projectiles file for people who like the way the lasers are done in mods like ICW?

+1 vote     reply to comment
CaptainFordo Jan 1 2015, 3:47am says:

Yeah! Miracle of Sound!

+1 vote     reply to comment
Seregruth Jan 1 2015, 6:45am says:

pretty neat! just shame that the rather large shield absorption particles would be applied as well on smaller crafts like fighters...

+1 vote     reply to comment
Afro-yoda-ninja Jan 1 2015, 10:13am replied:

Agree, I do...

But this has such a beautiful effect that I watched this three times...

+1 vote     reply to comment
Jeroenimo Author
Jeroenimo Jan 1 2015, 10:52am replied:

Thanks guys. @Seregruth, that's indeed true, quite stupid when a turbolaser hits a bomber it gives this large flash that doesn't at all fit the bombers shields. I already reduced the size to 50% for all 3 impact particles because of this. The result is visible here, if I make it even smaller it'll start to look bad.

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Yaksha Jan 1 2015, 7:04am says:


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Maestro_Luca Jan 1 2015, 7:41am says:

Exelent work Jeroenimo, but I have a doubt, with so much distance between shields an hull, wouldn't be too easy for a fighter (as an example) to traspass the shield and attack the hull? I mean in 30 m can fit al least 6 fighters.

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Jeroenimo Author
Jeroenimo Jan 1 2015, 10:48am replied:

I've tested this, fighters that are nearly touching the hull, inside the shield will still only damage the shield. Would have been great if had been otherwise though, would've loved it if fighters could just bypass the shields by flying past it.

+3 votes   reply to comment
Maestro_Luca Jan 2 2015, 9:18am replied:

Ok, but I find stupid a similar flow in the shield design. I mean, come on, you can create an energy field that assorb laser fire, but you aren't capable of generating it near the hull? I find it strange.

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Jeroenimo Author
Jeroenimo Jan 2 2015, 9:30am replied:

well, I suppose you'll just have to deal with it.

+1 vote   reply to comment
BestPilot Jan 2 2015, 3:40pm replied:

Think of it. If you generate a shield around your ship in a bubble shape, you need less shiled generators/projectors than otherwise, one for each facing for example.
In the Stargate universe (not the series) only the hyper-super advanced Ancient ships had this kind of technology.

+1 vote     reply to comment
Maestro_Luca Jan 12 2015, 1:11pm replied:

In star wars the engineers even miniaturized the shield tecnology, making them for personal use. So I don't think is a big deal making a shield that can have the shape of the ship's hull.

+1 vote     reply to comment
Dark_Ansem Jan 5 2015, 4:14pm says:

Even if I am partial to the ORAW mod, I find this incredible :P

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Inspired by the Awakening of the rebellion mod that I tried out 2 weeks ago, I decided it'd look better that once a ships shields got hit, the projectile would impact it at a distance from the ship. This "distance" ranges from about 30 meters on corvettes to hundreds of meters on larger ships such as the Lucrehulk or the Bellator. This meant painstakingly adding shield meshes to each and every ship, and as I want nothing short of perfection, a simple sphere would not do. Each ship has a shield that is shaped up to its hull. (though the Vigil corvettes that you can see getting hit in this video do have a sphere shaped shield)

Also new shield impact particles, I tried to give the impression that the shots are being "absorbed" by the shields, the energy surge is directed outwards with a sort of electricity-like force running along the site of impact over the shield as the shield tries to fill the gap. This is because *Insert long story about how shields work in star wars*.

This took quite a long time, but I feel the result is quite worth it. Some credit goes to the AotR guys, as without their mod I wouldn't have made this quite visually impressive upgrade.

MUSIC: Perseverance by Miracle of Sound: Youtube.com
Check him out, he's awesome. He makes songs about games, very impressive ones, been looking to include some of his tracks in my videos for a long time.

GLORIOUS 1080P 60fps: Youtube.com

Video Details
Dec 31st, 2014
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