This mod catapults Empire at War into 2018. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.
That lighting is amazing! Also the isd's turbolasers sound amazing.
Wouldn't mind if it was a touch slower in its powerup for a bit more of a dramatic effect and even if possible for the shot to go *through* targets opposed to just stopping at whatever it's hit.
I tried to mimic the Rogue One Death Star effect as closely as possible. Artofvfx.com I think I got as close as I could, maybe a few colour changes on the firing particle, but I think I got the timing down fairly well.
I'm not sure how to best explain this but I'll give it a shot. The Death Star's planet cracker is a single animation. It allows me to have a particle for the small lasers, and then a particle for the laser that'll shoot out to the planet. This is very versatile and gives me a lot of freedom. However, the ship destroyer does not allow you to shoot a particle like the planet cracker does. Though the build-up is the same, with the small laser particle, the actual shot is a beam that connects a tiling texture from the tip of the focussing lasers to whatever ship you're firing at. Not to pad myself on the back, but I'm very surprised that I got the beam to look as good as it does right now, because using the tractor beam system (it was used first in vanilla EAW for the tractor beam) to get a decent superlaser going using only a single texture and no particle is extremely difficult. The beam cuts off at the middle of the ship, causing this extremely jagged edge around the ship. The only option to fix it is to make the beam so thing that it can't go around a ship, but that looked far too ridiculous (I tried). So sadly, we're stuck with this. Trust me, I wish I could change it.
Ok you can admit it now. You´ve got Wookiee slaves in your basement working for you :D
Victims need some flashy explosions. Because that laser feels pretty weak without them.
And just an opinion: shouldnt DS power down be quicker?
Amazing work so went can we expect this bad boy?
also does the purifier and bellaitor have death clones yet?
What button did you hit to be able to manipulate the camera when the star destroyers came out of hyperspace.
I think I came when I saw the Death Star move to fire at the ship
Jeroenimo, is it possible you could add a few other planets to the game/galaxy map? For example you could add Scarif and just use the Mon Cala ground map.
Now i may be completely wrong here, but isn't the DS too big ? It looks like it's twice the size of a planet. Maybe it's just the angle, but if it isn't, then i hope it will be downscaled a bit in the future.
It's around 160km, which is canon.
I know its canon size, it just looks too big on the tactical map. Though again, i'm probably wrong.
Sadly there's a render range limit to what the game engine will and will not render. The skydome is as large as it can be before the farthest ends stop rendering if you pan around the map, this limits the size objects can be. The Death Star fits, planets also somewhat fit but have a size limit of what I assume to be 300km. Which is far to small for a planet of course but it's what I'm stuck with. I prefer to have atleast the Death Star look as massive as it should.
dat Mass Effect music at 00:16 tho <3
Anyway, can't wait to use it ingame :D
I just noticed that timer says 420 seconds...
Isnt it a bit... long?
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
It's not quite Endor, but it'll do.
1080p 60fps: Youtube.com