A mod that wants to keep the original FoC experience, just with improved graphics and higher funfactor, while adding a few units to keep it interesting.
Inspired by the Awakening of the rebellion mod that I tried out 2 weeks ago, I decided it'd look better that once a ships shields got hit, the projectile would impact it at a distance from the ship. This "distance" ranges from about 30 meters on corvettes to hundreds of meters on larger ships such as the Lucrehulk or the Bellator. This meant painstakingly adding shield meshes to each and every ship, and as I want nothing short of perfection, a simple sphere would not do. Each ship has a shield that is shaped up to its hull. (though the Vigil corvettes that you can see getting hit in this video do have a sphere shaped shield)
Also new shield impact particles, I tried to give the impression that the shots are being "absorbed" by the shields, the energy surge is directed outwards with a sort of electricity-like force running along the site of impact over the shield as the shield tries to fill the gap. This is because *Insert long story about how shields work in star wars*.
This took quite a long time, but I feel the result is quite worth it. Some credit goes to the AotR guys, as without their mod I wouldn't have made this quite visually impressive upgrade.
MUSIC: Perseverance by Miracle of Sound: Youtube.com
Check him out, he's awesome. He makes songs about games, very impressive ones, been looking to include some of his tracks in my videos for a long time.
GLORIOUS 1080P 60fps: Youtube.com