This mod wants to keep the original FoC experience, just with improved graphics, while adding a few units to keep it interesting.

This means new models and textures for almost all units. It also ramps up the difficulty so that the game remains challenging even after you've learned how to play it. All changes will only apply to space, ground is uneffected, as I'm not a big fan of ground combat.

What I'd like to do in the mod is make the higher tier units more dangerous, so that when you see a Star Destroyer it will be a larger threat than in the vanilla game. I do this not by giving the ship higher shield points, or add more hardpoints, but by making some of the hardpoints untargetable. This will ensure the ship is a threat right up untill it blows up, thus making larger ships with more health more dangerous for a longer time. Higher tier ships will also cost more.

The mod will also add one additional tier of battleship above the normal Star Destroyer, Mon Calamari Cruiser and Keldabe Battleship, though seeing one of these will be a special occasion and plenty of reason for panic.

This is my little love project, besides my main mod, Old Republic at War ( Moddb.com ) Sometimes I get a little sick of all the Old Republic era stuff and want to do something closer to the original game, in a different time line.

Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests.I reserve the right to write back an angry response or flat out ignore you.

This is my interpertation of an updated FoC, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

I hope you enjoy your stay here and that you're as excited for the mod as I am!

If you enjoy what I'm creating and want to support me in making my mods, a great way to do so is to send me a tip! Tips help to keep me modding when otherwise I would have to spend my time working "real" jobs leaving me unable to do the work I love, which is modding. Paypal.com

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15 comments by Jeroenimo on Dec 19th, 2014

So the Empire and Rebels have quite enough starships as of now imo, and a lot of them are fully done. Some still need either their hardpoints made targetable or fires added. I don't see this as a priority.

What I do see as a priority is moving to the Consortium because they've got quite a bit of stuff that's unfinished. First off I'm going to introduce 2 ships as heavy frigates: The Valiant class and the Legacy class. Both Republic warships that I like a lot but haven't ever made. I might actually add even more clone wars era ships to the Consortium, we'll have to see.

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Imperial Ship Pack

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Striker11 Feb 17 2015, 1:54pm says:

Are you going to also include the ISD I in the mod like you had it originally or did you decide just to go with the ISD II?

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Guest Feb 17 2015, 2:43pm replied:

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Jeroenimo Creator
Jeroenimo Feb 17 2015, 9:42pm replied:

That was originally the plan yes, eventually I changed this so that all ISDs are now ISD IIs, cost has been increased to compensate.

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Guest Feb 16 2015, 1:08pm says:

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OhNoesBunnies! Feb 14 2015, 9:36pm says:

I'll be keeping an eye on this mod.

Good work. ^_^

+1 vote     reply to comment
oodaa Feb 7 2015, 4:40am says:

This will be so worth the wait

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Guest Jan 31 2015, 3:00am replied:

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Jeroenimo Creator
Jeroenimo Jan 31 2015, 3:45pm replied:

Yup and that's why it gets deleted.

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TheGuniverse94 Jan 29 2015, 5:22pm says:

Can you add the death star I, please? with Alderan as a planet (not asteroids) and on the yavin space map without the destroyed death star? It will be nice a full "original trilogy" mod

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo Jan 30 2015, 7:06am replied:

Feel free to add it. Me, I'm not spending the time required to make it on something like that.

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Star Wars: Empire at War: Forces of Corruption Icon
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