This mod wants to keep the original FoC experience, just with improved graphics, while adding a few units to keep it interesting.

This means new models and textures for almost all units. It also ramps up the difficulty so that the game remains challenging even after you've learned how to play it. All changes will only apply to space, ground is uneffected, as I'm not a big fan of ground combat.

What I'd like to do in the mod is make the higher tier units more dangerous, so that when you see a Star Destroyer it will be a larger threat than in the vanilla game. I do this not by giving the ship higher shield points, or add more hardpoints, but by making some of the hardpoints untargetable. This will ensure the ship is a threat right up untill it blows up, thus making larger ships with more health more dangerous for a longer time. Higher tier ships will also cost more.

The mod will also add one additional tier of battleship above the normal Star Destroyer, Mon Calamari Cruiser and Keldabe Battleship, though seeing one of these will be a special occasion and plenty of reason for panic.

This is my little love project, besides my main mod, Old Republic at War ( Moddb.com ) Sometimes I get a little sick of all the Old Republic era stuff and want to do something closer to the original game, in a different time line.

Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests.I reserve the right to write back an angry response or flat out ignore you.

This is my interpertation of an updated FoC, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

I hope you enjoy your stay here and that you're as excited for the mod as I am!

If you enjoy what I'm creating and want to support me in making my mods, a great way to do so is to send me a tip! Tips help to keep me modding when otherwise I would have to spend my time working "real" jobs leaving me unable to do the work I love, which is modding. Paypal.com

Image RSS Feed Latest Screens
Finished Basilisk War Droid Basilisk War Droid Texture Update Keldabe
Blog RSS Feed Report abuse Latest News: Empire, Rebels, Consortium

15 comments by Jeroenimo on Dec 19th, 2014

So the Empire and Rebels have quite enough starships as of now imo, and a lot of them are fully done. Some still need either their hardpoints made targetable or fires added. I don't see this as a priority.

What I do see as a priority is moving to the Consortium because they've got quite a bit of stuff that's unfinished. First off I'm going to introduce 2 ships as heavy frigates: The Valiant class and the Legacy class. Both Republic warships that I like a lot but haven't ever made. I might actually add even more clone wars era ships to the Consortium, we'll have to see.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Basilisk War Droid Free Release (modders resource)

Basilisk War Droid Free Release (modders resource)

May 27, 2015 Vehicle Model 4 comments

This is the model of the Basilisk War Droid I created. Modders resource only.

Imperial Ship Pack

Imperial Ship Pack

Jun 6, 2014 Vehicle Model 26 comments

You can see more screenshots of the models on my profile.

Post comment Comments  (60 - 70 of 615)
Flashy_3 May 17 2015, 9:26am says:

Do you think you could add CIS ships like the Recusant, Lucrehulk and Providence to the rebel fleet? The Rebels did use them in their fleets, and I would love to see your model of the Rebel One.

+2 votes     reply to comment
Jeroenimo Creator
Jeroenimo May 18 2015, 12:59am replied:

Oh I definitly could.

But I wont. Because all starship roles are already filled for the Rebellion, and overlap serves no function.

+1 vote   reply to comment
Flashy_3 May 18 2015, 2:48pm replied:

Oh ok, but I do have 1 more question and one suggestion, may I?

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo May 19 2015, 3:31am replied:

unless it's a unit request, sure.

+1 vote   reply to comment
Flashy_3 May 19 2015, 2:59pm replied:

Well the question is, have you beefed up the Nebulon-B frigate? It is always so underpowered when it acted as a light capital ships where larger ones weren't available(Battle of Kamino). Maybe add some more hardpoints and up its scale factor? That would be nice.

The suggestions is actually very unique. In Thrawns Revenge, there is a chance after capturing a world as the New Republic you can get a star destroyer or something. Well maybe you could do something similar to this, but it would be scavenging. This could be used by the Consortium or Rebellion. Basically you could send a hero or unit to a planet with a chance of a ship being there, maybe at places like Geonosis, you could find an old CIS ship, and requisition it. Hard to code in, but a very nice system to use as the Rebels or Zann Consortium

+2 votes     reply to comment
Jeroenimo Creator
Jeroenimo May 21 2015, 11:58am replied:

Infact I removed its targetable hardpoints and made it smaller to canon scale. And my ******* god its an annoying ****** because its very slim and hard to hit. Shields aren't so bad to hit as the shield mesh is pretty wide but the actual hull...so slim...**** that ship, always sitting there shooting its turbolasers, while you're working on larger enemy ships. And you don't want to stop to focus it down either because it'll take a while to take down with its small as **** profile. You're right, I should scale it up 10 times, wont be anywhere as annoying anymore. That would kill the ship in terms of usability though, it'd be utterly useless.

And that suggestion does sound nice, but also time consuming to code in. And I'd rather spend that time on other things, like a deathclone for the lucrehulk, or commissions from people.

+2 votes   reply to comment
oOXyroxOo May 22 2015, 12:40pm replied:

deathclones sounds pretty amazing ;)
love it

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo May 23 2015, 2:22am replied:

Yesterday finished the lucrehulk and corellian heavy gunship deathclones.

+2 votes   reply to comment
OzNeR May 15 2015, 7:59am says:

Release this mod already. It's so good already.

-3 votes     reply to comment
Jafod May 15 2015, 6:44pm replied:

Trust me man: Broken/unfinished mods aren't nearly as fun as finished ones.

+3 votes     reply to comment
Jeroenimo Creator
Jeroenimo May 15 2015, 5:04pm replied:

As visible in the video, it still has issues like crashes and unfinished content. Unless you want to deal with that, I wont release the mod untill I deem it "Play ready" ;)

+3 votes   reply to comment
Jeroenimo Creator
Jeroenimo May 7 2015, 11:21pm says:

New video, glorious 1080P Youtube.com

+4 votes   reply to comment
Guest May 16 2015, 12:11am replied:

This comment is currently awaiting admin approval, join now to view.

Ghostsniper1701 May 16 2015, 10:26am replied:

That would be a little overpowered in my opinion.

+1 vote     reply to comment
iamkamo38 Jun 14 2015, 8:07pm replied:

Well if I press Auto Resolve I end up losing half of my team and still win the planet, if I play it I keep most of my squad and win the planet. So If I play on the Empire side ok, have 5 SDs and the rest are hero capital ships the AI should surrender.

+1 vote     reply to comment
ricardosolis May 4 2015, 12:50am says:

Looks awesome, can wait to play it. Thanks for your hard work Sr., we all know you dont get a cent for it, we apreciate it.

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo May 4 2015, 1:28pm replied:

Thank you, about the money thing, there is actually a tip jar at the bottom of the mod description, incase you wish to change that ;)

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Star Wars: Empire at War: Forces of Corruption Icon
Developed By
Send Message
Release Date
Coming Jul 6, 2015
Mod Watch
Track this mod
Real Time Strategy
Single Player
Embed Buttons

Promote Empire At War: Re on your homepage or blog by selecting a button and using the embed code provided (more).

Empire At War: Re
Empire At War: Re
Last Update
4 days ago
706 members