This mod, formally named Violet Alliance, enhances the original game by unlocking, changing, and adding. Enjoy. :^)

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Something for 2017

News 4 comments

Hello, community. I have been away for a number of months -- I took a bit of a break -- but I wanted to make sure I upload the next update before the year ended. Sense I have been away, I really could not answer questions, but I am back for the moment. I do not want any player to think I would ignore their questions.

Releasing a minor update

Releasing a minor update

News 4 comments

News on a minor update for the Alliance at War mod. Enjoy.

June update part II

June update part II

News

Some news as to why I am uploading another update in the same month.

The next update for Alliance at War

The next update for Alliance at War

News

Just a bit of news for the next update for Alliance at War.

Earlier than expected update

Earlier than expected update

News 2 comments

A reason as to why I am uploading the next Alliance at War update earlier than expected.

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Alliance at War (December 2016 update)

Alliance at War (December 2016 update)

Full Version 3 comments

The final Alliance at War update for 2016. Please enjoy. (^:

Comments  (0 - 10 of 711)
HeyPilgrim
HeyPilgrim

Heyo Modder, I spotted some things you can look into, (1) which is the debris from the destroyed ship fall out of orbit way too fast. There's no gravity in space but it fell out like a meteor :P

(2) The Space station seems to be tilted to one side.

(3) The Ship to scale ratio is nice but there's not enough camera space to
zoom out of.

All in all a pretty Awesome Mod!! :D

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astrosusvaroul
astrosusvaroul

Im kinda new to the modding community but i installed your mod and i keep getting this error
xml parse error - File.\Data\XML\GUIDialogs.xml: file has syntax error see log file

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Larry-3 Creator
Larry-3

It most likely is conflicting with another mod. Make certain no other mods are installed.

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astrosusvaroul
astrosusvaroul

there weren't any more mods but i reinstalled foc and that cleared it up thanks

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StephenG2014
StephenG2014

Do u think u could add content from SW Rebels and Rogue One? like heroes, vehicles and ships?

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Larry-3 Creator
Larry-3

Do not rule out the possibility of content from Star Wars: Rebels. In fact, as I type out this comment, I am about to review a ship model of a ship from Rebels.

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Zealous-Knife
Zealous-Knife

I have only been playing the mod for a few hours and I love it, the only issue being a problem I keep coming across, even in other mods as well. They enemy doesn't really fight back, they don't spend a single credit nor do they move from their base. This problem makes mods basically unplayable and I would LOVE some insight on fixing this problem.

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Delta730
Delta730

Have you downloaded any mods such as Republic at War or Awakening of the Rebellion?

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Zealous-Knife
Zealous-Knife

Yes, I have Republic at War

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Delta730
Delta730

Alright when you downloaded/installed Republic at War you probably didn't notice, but it replaces your base game's Data folder unless you renamed it. That's what is preventing you from playing other mods. What I would do is rename that data folder to Data - RaW and verify game cache on Steam to get the original game's data folder back. Whenever you want to play Republic at War rename Data - RaW to Data and your base game Data folder to Data - Original. Basically only one Data folder can be named Data at a time, and Republic at War and Awakening of the Rebellion use custom Data folders.

If you need anymore assistance let me know, hope this helps!

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Zealous-Knife
Zealous-Knife

I fu*ked up. In my confusion I deleted Republic at War, and when I looked in the corruption data folder, I noticed some scripts that would belong to RaW, but the base game still runs upon starting it up, but I have not looked further into it.

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Delta730
Delta730

Just do what I said about the Data folder. It may "run" still using RaW's custom data folder mixed in with the base game's files. But it is the reason that the AI don't do anything.

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Zealous-Knife
Zealous-Knife

Setting the base game data folder to "Data - Original" does not allow any of the mods to be playable.

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Delta730
Delta730

Read my message fully. I said only one folder can be named "Data" at a time. So if you want to play Republic at War the two data folders would look like Data - Original and Data. If I want to play vanilla Empire at War it would look like Data - RaW and Data. The folder I'm not using is renamed and it won't be in use. That is how you fix those issues when you run those mods.

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lilpablo
lilpablo

Common problem
you cant have them on at the same time
Only run alliance at war and you will be all good

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Zealous-Knife
Zealous-Knife

I have steam so I cant run two at the same time, would I just have to delete RaW?

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Helix345
Helix345

Step 1
Rename Republic at war data to whatever you want.
Step 2
in steam, right click on empire at war in your library. Click "properties". click the "local file" tab at the top. Click "verify integrity of game cache".
This will hopefully restore your original data file.
Step 3
If you want to play something that is not republic at war, make sure that the original empire at war data folder is named data and the republic at war data folder is named something else. another way to do this is make 2 folders, one marked for your republic at war data, and one marked for vanilla data. if you use the folder method, drop the data you are NOT using into it's corresponding folder. Then proceed to play game.

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Helix345
Helix345

In the folder method, the republic at war data file still needs to be named "data" or it won't work. It's the same with the vanilla data file. Make sure these data files don't overlap.

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Star Wars: Empire at War: Forces of Corruption
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Highest Rated (6 agree) 9/10

Cool idea, but what would have made it more interestin is if all the particles were purple too (ex. blaster fire, missiles...) and made the empire a different color like green. I hope this mod gets expanded beyond the colors.

Mar 29 2012 by ~Avenger~

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