This mod, formally Violet Alliance, enhances the original game by unlocking, changing, and adding. Enjoy. :^)

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1 comment by Larry-3 on Jul 19th, 2014

I wanted to answer a few questions I commonly get asked. I am not mad for being asked these questions I just thought I would post my answers to save you all the time of writing them, and me the time of answering them. Okay so here they are:

How balanced is this mod?
Balancing is one of my top concerns. Every unit possess a counter unit, and I did not weaken or strengthen any factions.

How come the boarding shuttle can only take control of small ships?
When I was coding it in the first thought that came to mind, was how could a shuttle of maybe 20 men take on a frigate or larger? It is mainly meant to take control of corvettes or light frigates. And I am pushing it with its ability to control light frigates. In a future update I might just take away the ability to control it - and simply make it destroy the captured ship. I am still thinking about it, though.

How come the Imperials or Consortium lack a boarding shuttle?
I simply have not coded theirs in yet. The most recent update is incomplete. In fact it states "incomplete" in its title.

Why does the Alliance get a transport that can explode in enemies faces and not any other faction?
Part of me things I was trolling when I coded that in, but no I got that idea from reading about the Rebel Alliances tactics. Some Zann Consortium ships can explode, and the Imperials have a tank that can run over infantry and explode.

A lot of canon has been changed or cancelled out, will that affect the mod?
I know what happened in Star Wars; no talking mouse will change my opinion on that.

Any other questions you all have are always welcomed. And any feedback is appreciated. My fans are what keep me going when I work on my mod. Thank you guys for trying it out.

I will try to have another update soon.

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Alliance at War (incomplete)

Alliance at War (incomplete)

Nov 29, 2013 Full Version 22 comments

The 2013 version of Alliance at War. This version is incomplete but will slowly be finished through possible future updates.

Post comment Comments  (0 - 10 of 468)
Cvlsoldier Jul 10 2014, 8:47pm says:

Is this mod for Galactic Conquest? because I downloaded it and played a skirmish battle and it was the same as the original.

+1 vote     reply to comment
Larry-3 Jul 13 2014, 5:32pm replied:

It is for both, but it leans towards Galactic Conquest.

+1 vote     reply to comment
iamtheman Jul 2 2014, 1:06pm says:

hey larry-3 when will the mod be finish because i can't wait

+1 vote     reply to comment
Larry-3 Jul 4 2014, 5:17pm replied:

It is far from finished, but I will try to get an update sometime this year.

+1 vote     reply to comment
jomhar97 Feb 27 2014, 4:37pm says:

Do you think the dead bodies not disappearing will hurt your system performance and cause the game to lag? That's why other very skilled and well done mods like thrawns revenge mod,Alliance mod by Nomada_firefox,or star wars the clone wars mod prefer to avoid such a feature. It may look cool,but it's won't look good for the computer.

+1 vote     reply to comment
Larry-3 Feb 28 2014, 3:25pm replied:

What are the specs of your PC, Jomhar? The dead bodies should not cause lag. I use a laptop with duel-core processor that clocks in at 2.00 GHz, and I keep my graphics at medium level; the only time I ever get lag is in large battles.

+1 vote     reply to comment
shadowhunter3190 Feb 22 2014, 8:21pm replied:

I'm not the best at dealing with mods, but in steam for me to get the Imperial Civil War mod to launch you have to right click on the game, go to properties, and then click on launch options at which point I had to put this ( MODPATH=Mods\Imperial_Civil_War )box for it to launch. I need the launch option for Alliance at War. Also a totally random question, can you play as Hapes Consortium in this mod? They are my favorite faction in Star Wars Lore.

+1 vote     reply to comment
Larry-3 Feb 22 2014, 11:20pm replied:

Is this what you need, Shadow? ( swfoc MODPATH=Mods\Alliance-at-War )

I am quite fond of the Hapes Consortium, too. I had wanted to add them, but sadly no - they are not in it.

+1 vote     reply to comment
shadowhunter3190 Feb 22 2014, 11:43pm replied:

That's exactly what I needed thank you very much!! And that's unfortunate. Do you know of any mods that have them?

+1 vote     reply to comment
Larry-3 Feb 23 2014, 12:55pm replied:

You're very welcome. Beyond the Thrawn's Revenge mod, I do not. Sorry, Shadow.

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Release Date
Released Mar 3, 2012
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Highest Rated (4 agree) 10/10

Great Mod some new planets and vechicals changed sizes of stuff different to make it more accurate music etc and of cause Violet alliance i can see you becoming a professional modder keep up the good work Larry! 10/10 :)

Jun 22 2012, 2:50am by Bisszy4ever

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