This mod, formally named Violet Alliance, enhances the original game by unlocking, changing, and adding. Enjoy. :^)

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June update part II

News 0 comments

Hello, Rebels, Imperials, and Underworld alike. If you recall, the last update was kind of rushed. I did not get to finish what I had planned this time around, but sense then I have finished a bit more. So, I am releasing the rest of what I had planned, specifically this time around. I can guess at what some of you all might say, "but, Larry-3, we have already started our Galactic Conquest scenario's!" I know; I suppose I owe you all an apologie. The reason I rushed it is because I believed I would not get a chance to upload it until way later. I wanted to make certain that you all at least have a partial update rather then nothing. Fans of my mod are kind of important to me. Because everyone who loves my mod will now have to restart their Galactic Conquest scenario's, I though I would add in a new hero. If you are playing for the Empire, construct a Hutt Palace to purchase the new hero. I hope that makes up for me uploading an incomplete update.

This update will focus most on land warfare. I did change a few things for space combat, but this update mainly nerfs and buffs a few things -- production-wise anyway. The Rebel Alliance and Zann Consortium received the most changes in this update. For example, in lore, the Rebel Alliance was on a strict budget. They could not out-produce the Empire. Yet, in the game you could click to produce a T4-B Tank three times and end up nine tanks; for the Empire, you could click to produce the AT-AT one time and only end up with one walker. So, some companies have been changed. When producing units, remember to read the info box. If it will give you more then one -- e.i. a company -- then it will state it.

The next update for Alliance at War

The next update for Alliance at War

News 0 comments

Just a bit of news for the next update for Alliance at War.

Earlier than expected update

Earlier than expected update

News 2 comments

A reason as to why I am uploading the next Alliance at War update earlier than expected.

A small reveal for the next update

A small reveal for the next update

News 3 comments

A small reveal for what is to come in the next update for Alliance at War.

Answering some questions

Answering some questions

News 3 comments

Just answering some questions regarding Alliance at War.

Alliance at War (June 2016 update part II)

Alliance at War (June 2016 update part II)

Full Version 2 comments

Part II of the June update for Alliance at War. This is a full version for the AaW mod. Please enjoy.

Comments  (0 - 10 of 635)
Gheryon
Gheryon

where is built the nebula prototipe? and did you fixed the dead clones of dreadnought and gladiator not disapearing in space combat?

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Doni8
Doni8

Very nice scaling but when the AI enemy are the empire or the Zann C. don't move,my AI Empire don't move, the heavy cannons of the Star Destroyer are ion cannons abd not lasers. Not bad update i like it but you should add more harpoints for the victry II, acclamator II for example ;)

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BrokenHopes
BrokenHopes

i dont see any downloads so i cant even get a copy of the mod

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Larry-3 Creator
Larry-3

The download should be ready in about an hour from when I posted this reply.

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G.A.Thrawn
G.A.Thrawn

I tried this mode and I found it impossible to play, I tried lots of mods, but it was impossible to survive. Just a few points:

1)the ships are all too big and too much zoomed in, you loose the tactical perspective and combat is bad. Also the cannons of the ships do too small damage compared to the original FOC, that makes it hard to fight at all.
2)MONEY that was the biggest problem, I played as the Empire and I was always out of credits, building are too expensive and you have nowhere to get the money from. I had to built at least a twenty mining facilities to get income 5000-6000 per day so I could built more mining facilities and some other buildings.

I suggest you do something with the money and combat to make this mode playable, I played lots of modes and these problems are a big issue.

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Larry-3 Creator
Larry-3

Welcome to war, ahhahaha! Seriously, buildings and infrastructure are not cheap. Neither are ships. Prioritize. And each ship shield has be doubled to reflect its value and strength. For example, Starfighters and Frigates will have a toughter time taking down the shields of an Imperial Star Destroyer. Speaking of SD's, they install more fear now. Read their description.

On a side note, in a future update -- specifically the next one -- no faction can out-produce the Empire. Not worry, I will keep it somewhat balanced. I will go over the details in a news post.

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SnorLaxatives
SnorLaxatives

Hello, I was curious before installation Are there other super star destroyers than the Eclipse?

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Larry-3 Creator
Larry-3

There is the Executor, do not forget that.

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Gheryon
Gheryon

i noticed that since this new version, land combat is way more laggy than before.

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Larry-3 Creator
Larry-3

The next update might fix that problem.

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Star Wars: Empire at War: Forces of Corruption
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Highest Rated (6 agree) 9/10

Cool idea, but what would have made it more interestin is if all the particles were purple too (ex. blaster fire, missiles...) and made the empire a different color like green. I hope this mod gets expanded beyond the colors.

Mar 29 2012 by ~Avenger~

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