This mod, formally named Violet Alliance, enhances the original game by unlocking, changing, and adding. Enjoy. :^)

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Greetings... everyone. Just a minor update here, nothing special, move along, move along... Ha, just kidding. This update hopefully will reduce the amount of ships the A.I. brings to low level space station. Honestly, I probably should not have given them that much freewill; also I am including a few new units. Two of them require an Officer Academy to use; the AAT-1 also received a mini-buff. That is pretty much all I am revealing. Ha, when do I ever reveal everything? Figure the rest out for yourself, ha.

On a non-related note. Did you know that the voice actor for Thrawn in this game, voiced some characters in Star Wars: The Clone War; and the voice actor for the Starviper voiced some guy named Lt. Vasquez in Call of Duty 4: Modern Warfare. Makes sense I suppose, didn't Forces of Corruption release about a year before The Clone Wars began? I think Call of Duty 4: MF released around that time. Anyway, I am going way off topic.

Remember, everyone, I need feedback for you all. There are some things I miss out one that you all have pointed out to me. So all feedback is valuable to me.

Also, I believe this is the mod path for Steam.

"this pc->programfiles(x86)->steam->steam apps->common->star wars empire at war->corruption->mods. but you have to make your own mods folder in the corruption folder. to launch the mod, go to steam, right click on game,go to properties, got to launch options, and type this in:swfoc MODPATH=mods\mod where the second mod is the name of the file of the mod you want to play."

June update part II

June update part II

News 0 comments

Some news as to why I am uploading another update in the same month.

The next update for Alliance at War

The next update for Alliance at War

News 0 comments

Just a bit of news for the next update for Alliance at War.

Earlier than expected update

Earlier than expected update

News 2 comments

A reason as to why I am uploading the next Alliance at War update earlier than expected.

A small reveal for the next update

A small reveal for the next update

News 3 comments

A small reveal for what is to come in the next update for Alliance at War.

Alliance at War (July 2016 update)

Alliance at War (July 2016 update)

Full Version 8 comments

The July 20th update for the Alliance at War mod. Enjoy. (^:

Comments  (0 - 10 of 667)
N7ss2724
N7ss2724

can you make the pop on space battles bigger like 70 to 100

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Larry-3 Creator
Larry-3

If I wanted my laptop to explode, then yes I could. I use a dual-core that clocks in at 2.00 Ghz. So I raised the pop as much as I could without frying my laptop. In the future I might get a better laptop -- next Christmas, knows -- but when or if I do, I will raise it a bit more.

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N7ss2724
N7ss2724

k or you could lower what the unit pop like for a star destroyer is 4 of 25 make it like 1 of is possible 0.5 and if possible make fighters nothing in what i mean like nothing in pop and i will give suggestions on what i think you need to put in

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Larry-3 Creator
Larry-3

Well the population cap is not the problem. I could raise it to 500 in less than one minute of XML editing. The problem is the amount of units on screen. Too much will seriously tax a PC processing power. The amount of lag would be horrible. For my laptop, anything over five or six capitol ships that spam mini units, and my frame rate drops down to around 5 frams per second. If you notice, I already did raise it a few points. The Rebel Alliance and Zann Consortium increased from 25 to 27, and the Empire increased from 20 to 23. I have to squeeze every last bit of processing power from my laptop just for that much, but I wanted to show the players that they are important to me. I promise, N7ss2724, if I get a new laptop, if, I will increase the amount of units one can deploy. How much? That will depend on how good my new laptop is.

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N7ss2724
N7ss2724

I thank you for taking my suggestions into considerations i was playing the game as the empire and you need to do a lot of more thing to do to the ships like you need to give them a lot more gun not on all ships like victory star destroyer its missing 8 ion cannons.Now for the shields they suck i can destroy a ship way before the shields go down you should make nothing penetrate the shields until the shields go down that is my suggestion.If you want i can do the other 2 factions if you want like a tester to see what else they need.

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Larry-3 Creator
Larry-3

Well I am considering on creating an upgrade that would make torpedoes and missiles incapable of bypassing shields. I have an idea on how to code it in, but I have not coded it in yet to see if it could work. It is on my list, just further down the road. The next up will be available in the next few weeks. It will be a minor path that makes the a.i. a little better/more reasonable. As for being a tester, you do bot need to go out of your way. Just point out anything you happen to notice that needs fixing; and I will try to fix it if I can. That would be enough.

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N7ss2724
N7ss2724

so you want me to do bot/Ai stuff i'm fine with that and will you add new units to the mod i can give you suggestions.

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Larry-3 Creator
Larry-3

I am not really planning on adding anymore units. But one never knows. Someone suggested I added a Clone Wars era unit. I found out that in canon, the Rebel Alliance used AAT-1 tanks. They modified the interior for organic crews, and it seen limited use on tje front lines. So, I searched up a model for the AAT, and coded it in to AaW. That is how that came to be. Ha, I went way off. Like I stated prior, I am not planning on adding more units, but noting is certain. What did you even have in mind?

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N7ss2724
N7ss2724

1). TIE Fighter
2). AT-ST (All Terrain Scout Transport)
3). 74-Z Speeder Bike
4). Nssis-Class Clawcraft
5). TIE Raptor
6). TIE Advance x1
7). Death Star 1
8). AT-AT (All Terrain Armored Transport)
9). Lambda-Class T-4a Shuttle
10). SPMA-T Walker (Self-Propelled Medium Artillery Turbolaser)
11). TIE Phantom
12). 2-M Saber-Class Repulsor Tank
13). Lancet Aerial Artillery
14). TIE Automated Drone Starfighter
15). Death Star 2
16). GAT-12 Skipray Blastboat
17). Scimitar Assault Bomber
18). TIE AP-1 Mauler
19). Arc Hammer
20). TIE Avenger
21). TIE Crawler
22). Broadside-Class Cruiser KDB-1
23). TIE Vanguard
24). AT-AA (All Terrain Anti-Aircraft)
25). TIE Scout
26). Immobilizer 418 Interdictor-Class Star Destroyer
27). Imperial II-Class Star Destroyer
28). Executor-Class Star Dreadnought/The Executor
29). Tartan-Class Patrol Cruiser
30). Predator-Class Fighter
31). HAVT B5 Juggernaut (Heavy Assault Vehicle Transport)
32). TIE Interceptor
33). Acclamator II-Class Assault Ship
34). TIE Defender
35). TIE Bomber
36). TIE Aggressor
37). TIE Hunter
38). TIE Interdictor
39). TIE Oppressor
40). Victory I-Class Star Destroyer
41). VT-49 Decimator
42). Imperial Venator-Class Star Destroyer
43). TIE/LD (Light Duty)
44). TIE/FC (Fire Control) Starfighter
45). Victory II-Class Star Destroyer
46). TIE Shuttle
47). TIE Boarding Craft
48). Eclipse-Class Star Dreadnaught
49). Vengeance
50). Dragon-Class Heavy Cruiser
51). TIE/GT
52). Class 1000 Cruiser
53). Enforcer-Class Picket Cruiser
54). Lancer-Class Frigate
55). TX-130T Fighter Tank (IFT-T)
56). Nebulon-B2 Frigate
these are the units i know you have some of the units you put in but another question will you add in another faction if not i can give one or two

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Larry-3 Creator
Larry-3

The Eclipse can be constructed at Byss. As for another faction, what did you have in mind, N7ss2724?

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N7ss2724
N7ss2724

the sith empire from the old republic and the republic it self

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Larry-3 Creator
Larry-3

That would require so much coding, and I lack the reasources and desire to do all that.

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Star Wars: Empire at War: Forces of Corruption
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Highest Rated (6 agree) 9/10

Cool idea, but what would have made it more interestin is if all the particles were purple too (ex. blaster fire, missiles...) and made the empire a different color like green. I hope this mod gets expanded beyond the colors.

Mar 29 2012 by ~Avenger~

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